Starting Scenario - Robert's Rebellion

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Re: Starting Scenario - Robert's Rebellion

PostPosted by AlecTrevelyan006 » Thu Mar 01, 2012 06:59

Regarding that raid CB...

Is it possible to remove the "target is independent" tag from the raid CB, so the attacker doesn't have to declare war on an entire Kingdom? Not that we'd want to do that right now, but I want to know for options down the road...
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Ogaburan » Thu Mar 01, 2012 11:50

Possible... but its not how things work in a feudal system.
If you declare war on a vassal you automatically declare war on their liege, who is expected to help them.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by AlecTrevelyan006 » Thu Mar 01, 2012 14:22

Oh I understand that, but sometimes a liege is too weak to help. Thus I was thinking of something where the vassal can always call their liege into the war like an ally, but if their liege is already fighting a war or too weak, they might not be able to send troops.

Again, not something that I think we should necessarily implement, but I just wanted to know if it was a possibility going forwards.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Ogaburan » Thu Mar 01, 2012 19:35

IN terms of possibilities... I think anything is possible as long as we have Cabezaestufa!
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Re: Starting Scenario - Robert's Rebellion

PostPosted by KaiserBenjamin » Sun May 27, 2012 04:52

I played this mod pretty much all day today, got through about 50 years in-game. Very enjoyable.

I was wondering how long the War of the Usurper/Robert's Rebellion (however you want to say it) lasts for most people? Mine lasted 32 years, but I had the Mad King die a year into the war. Since Rhaegar has much better stats and can actually command the loyalty of his vassals, I hypothesized that the reason the war lasted so long was the evenly-matched sides. I was playing the Lannisters and I kept my family out of it until the final year of the war (when it became obvious who was going to win). I spent the war fabricating claims, marrying family members to courtiers with hereditary claims, and gobbling up pieces of the Iron Isles one at a time.

I'm curious to know whether my experience is common or unusual. I'm particularly interested in how long the war lasted for those people that, like me, stayed out of it.

How long has War of the Usurper/Robert's Rebellion lasted in your games?
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Kingsgrave » Sun May 27, 2012 13:12

It regularly lasts twenty to thirty years for me, even with my involvement. Sometimes longer.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by tripballs » Sun May 27, 2012 14:32

I started as Rhaegar. The War of the Usurper/Robert's Rebellion lasted only a few years, because Robert lost his first battle and got imprisoned... Few years later Mad King died from illness and I became the Emperor. I got an event that allowed to end the rivalry between me and Stark, and for the next ~30 years that I played absolutely nothing exciting happened. I was not amused.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by oyabun » Sun May 27, 2012 16:54

I tried 2 scenarios, one with Start with Robert winning and 1 with my own Ironborn with Aerys winning, I wonder if there's a plot to invite other kingdoms to declare indepedence. I seem to have too much "peace" on both my scenarios and I'm not capable on taking on the Iron throne alone. No one is fighting any major war except for mini territorial claims.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Kingsgrave » Sun May 27, 2012 17:00

The best time to make a run for it as the Ironborn generally seems to be right after starting, for me.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by oyabun » Sun May 27, 2012 17:55

Well Dorne and The Reach seems to declare independence and I was given the option to break free. I guess this solves my problem :D. But it's still good to have an option to invite other Lords for plot of independence though.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by tripballs » Sun May 27, 2012 18:07

oyabun wrote:I tried 2 scenarios, one with Start with Robert winning and 1 with my own Ironborn with Aerys winning, I wonder if there's a plot to invite other kingdoms to declare indepedence. I seem to have too much "peace" on both my scenarios and I'm not capable on taking on the Iron throne alone. No one is fighting any major war except for mini territorial claims.


