[RELEASE] A Game of Thrones v1.4.1

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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Slavicist » Thu May 18, 2017 13:33

They dumped the whole Mass Effect thing. :(
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Thu May 18, 2017 14:44

Slavicist wrote:They dumped the whole Mass Effect thing. :(

What...?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by OursIsTheFury » Thu May 18, 2017 18:00

Is anyone else having the issue where starting up a new game a number of characters are missing or misplaced?
I have this when, for instance starting in the aCoK Renly does not exist and the iron crown is controlled by a random person, therefore ending the war. The only way I have, in past versions of this mod, was able to fix this was through starting a new game, resigning and then starting again and it would always fix this.
However with the unfortunate bug that it warns you about when you resign in the new version, I have been unable to play the mod as intended. Does anyone know a way to skirt around this issue?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Thu May 18, 2017 18:23

1) As it says in the first post it says not to report bugs in this thread
2) You are on a mac and they have issues this version as the old resigning to main menu fix no longer works due to it causing startup events to no longer fire. If you do the old fix it will let you play you just won't get any scenario events for things like ACOK etc.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Mirith » Wed May 24, 2017 00:00

Uuuhmmmm, ummm.
I haven't played much of Agot mod since Conclave...
I don't remember that Well, but are dragons supposed to be force trained into skilled fighters?

Because I can totally train every single of my dragons.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by TheRealBarenziah » Wed May 24, 2017 09:12

In general I only lurk, but I created an account just to say, thank you guys for this update really. You truly do wonderful work on this mod. GRRM and CK2 devs should both feel thankful about it in a way: it honors yet bring more life into each of their work. For my part, I'm a serious mod user modding every game I can since childhood, and so far yours has been the deepest and most enjoyable of them all. No bs. And you keep update.

/fanmode, needed to say it, now I go play <3
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by anime333 » Tue May 30, 2017 04:01

Is there some trick to naming commanders? I can name my character commander, as well as any hired courtiers using the popup dialog, but otherwise, I get the "no eligible" option when I try and assign commanders.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Azziz3 » Thu Jun 01, 2017 23:29

[url https://www.upload.ee/image/7074157/Sin_t_tulo.png]
Hi,can you help me with this problem?
Also if they know where to get an updated translation to the Spanish of the mod would be grateful THANK YOU!
Use the google translate :cry: :cry: :cry:
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by anime333 » Sat Jun 03, 2017 03:27

So playing as Robb Stark, if I take the Iron Throne, I can choose to punish Mace Tyrell and Tywin Lannister. They refuse punishment and say they will rebel. But no war is actually started. They continue to be my vassals...
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by fladnag16 » Sun Jun 04, 2017 18:49

Could you guys possibly post the last version of AGOT Mod before the major 1.4.1 update for Mac users to try and use? Would be nice to be able to play the game even if its without the new features y'all added.
Cheers
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Sun Jun 04, 2017 18:51

fladnag16 wrote:Could you guys possibly post the last version of AGOT Mod before the major 1.4.1 update for Mac users to try and use? Would be nice to be able to play the game even if its without the new features y'all added.
Cheers

That version can still be found on the forums, just go back to its release thread and download it. Same goes for any version of the mod really.
They are also all on moddb as well in the downloads section.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by fladnag16 » Mon Jun 05, 2017 00:56

Awesome, thanks mate
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Tiranasta » Mon Jun 05, 2017 07:15

blackninja9939 wrote:
fladnag16 wrote:Could you guys possibly post the last version of AGOT Mod before the major 1.4.1 update for Mac users to try and use? Would be nice to be able to play the game even if its without the new features y'all added.
Cheers

That version can still be found on the forums, just go back to its release thread and download it. Same goes for any version of the mod really.
They are also all on moddb as well in the downloads section.

Speaking of which, do you know of any working download links for versions older than 0.4? The ones in the old [RELEASE] threads are all dead. :cry:
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Mon Jun 05, 2017 10:44

You would have to look around for mirrors hosted by other sites as like you said all our links are dead, although they will probably not be much use as CK2 only supports backdating to 1.11 which was the 0.4ish versions anyway which is how far back moddb has active downloads for.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Tiranasta » Mon Jun 05, 2017 11:48

blackninja9939 wrote:You would have to look around for mirrors hosted by other sites as like you said all our links are dead, although they will probably not be much use as CK2 only supports backdating to 1.11 which was the 0.4ish versions anyway which is how far back moddb has active downloads for.

I know, but I like exploring the files. :D Thanks for the response.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by LudkarStark » Fri Jun 09, 2017 16:02

Why isn't the rebellion which ended with the Battle of the Six Kings still going on in the Century of Blood submod? That would be fun so there's some action in Westeros
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by knuckey » Fri Jun 09, 2017 18:04

LudkarStark wrote:Why isn't the rebellion which ended with the Battle of the Six Kings still going on in the Century of Blood submod? That would be fun so there's some action in Westeros

That is an interesting idea, I will look into it and consider adding it in.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by quaymat321234 » Wed Jun 14, 2017 00:12

Glad my suggestion regarding the Kingsguard made it in. It seems to work quite well in game too! :D


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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Slavicist » Tue Jun 20, 2017 00:00

blackninja9939 wrote:
Slavicist wrote:They dumped the whole Mass Effect thing. :(

What...?


Sorry...I guess no one found that funny.

I've deleted the zz test file, but still have got the wrong checksum. Any way to fix this?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Tue Jun 20, 2017 08:48

Slavicist wrote:
blackninja9939 wrote:
Slavicist wrote:They dumped the whole Mass Effect thing. :(

What...?


Sorry...I guess no one found that funny.

I've deleted the zz test file, but still have got the wrong checksum. Any way to fix this?

If you've deleted the zz test decisions but still have the wrong checksum then you are using other mods or have modified the mod's files.
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