CURRENT PROGRESS REPORT:
After a small break I've started working on the Kingsguard Protection events. Below are two event windows for the biggest of those events (has 5 different outcomes). The other ones will most likely have just 2 or 3.
This is the opening story event
It gives you three options, each having its two distinct endings (though the first one has one unique ending, another shared ending).
These events will differ from the previous (flavor) ones that here, KGs who are poor at their job (that is have low combat modifiers) will get wounded or even die on duty.
Poor Ser Cole, didn't stand a chance against the mob. : (
This update won't be out in some time, as I'm having small issues thinking of any good events, so if you got any cool ideas about what kind of crisis the KG could face when protecting the King, please post as this will help me speed up the process.