[RELEASE] A Game of Thrones v1.5

For any general subject related to the mod

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Solid Snake » Wed Jul 12, 2017 22:11

I may have a problem, in my game there is no armor for House Royce. I looked at the game files and I found this:
# royce_bronze_armor = { #???
# max_amount = 1
# spawn_date = 1.1.1

# spawn_chance = {
# value = 100
# }
# weight = {
# value = 0
# additive_modifier = {
# value = 100
# has_landed_title = c_runestone
# }
# }
# artifacts = {
# royce_bronze_armor = {
# value = 1
# }
# }
# }
User avatar
Solid Snake
 
Posts: 18
Joined: Sat Feb 18, 2017 22:03

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Crash » Wed Jul 12, 2017 22:41

Comosicus wrote:
blackninja9939 wrote:
Comosicus wrote:Nu offence but how do I do that ? In the last version the cult was simply there, noe it isn't .

In the game rule screen there is a rule for turning them on or off, turn them on.



Thanx. Seems I haven't enabled the Devil Worshipers from the game rule cause in the last version it was already enabled. Damn, so that means that I'll have to continue the rest of the game without the Cult of Starry Wisdom ? :(

Just restart the game, d'oh! ;)
User avatar
Crash
 
Posts: 36
Joined: Tue Mar 22, 2016 12:57

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Wolf Steel » Thu Jul 13, 2017 14:31

Solid Snake wrote:I may have a problem, in my game there is no armor for House Royce. I looked at the game files and I found this:
# royce_bronze_armor = { #???
# max_amount = 1
# spawn_date = 1.1.1

# spawn_chance = {
# value = 100
# }
# weight = {
# value = 0
# additive_modifier = {
# value = 100
# has_landed_title = c_runestone
# }
# }
# artifacts = {
# royce_bronze_armor = {
# value = 1
# }
# }
# }


Same here, don't see it spawning in.
Wolf Steel
 
Posts: 16
Joined: Tue Jan 10, 2017 16:56

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Blackguard » Fri Jul 14, 2017 01:44

I am not getting "in command" modifier when leading troops anymore, was it removed?
Blackguard
 
Posts: 114
Joined: Sat Aug 25, 2012 12:53

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by RoryK1990 » Mon Jul 17, 2017 11:53

How does the decision to take another wife for High Valyrian Faith of the Seven characters work. Is there no way for Visenya/Rhaenys or other additional wifes in High Valryian marriages to be listed as secondary wives and not concubines?
RoryK1990
 
Posts: 29
Joined: Mon May 12, 2014 21:39

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Soulbourne » Mon Jul 17, 2017 20:07

The # in front of the code line means "Commented out". Basically whenever the game runs all those lines are treated as if they dont exist. Not sure why they're commented out, but remove the # at the beginning of all those lines to re-active the code, and hope it doesn't explode anything it was removed to fix.
Soulbourne
 
Posts: 343
Joined: Tue Apr 07, 2015 01:30

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Slavicist » Tue Jul 18, 2017 02:01

Mass Effect :(
Slavicist
 
Posts: 731
Joined: Thu Jun 05, 2014 20:51

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Andre Massena » Tue Jul 18, 2017 04:20

Thank you for changing the paranoid councillor thing, it drives me crazy in vanilla.
Andre Massena
 
Posts: 247
Joined: Mon Nov 11, 2013 22:58

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by PallyWC » Tue Jul 18, 2017 06:11

not sure if this is a bug or ?

but any culture can convert to Valyrian cultures now via decision now.....
started Ironborn took Elyria and was able to convert to Elyrian...am now trying to breed myself to High Valyrian....
PallyWC
 
Posts: 72
Joined: Thu Apr 23, 2015 18:41

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Partofla » Tue Jul 18, 2017 19:34

RoryK1990 wrote:How does the decision to take another wife for High Valyrian Faith of the Seven characters work. Is there no way for Visenya/Rhaenys or other additional wifes in High Valryian marriages to be listed as secondary wives and not concubines?


Can we get an answer for this?
Partofla
 
Posts: 2
Joined: Sun Jun 11, 2017 04:06

Re: [RELEASE] A Game of Thrones v1.5

PostPosted by londonSmith » Mon Jul 24, 2017 18:47

Does anyone know why my "build zeal" levies disband while reaving? It says that they must be raiding or at war with an infidel to not disband, but while I am raiding, they disband anyways
londonSmith
 
Posts: 149
Joined: Fri Aug 29, 2014 01:05

Previous

Return to General Discussion

Who is online

Users browsing this forum: Bing [Bot] and 1 guest