[Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

Browse, publish and discuss user made sub-mods here

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.2]

PostPosted by Genomega123 » Mon Jun 20, 2016 22:09

Version 1.2.5 is out
Made changes to the Braavosi, Summer islanders and Qohorik and added Asshai Traits. See changelog for more details.
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.2]

PostPosted by Genomega123 » Tue Aug 16, 2016 00:23

I will be finishing this mod when Reapers Due comes out along with the associated AGOT Version.
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.2]

PostPosted by karmaepsilon » Mon Oct 10, 2016 05:14

This may not be 100% compatible with Congenital I've been getting portrait hair displacement with Essosi Valyrians
karmaepsilon
 
Posts: 141
Joined: Thu Jul 19, 2012 17:37

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.2]

PostPosted by Genomega123 » Mon Oct 10, 2016 22:04

karmaepsilon wrote:This may not be 100% compatible with Congenital I've been getting portrait hair displacement with Essosi Valyrians
Hm did you install the patch?
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.2]

PostPosted by karmaepsilon » Tue Oct 11, 2016 00:15

I had previously but apparently when I had some computer issues it was one of the things I did not in fact move into the folder.
I have it sitting in my downloads folder so I just missed it when I mass-reinstalled everything
Cannot wait for the new update it will cut my dozens of sub-mods down to at least half so I don't miss stuff like this in the shuffle.
karmaepsilon
 
Posts: 141
Joined: Thu Jul 19, 2012 17:37

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Genomega123 » Sun Oct 16, 2016 00:11

Current version still works with A Game of Thrones 1.3. Stay tune for updates.
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Fappinger » Mon Nov 28, 2016 00:27

Can you use both patches for congenital/seed submods?
Fappinger
 
Posts: 7
Joined: Wed Feb 24, 2016 16:23


Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Lordking » Mon May 29, 2017 17:52

when will the next update for this for this sub-mod be out?
Lordking
 
Posts: 6
Joined: Thu May 25, 2017 19:49

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Genomega123 » Tue May 30, 2017 16:49

Lordking wrote:when will the next update for this for this sub-mod be out?
Soon finishing up last week of school before I finish the update
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Lordking » Wed May 31, 2017 00:58

are you planning on giving anything to the Vale mountain clans, Northern mountain clans,Crannogmen, southron, and the people of Skagos?
Lordking
 
Posts: 6
Joined: Thu May 25, 2017 19:49

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Genomega123 » Thu Jun 01, 2017 16:46

Lordking wrote:are you planning on giving anything to the Vale mountain clans, Northern mountain clans,Crannogmen, southron, and the people of Skagos?
There in the next update
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Lordking » Thu Jun 29, 2017 01:24

Genomega123 wrote:
Lordking wrote:when will the next update for this for this sub-mod be out?
Soon finishing up last week of school before I finish the update

yeah I just wanted to know if your still going to update it
Lordking
 
Posts: 6
Joined: Thu May 25, 2017 19:49

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by bigr3d_ » Mon Oct 02, 2017 03:02

For anyone interested, I THINK I was able to update this mod to work with AGOT 1.5

http://www.mediafire.com/file/hgx4x6x8l8w2f2c/AGOT_Race_Traits_for_1.5.zip

I'm bummed as I can't seem to get it to work with any portrait mod.

I did get it to work with Congenital Overhaul (without the patch) if you delete some stuff from CO:

common/cultures/first_men.txt

gfx/characters

history/characters

interface/portrait_properties

interface/portraits

interface/portraits_summer.gfx

(IDK if you actually need to delete all of those files. I already had them deleted to be compatible with this portrait mod: https://www.dropbox.com/s/rw3a6xtr4grrv ... d.rar?dl=0)

Race traits is NOT compatible with the portait mod. I'm working on it, but I'm quite overwhelmed with this modding business. It's just a huge guessing game for me.


Disclaimer: I'm not trying to take any credit for the mod as a whole. If I need to properly cite the original maker I'd be happy to do so. I'm very new to this.
bigr3d_
 
Posts: 10
Joined: Sat Nov 05, 2016 14:30

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Lordking » Thu Oct 05, 2017 13:55

bigr3d_ wrote:For anyone interested, I THINK I was able to update this mod to work with AGOT 1.5

http://www.mediafire.com/file/hgx4x6x8l8w2f2c/AGOT_Race_Traits_for_1.5.zip

I'm bummed as I can't seem to get it to work with any portrait mod.

I did get it to work with Congenital Overhaul (without the patch) if you delete some stuff from CO:

common/cultures/first_men.txt

gfx/characters

history/characters

interface/portrait_properties

interface/portraits

interface/portraits_summer.gfx

(IDK if you actually need to delete all of those files. I already had them deleted to be compatible with this portrait mod: https://www.dropbox.com/s/rw3a6xtr4grrv ... d.rar?dl=0)

Race traits is NOT compatible with the portait mod. I'm working on it, but I'm quite overwhelmed with this modding business. It's just a huge guessing game for me.


Disclaimer: I'm not trying to take any credit for the mod as a whole. If I need to properly cite the original maker I'd be happy to do so. I'm very new to this.


can you also update it by giving trait stats to the cultures that are missing trait boost's?
Lordking
 
Posts: 6
Joined: Thu May 25, 2017 19:49

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by bigr3d_ » Fri Oct 06, 2017 05:05

Lordking wrote:can you also update it by giving trait stats to the cultures that are missing trait boost's?


You mean for cultures who don't have a trait? Probably, given enough time, but much of this is beyond me. I wouldn't count on it anytime soon.

I'm pretty sure there is/was an eastern/essosi valyrian trait, but that culture gets the high valyrian trait. Idk why.

I'm currently trying to make a patch for the portrait mod I linked. I've failed many times and idk why. I used the other patches as references to no avail.

I only mention that to give evidence to my lack of programming knowledge. It's a miracle I got it to somewhat work for 1.5.

EDIT: upon further thought, probably not. I don't have the faintest idea about making a .dds image for the trait. Among a multitude of other things I don't know.
bigr3d_
 
Posts: 10
Joined: Sat Nov 05, 2016 14:30

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Genomega123 » Mon Oct 16, 2017 06:20

For the Essosi Valyrians I seperated there GFX from High Valyrian and made it a seperate GFX culture, I may be returning to Ck2 modding to at least finish my projects
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by bigr3d_ » Mon Oct 16, 2017 22:24

Genomega123 wrote:For the Essosi Valyrians I seperated there GFX from High Valyrian and made it a seperate GFX culture, I may be returning to Ck2 modding to at least finish my projects


Yeah, I'm just not sure why that trait is not in the ROUGH update i tried. Must have mixed something up.

On a side note, how difficult would it be to make a patch for this portrait mod? I tried checking out your other patches to get an idea, but I was unsure since the congenital & mixed valyrian patches are quite different.
https://www.dropbox.com/s/rw3a6xtr4grrv ... d.rar?dl=0
bigr3d_
 
Posts: 10
Joined: Sat Nov 05, 2016 14:30

Re: [Sub-mod] AGOT Race/Culture traits ver. 1.2.5 [AGOT 1.3]

PostPosted by Genomega123 » Tue Oct 17, 2017 00:46

Hm this one messes around with the GFX files so ill have to give it a look, should be able to patch it
User avatar
Genomega123
 
Posts: 115
Joined: Sat May 14, 2016 01:01

Previous

Return to Sub-Mods

Who is online

Users browsing this forum: No registered users and 0 guests