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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by jagged0 » Sat Jul 16, 2016 02:29

Bump.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by george7823 » Sun Jul 17, 2016 23:19

Hey I'm loving this mod so much right now. But the only concern I have is could you add more variety to Valyrian Women? It seems most of Female that are Valyrian use similar ugric portraits and exact same eye color.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by ruufozz » Mon Jul 18, 2016 22:30

george7823 wrote:Hey I'm loving this mod so much right now. But the only concern I have is could you add more variety to Valyrian Women? It seems most of Female that are Valyrian use similar ugric portraits and exact same eye color.

This. high valyrian women should have violet eyes, but all have like grey white eyes.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by jagged0 » Tue Jul 19, 2016 00:30

ruufozz wrote:
george7823 wrote:Hey I'm loving this mod so much right now. But the only concern I have is could you add more variety to Valyrian Women? It seems most of Female that are Valyrian use similar ugric portraits and exact same eye color.

This. high valyrian women should have violet eyes, but all have like grey white eyes.


Correction, the eyes are a darker purple hindering on black, but purple none the least, now as for the request as of right now that is impossible since I'd need to manually edit the assets or copy paste new eye color codes which wouldn't make much of a difference anyways since they'd be the same as the AGOT teams version, for now all I can say is to get a program like gimp or photoshop make a new layer, color over the eye color part with white and overlay it into you get a lighter color.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by AGOTBESTMOD » Tue Jul 19, 2016 17:25

Image

can i fix this ?

the cheeks are m aligned

I reinstalled, now it looks like this:

Image
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by jagged0 » Wed Jul 20, 2016 01:09

AGOTBESTMOD wrote:Image

can i fix this ?

the cheeks are m aligned

I reinstalled, now it looks like this:

Image


I don't know why your valyrians are using western portraits, there are only two options Ugrics and Celtic, so first off disable any mods that edit portraits, now as for the helmets bug delete the imprisoned.dds inside the shared folder in AGOT D.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by AGOTBESTMOD » Thu Jul 21, 2016 12:32

hmm yes i made sure that BLOOD OF VALYRIA mod didnt alter portraits but I had to remove valyrian culture too smh
had to remove it anyway. thx :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by texicos » Tue Jul 26, 2016 01:29

Would it be possible for someone to post more in-game pics of the added portraits? Thank you :)
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by Vaud » Fri Jul 29, 2016 11:33

Is this submod savegame compatible?

I got 2 CTD meanwhile when I use this submod. I carefully did everything as in your tutorial...

error.log
Code: Select all
[virtualfilesystem.cpp:513]: Reached max depth when enumerating files recursive: i[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4609
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4615
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4617
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4624
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4626
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4632
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4636
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4642
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4646
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4652
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4654
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4660
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4662
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4668
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4673
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4679
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4681
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4687
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4689
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4695
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4697
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4703
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4707
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4713
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4715
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4721
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4723
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4729
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4731
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4737
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4739
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4745
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4747
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4753
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4756
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4762
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4764
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4770
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4772
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4778
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4779
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4785
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4787
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4793
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4795
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4801
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4805
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4810
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4812
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4817
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4819
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4824
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4825
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4830
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4832
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4837
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4839
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4844
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4846
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4851
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4853
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4858
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4860
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4865
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4867
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4872
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4874
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4879
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4881
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4886
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4888
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4893
[persistent.cpp:37]: Error: "Malformed token:

         , near line: 238
Malformed token:

         , near line: 239
Malformed token:

         , near line: 240
Malformed token: 

         , near line: 241
Malformed token:

         , near line: 242
Malformed token:          

         , near line: 243
Malformed token:          

         , near line: 244
Malformed token:

         , near line: 245
Malformed token:

         , near line: 246
Malformed token:

         , near line: 247
Malformed token:

         , near line: 248
Malformed token:

         , near line: 249
Malformed token:

         , near line: 250
Malformed token:

         , near line: 251
Malformed token:

         , near line: 252
Malformed token:

         , near line: 253
Malformed token:

         , near line: 254
Malformed token:

