[AGOT 1.4.1] Custom Interface Graphics [Ver. 1.5.2.2]

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[AGOT 1.4.1] Custom Interface Graphics [Ver. 1.5.2.2]

PostPosted by Genomega123 » Fri Sep 02, 2016 23:53

Image
This is the Continuation/Successor of kerfank's mod Custom graphics [Map Loading screen Interface]. My version is up to date with the lastest AGOT Version [1.4.1].

Credit goes to Kerfank for making the original mod.
kerfank wrote:Hello all,
I wished to put an another ambiance in AGOT, so i made some minor changes to the game textures.
The french community from strategium says that i should share this files, if anybody wants it, i will post them here.
Feel free to make any comment or suggestion.

Installation : Make a backup of "mod/a game of thrones/gfx" and "mod/a game of thrones/interface" folders.
Open the archive and drag the two folders in mod/a game of thrones/, overwrite the old files.


Screenshots (From Version 0.4.7.2) :

Thanks.


Updated for A Game of Thrones 1.4.1

Screenshots
Spoiler: show
Image
ImageImage


Custom Interface Version 1.5.2.2

Mediafire
Dropbox

Changelog
Spoiler: show
Version 1.5.1
-Hotfixed for AGOT 1.4.1
Version 1.5
-Added back in the Laws Graphics assets Credits ngppgn
-Expanded the Province tab
-General tweaks to some files sizes
Version 1.4
-Resize the Choose Focus icon to fix transparency issues.
-Council assets have been readded along being updated for conclave Credits ngppgn
-Culture and Religion filter buttons now use the custom Graphics assets. Credits ngppgn
-Tabs for Culture and Religion filter now use the custom Graphics assets
-Moved the Choose Focus icon to not cause clipping with regents placement.
Version 1.3.1
-Top bar (Bar where the date and icons such as prestige are located) has been fixed and now applies properly depending on your rank (count,duchy,kingdom,etc.) Credits ngppgn
-Dothraki interface fixed along with the nomad icon receiving the custom graphics treatment Credits ngppgn -Gave the Way of life focus icon the custom graphics treatment along with slightly adjusting its position to prevent clipping.
-Added some assets for future republic interface update.
-Gave the Epidemic icon the custom graphics treatment
-Removed the succession interface in favor for the Reaper's Due new succession interface, will return the old interface in the future once I've updated it but for now its too buggy to keep in.
-Added some more up to date screenshots
Version 1.3A
-Updated to AGOT 1.3.
Version 1.2.1
-Dothraki and Beyond the Wall Old gods religions will now use their respected COA Frame instead of the one for Followers of the seven.


Previous Versions
Spoiler: show
Version 1.5 (AGOT 1.3)
Mediafire
Dropbox
Version 1.4 (AGOT 1.3)
Mediafire
Dropbox
Version 1.3.1 (AGOT 1.3)
Mediafire
Dropbox
Version 1.3A (AGOT 1.3)
Mediafire
Dropbox
Version 1.2.1 (AGOT 1.2)
Mediafire
Dropbox Version 1.2 (AGOT 1.2)
Mediafire
Dropbox
AGOT 0.4.7.2
Download (29 038 Ko)

Download (29 038 Ko) -

Things to note:
-Currently laws (Fixed as of Ver 1.5), Diplomacy, and the council (Fixed as of Ver. 1.4) currently use the default interface for Crusader Kings 2.
-Republics also currently will use several Fedual aspects for their interface until I can rework their interface.
-Dothraki can use this interface but it is also not completed for them. Also a couple of there icons are out of place. Fixed as of ver. 1.3.1

Over all I hope you enjoy this mod and thanks to the original mod author for the original mod and to the AGOT Mod Team for a wonderful mod.
Last edited by Genomega123 on Wed May 17, 2017 17:38, edited 14 times in total.
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Re: [Submod] Custom Interface [Map Loading screen Interface]

PostPosted by Genomega123 » Wed Oct 12, 2016 21:16

Update in progress. Expect patch for AGOT 1.3 October 16.
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Re: [Submod] Custom Interface [Map Loading screen Interface]

PostPosted by melancholyroar » Fri Oct 14, 2016 05:14

What can we expect in the patch? :D
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Re: [Submod] Custom Interface [Map Loading screen Interface]

PostPosted by Genomega123 » Sat Oct 15, 2016 07:12

Just a slight update for it work with the latest version of A Game of Thrones. However now that the main mod has been updated I can now focus on improving my main mods again. Wish means hopefully several interface improvements for this mod. Including the return of the Republics interface. I will hopefully also be able to update the council interface and diplomacy buttons. When this mod was abandoned for two years alot changed with vanilla ck2 which is why several features still look vanilla. This mod and my race traits mod are my main projects right now.
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by Genomega123 » Sun Oct 16, 2016 00:09

