White Walkers Portraits

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White Walkers Portraits

PostPosted by Fededorian » Tue Aug 08, 2017 00:52

This Submod changes the portraits of the White Walkers.
It's merely graphical and still a work in progress... but i think it's decent enough to be posted
I'll try to add more variety on the portraits in the future.


Spoiler: show
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Image
https://it.imgbb.com/

PS: When you start the game there will be no black mark


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Re: White Walkers Portraits

PostPosted by Baelor Breakspear » Tue Aug 08, 2017 01:16

Dude, these are legit! Hope the devs try and add it to the base mod.
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Re: White Walkers Portraits

PostPosted by melancholyroar » Tue Aug 08, 2017 01:22

Fededorian PLEASE do others too! These are AMAZING!
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Re: White Walkers Portraits

PostPosted by crdwain » Tue Aug 08, 2017 20:47

Mate, these are bloody superb.
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Re: White Walkers Portraits

PostPosted by DeltaCortis » Tue Aug 08, 2017 21:28

These are amazing! :o
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Re: White Walkers Portraits

PostPosted by othran » Tue Aug 08, 2017 22:44

Looks like they're quite angry. Very well done!
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Re: White Walkers Portraits

PostPosted by The Faceless » Tue Aug 08, 2017 23:36

I really want to play as winter right now. :o
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Re: White Walkers Portraits

PostPosted by BilboBaggins » Sat Aug 12, 2017 12:34

These look really fantastic! I actually want to play a game where WW aren't disabled.
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Re: White Walkers Portraits

PostPosted by TheCed » Sun Aug 13, 2017 12:10

Now that's some bad ass shit.
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Re: White Walkers Portraits

PostPosted by Fededorian » Sun Aug 13, 2017 17:35

Thank you all :)

Im working on the thousand islanders portraits right now and I know its a bit pointless because currently there's no province that can be played with them but you can create your custom ruler with the Ruler Designer.. so why not :lol:

Most of the graphical work its done but i dont understand how to code it in the game.
When i use the "Portrait Builder" the portraits are fine but when i open the game with the ruler designer there's always the old portraits placeholder. Anyone know how fix this?

Spoiler: show
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Re: White Walkers Portraits

PostPosted by melancholyroar » Sun Aug 13, 2017 17:55

Its related to the portraits file in the interface folder. You have to create a custom one. I suggest waiting til you do ALL the faces (YES ALL OF THEM :D) and then create said files. :D
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Re: White Walkers Portraits

PostPosted by Fededorian » Sun Aug 13, 2017 18:33

melancholyroar wrote:Its related to the portraits file in the interface folder. You have to create a custom one. I suggest waiting til you do ALL the faces (YES ALL OF THEM :D) and then create said files. :D


Seven Hells! I've found the problem... im a moron... it was just a typing error.
Thousand Islanders Incoming
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Re: White Walkers Portraits

PostPosted by ngppgn » Tue Aug 15, 2017 12:18

Amazing work there!

A couple things I've noticed while browsing your files:
-You have a copy of portrait_whitewalkers.gfx inside gfx/characters/winter_male. That does nothing there and can be removed.
-You can add your own spriteTypes to any .gfx files, even new ones instead of changing and overriding those in the base mod. So you could move you four new spriteType definitions to a new file, or even to portrait_whitewalkers.gfx and thus get rid of the need of compatching portrait_sprites.gfx

Also, a question: do you plan to create new portraits for female white walkers?
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Re: White Walkers Portraits

PostPosted by Fededorian » Wed Aug 16, 2017 11:42

ngppgn wrote:Amazing work there!

A couple things I've noticed while browsing your files:
-You have a copy of portrait_whitewalkers.gfx inside gfx/characters/winter_male. That does nothing there and can be removed.
-You can add your own spriteTypes to any .gfx files, even new ones instead of changing and overriding those in the base mod. So you could move you four new spriteType definitions to a new file, or even to portrait_whitewalkers.gfx and thus get rid of the need of compatching portrait_sprites.gfx

Also, a question: do you plan to create new portraits for female white walkers?


Thank you for the advice :o .. as i said i've not experienced in modding so maybe the file are a bit messy.
i'll update it soon

As for the last question, i dont know. I mean.. female white walkers even show up in the current state of the mod?
Whenever there's an invasion i only saw the male one so i limited my work to them.
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Re: White Walkers Portraits

PostPosted by yeen » Wed Aug 16, 2017 12:27

Your two sets so far look great! Would you be willing to try making sets for the other non-human species in the game? Like the Ibbenese, who are described by Martin to be like hairier neanderthals, or the pig-like Brindled Men.
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Re: White Walkers Portraits

PostPosted by blackninja9939 » Wed Aug 16, 2017 13:02

Fededorian wrote:As for the last question, i dont know. I mean.. female white walkers even show up in the current state of the mod?
Whenever there's an invasion i only saw the male one so i limited my work to them.

There is the Night's Queen event which has one
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