      }



      hair_color_index = 8

      hair_color = { # dark, base, highlight, Golden

            { 115 110 100 } { 255 250 250 } { 255 255 255 }

      }



      eye_color_index = 9

      eye_color = {

         { 128 255 255 }

      }

      

      headgear_that_hides_hair = { }

   }



   # White female oldage

   portraitType = {

      name = , near line: 272
Malformed token:

      effectFile = , near line: 273
Malformed token:

      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK

         , near line: 275
Malformed token:

         , near line: 276
Malformed token:

         , near line: 277
Malformed token:

         , near line: 278
Malformed token:

         , near line: 279
Malformed token:

         , near line: 280
Malformed token:

         , near line: 281
Malformed token:

         , near line: 282
Malformed token:

         , near line: 283
Malformed token: 

         , near line: 284
Malformed token:

         , near line: 285
Malformed token:          

         , near line: 286
Malformed token:          

         , near line: 287
Malformed token:

         , near line: 288
Malformed token:

         , near line: 289
Malformed token:

         , near line: 290
Malformed token:

         , near line: 291
Malformed token:

         , near line: 292
Malformed token:

         , near line: 293
Malformed token:

         , near line: 294
Malformed token:

         , near line: 295
Malformed token:

         , near line: 296
Malformed token:

         , near line: 297
Malformed token:

      }



      hair_color_index = 8

      hair_color = { # dark, base, highlight, Golden

            { 115 110 100 } { 255 250 250 } { 255 255 255 }

      }



      eye_color_index = 9

      eye_color = {

         { 128 255 255 }

      }



      headgear_that_hides_hair = { }

   }

}

, near line: 313
" in file: "interface/portraits/portraits_white.gfx.gfx" near line: 313


edit1:
seem like you made some minor bugs that causing this error logs
AGOT D/interface/portraits/portrait_sprites.gfx ( line 4609 missing "}" )
Code: Select all
spriteType = {
 name = “GFX_ghiscari_male_clothes_infront”
 texturefile = “gfx\\characters\\ghiscari_male\\ghiscari_male_clothes_infront.dds”
 noOfFrames = 15
 norefcount = yes
 can_be_lowres = yes
<------------------
 spriteType = {
 name = “GFX_ghiscari_male_clothes_behind”
 texturefile = “gfx\\characters\\ghiscari_male\\ghiscari_male_clothes_behind.dds”
 noOfFrames = 15
 norefcount = yes
 can_be_lowres = yes
 }

AGOT D/interface/portraits/portrait_white.gfx.gfx ( line 237 double "" )
Code: Select all
# White female midage
   portraitType = {
      name = "PORTRAIT_whitegfx_female1"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_western_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_western_female_hair_behind_midage:p1:h:y"
         "GFX_western_female_base_midage:p2"
         "GFX_western_female_neck_midage:d0"
         "GFX_winters_female_cheeks:d4"" <------------------
         "GFX_western_female_chin_midage:d1"
         "GFX_western_female_mouth_midage:d2:o72x49"
         "GFX_western_female_nose_midage:d3:o80x64"
         "GFX_western_female_eyes_midage:d6:o46x76"
         "GFX_western_female_eyes2:d6:e:o72x88:e"         
         "GFX_western_female_clothes:p3:c2"         
         "GFX_western_female_ear_midage:d7:o28x54"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_western_female_hair_midage:p1:h:y"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         ":p3:c4"
         "GFX_character_blinded_eyes:p10"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
         "GFX_white_background:p0"
      }


after editing the error logs won't show up again. But still CTD with and old savegame

btw. why does portrait_white.gfx.gfx have ".gfx" two times?

edit2: ok no CTD anymore. There are obviously compatibility issues with Valyrian Blood Submod from unsavory.
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Posts: 154
Joined: Sun Jul 24, 2016 08:40

Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by jagged0 » Fri Jul 29, 2016 17:40

Vaud wrote:Is this submod savegame compatible?

