Starting Scenario - Robert's Rebellion

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Re: Starting Scenario - Robert's Rebellion

PostPosted by tripballs » Sun May 27, 2012 18:07

oyabun wrote:I tried 2 scenarios, one with Start with Robert winning and 1 with my own Ironborn with Aerys winning, I wonder if there's a plot to invite other kingdoms to declare indepedence. I seem to have too much "peace" on both my scenarios and I'm not capable on taking on the Iron throne alone. No one is fighting any major war except for mini territorial claims.


Yes, this is exactly what my problem was. After the initial rebellion, no major fighting is going on.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Carriger » Tue May 29, 2012 16:23

I don't know about anybody else but my rebellion lasted for 10 minutes. I'm pretty sure that wasn't the intent. :P
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Ogaburan » Tue May 29, 2012 17:10

There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Carriger » Tue May 29, 2012 18:02

Ogaburan wrote:There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.


Either way, though, it's fantastically detailed. I've been waiting for somebody to make a GoT mod since CK2 is the perfect medium for it(much more so than that crummy GoT:Genesis game).

Will try again later tonight and see if I can get my rebellion to last a little bit longer.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Azein » Wed May 30, 2012 23:40

Here goes my little report.

I haven't played CK2 before this mod being released. After so many battles in EU3, HoI3 etc, I wasn't motivated enough to fight for Europe once more. But today I tried the mod and.. well, CK2 is perfect environment for the Game of Thrones.

In my game it took like 8 years for Targariens to win the war. I was playing as some small lordship of Ghosthill, so my observation of war can't be considered of first-hand experience, but.. After rebels have lost, noone of them suffered anything but 2-3 years sentence. Well, Robert was killed, but the others kept their position in the realm and other stuff.

Now the game looks like some 7 kingdoms sandbox. But I still like to play, leading my new house to the Iron Throne. Anyhow, I can't see much initiative from AI in plotting. Haven't been implemented yet?
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Wolfgang Pauli » Thu May 31, 2012 02:02

Azein wrote:Here goes my little report.

I haven't played CK2 before this mod being released. After so many battles in EU3, HoI3 etc, I wasn't motivated enough to fight for Europe once more. But today I tried the mod and.. well, CK2 is perfect environment for the Game of Thrones.

In my game it took like 8 years for Targariens to win the war. I was playing as some small lordship of Ghosthill, so my observation of war can't be considered of first-hand experience, but.. After rebels have lost, noone of them suffered anything but 2-3 years sentence. Well, Robert was killed, but the others kept their position in the realm and other stuff.

Now the game looks like some 7 kingdoms sandbox. But I still like to play, leading my new house to the Iron Throne. Anyhow, I can't see much initiative from AI in plotting. Haven't been implemented yet?

They plot, it's just that CK2 doesn't have many plots to begin with, so it's people trying to kill some random person or some minor lord plotting to institute a different succession type.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Azein » Thu May 31, 2012 18:30

Playing some multiplayer with friend as minor lords somewhere in the Reach, War of the Usurper is still there, for 60 years... I don't even think it will end, eventually.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Wowwars » Thu Jun 21, 2012 02:13

Carriger wrote:
Ogaburan wrote:There is always a freak chance Robert will kill the king in the field of battle, the general complaint is that the rebellion drags on forever.


Either way, though, it's fantastically detailed. I've been waiting for somebody to make a GoT mod since CK2 is the perfect medium for it(much more so than that crummy GoT:Genesis game).

Will try again later tonight and see if I can get my rebellion to last a little bit longer.