Yes, this is exactly what my problem was. After the initial rebellion, no major fighting is going on.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Carriger » Tue May 29, 2012 16:23

I don't know about anybody else but my rebellion lasted for 10 minutes. I'm pretty sure that wasn't the intent. :P
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Ogaburan » Tue May 29, 2012 17:10

There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Carriger » Tue May 29, 2012 18:02

Ogaburan wrote:There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.


Either way, though, it's fantastically detailed. I've been waiting for somebody to make a GoT mod since CK2 is the perfect medium for it(much more so than that crummy GoT:Genesis game).

Will try again later tonight and see if I can get my rebellion to last a little bit longer.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Azein » Wed May 30, 2012 23:40

Here goes my little report.

I haven't played CK2 before this mod being released. After so many battles in EU3, HoI3 etc, I wasn't motivated enough to fight for Europe once more. But today I tried the mod and.. well, CK2 is perfect environment for the Game of Thrones.

In my game it took like 8 years for Targariens to win the war. I was playing as some small lordship of Ghosthill, so my observation of war can't be considered of first-hand experience, but.. After rebels have lost, noone of them suffered anything but 2-3 years sentence. Well, Robert was killed, but the others kept their position in the realm and other stuff.

Now the game looks like some 7 kingdoms sandbox. But I still like to play, leading my new house to the Iron Throne. Anyhow, I can't see much initiative from AI in plotting. Haven't been implemented yet?
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Wolfgang Pauli » Thu May 31, 2012 02:02

Azein wrote:Here goes my little report.

I haven't played CK2 before this mod being released. After so many battles in EU3, HoI3 etc, I wasn't motivated enough to fight for Europe once more. But today I tried the mod and.. well, CK2 is perfect environment for the Game of Thrones.

In my game it took like 8 years for Targariens to win the war. I was playing as some small lordship of Ghosthill, so my observation of war can't be considered of first-hand experience, but.. After rebels have lost, noone of them suffered anything but 2-3 years sentence. Well, Robert was killed, but the others kept their position in the realm and other stuff.

Now the game looks like some 7 kingdoms sandbox. But I still like to play, leading my new house to the Iron Throne. Anyhow, I can't see much initiative from AI in plotting. Haven't been implemented yet?

They plot, it's just that CK2 doesn't have many plots to begin with, so it's people trying to kill some random person or some minor lord plotting to institute a different succession type.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Azein » Thu May 31, 2012 18:30

Playing some multiplayer with friend as minor lords somewhere in the Reach, War of the Usurper is still there, for 60 years... I don't even think it will end, eventually.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Wowwars » Thu Jun 21, 2012 02:13

Carriger wrote:
Ogaburan wrote:There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.


Either way, though, it's fantastically detailed. I've been waiting for somebody to make a GoT mod since CK2 is the perfect medium for it(much more so than that crummy GoT:Genesis game).

Will try again later tonight and see if I can get my rebellion to last a little bit longer.


Genesis was horrible, but a step in the right direction maybe if genesis was more Large scaled in terms of map and more simple in terms of getting to the fun part and diplomacy and intrigue and had mod support and Series Characters as heroes (Warcraft 3 pulled this off many times in mods why cant a darn Dev studio follow this path)

Ck2 is nice for AGOT in terms of Diplomacy/Dynasty but i think Asoiaf is better as a RPG like Skyrim or a Strategy Game like Warcraft 3.
'

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Re: Starting Scenario - Robert's Rebellion

PostPosted by Ogaburan » Fri Jun 29, 2012 09:11

What killed genesis for me was that i cant save...
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Zarine » Fri Jun 29, 2012 11:09

Wowwars wrote:Ck2 is nice for AGOT in terms of Diplomacy/Dynasty but i think Asoiaf is better as a RPG like Skyrim or a Strategy Game like Warcraft 3.


I agree that it would be better as a RPG but not as Skyrim. It has to be far from Skyrim or any mainstream RPG. You need a world moving, a world plotting, a world fighting... there is no mainstream RPG doing that currently.

As for a strategy game, I always felt that strategy game were bad for adapting stories.
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