I got 2 CTD meanwhile when I use this submod. I carefully did everything as in your tutorial...

error.log
Code: Select all
[virtualfilesystem.cpp:513]: Reached max depth when enumerating files recursive: i[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4609
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4615
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4617
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4624
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4626
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4632
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4636
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4642
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4646
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4652
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4654
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4660
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4662
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4668
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4673
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4679
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4681
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4687
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4689
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4695
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4697
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4703
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4707
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4713
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4715
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4721
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4723
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4729
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4731
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4737
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4739
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4745
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4747
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4753
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4756
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4762
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4764
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4770
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4772
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4778
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4779
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4785
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4787
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4793
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4795
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4801
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4805
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4810
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4812
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4817
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4819
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4824
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4825
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4830
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4832
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4837
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4839
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4844
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4846
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4851
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4853
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4858
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4860
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4865
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4867
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4872
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4874
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4879
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4881
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4886
[persistent.cpp:37]: Error: "Unexpected token: spriteType, near line: 4888
" in file: "interface/portraits/portrait_sprites.gfx" near line: 4893
[persistent.cpp:37]: Error: "Malformed token:

         , near line: 238
Malformed token:

         , near line: 239
Malformed token:

         , near line: 240
Malformed token: 

         , near line: 241
Malformed token:

         , near line: 242
Malformed token:          

         , near line: 243
Malformed token:          

         , near line: 244
Malformed token:

         , near line: 245
Malformed token:

         , near line: 246
Malformed token:

         , near line: 247
Malformed token:

         , near line: 248
Malformed token:

         , near line: 249
Malformed token:

         , near line: 250
Malformed token:

         , near line: 251
Malformed token:

         , near line: 252
Malformed token:

         , near line: 253
Malformed token:

         , near line: 254
Malformed token:

      }



      hair_color_index = 8

      hair_color = { # dark, base, highlight, Golden

            { 115 110 100 } { 255 250 250 } { 255 255 255 }

      }



      eye_color_index = 9

      eye_color = {

         { 128 255 255 }

      }

      

      headgear_that_hides_hair = { }

   }



   # White female oldage

   portraitType = {

      name = , near line: 272
Malformed token:

      effectFile = , near line: 273
Malformed token:

      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK

         , near line: 275
Malformed token:

         , near line: 276
Malformed token:

         , near line: 277
Malformed token:

         , near line: 278
Malformed token:

         , near line: 279
Malformed token:

         , near line: 280
Malformed token:

         , near line: 281
Malformed token:

         , near line: 282
Malformed token:

         , near line: 283
Malformed token: 

         , near line: 284
Malformed token:

         , near line: 285
Malformed token:          

         , near line: 286
Malformed token:          

         , near line: 287
Malformed token:

         , near line: 288
Malformed token:

         , near line: 289
Malformed token:

         , near line: 290
Malformed token:

         , near line: 291
Malformed token:

         , near line: 292
Malformed token:

         , near line: 293
Malformed token:

         , near line: 294
Malformed token:

         , near line: 295
Malformed token:

         , near line: 296
Malformed token:

         , near line: 297
Malformed token:

      }



      hair_color_index = 8

      hair_color = { # dark, base, highlight, Golden

            { 115 110 100 } { 255 250 250 } { 255 255 255 }

      }



      eye_color_index = 9

      eye_color = {

         { 128 255 255 }

      }



      headgear_that_hides_hair = { }

   }

}

, near line: 313
" in file: "interface/portraits/portraits_white.gfx.gfx" near line: 313


edit1:
seem like you made some minor bugs that causing this error logs
AGOT D/interface/portraits/portrait_sprites.gfx ( line 4609 missing "}" )
Code: Select all
spriteType = {
 name = “GFX_ghiscari_male_clothes_infront”
 texturefile = “gfx\\characters\\ghiscari_male\\ghiscari_male_clothes_infront.dds”
 noOfFrames = 15
 norefcount = yes
 can_be_lowres = yes
<------------------
 spriteType = {
 name = “GFX_ghiscari_male_clothes_behind”
 texturefile = “gfx\\characters\\ghiscari_male\\ghiscari_male_clothes_behind.dds”
 noOfFrames = 15
 norefcount = yes
 can_be_lowres = yes
 }