Updated to A Game of Thrones 1.3
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by melancholyroar » Sun Oct 16, 2016 02:01

I know this is kinda a pain in the ass, but is there a way to make it so that the stats and the information on your family is reversed back to the vanilla way?
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by Genomega123 » Sun Oct 16, 2016 02:57

As in vanilla Ck2 or AGOT. Btw what features are missing that I could possibly look into adding back
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by ngppgn » Sun Oct 16, 2016 22:17

Nice to see ir finally updated. I'm wonking on a poersonal version, focused on having a bit less ornament ans more space for thongs like decisions and traits. I think I have solved some issues with icons out of place so I will look at your version and see if I can contribute a bit with them if you wamt.
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by Genomega123 » Mon Oct 17, 2016 02:02

ngppgn wrote:Nice to see ir finally updated. I'm wonking on a poersonal version, focused on having a bit less ornament ans more space for thongs like decisions and traits. I think I have solved some issues with icons out of place so I will look at your version and see if I can contribute a bit with them if you wamt.
That would be greatly appreciated.
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by melancholyroar » Mon Oct 17, 2016 02:32

Genomega123 wrote:As in vanilla Ck2 or AGOT. Btw what features are missing that I could possibly look into adding back


Either. I just like having the shield on the top of the bar. It looks somehow out of place beneith the stats.
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by Genomega123 » Mon Oct 17, 2016 04:41

melancholyroar wrote:
Genomega123 wrote:As in vanilla Ck2 or AGOT. Btw what features are missing that I could possibly look into adding back


Either. I just like having the shield on the top of the bar. It looks somehow out of place beneith the stats.
Could you post a screenshot by chance?
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by melancholyroar » Mon Oct 17, 2016 09:09

Genomega123 wrote:
melancholyroar wrote:
Genomega123 wrote:As in vanilla Ck2 or AGOT. Btw what features are missing that I could possibly look into adding back


Either. I just like having the shield on the top of the bar. It looks somehow out of place beneith the stats.
Could you post a screenshot by chance?


http://imgur.com/a/swDoX
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by Genomega123 » Mon Oct 17, 2016 15:55

I'll have to relook at the charview file. It MAY be possible for me to move the shield around but not guaranteed.
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by melancholyroar » Tue Oct 18, 2016 08:08

Genomega123 wrote:I'll have to relook at the charview file. It MAY be possible for me to move the shield around but not guaranteed.


Thanks mate!
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by estbun » Sun Oct 23, 2016 13:03

I very much miss the old intrigue/decision screen as seen in the vanilla mod. If it would be returned soonishly that'd be very very nice
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by ngppgn » Sun Oct 23, 2016 14:57

estbun wrote:I very much miss the old intrigue/decision screen as seen in the vanilla mod. If it would be returned soonishly that'd be very very nice


Well, the intrigue menu is being reworked for vanilla 2.7 as seen in a DD, so maybe a compromise can be achieved (keeping the decision tab as it is in this submod, but showing 7-8 decisions at a time).
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Re: [AGOT 1.3] Custom Interface [Map Loading screen Interfac

PostPosted by Genomega123 » Sun Oct 23, 2016 22:05

estbun wrote:I very much miss the old intrigue/decision screen as seen in the vanilla mod. If it would be returned soonishly that'd be very very nice
Planning this for a future update but it will not be the size of the vanilla intrigue menu, but it will definitely be bigger
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.3.1]

PostPosted by Genomega123 » Mon Oct 24, 2016 23:15

Updated to 1.3.1, mostly just a bugfix patch but there a few additions/improvements
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.3.1]

PostPosted by ngppgn » Tue Oct 25, 2016 10:35

Minor problem: the new focus position makes it so it is covered by the regent portrait when you have one (most notably in the case of child rulers).

Possible alternative:
Move the quick plot button (the one you have in other characters' pages to start a plot on them) to the same position as the quick ambition button (the one you have in your playable character to pick ambition), and move the focus button and icon where the current quick plot button is.
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Re: [AGOT 1.3] Custom Interface Graphics [Ver. 1.4]

PostPosted by Genomega123 » Wed Oct 26, 2016 00:15

Updated to Ver. 1.4, the council menu has been updated to use submod assets along with the conclave menu being fixed.(Credits ngppgn)

What the council interface looks like now

Spoiler: show
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