[RELEASE] A Game of Thrones v1.5

For any general subject related to the mod

[RELEASE] A Game of Thrones v1.5

PostPosted by knuckey » Tue Jul 11, 2017 15:44

Image

A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v1.5 (Windows exe): HERE (mirror)
Download A Game of Thrones v1.5 (Mac / Linux / zipped files): HERE (mirror)

Checksum: YLFI (Century of Blood: CFXJ)
Compatible with: CK2 2.7.1

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.

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Mac/Linux/Zipped files warning: The mod files must be copied to <Your Documents>/Paradox Interactive/Crusader Kings II/mod folder. We also recommend any previous mod files in this folder are deleted before copying the new version. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions in the manual

Warning: This mod is likely to be incompatible with 32bit systems with low memory. We recommend at least 4GB of memory on a 64bit system.

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Patch 1.5 Notes
Here is a modest update to tide us over before the next vanilla DLC and patch arrive. It contains numerous useful additions and fixes, including new artifacts, balance changes and events.

Highlights:
- New artifacts- Books and Glass Candles
- Marry your sister- added polygamy event for Faith of the Seven high valyrians
- Finished the Alchemist Guild society- including new fancy green clothes
- Aegon and Argilac can now be friends
- More tourney flavour- including gambling!
- Made Victarion dumb
- Less total war by republics for small villages
- Can no longer befriend young children at feasts
- Devil worship societies now default to off in game rules

Full changelog below.

CHANGELOG
Spoiler: show
Version 1.5
===============
Events, jobs, plots and decisions:
- Added many canon books as artifacts, and an event to buy them
- Added a glass candle artifact, with assocaited decisions/events
- Dragon riders may now move courts more often
- Added an event for wine cellars
- Enabled some regency decisions for when the regent has their liege imprisoned
- When Stannis wins the war for The North, the new Lord of Winterfell must choose whether to convert and burn the Godswood
- Added an event where a Faith of the Seven high valyrian ruler may take on an extra wife
- Added the remaining planned alchemist society missions/powers
- Unlanded husbands can now ask for dowries
- Disgruntled Blackfyres can now leave to join the Golden Company
- Added an event where a proud/ambitious lord can demand a commander title
- The Household Guard is now represented by a building in the capital holding. The AI can now also build this building. Added some canon Household Guards to some houses.
- Added more options to reward service
- Added an event informing old host when a claimant is invited to another court
- Added events informing the world of realms in interregnum or kingsmoot
- Added some missing religions to the renounce piracy options
- Allys and relatives of rulers who concede to faction ultimatums will now be informed of the event
- Improved some vanilla trait_effects events
- Lowborn military commanders can now be raised to nobility
- Added an option for Aegon to accept the Storm King alliance in The Conquest scenario
- When a family member asks for a military command you can now instead promote a previously unknown commander
- The conscript merchant ships decision is now more readily available
- Added a few new tourney events, and tweaked a few existing events
- The player can now place bets for the winner of tournies (including needlessly elaborate odds calculations :D )
- Feasts should now properly occur during tournies
- Going on a foreign tour can now relieve stress/depression
- Nghai culture/religion can now slave and sacrifice prisoners
- Improved destitute noble event

Character/Database setup (WARNING, SPOILERS AHEAD):
- Arlan III's conquest of The Riverlands is now ongoing in The Century of Blood
- Jorah Mormont is now Lord of Bear Island during Robert's Rebellion
- Jaime Lannister has a golden hand in AFFC for The Reaper's Due owners
- Updated history/traits for Steffon Fossoway, Helicent Uffering, Mark Mullendore, Ben Bushy, Cranes, Patchface
- Added Elston Tully, Lymond Mallister, Manfryd Lothston
- Added Simon Toyne and the Smiling Knight, as well as their small rebellion
- Fixed Ossifer Lipps' dynasty
- Added Urrathon Night-Walker
- Revised the traits/history of Gareth the Grey, Marston Waters, Lysono Marr, Small Paul, Malwyn Frey, Amerei Frey, Joyeuse Erenford, Sybell Spicer
- Fixed birth dates of Ermesande Hayford,
- Added dull trait to Victarion
- Added House Holt to The North
- Fixed some Frey birth dates
- Added sympathy for drowned god trait to Baelor Blacktyde
- Added some adjusted DNA for stark characters
- Fixed highgarden history around 8054
- Made Aerys and Rhaella abominations of incest
- Added a few riverlander houses to the correct side in the Dance
- Added opinion malus between Renly and Stannis in ACoK
- Jeor Mormont now becomes Lord Commander in 8288, also fixed longclaw handover date
- Other misc character updates