AGOT D/interface/portraits/portrait_white.gfx.gfx ( line 237 double "" )
Code: Select all
# White female midage
   portraitType = {
      name = "PORTRAIT_whitegfx_female1"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_western_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_western_female_hair_behind_midage:p1:h:y"
         "GFX_western_female_base_midage:p2"
         "GFX_western_female_neck_midage:d0"
         "GFX_winters_female_cheeks:d4"" <------------------
         "GFX_western_female_chin_midage:d1"
         "GFX_western_female_mouth_midage:d2:o72x49"
         "GFX_western_female_nose_midage:d3:o80x64"
         "GFX_western_female_eyes_midage:d6:o46x76"
         "GFX_western_female_eyes2:d6:e:o72x88:e"         
         "GFX_western_female_clothes:p3:c2"         
         "GFX_western_female_ear_midage:d7:o28x54"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_western_female_hair_midage:p1:h:y"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         ":p3:c4"
         "GFX_character_blinded_eyes:p10"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
         "GFX_white_background:p0"
      }


after editing the error logs won't show up again. But still CTD with and old savegame

btw. why does portrait_white.gfx.gfx have ".gfx" two times?

edit2: ok no CTD anymore. There are obviously compatibility issues with Valyrian Blood Submod from unsavory.


Yeah, I'd advise to disable any mods that affect a current existent portrait set that I'd modded to make sure open up the mods interface and culture folders and see if it edits any of the same named files, now as for the white file you can delete that since It's for personal use with my valyrians.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by Vaud » Fri Jul 29, 2016 17:53

What about "portraits_winters.gfx.gfx"? also ".gfx" two times.

Thats a bit strange because Valyrian Blood does not effect any portraits. It only adds a ".gfx" file into the interface order. Can you take a look maybe?
http://citadel.prophpbb.com/topic10902.html
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by jagged0 » Sat Jul 30, 2016 05:34

Vaud wrote:What about "portraits_winters.gfx.gfx"? also ".gfx" two times.

Thats a bit strange because Valyrian Blood does not effect any portraits. It only adds a ".gfx" file into the interface order. Can you take a look maybe?
http://citadel.prophpbb.com/topic10902.html


Leave that one alone it's for Ice Walkers, as for VB use AGOT Valyrian Blood - Dragon Tamer that's the only version I can support as of right now.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by Vaud » Sat Jul 30, 2016 14:58

Thats the one I only use and the one as well as the normals version which gave me CTDs.

I also noticed that only the Lord Commander of the Kingsguard who is a High Valyrian wears the normals Kingsguards Armor. The other 6 wearing a Armor looks like a Mercenary :ugeek:
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by jagged0 » Sun Jul 31, 2016 16:05

Vaud wrote:Thats the one I only use and the one as well as the normals version which gave me CTDs.

I also noticed that only the Lord Commander of the Kingsguard who is a High Valyrian wears the normals Kingsguards Armor. The other 6 wearing a Armor looks like a Mercenary :ugeek:


I'll be fixing that in the next version thanks for pointing it out.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by Dal » Wed Aug 03, 2016 05:18

Overall a very nice improvement, not bad. I've been poking around to remove some of the stranger generations and making some preference tweaks (less dichotomous Valyrians, better groomed Northmen), but I can't seem to find the file that generates Westerlanders; any tips? Cersei's nose is really bugging me.
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Re: AGOT+ (Requires All Portrait DLC.) Celtic Edition Releas

PostPosted by jagged0 » Wed Aug 03, 2016 05:35

Dal wrote:Overall a very nice improvement, not bad. I've been poking around to remove some of the stranger generations and making some preference tweaks (less dichotomous Valyrians, better groomed Northmen), but I can't seem to find the file that generates Westerlanders; any tips? Cersei's nose is really bugging me.


New version is here > https://drive.google.com/file/d/0B7HFiM ... sp=sharing the westerlanders use english portraits file.
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Re: AGOT+ 1.3 released! Clothing/Hair/Beards added and Fixed

PostPosted by Dal » Wed Aug 03, 2016 06:18

Cheers. I don't know if it's really the style you're going for, but I'm finding that the Italian GFX fit the Valyrian women very well. Here's what I'm using, just in case you or anyone else wants to take a peek.

