oyabun wrote:I tried 2 scenarios, one with Start with Robert winning and 1 with my own Ironborn with Aerys winning, I wonder if there's a plot to invite other kingdoms to declare indepedence. I seem to have too much "peace" on both my scenarios and I'm not capable on taking on the Iron throne alone. No one is fighting any major war except for mini territorial claims.
Ogaburan wrote:There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.
Azein wrote:Here goes my little report.
I haven't played CK2 before this mod being released. After so many battles in EU3, HoI3 etc, I wasn't motivated enough to fight for Europe once more. But today I tried the mod and.. well, CK2 is perfect environment for the Game of Thrones.
In my game it took like 8 years for Targariens to win the war. I was playing as some small lordship of Ghosthill, so my observation of war can't be considered of first-hand experience, but.. After rebels have lost, noone of them suffered anything but 2-3 years sentence. Well, Robert was killed, but the others kept their position in the realm and other stuff.
Now the game looks like some 7 kingdoms sandbox. But I still like to play, leading my new house to the Iron Throne. Anyhow, I can't see much initiative from AI in plotting. Haven't been implemented yet?
Carriger wrote:Ogaburan wrote:There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.
Either way, though, it's fantastically detailed. I've been waiting for somebody to make a GoT mod since CK2 is the perfect medium for it(much more so than that crummy GoT:Genesis game).
Will try again later tonight and see if I can get my rebellion to last a little bit longer.
Wowwars wrote:Ck2 is nice for AGOT in terms of Diplomacy/Dynasty but i think Asoiaf is better as a RPG like Skyrim or a Strategy Game like Warcraft 3.
Users browsing this forum: serJordo and 1 guest