ngppgn wrote:Isn't the NW succession open elective? Maybe random is not the adequate word, but my suggestion would give it moretransparency. Also I know that ranges/builders/stewards are not ranks, I suggested that as a way to use a mechanic to better visibilize the difference than the modifier.
The LC who inherits by the open elective succession is temporary, the actual LC is chosen by an event which has numerous weightings on who is the most suitable canidate. The modifiers work perfectly fine to show the difference, adding a whole society is totally pointless.
ngppgn wrote:I thought you said faceless men weren't going to be a society. It surely makes little sense for a ruler to become a member nd keep ruling.
Never said they wouldn't be one just that those types of societies are unlikely however the assassins guilds are a slight exception in my eyes as they would work quite well with it. As for rulers joining there may have to be a bit of gameplay>lore in that one so rulers can join but leaves a regent in their during training and missions. Or maybe not, maybe it will be a courtier only society as the faceless men had courtiers all over the world.
ngppgn wrote:As for the Targ loyalist succession being already modelled by factions, I beg to differ. There is currently no way for a spymaster of the IT, the Prince of Dorne and a Pentoshi patrician to be together in a favtion/plot.
Except you know inviting people to plots, making your own plots and like minded rulers joining factions, other than that not at all.
ngppgn wrote:Asfor it being limited: I'd widen the scope of my suggestion: make the societyactive after the conquest whenever the Targs are removed from the IT and there are still Targ characters alive. Also make similar societies for Stark loyalist in the North and the same with the other Kingdoms.
Except that is perfectly done already through plotting and the faction system, scripting a bunch of those societies is totally pointless. Societies are not a catch all replacement for everything in the game.