[Submod] GoT Coat of arms (1.1) (AGOT 1.3)

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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Vaud » Fri Jul 29, 2016 17:47

Is the custom CoA triggered by the Name of the Character? or per Bookmark?

When I play as Aegon I and name my son Aegon II who will be king, will he have the Yellow Dragon?
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Genomega123 » Fri Jul 29, 2016 19:29

Vaud wrote:Is the custom CoA triggered by the Name of the Character? or per Bookmark?

When I play as Aegon I and name my son Aegon II who will be king, will he have the Yellow Dragon?
Its triggered triggered When you play a certain character in certain bookmarks.Aegon II in the The Dance of Dragons and his children will use the Yellow Dragon CoA. Not triggered by the name
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Kironos » Mon Aug 01, 2016 02:13

Everytime I play as Euron I always seem to get the generic Greyjoy COA, instead of his personal one.

I tried taking a look at the code but still can't figure out what might be wrong. Every single other COA works correctly, save for his...

EDIT: Figured it out! It has a small conflict with CO, had to make this depend on CO and it worked :D Thanks for the amazing mod!
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Genomega123 » Tue Aug 02, 2016 00:22

Kironos wrote:Everytime I play as Euron I always seem to get the generic Greyjoy COA, instead of his personal one.

I tried taking a look at the code but still can't figure out what might be wrong. Every single other COA works correctly, save for his...

EDIT: Figured it out! It has a small conflict with CO, had to make this depend on CO and it worked :D Thanks for the amazing mod!
Ah glad you figured it out. Also working on Dynamic CoA patch for those wondering. Having some trouble though :/.
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Flamequeen » Wed Aug 03, 2016 03:06

First off, great mod :)

I just have a minor complaint: House Blackfyre's sigil seems less detailed than the Targaryen one. Maybe it's just the colors? I don't know but it bugs me slightly. But apart from that it's an awesome mod. The Targaryen sigil actually seems like something the Targs would use in the books and TV show, compared to the cartoonish one from the base mod. I know how I sound complaining about one little sigil and I know how hard it is to make a mod and update it (I still haven't bothered to update my building submod. It just seems like too much effort) but it really is a great submod and imao you should be part of the base mod's dev team with how detailed the house sigils are. Keep up the good work! :D
'To be or not to be? That is the question' - Shakespeare
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by tommygun » Fri Aug 12, 2016 02:05

First, just wanted to say this mod's pretty cool. I personally prefer some of the GoT coats of arms to their ASOIAF counterparts, Arryn's and Tully's chief among them.

If I may ask - how's progress on the compatibility patch for the Dynamic CoA submod?
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Genomega123 » Sat Aug 13, 2016 19:28

tommygun wrote:First, just wanted to say this mod's pretty cool. I personally prefer some of the GoT coats of arms to their ASOIAF counterparts, Arryn's and Tully's chief among them.

If I may ask - how's progress on the compatibility patch for the Dynamic CoA submod?
Hey actually was thinking about doing that for there ASOIAF counterparts. As for the Dynamic CoA Patch, I just might have to exclude content like Aegon II Yellow dragon CoA and Jons Whitewolf CoA on how its going right now.
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Splat_Tim » Sun Aug 14, 2016 03:34

Genomega123 wrote:
tommygun wrote:First, just wanted to say this mod's pretty cool. I personally prefer some of the GoT coats of arms to their ASOIAF counterparts, Arryn's and Tully's chief among them.

If I may ask - how's progress on the compatibility patch for the Dynamic CoA submod?
Hey actually was thinking about doing that for there ASOIAF counterparts. As for the Dynamic CoA Patch, I just might have to exclude content like Aegon II Yellow dragon CoA and Jons Whitewolf CoA on how its going right now.


Perhaps make a separate version with just those special COAs?
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by zonkie » Sun Aug 28, 2016 14:51

Nice
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Splat_Tim » Sat Oct 01, 2016 04:36

Anyone know how to add only the personal sigils (Euron's, Aegon II's, etc) to the game? I want to use them along with the Dynamic CoA mod.
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by m7mdye7ya » Mon Oct 10, 2016 07:19

Really Nice Mod ,good job, thanks for sharing it
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by sshelt14 » Tue Oct 25, 2016 18:57

Will this submod be updated for 1.3? It's one of my favorites and i never play without it.
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Genomega123 » Tue Oct 25, 2016 23:56

sshelt14 wrote:Will this submod be updated for 1.3? It's one of my favorites and i never play without it.
Yes It will I just need to add the new North Coat of arms they added in AGOT 1.3. It should work fine with the latest update [1.3] but I haven't tested. Only thing that should be considered a bug is none of the new Coat of arms.
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Genomega123 » Wed Oct 26, 2016 00:03

Genomega123 wrote:
sshelt14 wrote:Will this submod be updated for 1.3? It's one of my favorites and i never play without it.
Yes It will I just need to add the new North Coat of arms they added in AGOT 1.3. It should work fine with the latest update [1.3] but I haven't tested. Only thing that should be considered a bug is none of the new Coat of arms.
Oh apparently the Martell's Coat of arms out beyond out of place. Will be fixed next update
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.2)

PostPosted by Genomega123 » Thu Oct 27, 2016 00:41

Genomega123 wrote:
Genomega123 wrote:
sshelt14 wrote:Will this submod be updated for 1.3? It's one of my favorites and i never play without it.
Yes It will I just need to add the new North Coat of arms they added in AGOT 1.3. It should work fine with the latest update [1.3] but I haven't tested. Only thing that should be considered a bug is none of the new Coat of arms.
Oh apparently the Martell's Coat of arms out beyond out of place. Will be fixed next update

Until next update for this delete the dynasties_dorne.tga file in the gfx/coat_of_arms folder as this will fix the Dorne dynasties. That should make it work fine with the latest version of AGOT
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.3)

PostPosted by m7mdye7ya » Fri Oct 28, 2016 21:37

First of all thanx very much for the update ,,,,is it compatible with dynamic coa submod
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.3)

PostPosted by Genomega123 » Fri Oct 28, 2016 21:56

m7mdye7ya wrote:First of all thanx very much for the update ,,,,is it compatible with dynamic coa submod
For it to be compatible with dynamic coa just delete dynamic_coa_events.txt in the event folder of my mod
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.3)

PostPosted by m7mdye7ya » Fri Oct 28, 2016 22:37

Genomega123 wrote:
m7mdye7ya wrote:First of all thanx very much for the update ,,,,is it compatible with dynamic coa submod
For it to be compatible with dynamic coa just delete dynamic_coa_events.txt in the event folder of my mod

thanks alot
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.3)

PostPosted by sshelt14 » Sat Nov 05, 2016 23:45

Will the decision to revert to the traditional COA be implemented in the next update? For example if Renly's descendants wanted to revert to the original crowned stag COA
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Re: [Submod] GoT Coat of arms Sub-mod (1.0) (AGOT 1.3)

PostPosted by SBerger » Sun Nov 06, 2016 04:29

sshelt14 wrote:Will the decision to revert to the traditional COA be implemented in the next update? For example if Renly's descendants wanted to revert to the original crowned stag COA


-House Baratheon of the Stormlands (Renly Baratheon sigil, Baratheons who are descended from Renly will use sigil and will also have a decision to revert back to the original Baratheon sigil currently in the mod or The Crowned Sigil if they are the King on the Iron Throne.)
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