Balance:
- Pirate dens and wildling barracks no longer spawn at the start of shattered realm scenarios
- Fixed being able to punish defeated rebels post mega war before the relevent events popped up
- Added more restrictions on when landless dragon riders can choose sides in a mega war
- Reduced power of some cityguard modifiers
- Reduced valyrian religion opinion bonus with other religions
- Paranoid characters will no longer go into seclusion for no reason at all
- Bad province modifiers arising from debt now also reduce prosperity
- If Dany loses a liberation war she now loses her eastern titles
- Mega war related justice now effects fear
- Can no longer plot to release slaves who are unrelated and like their master
- Made it impossible to diplomatically vassalise rulers made temporarily independent via mega war
- Stealing a slave no longer results in a opinion malus with the slave
- Added more negative consequences for northerners ignoring a call to arms from The Night's Watch
- Prisoners are now grateful for being released from a siege
- Just rulers take a smaller prestige hit and are less liekly to gain stressed or depressed if they lose a trial
- Defensive coalitions now apply to kingdom claim wars
- It is no longer possible for the Night's Watch to accept vassalisation
- Added a cooldown to seeking raiding redress after a successful vengeance war. Also reduced amount of wealth seized
- Increased Seek Raiding Redress diplomatic action cooldown
- Realms in favour of slavery can now be called into a defensive coalition for realms defending an anti-slavery war, plus the same for pro-slavery and anti-piracy wars
- Made some adjustments to ruler designer trait costs
- The republic seize city casus belli can now only be used in locations of the same culture or religion group, or against other merchant republics
- It is now cheaper to hire the golden company, but only king tier or above can now hire them
- Dawn can no longer be inherited
- Rebalanced wealth gained from province extortion
- Military commands can now be freely revoked, also updated ai military commander selection AI
- There is now a small chance of being unable to flee a battlefield duel
- Made large tournies slightly cheaper
- Added a small amount of attrition to White Walker stacks
- Redcued chance of Red Death ruining provinces in Sothoryos

AI:
- Adjusted AI logic of funding claimant adventurers (made more picky)
- Made the AI more aggressive with claim wars in shattered realm starts
- Arbitrary or lunatic AI rulers may now sometimes tyranically imprison people
- Added a script that makes non-indepedent AI try to find allies
- Making a marriage with a neutral AI lord during a mega war will now prompt them to re-evaluate their neutrality
- Made some adjustments to AI casus belli weighting
- AI rulers with full slave camps may now sell some slaves so they can raid for more

Graphics and portraits:
- Added an icon for declared incapable trait
- Applied the heremetic clothing to the alchemist guild (with a green recolour)
- Added a greyscale trait icon

Map:
- Made The Sandship a military command
- Added peasedale as a sept in The Riverlands
- Tarbeck Hall is now known has Bramhope after its destruction
- Added Misty Isle as a barony in Deddington

Misc:
- The devil worshipper game rule now defaults to off
- Renamed devil worshipper rule options
- Female pirate heirs are now accepted if the pirate is a traditional cognatic culture and their capital province is the same culture
- Removed the road buildings and combined all their effects into one province modifier
- Changed the effects of The Great Crypt to something that actually works
- Adjusted almost-spamlike cheating spouse punishment event
- Fixed women not getting any reaving events. Also optimised the events
- Brienne changes nickname to "the Blue" if Renly wins
- Beric now gets Blackhaven upon beating the Iron Thhrone
- The iron throne can now use bodyguards if the kingsguard is not active
- Added the Bronze Armor of House Royce as an artifact
- Added some more wildling dynasty names
- Made tooltips concerning high lord tier clearer
- Added tooltips to traits/cultures listing effects on dragon hatching/taming
- More males can now be commanders in Hyrkoon
- Made dragon dreams slightly more common
- Added tooltips to post mega war punishment events showing when any liege loans are cancelled
- Added feminist = yes to all Dornish cultures so they tolerate female liegs and heirs in all situations
- More rulers are now informed when Rickon is found in AFFC
- Added more trial charges for trial flavour event text

Internal Scripting:
- Added scripted effects: excommunication_chance_effect and excommunicate_effect
- Added custom loc for different iron throne names (iron throne or westeros)
- Unified use of kidnapping opinion modifiers, only use kidnapped_me and attempted_kidnapping not the old depreciated ones
- Hid Seaworth and High Valyrian trait
- Added a military command government for cities, looks the same as the castle one but allows for separate taxing

