-Rodri- wrote:We can add some culture AND terrain filtered buildings:
Gold Mine for mountains or hills for westerlanders.
Iron mines the same for ironborns.
Vineyards in plains for reachmen.
And so on. Even make chains for each one of them.
ThePiglet wrote:Cabe, I think we should first decide on what do we want to put in initial version. Making new building system will take time. Do we have it? If yes, we should go for new system with options you presented + additional ones (eg. Rodri's culture specific or very strong and prestigious buildings who have a tradeoff of costing you serious amounts of money to upkeep).
But if we want to release initial version asap we need to focus on nerfing existing buildings.
I personally prefer first option bc all time & effort put into adapting old system would be, in the end, wasted as we introduce new system.-Rodri- wrote:We can add some culture AND terrain filtered buildings:
Gold Mine for mountains or hills for westerlanders.
Iron mines the same for ironborns.
Vineyards in plains for reachmen.
And so on. Even make chains for each one of them.
Good idea but vineyards are more valid for hills (&Dornish beside reachmen)
-Rodri- wrote:We can add some culture AND terrain filtered buildings:

Komodo wrote:Would it be possible to give certain regions specific buildings that cannot be built anywhere else? Like Bloody Gate. Would add some for authenticity.


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