Genesis was horrible, but a step in the right direction maybe if genesis was more Large scaled in terms of map and more simple in terms of getting to the fun part and diplomacy and intrigue and had mod support and Series Characters as heroes (Warcraft 3 pulled this off many times in mods why cant a darn Dev studio follow this path)

Ck2 is nice for AGOT in terms of Diplomacy/Dynasty but i think Asoiaf is better as a RPG like Skyrim or a Strategy Game like Warcraft 3.
'

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Re: Starting Scenario - Robert's Rebellion

PostPosted by Ogaburan » Fri Jun 29, 2012 09:11

What killed genesis for me was that i cant save...
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Zarine » Fri Jun 29, 2012 11:09

Wowwars wrote:Ck2 is nice for AGOT in terms of Diplomacy/Dynasty but i think Asoiaf is better as a RPG like Skyrim or a Strategy Game like Warcraft 3.


I agree that it would be better as a RPG but not as Skyrim. It has to be far from Skyrim or any mainstream RPG. You need a world moving, a world plotting, a world fighting... there is no mainstream RPG doing that currently.

As for a strategy game, I always felt that strategy game were bad for adapting stories.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Kaiser Timo » Fri Jun 29, 2012 16:22

Little report; In my first game as Lannisters the war ended pretty quick. After like half a year, for some time I found it boring but then another possibility came... a new usurper war raged and and I fought for 13 years before the last horn were blowed and thousands of thousands skeletons laid across the ground through whole westeros!

Now until the current version is compatible to 1.6 I am considering playing as any Major duke or Paramount Jon Arryn of Vale!
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Re: Starting Scenario - Robert's Rebellion

PostPosted by kernco » Fri Jun 29, 2012 23:07

Zarine wrote:As for a strategy game, I always felt that strategy game were bad for adapting stories.

I don't think of this mod as adapting the story of the books, rather it's adapting the world and then letting new stories be written. Think of it as an interactive fanfic generator :lol:
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Re: Starting Scenario - Robert's Rebellion

PostPosted by mp84 » Fri Jun 29, 2012 23:30

kernco wrote:
Zarine wrote:As for a strategy game, I always felt that strategy game were bad for adapting stories.

I don't think of this mod as adapting the story of the books, rather it's adapting the world and then letting new stories be written. Think of it as an interactive fanfic generator :lol:


Very true, but I also think sometimes it can be tastefully done if given certain multiple choice options about a certain event that happened in any of the books and kind of see how that choice plays out in the game. (Romance of the Three Kingdoms and Nobunaga Ambition series comes to mind about tastefully done events with certain options for different outcomes...)

However, that's a moot point for now since the mod mainly takes place 16-14 years before the events of the book (and scripting a book related event 16 years after you start the game is kind of pointless as too much would have already happened in your game with a huge variety of different outcomes, E.G. Targs win Robert Rebellion's, More Mega-Wars, etc..) but perhaps down the line when the team focuses on certain scenarios that were directly talked about in the books (Clash of the Five Kings for example), maybe they can include some its story too via CK II nifty Event Scripts...
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Re: Starting Scenario - Robert's Rebellion

PostPosted by dvinn » Tue Jul 10, 2012 20:59

The game started smoothly - The war was commencing and it was Robert's win surely - but suddenly, Eddard Stark took his armies and went walking around the North in circles (literally, just bouncing from province to province) and ended up being the reason Robert lost the war. Is this normal behavior for the AI or is something wrong with that?
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Darkgamma » Tue Jul 10, 2012 21:13

dvinn wrote:The game started smoothly - The war was commencing and it was Robert's win surely - but suddenly, Eddard Stark took his armies and went walking around the North in circles (literally, just bouncing from province to province) and ended up being the reason Robert lost the war. Is this normal behavior for the AI or is something wrong with that?


He's trying to run away from Robert, and, had Robert won, Ned would've been involved in The War of Eddard Stark's Arse.
(Joke; I don't know what's up with that, that's not how my AI behaved in the scenario)
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Re: Starting Scenario - Robert's Rebellion

PostPosted by roddan93 » Wed Jul 18, 2012 23:09

Just a minor thing, but do I remember that you can't go to war with someone if your son is in their prison? Is this also true of daughters/sisters? It'd be completely superficial but I'd appreciate if Lyanna was imprisoned in Rhaegar's court if that doesn't mess with anything.


