A Wight's Nickname Mod!

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A Wight's Nickname Mod!

PostPosted by AWildWightAppeared! » Fri May 20, 2016 11:22

Made a new submod that adds more nicknames which is never a bad thing! If you guys have any suggestions just add them in the comments and I will hopefully add them! :D

Also, this should work with any version of Ck2.

Huge thanks goes to gosohard.

I now know (Kind of) how to upload stuff to the internet so I have a download link ready for you guys!

Download:


If anything goes wrong than just tell me!

Changelog:
Spoiler: show
1.0 Uploaded.
2.0 Turned modular so as to choose to be on or off + added the unyielding nickname per reddit post.


p.s. Here are a few examples taken straight from the code:
Spoiler: show
nick_the_nightowl = {
allow = {
trait = diligent
OR - {
trait = scholar
}
chance = {
factor = 1
}
}
nick_fourfingers = {
allow = {
trait = disfigured
}
chance = {
factor = 2
}
}
nick_lady_mercy = {
allow = {
trait = cruel
trait = wroth
is_female = yes
}
chance = {
factor = 2
}
}
nick_the_kingofthepeople = {
allow = {
trait = gregarious
trait = wroth
trait = charitable
OR = {
trait = gregarious
trait = wroth
trait = charitable
tier = EMPEROR
}
chance = {
factor = 2
}
}
nick_deathbringer = {
allow = {
trait = cruel
trait = master_warrior
trait = wroth
trait = brave
}
chance = {
factor = 2
}
}


EDIT: Tested it out with standalone and with multiple submods and it works fine.
Last edited by AWildWightAppeared! on Sun Oct 30, 2016 02:58, edited 7 times in total.
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Re: Announcement about a nickname mod

PostPosted by Lykosas » Fri May 20, 2016 12:39

I want tis ;)
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Re: Announcement about a nickname mod

PostPosted by keating101 » Sat May 21, 2016 19:58

More nicknames is never a bad thing :D
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Re: Announcement about a nickname mod

PostPosted by AWildWightAppeared! » Sun May 22, 2016 03:04

Also BTW I would like to hear any custom nicknames you guys might have! And if so what are their requirements? Cheers! :D
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Re: A Wight's Nickname Mod!

PostPosted by gosohard » Tue May 24, 2016 03:02

Really like the nicknames! I've adjusted your mod to use it's own folder and .mod file, so that it would be more modular, use it if you feel like it!

https://www.dropbox.com/s/vmv7wszaqq7ix82/Wight%27s%20Nicknames.zip?dl=0
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Re: A Wight's Nickname Mod!

PostPosted by AWildWightAppeared! » Wed May 25, 2016 07:59

gosohard wrote:Really like the nicknames! I've adjusted your mod to use it's own folder and .mod file, so that it would be more modular, use it if you feel like it!

https://www.dropbox.com/s/vmv7wszaqq7ix82/Wight%27s%20Nicknames.zip?dl=0


Wow, thanks man! I had no idea how to do this so thanks!
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Re: A Wight's Nickname Mod!

PostPosted by Lucerys » Fri May 27, 2016 14:28

I just crashed and this was inside my log , couldn't solve it out.
Spoiler: show
[persistent.cpp:37]: Error: "Unexpected token: nick_the_ghost, near line: 378
" in file: "common/nicknames/wight_nicknames.txt" near line: 386
[persistent.cpp:37]: Error: "Unexpected token: nick_the_unyielding, near line: 387
" in file: "common/nicknames/wight_nicknames.txt" near line: 397
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Re: A Wight's Nickname Mod!

PostPosted by AWildWightAppeared! » Fri May 27, 2016 23:44

Wow, that sucks. Yeah I checked my log and same thing was there. I don't really know what is happening there tbh and I think it might be something to do with coding but I don't think nicknames are supposed to crash your game. Maybe it has something to do with the localisation? I don't know but honestly I would really like it if someone experienced in coding would maybe take a look at it. Anyway I will try to see if there is a solution to this problem.
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Re: A Wight's Nickname Mod!

PostPosted by Lucerys » Sat May 28, 2016 09:30

Btw I was playing as Ironborn and some time after the Reaving when you are supposed to get Reaver trait and some nickname I crash .
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Re: A Wight's Nickname Mod!

PostPosted by Payuset » Wed Jun 01, 2016 07:52

ok found the problem.

Spoiler: show
Code: Select all
nick_roteye = {
   allow = {
      has_character_flag = eye_injury
      OR = {
         trait = eyeright
         OR = {
            trait = eyeleft
   }
   chance = {
      factor = 2
   }
}
nick_the_ghost = {
   allow = {
      trait = deceitful
      trait = elusive_shadow
   }
   chance = {
      factor = 2
   }
}
nick_the_unyielding = {
   allow = {
      trait = unyielding_leader
      OR = {
         trait = unyielding_leader
         trait = stubborn
   }
   chance = {
      factor = 2
   }
}


should be

Spoiler: show
Code: Select all
nick_roteye = {
   allow = {
      has_character_flag = eye_injury
      OR = {
         trait = eyeright
         trait = eyeleft
      }
   }
   chance = {
      factor = 2
   }
}
nick_the_ghost = {
   allow = {
      trait = deceitful
      trait = elusive_shadow
   }
   chance = {
      factor = 2
   }
}
nick_the_unyielding = {
   allow = {
      trait = unyielding_leader
      OR = {
         trait = unyielding_leader
         trait = stubborn
      }
   }
   chance = {
      factor = 2
   }
}
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Re: A Wight's Nickname Mod!

PostPosted by AWildWightAppeared! » Wed Jun 01, 2016 08:03

Ok I changed it, thanks! I feel a bit stupid now :lol:
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Re: A Wight's Nickname Mod!

PostPosted by Podrick pussy killer » Tue Apr 18, 2017 06:02

Does the submod still works for 1.4?
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Re: A Wight's Nickname Mod!

PostPosted by KappaKid » Tue Apr 18, 2017 06:44

Theoretically no reason it shouldn't.
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Re: A Wight's Nickname Mod!

PostPosted by AWildWightAppeared! » Tue Apr 18, 2017 10:15

Podrick pussy killer wrote:Does the submod still works for 1.4?


This submod is compatible with all versions as it doesn't change any events, history etc. It just adds nicknames.
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Re: A Wight's Nickname Mod!

PostPosted by Crash » Tue Apr 18, 2017 21:22

[persistent.cpp:40]: Error: "Unexpected token: nick_the_switch, near line: 22" in file: "common/nicknames/wight_nicknames.txt"

From error.log

:roll:
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Re: A Wight's Nickname Mod!

PostPosted by KappaKid » Thu Apr 20, 2017 00:36

That's why I said a more cautious theoretically. Hard to ever say for sure. You could just try removing that nickname from the submod tbh. Just remove the nick_the_switch entry from both txt files (keeping the brackets properly set up).
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