Bugfixes:
- Made some fixes/adjustments which should hopefully with some mac problems
- Made some validator fixes
- Fixed littlefinger Harrenhal grant in ACoK
- The first Lord Commander of the Kingsguard can now be manually selected
- Fixed bug where sometimes colonies would not properly revert to nomads when destroyed
- Fixed Greyjoys having a traditional claim on the Iron Islands in the Century of Blood scenario
- The Night's Watch can no longer be called into defensive coalitions
- Councillors fired during a mega war should no longer be readded to the council at the end of the war
- Fixed dothraki being able to declare war on ruins
- Fixed not being able to form the kingsguard before 7999
- Lowborn or landless rulers no longer get event to marry local commoner
- Fixed kingdom title maintenance event localisation
- Fixed special king titles (e.g. Dragon king, Shadow king)
- Can no longer force train maimed children
- Fixed Dany AFFC tangent
- Fixed some landless foreign tour event text
- Fixed kingsguard death notification
- Fixed tooltips on weapon forging events, also adjusted prestige/command bonuses from weapons and reduced their cost
- Fixed anti-nomad casus belli giving the attacker an empire tier nomad title on victory
- Fixed Daeron bastardisation in the Blackfyre Rebellion
- Fixed emperor tier sometimes being able to select the become emperor ambition
- Fixed the wrong justiciar being killed by fabricate claims event
- Valyrians can no longer read 'Valyrian for Dummies' on the sword quest
- Fixed cost of level 4 camel building
- Fixed events where claimant faction joins an adventurer's war. Factions can now also join griff/blackfyre invasions
- Courtiers can no longer elope with underage courtiers
- Can no longer befriend young children at feasts
- Fixed seclusion lover event
- Must wait a few days in game before using call for dragon rider decision so dragons are added to their riders correctly before using it
- Councillors can no longer improve relations with themself when using statecraft job
- Fixed day 0 dynast generator sometimes creating relations not connected to the family tree
- Fixed Asshai monarchy event spam
- Fixed grant kingdom decision not transferring vassals
- Fixed being able to force train dragons and other mythical creatures
- Fixed some custom locs not working (weight_multiplier cannot be less than 1)
- Fixed flag saying Aegon's crown being forged not being set during his conquest events
- Fixed kingsguard LC selection event not cycling the possible new LCs correctly
Fixed Aurion not invading Volantis if they had already lost New Valyria if it was the player
- Fixed White Walkers not using their government type
- Fixed councillor title management decision being available if liege didnt have spare title to give away
- Fixed skinchanger animal battle events
- Added check to annexation event that checks annex target is still available
- Fixed dynast war request event targetting invalid titles


CREDITS
Spoiler: show
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"

Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content, Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements, Far East map creator, White Walkers.
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, General Coding, Bugfixing, Forresters, Conquest of Dorne Events.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. Qartheen Portraits. Dynamic CoA Overhaul.
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
kuczaja: Qarth flags.
DarkReborn: Ghiscari portraits, Religion Icons
revisionist: Ghiscari Dynamic CoA.
hibludij: High Valyrian clothes
tem: Basilisk Island, Sothoryos flags, Lhazar flags
Midnighty: Summer Islands flags
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.deviantart.com
Arko: Interface improvements
Choccy: Valyrian/Rhllor CoA
foxwillow: Dynasty CoA Artist
LancelotLoire: White Walker portraits
Attiris: Holding images and other misc graphics
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman, Myrik_Justiciar, deloswerty, azaghal, Vystas

Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Cidellus: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor
Wiki Links: Rhoedon, ThatOtherGuy642, wuschbaam, lesh

Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule, Nacodaco, Knuckey, Hobbes MkII, C_moore, HuskyWolf

Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/&#41;

Translations & Localization:
Werther (French Lead)
French: R.Graymarch, Ysalaine, Merela, Ereksen, Sand, Yunyuns, Quentyn Tully, Lestival, tompalmer, Stannis, Lord Riusma, BiatchDeluxe, Paillard
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz, Juanen
German: Loomis
Sparqman, pulcherada, SinStar87, fastrike, Pekay
Eras Biographies: Vystas, Fegelein, jankmaster98, Wilsonator, BFKelleher, 'Legitimized Jon Snow', Patency, Hawke, 'Shoshon The Elegant', TMSaxon, SerJaecerysStorm, MBjarno, Rubidium, Lingvort, pottman
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame SinStar87 hjkh123
fastrike Soulbourne Slavicist
Mitza8 tirion1987 Tiranasta
Pekay Galrun

Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Culturally Different Cities for our city graphics.
CK2+
Friends & Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
Ransom all minimod
fantasynamegenerators.com for various names
Captain Gars and Divine, Paradox User mod Coordinators
La Garde de Nuite for help with the French translation.
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books


Please don't post bug/problem reports in this thread, please use the bug report forum: forum5.html
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by GnomeSly » Tue Jul 11, 2017 19:20

I take it the ACOK scenario isn't supposed to be starting with Renly dead and Stannis ruling the Stormlands?
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Enriador » Tue Jul 11, 2017 20:50

GnomeSly wrote:I take it the ACOK scenario isn't supposed to be starting with Renly dead and Stannis ruling the Stormlands?


