Sub-mods list with compatibility (v2)

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Re: Sub-mods list with compatibility (v2)

PostPosted by Nerdman3000 » Fri Dec 23, 2016 20:05

My new loading screens mod has been out for a while, but you still have not yet added it to the list. I'm not trying to whine about it, but I did notice you never included it like you did my updated Green Valyria mod. It does work for 1.3, 1.3.1, and 1.3.2.

Link to my Loading Screens mod: https://citadel.prophpbb.com/topic12432.html
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Re: Sub-mods list with compatibility (v2)

PostPosted by Tanitanino » Fri Dec 23, 2016 21:35

Added, thank you :)

Feel free to PM me when your or someone else's mod should be on the list or be updated - let's have a nice gift for Christmas.
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Re: Sub-mods list with compatibility (v2)

PostPosted by Tanitanino » Tue Jan 03, 2017 18:15

A few mods added to the steam workshop collection. TNT looks fairly impressive, but check out ProphetSteve's mods and tell me if they work in AGOT (they should as they are not culture related).
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Re: Sub-mods list with compatibility (v2)

PostPosted by Enriador » Wed Jan 04, 2017 07:27

Westeros Only works flawlessly on 1.3.2
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Re: Sub-mods list with compatibility (v2)

PostPosted by NightWatchman » Fri Feb 10, 2017 01:52

Rainbow Weddings is slightly incompatible with the most recent version. targetted_decisions hasn't been updated so if the submod is running you can't legitimize cadet houses (there might be other missing decisions from the old targetted_decisions file too, but that's the only problem that I've noticed immediately when turning the submod off and on). Hopefully Sin will see this and provide an update soon.
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Re: Sub-mods list with compatibility (v2)

PostPosted by SinStar87 » Fri Feb 10, 2017 07:23

Updated rainbow weddings to 1.3.2
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Re: Sub-mods list with compatibility (v2)

PostPosted by Nerdman3000 » Sun Mar 12, 2017 20:54

I noticed that the link that's suppose to lead to my version of the Green Valyria submod on the front page instead links to Tem's Mods Master Thread, which has the out of date version Tem did for AGOT 1.0, not the one that I did for AGOT 1.3. The correct link should actually be topic12428.html.

In fact I would argue there should be two Green Valyria's submods, Tem's for 1.0 and mine for 1.3.
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Re: Sub-mods list with compatibility (v2)

PostPosted by loopy_kid » Mon Mar 20, 2017 04:42

Reporting that I'm having trouble with TNT (Try New Things). I quick-built all the buildings, saved and logged off, logged back in and half of them were un-built.

Can anyone else confirm this?
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Re: Sub-mods list with compatibility (v2)

PostPosted by Tanitanino » Mon Mar 20, 2017 18:08

Yup, same thing - by the looks of the updates and his website, the author just did a lousy job. I'll update the list
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Re: Sub-mods list with compatibility (v2)

PostPosted by loopy_kid » Mon Mar 27, 2017 05:22

It's a shame really. It was a nice concept- using the fort for something more than... absolutely nothing.
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Re: Sub-mods list with compatibility (v2)

PostPosted by agub00 » Mon Apr 03, 2017 07:01

any v3 plans ?
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Re: Sub-mods list with compatibility (v2)

PostPosted by Tanitanino » Mon Apr 03, 2017 18:12

Yup, the list is continuously being updated. Right now it's down to the authors to update their mods
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Re: Sub-mods list with compatibility (v2)

PostPosted by Nerdman3000 » Sat Apr 08, 2017 20:47

I've updated my Green Valyria submod for 1.4 and I've checked and can confirm that my AGOT New Loading Screens submod also works perfectly for 1.4.
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Re: Sub-mods list with compatibility (v2)

PostPosted by Aelyx Dromegar » Thu Apr 20, 2017 04:59

Whats the deal with the r+l=j submod for 1.4? I dont see anything happening. Myrcella, tommen, margery, mace are still alive. Barristan? Alive. How yo i get the correct chain of events happening?
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Re: Sub-mods list with compatibility (v2)

PostPosted by KappaKid » Thu Apr 20, 2017 13:28

Uhhh, R+L=J has nothing to do with any of those characters you just listed. Not sure I should explain what it does in case you don't know.
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Re: Sub-mods list with compatibility (v2)

PostPosted by blackninja9939 » Thu Apr 20, 2017 14:11

R=L=J is not longer a submod anyway, it is a game rule.
I imagine you mean the season 6 bookmark submod SinStar made, well he removed all his submods from these forums.
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Re: Sub-mods list with compatibility (v2)

PostPosted by Aelyx Dromegar » Thu Apr 20, 2017 21:09

blackninja9939 wrote:R=L=J is not longer a submod anyway, it is a game rule.
I imagine you mean the season 6 bookmark submod SinStar made, well he removed all his submods from these forums.


That makes sense now. Yeah i know those characters dont have anything yo do with r+l=j but i was confused with the r+l=j rules since im used to the sinstar mod.

Do you know if sinstar's is compatible with 1.4 . If not i guess ill have to Kill charid allí those peeps after 8303 hahahahaha. Thats a Lot of killing
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Re: Sub-mods list with compatibility (v2)

PostPosted by blackninja9939 » Thu Apr 20, 2017 21:28

Aelyx Dromegar wrote:
blackninja9939 wrote:R=L=J is not longer a submod anyway, it is a game rule.
I imagine you mean the season 6 bookmark submod SinStar made, well he removed all his submods from these forums.


That makes sense now. Yeah i know those characters dont have anything yo do with r+l=j but i was confused with the r+l=j rules since im used to the sinstar mod.

Do you know if sinstar's is compatible with 1.4 . If not i guess ill have to Kill charid allí those peeps after 8303 hahahahaha. Thats a Lot of killing

No idea, go look up the submod on the steam workshop or just on google
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Re: Sub-mods list with compatibility (v2)

PostPosted by unsavory » Wed Apr 26, 2017 22:03

My retinues mod, has been updated (although should've been compatible anyway).
DLC portraits was updated for 1.4 awhile back.
The cheat mod should work, but is as far as I know untested for 1.4.
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Re: Sub-mods list with compatibility (v2)

PostPosted by Mistefar » Wed Apr 26, 2017 23:36

Realistic Battles has been uptaded to 1.4
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