Code: Select all
   # vals female
   portraitType = {
      name = "PORTRAIT_valygfx_female"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_character_background:p0"
         "GFX_valyrian_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_persian_female_hair_behind:p1:h:y"
         "GFX_italian_female_base:p2"
         "GFX_baltic_female_neck:d0"
         "GFX_baltic_female_chin:d1"
         "GFX_italian_female_cheeks:d4"
         "GFX_celtic_female_mouth:d2:o02x00"
         "GFX_italian_female_nose:d3:o80x65"
         "GFX_italian_female_eyes:d6:o49x79"
         "GFX_italian_female_eyes2:d6:e:o72x88"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         "GFX_character_blinded_eyes:p10"
         "GFX_ugric_female_ear:d7"         
         "GFX_valyrian_female_clothes:p3:c2"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_persian_female_hair:p1:h:y"
         "GFX_empty:p3:c4"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
      }

      hair_color_index = 8
      hair_color = { # dark, base, highlight
         { 115 110 100 } { 255 250 180 } { 255 255 255 }
            { 115 110 100 } { 255 250 190 } { 255 255 255 }
            { 115 110 100 } { 255 250 195 } { 255 255 255 }
            { 115 110 100 } { 255 250 205 } { 255 255 255 }
         { 115 110 100 } { 255 250 215 } { 255 255 255 }
            { 115 110 100 } { 255 250 225 } { 255 255 255 }
            { 115 110 100 } { 255 250 235 } { 255 255 255 }
            { 115 110 100 } { 255 250 245 } { 255 255 255 }
      }

      eye_color_index = 9
      eye_color = {
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
      }

      headgear_that_hides_hair = { }
   }

   # vals female midage
   portraitType = {
      name = "PORTRAIT_valygfx_female1"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_character_background:p0"
         "GFX_valyrian_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_persian_female_hair_behind_midage:p1:h:y"
         "GFX_italian_female_base_midage:p2"
         "GFX_baltic_female_neck_midage:d0"
         "GFX_baltic_female_chin_midage:d1"
         "GFX_italian_female_cheeks_midage:d4"
         "GFX_celtic_female_mouth_midage:d2:o02x00"
         "GFX_italian_female_nose_midage:d3:o80x64"
         "GFX_italian_female_eyes_midage:d6:o46x76"
         "GFX_italian_female_eyes2:d6:e:o72x88"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         "GFX_character_blinded_eyes:p10"
         "GFX_ugric_female_ear_midage:d7"      
         "GFX_valyrian_female_clothes:p3:c2"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_persian_female_hair_midage:p1:h:y"
         "GFX_empty:p3:c4"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
      }

      hair_color_index = 8
      hair_color = { # dark, base, highlight
         { 135 130 120 } { 255 250 180 } { 255 255 255 }      
            { 135 130 120 } { 255 250 190 } { 255 255 255 }
            { 135 130 120 } { 255 250 200 } { 255 255 255 }
            { 135 130 120 } { 255 250 210 } { 255 255 255 }
            { 135 130 120 } { 255 250 220 } { 255 255 255 }
            { 135 130 120 } { 255 250 230 } { 255 255 255 }
            { 135 130 120 } { 255 250 240 } { 255 255 255 }
            { 135 130 120 } { 255 250 250 } { 255 255 255 }
      }

      eye_color_index = 9
      eye_color = {
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
      }

      headgear_that_hides_hair = { }
   }

   # vals female oldage
   portraitType = {
      name = "PORTRAIT_valygfx_female2"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_character_background:p0"
         "GFX_valyrian_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_persian_female_hair_behind_oldage:p1:y"
         "GFX_italian_female_base_oldage:p2"
         "GFX_baltic_female_neck_oldage:d0"
         "GFX_baltic_female_chin_oldage:d1"
         "GFX_italian_female_cheeks_oldage:d4"
         "GFX_celtic_female_mouth_oldage:d2"
         "GFX_italian_female_nose_oldage:d3:o80x65"
         "GFX_italian_female_nose_oldage:d3:o79x64"         
         "GFX_italian_female_eyes_oldage:d6:o47x74"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         "GFX_character_blinded_eyes:p10"
         "GFX_ugric_female_ear_oldage:d7"      
         "GFX_valyrian_female_clothes:p3:c2"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_persian_female_hair_oldage:p1:y"
         "GFX_empty:p3:c4"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
      }

