[Submod] GoT Coat of arms (1.1) (AGOT 1.3)

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Re: [Submod] GoT Coat of arms (1.1) (AGOT 1.3)

PostPosted by ElGuapoJay » Thu Aug 31, 2017 04:53

I'm willing to learn. Just need someone to show me how
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Re: [Submod] GoT Coat of arms (1.1) (AGOT 1.3)

PostPosted by hyperionandaren » Sat Sep 02, 2017 06:09

The Dynamic COA version of this mod is already compatible, since all it does is change the COAs. I've been using it since they implemented it into the base mod with no problems for me so far.
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Re: [Submod] GoT Coat of arms (1.1) (AGOT 1.3)

PostPosted by ElGuapoJay » Mon Sep 25, 2017 17:51

Still having trouble. If anyone could please help me it be greatly appreciated
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Re: [Submod] GoT Coat of arms (1.1) (AGOT 1.3)

PostPosted by hyperionandaren » Thu Sep 28, 2017 20:17

ElGuapoJay wrote:Still having trouble. If anyone could please help me it be greatly appreciated


Forgot to mention I stripped out everything other than the GFX file in the dynamic coa compatible download. (The events, common, and localization folders.) I don't know if it works assigning Renly's (and his descendants) flag, but it assigns Stannis' and Jon Starg's for sure, as well as every other flag concerning the great houses and their cadets (Blackfyres). Keeping them in only references events that no longer exist or were combined into the base game. Which never was a problem for my playthroughs.
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Re: [Submod] GoT Coat of arms (1.1) (AGOT 1.3)

PostPosted by Genomega123 » Mon Oct 16, 2017 06:22

I need to desperately update the coding to fix the Renly flags, they completely changed how CoA are generated.
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