If I'm not wrong, one major decision for Robert to start the revolt was because Lyanna was raped and killed by Rhaegar
But I can be totally wrong
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Re: Starting Scenario - Robert's Rebellion

PostPosted by tompalmer » Wed Jul 18, 2012 23:34

You are, Lyanna has an ambiguous relation with Raegar
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Galle » Thu Jul 19, 2012 01:56

dvinn wrote:The game started smoothly - The war was commencing and it was Robert's win surely - but suddenly, Eddard Stark took his armies and went walking around the North in circles (literally, just bouncing from province to province) and ended up being the reason Robert lost the war. Is this normal behavior for the AI or is something wrong with that?


Oh, dear. It appears Ned's boatitis has relapsed. I'm afraid the only known cure is an emergency boatectomy.

Basically, this is a known bug, which generally doesn't come up because the North has no boats. Apparently they got some somehow in your game, and the AI reasoned as follows:

(1) I am far away from King's Landing.
(2) I own at least one boat.
(3) (1) and (2), therefore I should commit entirely to an amphibious assault on King's Landing.

Minor details like "actually owning a fleet large enough to transport my armies" and "travel time" don't enter into it.

The only solution we were able to find was to take ALL the North's ships away. It seems it's still possible for them to get them, though.

EDIT: Although, now that I think about it, you did say Ned's army was bouncing from province to province, whereas the more usual symptom of boatitis is marching your troops to various coastal provinces and sitting there forever. You might just have encountered a different military AI bug.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Gurkhal » Wed Jul 25, 2012 18:30

roddan93 wrote:
Just a minor thing, but do I remember that you can't go to war with someone if your son is in their prison? Is this also true of daughters/sisters? It'd be completely superficial but I'd appreciate if Lyanna was imprisoned in Rhaegar's court if that doesn't mess with anything.


If I'm not wrong, one major decision for Robert to start the revolt was because Lyanna was raped and killed by Rhaegar
But I can be totally wrong


We don't know how the relation between Rhaegar and Lyanna was but its true that her kidnapping was one of the reasons. The main reason for Jon Arryn to start the rebellion was however that Aerys wanted to kill both Eddard and Robert, and which kind of forced them into war. Also Robert wasn't the leader of the rebellion untill very late, probably just before the Trident if I recall, and untill then Jon Arryn probably was the official leader due to the rebellion being started on his initiative.
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Re: Starting Scenario - Robert's Rebellion

PostPosted by Rincewind » Sun Aug 05, 2012 01:57

Galle wrote:
dvinn wrote:The game started smoothly - The war was commencing and it was Robert's win surely - but suddenly, Eddard Stark took his armies and went walking around the North in circles (literally, just bouncing from province to province) and ended up being the reason Robert lost the war. Is this normal behavior for the AI or is something wrong with that?


Oh, dear. It appears Ned's boatitis has relapsed. I'm afraid the only known cure is an emergency boatectomy.

Basically, this is a known bug, which generally doesn't come up because the North has no boats. Apparently they got some somehow in your game, and the AI reasoned as follows:

(1) I am far away from King's Landing.
(2) I own at least one boat.
(3) (1) and (2), therefore I should commit entirely to an amphibious assault on King's Landing.

Minor details like "actually owning a fleet large enough to transport my armies" and "travel time" don't enter into it.

The only solution we were able to find was to take ALL the North's ships away. It seems it's still possible for them to get them, though.

EDIT: Although, now that I think about it, you did say Ned's army was bouncing from province to province, whereas the more usual symptom of boatitis is marching your troops to various coastal provinces and sitting there forever. You might just have encountered a different military AI bug.


I think that the "bouncing" might just be a general Paradox AI bug that crops up every so often. In a game where I was the Emperor of Britannia, two of my English dukes went to war and the one that should have won put all his levies in a big stack and bounced between two provinces instead of finishing a siege to put the boot down.

Restarting the game seemed to fix it, but it might have just been that the war ended.
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