Yes it is. It changed a while back. You can still play as Renly if you rewind back in time for a couple of months.
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by ngppgn » Tue Jul 11, 2017 20:56

Well, that totally caught me by surprise. Thanka for the update! Though I don't get why call it 1.5 instead of 1.4.2 if it's only a "hotfix" :D

Anyway, any changes to the "No Valyrian sword artifacts" policy on the horizon?

Asking because I'm thinking to make that a submod, but wouldn't want to do it if you are planning on in in the next mayor version or so.
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by GnomeSly » Tue Jul 11, 2017 21:12

Enriador wrote:Yes it is. It changed a while back. You can still play as Renly if you rewind back in time for a couple of months.


Interesting. Guess I never realised since I basically never touch post Roberts Rebellion scenarios.
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Crash » Tue Jul 11, 2017 23:18

- Courtiers can no longer elope with underage courtiers
- Can no longer befriend young children at feasts

Image

- Paranoid characters will no longer go into seclusion for no reason at all

:cry:
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Robb Stark » Wed Jul 12, 2017 01:30

Thank you. :D
Image
“The winters are hard, but the Starks will endure. We always have.” – Eddard Stark
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Grizman » Wed Jul 12, 2017 01:32

How stable is it for us sad Mac users? Crash issues from 1.4.1 gone?
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by knppel » Wed Jul 12, 2017 02:27

Thanks for this much needed update, I was getting desparate over the fact that I could play a Maegor anytime, but emulating Aegon the Unworthy was literally impossible because like, people would arrest their king per event for bedding their wives :lol:
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Sourjapes » Wed Jul 12, 2017 02:33

Dang it. I Just spent the last week or so tweaking the last version so I could finally sit down and play it now that I'm in the mood and now you update... I think I speak for everyone when I request that in the future you increase the time between updates considerably.

Thank you
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Lord_Verkos » Wed Jul 12, 2017 03:16

Books! Sweet, Thanks again for your hard work!
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Tiranasta » Wed Jul 12, 2017 04:08

Sourjapes wrote:I think I speak for everyone when I request that in the future you increase the time between updates considerably.

I think you don't.
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Uther_Stormcloak » Wed Jul 12, 2017 06:51

Please feel free to take your time and make updates as best as you can. If I wanted to play a game thats buggy as hell I could play Skyrim. Appreciate what yall are doing.
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Grizman » Wed Jul 12, 2017 13:49

Downloaded it and started up the game (on Mac) and....no crash to desktop!!! Yay!!! Happy to finally play this mod!!!
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Sourjapes » Wed Jul 12, 2017 15:30

Sourjapes wrote:Dang it. I Just spent the last week or so tweaking the last version so I could finally sit down and play it now that I'm in the mood and now you update... I think I speak for everyone when I request that in the future you increase the time between updates considerably.

Thank you


So in case anyone was confused, my post was a joke. I mean I really did spend an entire night editing in my custom portraits and some other changes I like to make to the history files, but I'm always glad for a new update with new features and fixes. Though I really did have to spend all last night doing all that work again.
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Comosicus » Wed Jul 12, 2017 18:35

Wth happened to The Cult of the Stranger cult in the secret societies tab ? Now there is only the Alchemist Guild.

The Cult of the Stranger cult was so badass :(
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by blackninja9939 » Wed Jul 12, 2017 19:01

Comosicus wrote:Wth happened to The Cult of the Stranger cult in the secret societies tab ? Now there is only the Alchemist Guild.

The Cult of the Stranger cult was so badass :(

Have you enabled the Devil Worshippers using the game rule
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Comosicus » Wed Jul 12, 2017 19:31

Nu offence but how do I do that ? In the last version the cult was simply there, noe it isn't .
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by blackninja9939 » Wed Jul 12, 2017 19:38

Comosicus wrote:Nu offence but how do I do that ? In the last version the cult was simply there, noe it isn't .

In the game rule screen there is a rule for turning them on or off, turn them on.
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Re: [RELEASE] A Game of Thrones v1.5

PostPosted by Comosicus » Wed Jul 12, 2017 19:47

blackninja9939 wrote:
Comosicus wrote:Nu offence but how do I do that ? In the last version the cult was simply there, noe it isn't .

In the game rule screen there is a rule for turning them on or off, turn them on.



Thanx. Seems I haven't enabled the Devil Worshipers from the game rule cause in the last version it was already enabled. Damn, so that means that I'll have to continue the rest of the game without the Cult of Starry Wisdom ? :(
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