[AGOT 1.4.1] Custom Interface Graphics [Ver. 1.5.2.2]

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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.4]

PostPosted by ferreira » Sat Nov 05, 2016 03:35

Is there a way to use this together with a bigger interface mod? Doesn't seem to work when I try it.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.4]

PostPosted by Genomega123 » Sat Nov 05, 2016 06:16

ferreira wrote:Is there a way to use this together with a bigger interface mod? Doesn't seem to work when I try it.
No because it edits the interface. But by request from a few users I will be expanding the interface soon, especially the intrigue.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.4]

PostPosted by ferreira » Sat Nov 05, 2016 17:32

Cool. And thanks a lot for your work, mod is amazing!
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.4]

PostPosted by Ruisuki » Tue Nov 08, 2016 08:40

About to try this mod out after being gone so long from agot. Just a question: can you click on the plot button and have it link you to whoever the target of it is? Ive been complaining to Paradox about it since forever. Not sure if thats something a mod can add

Another thing: Is it safe to uncheck the mod before launching the game once Ive started a game with it? I want to compare the different looks
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.4]

PostPosted by estbun » Tue Nov 08, 2016 13:22

I would like to say that the icons blend very much into the background and when having this mod I do delete some of those gold-brown icons. My opinion is that the original blue-silverlined icons would do very well if they were reskinned in a similiar fashion like this barImage
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.4]

PostPosted by Genomega123 » Tue Nov 08, 2016 19:51

Ruisuki wrote:About to try this mod out after being gone so long from agot. Just a question: can you click on the plot button and have it link you to whoever the target of it is? Ive been complaining to Paradox about it since forever. Not sure if thats something a mod can add

Another thing: Is it safe to uncheck the mod before launching the game once Ive started a game with it? I want to compare the different looks

I don't know about being able to do that for the Plot button. Also you can safely disable and renable at any time.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Genomega123 » Fri Nov 25, 2016 02:02

New version out!
-Added back in the Laws graphics
-Expanded Province menu
-Tweaks to file sizes


***A Bigger Decision menu is in the works and should be out in the next version!***
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by The_Forgotten » Fri Nov 25, 2016 13:20

Just to come by to say it's a great mod, waiting for bigger decision menu !
But i have some kind of problem, i don't know if the option is hidden, but when you play someone below 16, you can't select his/her education through the action because there is the portrait of the regent right there ! I hope I'm not mistaken lol
(Excuse me for my horrible english :D )
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Enriador » Wed Jan 04, 2017 04:43

The_Forgotten wrote:Just to come by to say it's a great mod, waiting for bigger decision menu !
But i have some kind of problem, i don't know if the option is hidden, but when you play someone below 16, you can't select his/her education through the action because there is the portrait of the regent right there ! I hope I'm not mistaken lol
(Excuse me for my horrible english :D )


I am going through the same problem. The Focus icon is covered by the Regent, either with underages or with sick or traveling adults. Hence, its impossible to choose a Focus under regencies.

Also, its hard to read the laws buttons. The tabs are too dark.

Great mod anyway. Really beautiful and much more clear and useful than vanilla!
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Minrathous » Sun Feb 12, 2017 05:54

Phenomenal mod, once some work is done to use more screen space, it will be 11/10!
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Genomega123 » Sun Feb 12, 2017 22:48

Minrathous wrote:Phenomenal mod, once some work is done to use more screen space, it will be 11/10!


Thanks!

Also as a side note for others, I'm currently waiting for the next expansion before I update this mod.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Genomega123 » Wed Mar 08, 2017 00:16

Well with Monks and Mystic, this kinda screwed up the Decisions Section along with the plots. Should be a simply fix with some editing but the bigger interface I was working on had to be completely scrap. HOWEVER, the update added alot more wiggle room for the options such as plots, which the Decision section can now completely overtake. Update will be in progress throughout the month but should include an updated WOI screen, and the newly updated interface for the Plots and Decisions.Along with it will be updated icons introduced with Monks and Mystics.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by 12roll » Sat Apr 08, 2017 12:34

The mod looks fantastic and adds so much immersion to the game. So I was wondering is this mod compatible with vanilla CK2? I feel like this submod can be more popularised if vanilla players can access it too. :D :D :D
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Genomega123 » Tue Apr 11, 2017 14:12

In its current state, it is compatible with the Vanilla Reaper's Due patch, it hasn't been updated for AGOT yet or the Monks and Mystics update, however if you are using the Reaper's Due patch it should work fine.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Nitrate55 » Sat Apr 15, 2017 00:55

Absolutely love this mod, it's the interface that AGOT deserves. Despite that though, I was wondering if there was some way to disable the custom map it has. As pretty as it looks, it isn't really accurate, which makes jumping to certain areas in the map tedious. I can ignore it if there's no way to disable it, but I just wanted to make sure if there was
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Genomega123 » Tue Apr 25, 2017 21:41

Nitrate55 wrote:Absolutely love this mod, it's the interface that AGOT deserves. Despite that though, I was wondering if there was some way to disable the custom map it has. As pretty as it looks, it isn't really accurate, which makes jumping to certain areas in the map tedious. I can ignore it if there's no way to disable it, but I just wanted to make sure if there was
No way to remove it currently in-game I'm afraid, but you can try going into the Interface Overhaul folder and deleting minimap_area.dds, which is located in gfx\interface.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by isa0005 » Thu May 11, 2017 06:29

So, the new patch is out :P
Hope this gets updated soon, CKII AGOT just isn't the same without it!
Check out my little CoA mod, http://citadel.prophpbb.com/topic5678.html "Targayen Cadet CoA Remake and More!" Enjoy the Dragons!
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.5]

PostPosted by Genomega123 » Fri May 12, 2017 00:32

isa0005 wrote:So, the new patch is out :P
Hope this gets updated soon, CKII AGOT just isn't the same without it!
Because some content is not done I will be quickly hotfixing this so it will be compatible with the update
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Re: [AGOT 1.4.1] Custom Interface Graphics [Ver. 1.5.1]

PostPosted by Genomega123 » Fri May 12, 2017 01:29

Plots Interface temp. disabled until next full update for this mod, for now the mod has been hotfixed to work with Ck2 2.7 and AGOT 1.4.1
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Re: [AGOT 1.4.1] Custom Interface Graphics [Ver. 1.5.1]

PostPosted by Plush Turtle » Sat May 13, 2017 03:22

Can't seem to get this working with the latest hotfix. Playing on AGOT 1.41 and everytime I press play after selecting a character and setting the rules the game instant CTDs as soon as it finishes loading.
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