Sin's Visit Chambers

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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Sat Mar 12, 2016 05:12

Ha oops, didn't edit the copy paste. I'll fix that, yeah it's Visit Chambers.mod for this.
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Re: Sin's Visit Chambers

PostPosted by Tuldann » Wed Mar 16, 2016 23:27

unsavory wrote:
Tuldann wrote:To use with A Game of Thrones Mod, you need to add a dependency, to sinocide.mod in the mods folder, E.G. ***\Documents\Paradox Interactive\Crusader Kings II\mod

AGOT example:
dependencies = { "A Game of Thrones" }

This part is unclear. I don't have a sinocide.mod folder or file in the mods folder. Not sure what file I should be adding that line to.


Well what it means is you need to add "dependencies = { "A Game of Thrones" } " to the *.mod file for the mod that needs the dependency. Like a lot of Sin's mods (might) need.

In this case, you shoud open the "Visit Chambers.mod" file with notepad or equivalent software and add the line above to end.

I hope that helps :)


Thanks, I got it.
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Re: Sin's Visit Chambers

PostPosted by Tuldann » Wed Mar 16, 2016 23:27

SinStar87 wrote:Ha oops, didn't edit the copy paste. I'll fix that, yeah it's Visit Chambers.mod for this.


Ah, know problem, I didn't know that was a variable. Thanks your mods are great!
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Wed Mar 16, 2016 23:59

You're welcome, I'm glad you like them :)
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Re: Sin's Visit Chambers

PostPosted by demonclown » Thu Mar 17, 2016 06:22

There's an exploit/bug/glitch in the matrix with this beautiful submod; the timer for the 'visit' event to fire allows enough time to spam the diplomacy option as much as you like---before the event triggers the modifier, virtually guaranteeing impregnation.

It's not really a problem, I guess, as this is exactly what the submod is for, but I figured you might want to know.
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Thu Mar 17, 2016 08:27

Yeah I figured it's not worth code to disable it that early, if you are willing enough to spam it rather than use the console, go right ahead. ;)
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Re: Sin's Visit Chambers

PostPosted by blackninja9939 » Thu Mar 17, 2016 10:13

Why is there a day delay anyway? It is not necessary tbh
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Thu Mar 17, 2016 11:05

Immersion, it's a late night visit after all, and some people like to take their time in these situations >.>
Alright, coded the disable, also opened it for the ai to use.
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Re: Sin's Visit Chambers

PostPosted by demonclown » Thu Mar 17, 2016 12:03

SinStar87 wrote:...also opened it for the ai to use.


Uh oh... ^_^
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Thu Mar 17, 2016 12:06

I put some heavy limits for the ai so it shouldn't be too much.
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Re: Sin's Visit Chambers

PostPosted by blackninja9939 » Thu Mar 17, 2016 14:13

SinStar87 wrote:Immersion, it's a late night visit after all, and some people like to take their time in these situations >.>
Alright, coded the disable, also opened it for the ai to use.

If it takes you an entire day then mans got some hella stamina :lol:
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Thu Mar 17, 2016 14:48

:D
But yeah I did it for form rather than function, should be disabled properly so doesn't much matter, again if it's a real problem I can remove it.
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Re: Sin's Visit Chambers

PostPosted by derrae » Thu Mar 17, 2016 17:33

Sin, I love this mod even tho I've just downloaded it xD
But, um... Since AI is able to use this option, well... Everyone has like 10 children now. And by everyone I really mean everyone (Hoster Tully remarried and there are now like 15 Tullys walking around, same with Arryns).
Can I disable it in some way so the AI will no longer be allowed to use this? Because, well... it's hillarious XDD
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Thu Mar 17, 2016 18:03

:)) Yeah, just add ai = no to from_potential of the visit_chamber_sin section in the decisions/visit_chamber_sin_decisions.txt

New official version is player only again. Link in op for unofficial version that is open to ai with some changed modifiers that hopefully cut down on it's use.
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Re: Sin's Visit Chambers

PostPosted by Sonya » Fri Apr 08, 2016 14:15

Is it compatible with 1.1.2?
(oh, pleeease, be compatible, I need to repopulate Valyria!)
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Fri Apr 08, 2016 14:17

should be.
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Fri Sep 09, 2016 18:49

New version adding French translation thanks to avatarblack.
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Re: Sin's Visit Chambers

PostPosted by athenalras » Tue Oct 18, 2016 05:13

The dropbox download for the version open to ai is bugged:

Zip file contains [Visit Brothel] folder and a [Visit Chambers] .mod file.

No biggie. Just a heads up.
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Re: Sin's Visit Chambers

PostPosted by SinStar87 » Tue Oct 18, 2016 05:24

Ah, thanks removed the link.
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Re: Sin's Visit Chambers

PostPosted by tonso » Tue Dec 06, 2016 22:36

How do I remove the wife's refusal?
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