Gavinn wrote:I'm sure you guys have already considered this, but the winds of winter scenario that Grell made for his ck1 mod ended up being a massively different experience than the original scenario. Granted, robert's rebellion is the natural place to start, but a lot of players might find more enjoyment playing with a starting situation that doesn't have the entire realm divided into two massive power blocks. Lotta smaller, independent holdings to work with in other time frames. Please don't put off an alternate scenario for too long.

Not sure if you already have something like this, but I've been working on some simple pagan stuff myself and one thing I made was a "Raid" CB for pagan groups. It's still a work in progress but here's a functional version I'm playing around with atm:
EDIT: Updated with a version that hasn't given me any trouble so far.
- Code: Select all
raid = {
name = CB_NAME_RAID
war_name = CB_WAR_NAME_RAID
sprite = 6
truce_days = 1825
is_permanent = yes
can_call_allies = no
can_use = {
OR = {
ROOT = {
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
ROOT = { NOT = { same_realm = FROM } }
FROM = { NOT = { religion_group = pagan_group } }
}
is_valid = {
OR = {
ROOT = {
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
ROOT = { NOT = { same_realm = FROM } }
FROM = { NOT = { religion_group = pagan_group } }
}
on_success = {
FROM = {
transfer_scaled_wealth = {
to = ROOT
value = 4.0
}
}
ROOT = {
prestige = 50
}
}
on_fail = {
ROOT = {
prestige = -50
}
}
on_reverse_demand = {
ROOT = {
prestige = -100
imprison = FROM
}
FROM = {
prestige = 100
}
}
attacker_ai_victory_worth = {
factor = -1 # always accept
}
attacker_ai_defeat_worth = {
factor = 100
}
defender_ai_victory_worth = {
factor = -1 # always accept
}
defender_ai_defeat_worth = {
factor = 50
}
}
Victory means prestige and wealth from the enemy. Failure means loss of face (prestige) and imprisonment of your leader.

raid = {
name = CB_NAME_RAID
war_name = CB_WAR_NAME_RAID
sprite = 6
truce_days = 1825
is_permanent = yes
can_call_allies = no
can_use = {
OR = {
ROOT = {
OR = {
religion = drowned_god
}
}
OR = {
religion = drowned_god
}
}
ROOT = { NOT = { same_realm = FROM } }
FROM = { NOT = { religion_group = drowned_god_group } }
}
is_valid = {
OR = {
ROOT = {
OR = {
religion = drowned_god
}
}
OR = {
religion = drowned_god
}
}
ROOT = { NOT = { same_realm = FROM } }
FROM = { NOT = { religion_group = drowned_god_group } }
}
on_success = {
FROM = {
transfer_scaled_wealth = {
to = ROOT
value = 8.0
}
}
ROOT = {
prestige = 100
piety = 50
}
}
on_fail = {
FROM = {
transfer_scaled_wealth = {
to = ROOT
value = 4.0
}
}
ROOT = {
prestige = 50
piety = 25
}
}
on_reverse_demand = {
ROOT = {
prestige = -100
imprison = FROM
}
FROM = {
prestige = 100
piety = 50
}
}
attacker_ai_victory_worth = {
factor = -1 # always accept
}
attacker_ai_defeat_worth = {
factor = 100
}
defender_ai_victory_worth = {
factor = -1 # always accept
}
defender_ai_defeat_worth = {
factor = 50
}
}
AlecTrevelyan006 wrote:I like that idea! I had some similar stuff in the Iron Islands thread (topic34.html) but you know your coding much better

Ogaburan wrote:AlecTrevelyan006 wrote:I like that idea! I had some similar stuff in the Iron Islands thread (topic34.html) but you know your coding much better
Yes, i read that. Very good suggestions. Just brought up someone that actually coded something similar.
Didn't mean any disrespect.
and its not my coding... its from the plazza-mod forum!
Kudos to "ATP" for that.
GenghisCan wrote:Is it possible for the heir to be imprisoned instead of the lord? I was wondering because Theon Greyjoy was taken as a hostage not Balon.

Users browsing this forum: No registered users and 1 guest