[RELEASE] A Game of Thrones v1.4.1

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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Humboldt » Tue Jun 20, 2017 21:43

So apparently we're going to have a new CK2 patch before the Swedish summer holidays...
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Racoonhero » Wed Jun 21, 2017 16:46

Why did you change New Ghis to Theocracy ?
Now you can`t play New Ghis anymore and there is no (real) ghiscari monarchy to play anymore.
Could you change it back to Monarchy?

*NVM* Somehow a submod changed it into a Theocracy
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by loopy_kid » Sat Jun 24, 2017 12:21

Are you guys ever going to add small things like how a castle is built?

For example: Castamere was a largely subterranean castle and Winterfell has concentric walls. What works when besieging Winterfell would be largely ineffective against Castamere.

Both Castamere and Winterfell and other fortresses such as Highgarden (Tiered walls), the Hightower's isle and many other castles ought to receive at least a small + in fort defence.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by PallyWC » Sat Jun 24, 2017 12:29

loopy_kid wrote:Are you guys ever going to add small things like how a castle is built?

For example: Castamere was a largely subterranean castle and Winterfell has concentric walls. What works when besieging Winterfell would be largely ineffective against Castamere.

Both Castamere and Winterfell and other fortresses such as Highgarden (Tiered walls), the Hightower's isle and many other castles ought to receive at least a small + in fort defence.



whilst I understand the line of thinking....it's like asking them "could you tie the game to Mount and Blade so I can conduct sieges and major battles in that engine" ......and if they could do that....we would really need to start paying them for this mod...much more than we've already spent on the ckII basegame :P
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Sat Jun 24, 2017 12:45

Yeah that is not at all possible I am afraid, the way sieges work are hardcoded
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Eagle10 » Sun Jun 25, 2017 16:08

I can't start a new game. It says Not allowed to play secret religion visibility trigger, anyone had this issue?


Regards.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Sun Jun 25, 2017 17:27

Are you using the right version of CK2?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Croix129 » Sat Jul 01, 2017 00:54

Found an issue. I'm playing as Dany in the Feast for Crows scenario and chose to leave Meereen. Right after that even fired the war of liberation even triggered that forces you to declare war one of the slaver cities/kingdoms. It makes no sense for that event to happen when Dany is leaving the East. So is there a way to keep that event from triggering once Dany leaves Meereen?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Trotskisaurus » Tue Jul 04, 2017 12:32

I hope i'm not asking a silly question but I wondered what was meant in the changelog by;

Characters can now convert between Westerosi and Essosi Valryian cultures


Does this mean that if you turn off the High Valyrian cull then High Valyrian characters created will convert automatically to one of these groups? If not is there any way to do that automatically in the mod and of course create an exception for dynasties like the Targaryans/Velaryon?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Pekay » Tue Jul 04, 2017 14:19

Trotskisaurus wrote:I hope i'm not asking a silly question but I wondered what was meant in the changelog by;

Characters can now convert between Westerosi and Essosi Valryian cultures


Does this mean that if you turn off the High Valyrian cull then High Valyrian characters created will convert automatically to one of these groups? If not is there any way to do that automatically in the mod and of course create an exception for dynasties like the Targaryans/Velaryon?
I don't think so. I think it means that you're able to convert to the Braavosi culture if you're a Reachman with your capital located in Braavos.
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by PallyWC » Tue Jul 04, 2017 15:05

Trotskisaurus wrote:I hope i'm not asking a silly question but I wondered what was meant in the changelog by;

Characters can now convert between Westerosi and Essosi Valryian cultures


Does this mean that if you turn off the High Valyrian cull then High Valyrian characters created will convert automatically to one of these groups? If not is there any way to do that automatically in the mod and of course create an exception for dynasties like the Targaryans/Velaryon?



there are 3 types of Valyrians High (Targs/Blackfyre/Velaryon,?), then there are Valyrians of Westeros (Westerosi Valyrians), and Essos Valyrians (duh)......Western Valyrians kinda get the shaft...wheras Eastern Valyrians get War Elephants if im not mistaken.... as far as other cultures they can do whatever they want for the most part...I'm pretty sure you can convert to any culture...for example Summer Islander/Drowned God is a fun combo...
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Trotskisaurus » Tue Jul 04, 2017 16:20

Thanks for the answers guys! Its a shame I was rather excited about that potential feature :P I hope I am not stepping on any toes asking a further question here but am I right in thinking that West Valyrians are those who have adopted the concept of chivalry and the faith of the seven along with marrying into the local population whereas East Valyrians are those who follow the traditions of Essos generally (hence the elephants) would that be fair?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Grizman » Sun Jul 09, 2017 01:38

Even though I still find it weird that the main game mod won't work on my Mac (crash to desktop), but the CoB submod will, I'm gonna take what I can get and enjoy it. Great job!
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Comosicus » Sun Jul 09, 2017 11:33

This must be the crashiest version of the mod in the history of ever....funny thing is the submod appears to be more stable than the main mod
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Sun Jul 09, 2017 12:20

Comosicus wrote:This must be the crashiest version of the mod in the history of ever....funny thing is the submod appears to be more stable than the main mod

Trust me when I say it isn't.
The submod is likely more stable as it locks down the time period available and drastically reduces historical effects being run
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by Arcvalons » Mon Jul 10, 2017 06:35

Is the CK2 latest open beta patch compatible?
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Re: [RELEASE] A Game of Thrones v1.4.1

PostPosted by blackninja9939 » Mon Jul 10, 2017 17:40

Arcvalons wrote:Is the CK2 latest open beta patch compatible?

Probably not, maybe, who knows, try it out ;)
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