[RELEASE] A Game of Thrones v1.5

For any general subject related to the mod

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Solid Snake » Wed Jul 12, 2017 22:11

I may have a problem, in my game there is no armor for House Royce. I looked at the game files and I found this:
# royce_bronze_armor = { #???
# max_amount = 1
# spawn_date = 1.1.1

# spawn_chance = {
# value = 100
# }
# weight = {
# value = 0
# additive_modifier = {
# value = 100
# has_landed_title = c_runestone
# }
# }
# artifacts = {
# royce_bronze_armor = {
# value = 1
# }
# }
# }
User avatar
Solid Snake
 
Posts: 20
Joined: Sat Feb 18, 2017 22:03

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Crash » Wed Jul 12, 2017 22:41

Comosicus wrote:
blackninja9939 wrote:
Comosicus wrote:Nu offence but how do I do that ? In the last version the cult was simply there, noe it isn't .

In the game rule screen there is a rule for turning them on or off, turn them on.



Thanx. Seems I haven't enabled the Devil Worshipers from the game rule cause in the last version it was already enabled. Damn, so that means that I'll have to continue the rest of the game without the Cult of Starry Wisdom ? :(

Just restart the game, d'oh! ;)
User avatar
Crash
 
Posts: 36
Joined: Tue Mar 22, 2016 12:57

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Wolf Steel » Thu Jul 13, 2017 14:31

Solid Snake wrote:I may have a problem, in my game there is no armor for House Royce. I looked at the game files and I found this:
# royce_bronze_armor = { #???
# max_amount = 1
# spawn_date = 1.1.1

# spawn_chance = {
# value = 100
# }
# weight = {
# value = 0
# additive_modifier = {
# value = 100
# has_landed_title = c_runestone
# }
# }
# artifacts = {
# royce_bronze_armor = {
# value = 1
# }
# }
# }


Same here, don't see it spawning in.
Wolf Steel
 
Posts: 22
Joined: Tue Jan 10, 2017 16:56

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Blackguard » Fri Jul 14, 2017 01:44

I am not getting "in command" modifier when leading troops anymore, was it removed?
Blackguard
 
Posts: 114
Joined: Sat Aug 25, 2012 12:53

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by RoryK1990 » Mon Jul 17, 2017 11:53

How does the decision to take another wife for High Valyrian Faith of the Seven characters work. Is there no way for Visenya/Rhaenys or other additional wifes in High Valryian marriages to be listed as secondary wives and not concubines?
RoryK1990
 
Posts: 29
Joined: Mon May 12, 2014 21:39

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Soulbourne » Mon Jul 17, 2017 20:07

The # in front of the code line means "Commented out". Basically whenever the game runs all those lines are treated as if they dont exist. Not sure why they're commented out, but remove the # at the beginning of all those lines to re-active the code, and hope it doesn't explode anything it was removed to fix.
Soulbourne
 
Posts: 355
Joined: Tue Apr 07, 2015 01:30

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Slavicist » Tue Jul 18, 2017 02:01

Mass Effect :(
Slavicist
 
Posts: 736
Joined: Thu Jun 05, 2014 20:51

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Andre Massena » Tue Jul 18, 2017 04:20

Thank you for changing the paranoid councillor thing, it drives me crazy in vanilla.
Andre Massena
 
Posts: 285
Joined: Mon Nov 11, 2013 22:58

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by PallyWC » Tue Jul 18, 2017 06:11

not sure if this is a bug or ?

but any culture can convert to Valyrian cultures now via decision now.....
started Ironborn took Elyria and was able to convert to Elyrian...am now trying to breed myself to High Valyrian....
PallyWC
 
Posts: 88
Joined: Thu Apr 23, 2015 18:41

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Partofla » Tue Jul 18, 2017 19:34

RoryK1990 wrote:How does the decision to take another wife for High Valyrian Faith of the Seven characters work. Is there no way for Visenya/Rhaenys or other additional wifes in High Valryian marriages to be listed as secondary wives and not concubines?