      hair_color_index = 8
      hair_color = { # dark, base, highlight
         { 135 130 120 } { 255 250 180 } { 255 255 255 }      
            { 135 130 120 } { 255 250 190 } { 255 255 255 }
            { 135 130 120 } { 255 250 200 } { 255 255 255 }
            { 135 130 120 } { 255 250 210 } { 255 255 255 }
            { 135 130 120 } { 255 250 220 } { 255 255 255 }
            { 135 130 120 } { 255 250 230 } { 255 255 255 }
            { 135 130 120 } { 255 250 240 } { 255 255 255 }
            { 135 130 120 } { 255 250 250 } { 255 255 255 }
      }

      eye_color_index = 9
      eye_color = {
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
      }

      headgear_that_hides_hair = { }
   }

(I'm not sure why their hair is turning straight black in old age...)
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Re: AGOT+ 1.3 released! Clothing/Hair/Beards added and Fixed

PostPosted by jagged0 » Wed Aug 03, 2016 06:28

If anyone downloaded the old version, redownload this one no bald valyrian males.
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Re: AGOT+ 1.3 released! Clothing/Hair/Beards added and Fixed

PostPosted by jagged0 » Wed Aug 03, 2016 06:32

Dal wrote:Cheers. I don't know if it's really the style you're going for, but I'm finding that the Italian GFX fit the Valyrian women very well. Here's what I'm using, just in case you or anyone else wants to take a peek.

Code: Select all
   # vals female
   portraitType = {
      name = "PORTRAIT_valygfx_female"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_character_background:p0"
         "GFX_valyrian_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_persian_female_hair_behind:p1:h:y"
         "GFX_italian_female_base:p2"
         "GFX_baltic_female_neck:d0"
         "GFX_baltic_female_chin:d1"
         "GFX_italian_female_cheeks:d4"
         "GFX_celtic_female_mouth:d2:o02x00"
         "GFX_italian_female_nose:d3:o80x65"
         "GFX_italian_female_eyes:d6:o49x79"
         "GFX_italian_female_eyes2:d6:e:o72x88"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         "GFX_character_blinded_eyes:p10"
         "GFX_ugric_female_ear:d7"         
         "GFX_valyrian_female_clothes:p3:c2"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_persian_female_hair:p1:h:y"
         "GFX_empty:p3:c4"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
      }

      hair_color_index = 8
      hair_color = { # dark, base, highlight
         { 115 110 100 } { 255 250 180 } { 255 255 255 }
            { 115 110 100 } { 255 250 190 } { 255 255 255 }
            { 115 110 100 } { 255 250 195 } { 255 255 255 }
            { 115 110 100 } { 255 250 205 } { 255 255 255 }
         { 115 110 100 } { 255 250 215 } { 255 255 255 }
            { 115 110 100 } { 255 250 225 } { 255 255 255 }
            { 115 110 100 } { 255 250 235 } { 255 255 255 }
            { 115 110 100 } { 255 250 245 } { 255 255 255 }
      }

      eye_color_index = 9
      eye_color = {
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
      }

      headgear_that_hides_hair = { }
   }

   # vals female midage
   portraitType = {
      name = "PORTRAIT_valygfx_female1"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_character_background:p0"
         "GFX_valyrian_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_persian_female_hair_behind_midage:p1:h:y"
         "GFX_italian_female_base_midage:p2"
         "GFX_baltic_female_neck_midage:d0"
         "GFX_baltic_female_chin_midage:d1"
         "GFX_italian_female_cheeks_midage:d4"
         "GFX_celtic_female_mouth_midage:d2:o02x00"
         "GFX_italian_female_nose_midage:d3:o80x64"
         "GFX_italian_female_eyes_midage:d6:o46x76"
         "GFX_italian_female_eyes2:d6:e:o72x88"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         "GFX_character_blinded_eyes:p10"
         "GFX_ugric_female_ear_midage:d7"      
         "GFX_valyrian_female_clothes:p3:c2"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_persian_female_hair_midage:p1:h:y"
         "GFX_empty:p3:c4"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
      }

