Dynamic COA submod

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Re: Dynamic COA submod

PostPosted by ArchonVylarr » Fri Sep 09, 2016 04:16

DreadWind29 wrote:Hello hero99,
First of all I would like to express my gratitude for you choosing to make this mod. It has become essential to every one of my CK2 AGOT playthroughs. I want to make you aware of a problem that the “Small Update” you recently released has caused in my game. When I install the small update all county and duchy flags on the map are mismatched while only one kingdom, the Vale, uses the wrong COA. So the duchy of Rosby uses Duskendale’s duchy flag instead of its proper flag, Dragonstone uses Rook’s Rest COA, and the Kingdom of the Vale uses the Duchy of Gulltown’s COA. When I install the base mod from the download link you provided on the first page sans the small update I have no problem and every flag is assigned to its proper county, duchy. Through systematic testing, including playing with only AGOT and then again with only AGOT and pre-update Dynamic COA activated, I have determined that the culprit is the small update. I figured that you would want to know about this.



I seem to be having the same problem, only with random essosi COA in westeros. I disabled my other submods, so it does seem that the small update is what caused it.
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Re: Dynamic COA submod

PostPosted by m7mdye7ya » Tue Oct 04, 2016 00:39

A very good mod ,really good job
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Thu Oct 13, 2016 13:59

So with the latest version now replacing quite a few CoAs, do you plan on updating this?
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Re: Dynamic COA submod

PostPosted by hero99 » Thu Oct 13, 2016 14:05

Splat_Tim wrote:So with the latest version now replacing quite a few CoAs, do you plan on updating this?


LoL, I havent noticed.

What COAs have been replaced ?
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Thu Oct 13, 2016 14:51

hero99 wrote:
Splat_Tim wrote:So with the latest version now replacing quite a few CoAs, do you plan on updating this?


LoL, I havent noticed.

What COAs have been replaced ?


Quite a few Crownlander and Northern Houses as well as some others. Some examples would be: Karstark, Glover, Crabb, Bogg, Brune,Thorne, and pre-conquest Baratheon.
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Re: Dynamic COA submod

PostPosted by FStyler » Thu Oct 13, 2016 15:32

Also House Woods from Wolfswood got a pretty cool new CoA, I don't know if you'd plan on including it in the mod or not.
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Re: Dynamic COA submod

PostPosted by hero99 » Thu Oct 13, 2016 17:06

Splat_Tim wrote:
hero99 wrote:
Splat_Tim wrote:So with the latest version now replacing quite a few CoAs, do you plan on updating this?


LoL, I havent noticed.

What COAs have been replaced ?


Quite a few Crownlander and Northern Houses as well as some others. Some examples would be: Karstark, Glover, Crabb, Bogg, Brune,Thorne, and pre-conquest Baratheon.


I just looked.
Almost every Northen COA was replaced, the same with Clawmen, new pre-conquest Baratheon looks great

I will update it by monday (probably tomorrow or day after)
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Thu Oct 13, 2016 18:31

hero99 wrote:
Quite a few Crownlander and Northern Houses as well as some others. Some examples would be: Karstark, Glover, Crabb, Bogg, Brune,Thorne, and pre-conquest Baratheon.


I just looked.
Almost every Northen COA was replaced, the same with Clawmen, new pre-conquest Baratheon looks great

I will update it by monday (probably tomorrow or day after)[/quote]

Nice! If it's not a hassle, could you also add House Blackwater to the Riverlands?
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Re: Dynamic COA submod

PostPosted by hero99 » Thu Oct 13, 2016 19:27

Splat_Tim wrote:
hero99 wrote:
Quite a few Crownlander and Northern Houses as well as some others. Some examples would be: Karstark, Glover, Crabb, Bogg, Brune,Thorne, and pre-conquest Baratheon.


I just looked.
Almost every Northen COA was replaced, the same with Clawmen, new pre-conquest Baratheon looks great

I will update it by monday (probably tomorrow or day after)


Nice! If it's not a hassle, could you also add House Blackwater to the Riverlands?[/quote]

Will do
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Re: Dynamic COA submod

PostPosted by hero99 » Fri Oct 14, 2016 19:46

COAs have been updated for the new version.

If I missed any let me know, but I think I got them all.
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Re: Dynamic COA submod

PostPosted by FStyler » Sat Oct 15, 2016 16:12

hero99 wrote:COAs have been updated for the new version.

If I missed any let me know, but I think I got them all.


When I activate the mod, county title logos revert back to their old ones before the 1.3 update.
For example with the Forresters, with the 1.3 version their title is their CoA, but when I use your mod it shows the title logo as the old white and green one.
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Re: Dynamic COA submod

PostPosted by hero99 » Sat Oct 15, 2016 16:29

FStyler wrote:
hero99 wrote:COAs have been updated for the new version.

If I missed any let me know, but I think I got them all.


When I activate the mod, county title logos revert back to their old ones before the 1.3 update.
For example with the Forresters, with the 1.3 version their title is their CoA, but when I use your mod it shows the title logo as the old white and green one.


Thanks for reporting it, I will check it out
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Re: Dynamic COA submod

PostPosted by Sitchu » Sun Oct 16, 2016 22:53

Quick question did you ever get around too making that big update you talked about?
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Re: Dynamic COA submod

PostPosted by hero99 » Mon Oct 17, 2016 06:43

Sitchu wrote:Quick question did you ever get around too making that big update you talked about?


I think I will have a free week in a week or two, so then I hope
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Mon Oct 17, 2016 18:06

Sitchu wrote:Quick question did you ever get around too making that big update you talked about?


Big update?
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Re: Dynamic COA submod

PostPosted by hero99 » Mon Oct 17, 2016 18:39

Splat_Tim wrote:
Sitchu wrote:Quick question did you ever get around too making that big update you talked about?


Big update?

I have been wanting to make a big update for some time now
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Re: Dynamic COA submod

PostPosted by TheAveon12 » Wed Nov 09, 2016 20:44

For a big update could you add the Westerosi house COA's to other places of significance like, the kingdom beyond the wall, the free cities, slaver's bay and (if you use the submod) Valyria?
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Re: Dynamic COA submod

PostPosted by hero99 » Wed Nov 09, 2016 22:21

TheAveon12 wrote:For a big update could you add the Westerosi house COA's to other places of significance like, the kingdom beyond the wall, the free cities, slaver's bay and (if you use the submod) Valyria?


I will try
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Sun Nov 13, 2016 17:27

Is it possible for you to add the Pre-Conquest House Baratheon CoA for the Riverlands, Iron Throne, and possibly even the kingdom of the Claw?
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Re: Dynamic COA submod

PostPosted by hero99 » Sun Nov 13, 2016 17:44

Splat_Tim wrote:Is it possible for you to add the Pre-Conquest House Baratheon CoA for the Riverlands, Iron Throne, and possibly even the kingdom of the Claw?


I think it should be
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