Dynamic COA submod

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Dynamic COA submod

PostPosted by hero99 » Wed Jul 06, 2016 11:41

So I've added dynamic COA for every kingdom and empire level title in Westeros.
So if you start as house Royce and become lord of Vale it will now display your COA instead of generic Vale one.


Added houses:

North- Bolton, Umber, Karstark, Manderly, Glover, Ryswell, Dustin, Flint, Reed, Mormont, Greystark, Forrester, Whitehill, Hornwood, Tallhart, Cassel, Cerwyn, Locke, Magnar, Crowl, Stane

Riverlands- Baelish (bugged), Frey, Malister, Blackwood, Bracken, Vance, Piper, Darry, Darklyn, Rosby, Thorne, Qoherys, Teague, Fisher, Justman, Mudd, Lothston, Whent, Strong, Butterwell, Codd

Vale- Belmore, Lynderly, Royce, Hunter, Waynwood, Grafton, Corbray, Waxley

Iron Isles- Harlaw, Goodbrother, Drumm, Farwynd, Saltcliffe, Volmark, Merlyn, Stonetree, Orkwood, Blacktyde, Humble, Codd, Greyiron

Stormlands- Estermont, Wylde, Swann, Toyne, Buckler, Tarth, Bywater, Massey ,Dondarrion, Caron, Seaworth, Selmy, Trant, Morrigen, Mertyns, Rogers, Horpe

Dorne- Fowler, Yronwood, Uller, Jordayne, Allyrio, Dayne, Qorgyle, Blackmont, Manwoody, Toland

Reach- Hightower- Florent, Osgrey, Rowan, Peake, Meadows. Strickland, Redwyne, Tarly, Fossoway(Red), Roxton, Varner, Ashford, Ball

West- Prester, Crakehall, Swyft, Serret, Payne, Brax, Sarsfield, Westerling Lorch, Lefford, Clegane, Reyne, Lydden, Tarbeck, Banefort, Marbrand, Vikary

Crownlands- Velaryon, Blackwater, Rykker, Celtigar, Sunglass

Cadet houses- Targaryen, Stark, Lannister, Tully, Frey, Baratheon, Martell, Greyjoy, Tyrell, Arryn

Kingdom of Stepstones added

Hope you enjoy, if you have any problems feel free to share them
http://www.mediafire.com/file/acdayhg11d641wf/ADCOA.rar

http://imgur.com/x3KFVzf
http://imgur.com/opHlJ7a
http://imgur.com/yODFfsD
http://imgur.com/Y7iBGUu
http://imgur.com/WXNwcIX
http://imgur.com/eWIcF2t

COMPATIBILITY ISSUES: CONGENITAL OVERHAUL- to fix it go into Congenital overhaul events folder and delete dynamic_coa_events text file. After that both should work.
"AGOT Revisions"
Last edited by hero99 on Fri Oct 14, 2016 19:44, edited 12 times in total.
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Re: Dynamic COA submod

PostPosted by Kamaro » Wed Jul 06, 2016 14:01

Somebody should give a medal to this man.

Great Works.
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Re: Dynamic COA submod

PostPosted by Kironos » Wed Jul 06, 2016 14:46

Yes! I just asked for something like that on the submod requests topic the other day! Thanks hero!

Are planning on adding CoA for specific characters, like Euron, Robb and Renly, or will you only focus on dynasties?
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Re: Dynamic COA submod

PostPosted by hero99 » Wed Jul 06, 2016 15:05

Kironos wrote:Yes! I just asked for something like that on the submod requests topic the other day! Thanks hero!

Are planning on adding CoA for specific characters, like Euron, Robb and Renly, or will you only focus on dynasties?


Thats way out of my league.
But I will add cadet houses, Stepstones, and lesser lords, in that order.
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Re: Dynamic COA submod

PostPosted by Kamaro » Wed Jul 06, 2016 15:44

hero99 wrote:
Kironos wrote:Yes! I just asked for something like that on the submod requests topic the other day! Thanks hero!

Are planning on adding CoA for specific characters, like Euron, Robb and Renly, or will you only focus on dynasties?


Thats way out of my league.
But I will add cadet houses, Stepstones, and lesser lords, in that order.


You could always use Stannis as template, i think he have unique CoA for himself if he converts into R'hllor.
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Re: Dynamic COA submod

PostPosted by hero99 » Wed Jul 06, 2016 15:49

Kamaro wrote:
hero99 wrote:
Kironos wrote:Yes! I just asked for something like that on the submod requests topic the other day! Thanks hero!

Are planning on adding CoA for specific characters, like Euron, Robb and Renly, or will you only focus on dynasties?


Thats way out of my league.
But I will add cadet houses, Stepstones, and lesser lords, in that order.


You could always use Stannis as template, i think he have unique CoA for himself if he converts into R'hllor.

Someone would first need to create that COA, because I just copied them from the mod.
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Re: Dynamic COA submod

PostPosted by Galrun » Wed Jul 06, 2016 15:55

What about house Reyne in the Westerlands? :-)
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Re: Dynamic COA submod

PostPosted by hero99 » Wed Jul 06, 2016 16:02

Galrun wrote:What about house Reyne in the Westerlands? :-)

I added it with house Dayne before I started making the submod, I just forgot to put them on the list, but they are in the submod
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Fri Jul 08, 2016 19:24

Plans on adding in the Crownlands High Lords?
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Re: Dynamic COA submod

PostPosted by hero99 » Fri Jul 08, 2016 20:35

Splat_Tim wrote:Plans on adding in the Crownlands High Lords?

They are added.
Lords north of Kings Landing can have their COA on kingdom of Trident and Iron Throne, lords south of it can have their COA on kingdom of Stormlands and Iron throne
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Re: Dynamic COA submod

PostPosted by Ulic Droma » Fri Jul 08, 2016 23:13

You my friend, are a gentlemen and a scholar, thank you.
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Re: Dynamic COA submod

PostPosted by White Choco Chief » Sat Jul 09, 2016 19:41

Planning on adding House Tarly?
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Re: Dynamic COA submod

PostPosted by hero99 » Sat Jul 09, 2016 19:56

White Choco Chief wrote:Planning on adding House Tarly?

My bad, its in, but I forgot to put it on the list.
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Re: Dynamic COA submod

PostPosted by hero99 » Sun Jul 10, 2016 15:57

Cadet houses and Stepstones added
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Sun Jul 10, 2016 17:36

hero99 wrote:Cadet houses and Stepstones added


What do you mean that the Stepstones have been added?
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Re: Dynamic COA submod

PostPosted by hero99 » Sun Jul 10, 2016 17:40

Splat_Tim wrote:
hero99 wrote:Cadet houses and Stepstones added


What do you mean that the Stepstones have been added?


Stepstones COA will change if you are a Westerosi great house or its bastard
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Re: Dynamic COA submod

PostPosted by Rhobster » Mon Jul 11, 2016 02:18

Any chance to see House Mudd added?
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Re: Dynamic COA submod

PostPosted by hero99 » Mon Jul 11, 2016 06:22

Rhobster wrote:Any chance to see House Mudd added?

I forgot to add them, but they will be in in the next update
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Re: Dynamic COA submod

PostPosted by Splat_Tim » Wed Jul 13, 2016 04:44

So what's the problem the problem with House Baelish that makes it bugged?
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Re: Dynamic COA submod

PostPosted by hero99 » Wed Jul 13, 2016 06:52

Splat_Tim wrote:So what's the problem the problem with House Baelish that makes it bugged?

In AFFC bookmark when Baelish becomes LP of Riverlands COA changes to default Riverlands COA.
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