Can we get an answer for this?
Partofla
 
Posts: 4
Joined: Sun Jun 11, 2017 04:06

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by londonSmith » Mon Jul 24, 2017 18:47

Does anyone know why my "build zeal" levies disband while reaving? It says that they must be raiding or at war with an infidel to not disband, but while I am raiding, they disband anyways
londonSmith
 
Posts: 151
Joined: Fri Aug 29, 2014 01:05

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Slavicist » Wed Jul 26, 2017 15:16

knuckey wrote:Please don't post bug/problem reports in this thread, please use the bug report forum: http://citadel.prophpbb.com/forum5.html


What part of this do you people not get?
Slavicist
 
Posts: 736
Joined: Thu Jun 05, 2014 20:51

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by PallyWC » Wed Jul 26, 2017 16:42

the ease of reporting them here as this thread will die along with the bugs in the next version with any luck....creating another thread that just holds bugs means unless people check it's entirely possible a bug exists through multiple iterations (that isnt because Paradox are lazy)
PallyWC
 
Posts: 88
Joined: Thu Apr 23, 2015 18:41

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by LancelotLoire » Wed Jul 26, 2017 22:03

Every bug report thread gets checked.
User avatar
LancelotLoire
 
Posts: 2700
Joined: Sat Mar 30, 2013 16:32

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Liltigercub22 » Tue Aug 01, 2017 10:08

Quick question, it says Simon Toyne's rebellion has been added, but I can't seem to find a start date with it, can you give me a date?
Liltigercub22
 
Posts: 14
Joined: Tue Dec 29, 2015 00:46
Location: Earth

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by salatrin » Tue Aug 01, 2017 14:29

Liltigercub22 wrote:Quick question, it says Simon Toyne's rebellion has been added, but I can't seem to find a start date with it, can you give me a date?


Spoiler: show
163307 = { #Leader of Kingswood Brotherhood
name="Simon"
dynasty=307

martial = 3
diplomacy = 3
intrigue = 4
stewardship = 2
learning = 3

religion="the_seven"
culture="stormlander"

father=162307

add_trait = ambitious
add_trait = deceitful
add_trait = tough_soldier
add_trait = brave

8248.1.1={ birth="8248.1.1"}
8264.1.1 = {
add_trait="trained_warrior"
}
8280.1.1 = {
effect = { character_event = { id = roberts_rebellion.60 days = 1 } } #Kingswood Brotherhood
}
8281.6.1={
death = {
death_reason = death_duel_battle
killer = 201302 #Barristan
}
}
}


So according to that is should trigger if you start at the 8280.1.1 start date
salatrin
 
Posts: 68
Joined: Thu May 04, 2017 23:27

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by CyberFerret » Wed Aug 02, 2017 15:55

Am I the one getting WAY more crashes now? They are all CTD!
CyberFerret
 
Posts: 16
Joined: Mon Mar 27, 2017 10:56

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by fladnag16 » Fri Aug 04, 2017 00:21

Notice how no administrators have responded to this thread? Its because you shouldn't be posting in it. For bugs go to the Bug Reports thread.
fladnag16
 
Posts: 28
Joined: Mon Oct 24, 2016 21:19

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by LudkarStark » Tue Aug 08, 2017 19:48

I think Harrenhal should be a de jure vassal of the Crownlands from the Conquest to when House Whent is awarded the castle, Driftmark should be a de jure vassal of King's Landing from the Conquest to the end of Robert's Rebellion and Oldtown should be a de jure vassal of the Crownlands from the Conquest to the end of the Dance. Seems to me this would be more close to canon.
LudkarStark
 
Posts: 15
Joined: Wed Mar 26, 2014 12:12
Location: Sweden

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by IGNORE ME » Thu Aug 10, 2017 08:25

I know George said Vicy G is an idiot but he does not come out that way in the book. Like any averagely intelligent person who is uneducated. He's a soldier.
User avatar
IGNORE ME
 
Posts: 3
Joined: Thu Aug 10, 2017 08:22

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests