AGOT Valyria Unbroken (v 0.1)

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Re: AGOT Valyria Unbroken (v 0.1)

PostPosted by GarrEngie » Thu Aug 04, 2016 23:07

Seems interesting, also Pre-doom? YESH! I could finally play as Valyria
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Re: AGOT Valyria Unbroken (v 0.1)

PostPosted by LoveThisGame » Sat Aug 06, 2016 05:42

Think someone will need to make a mod for that though?? or a bookmark?
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Re: AGOT Valyria Unbroken (v 0.1)

PostPosted by TalymTarg » Mon Aug 08, 2016 19:42

I tinker a lot of with history coding and am getting marginally better. If no one is taking this up for development, I'll start research/work on it to make it happen.
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Re: AGOT Valyria Unbroken (v 0.1)

PostPosted by TalymTarg » Mon Aug 08, 2016 20:02

I think I've read somewhere that CK2 doesn't support map changes but I imagine (perhaps incorrectly) that a mod that outright replaced the map files in the game might be workable. (As AGOT does exactly so w/ the map from vanilla CK2).
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Re: AGOT Valyria Unbroken (v 0.1)

PostPosted by Arcvalons » Mon Nov 28, 2016 18:47

TalymTarg wrote:I tinker a lot of with history coding and am getting marginally better. If no one is taking this up for development, I'll start research/work on it to make it happen.



Feel free! I don't have as much time to work on it myselft, so if anyone else wants to take it upon themselves that'd be nice.
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Re: AGOT Valyria Unbroken (v 0.1)

PostPosted by frogg616 » Wed Sep 20, 2017 13:11

Ahhh, sunglass island is gone. Ah well I was able to just paint it back on the map...but I couldn't get the form of the island back.

None the less, awesome job on valyria. This combined with colonize valyria is amazing.
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Re: AGOT Valyria Unbroken (v 0.1)

PostPosted by danshamal » Thu Sep 21, 2017 22:47

Has anyone tried this submod with the latest version? Have anyone tried this submod lately?
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