      hair_color_index = 8
      hair_color = { # dark, base, highlight
         { 135 130 120 } { 255 250 180 } { 255 255 255 }      
            { 135 130 120 } { 255 250 190 } { 255 255 255 }
            { 135 130 120 } { 255 250 200 } { 255 255 255 }
            { 135 130 120 } { 255 250 210 } { 255 255 255 }
            { 135 130 120 } { 255 250 220 } { 255 255 255 }
            { 135 130 120 } { 255 250 230 } { 255 255 255 }
            { 135 130 120 } { 255 250 240 } { 255 255 255 }
            { 135 130 120 } { 255 250 250 } { 255 255 255 }
      }

      eye_color_index = 9
      eye_color = {
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
      }

      headgear_that_hides_hair = { }
   }

   # vals female oldage
   portraitType = {
      name = "PORTRAIT_valygfx_female2"
      effectFile = "gfx/FX/portrait.lua"
      layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK
         "GFX_character_background:p0"
         "GFX_valyrian_female_clothes_behind:p3:c0"
         "GFX_valyrian_female_headgear_behind:p5:c1"
         "GFX_persian_female_hair_behind_oldage:p1:y"
         "GFX_italian_female_base_oldage:p2"
         "GFX_baltic_female_neck_oldage:d0"
         "GFX_baltic_female_chin_oldage:d1"
         "GFX_italian_female_cheeks_oldage:d4"
         "GFX_celtic_female_mouth_oldage:d2"
         "GFX_italian_female_nose_oldage:d3:o80x65"
         "GFX_italian_female_nose_oldage:d3:o79x64"         
         "GFX_italian_female_eyes_oldage:d6:o47x74"
         "GFX_character_scars:p7:y"
         "GFX_character_reddots:p8"
         "GFX_character_boils:p9"
         "GFX_character_blinded_eyes:p10"
         "GFX_ugric_female_ear_oldage:d7"      
         "GFX_valyrian_female_clothes:p3:c2"
         "GFX_western_female_headgear_mid:p5:c3"
         "GFX_persian_female_hair_oldage:p1:y"
         "GFX_empty:p3:c4"
         "GFX_valyrian_female_headgear:p5:c5"
         "GFX_character_imprisoned:p6"
      }

      hair_color_index = 8
      hair_color = { # dark, base, highlight
         { 135 130 120 } { 255 250 180 } { 255 255 255 }      
            { 135 130 120 } { 255 250 190 } { 255 255 255 }
            { 135 130 120 } { 255 250 200 } { 255 255 255 }
            { 135 130 120 } { 255 250 210 } { 255 255 255 }
            { 135 130 120 } { 255 250 220 } { 255 255 255 }
            { 135 130 120 } { 255 250 230 } { 255 255 255 }
            { 135 130 120 } { 255 250 240 } { 255 255 255 }
            { 135 130 120 } { 255 250 250 } { 255 255 255 }
      }

      eye_color_index = 9
      eye_color = {
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
         { 150 30 150 }
         { 118 0 200 }
         { 220 208 255 }
      }

      headgear_that_hides_hair = { }
   }

(I'm not sure why their hair is turning straight black in old age...)


A tip learned from the modding wizard himself Lancelot > topic10377.html
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jagged0
 
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Re: AGOT+ 1.3 released! Clothing/Hair/Beards added and Fixed

PostPosted by Dal » Wed Aug 03, 2016 07:14

I'm not sure what you're specifying. FWIW, I had the same issue with an unmodified version of your mod when I first installed it; however I haven't checked if the new version fixed the hair color bug yet.
Dal
 
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