LFH: Icon for combat system

For any gfx related subject (flags, portraits, icons, interface...)

Re: LFH: Icon for combat system

PostPosted by illathid » Tue May 22, 2012 14:51

Kingsgrave wrote:Alternatively, maybe go bronze for the first two tiers, silver for the next two, and then gold for the highest?


See, the thing with going this way is that those collors don't really fit the levels, in my opinion. The different levels are called [failed/botched/standard/impressive/legendary] respectively. While gold (i.e. 1st place) goes with legendary alright, bronze (i.e. 3rd place) does not fit with failed or bothced. If you recive the bronze medal in something, you've beaten most of the comepetition and recieved third place.

Moreover, bronze, silver, and gold just don't seem to fit a bell curve well. A general with 10 martial will have a 46% of using a stadard tactic. this means if we used the metallic color system, silver (i.e. 2nd place) would be by far the most shown tactic. That just doesn't make sense to me.

That's just my opinion anyways. The only reason I'm commenting on this at all is because I was in charge of performance tracking at my old job, and my boss couldn't be troubled to actually look at the numbers, so I have some experience using graphics to represent data. ;)
User avatar
illathid
 
Posts: 65
Joined: Thu Feb 23, 2012 04:25

Re: LFH: Icon for combat system

PostPosted by Zarine » Tue May 22, 2012 15:06

The color choice will be a huge thing to choose and check...
Still, I'd like to have something for the release and we are somehow running out of time.

So Narf, if you can give me those you already made in the .dds format (or what ever it is) so I can integrate them and put screen of them inside game because it is an element to consider as there is a background to those icons. (if you have access to the RC, you can try to put them him on your own too).

If something is made later, it could be integrated to a patch or "hot fix". We could also deliver many version as sub-mod so people can choose between one or another (if we have many versions and the artist want to share them).
Zarine
 
Posts: 189
Joined: Fri Apr 06, 2012 17:14

Re: LFH: Icon for combat system

PostPosted by illathid » Tue May 22, 2012 15:39

Zarine wrote:The color choice will be a huge thing to choose and check...
Still, I'd like to have something for the release and we are somehow running out of time.


I hear ya! I just wanted to make sure the what ever design is used fits the goals you stated in the OP. Ultimately everything comes down to what you'd like.
User avatar
illathid
 
Posts: 65
Joined: Thu Feb 23, 2012 04:25

Re: LFH: Icon for combat system

PostPosted by Narf » Tue May 22, 2012 16:01

Access to RC?
Image
User avatar
Narf
 
Posts: 72
Joined: Sun May 13, 2012 23:44

Re: LFH: Icon for combat system

PostPosted by Zarine » Tue May 22, 2012 16:05

I'm not a gfx kind of guy...
For the combat file, I want what I like and is balanced. For the gfx, I want what players like the most, fit the universe the most.
When I'll put dynasty tactics, I don't want the stark one to represent a horse, that's for sure :D

RC = release candidate (the version that was put to test but currently disabled because of a leak...)

If you don't have access to it, I could give away the tactic file as a stand alone mod and use your gfx in it as well.
Zarine
 
Posts: 189
Joined: Fri Apr 06, 2012 17:14

Re: LFH: Icon for combat system

PostPosted by Narf » Tue May 22, 2012 16:09

Do you have msn?
Image
User avatar
Narf
 
Posts: 72
Joined: Sun May 13, 2012 23:44

Re: LFH: Icon for combat system

PostPosted by Saint_Esteban » Tue May 22, 2012 16:41

I for one think everything looks fantastic, but I see the concerns people are posting.

How about gold/silver/bronze for the top three levels, with a black or grey for the fourth, and red for a botched attempt?
Saint_Esteban
 
Posts: 101
Joined: Tue May 15, 2012 09:34

Re: LFH: Icon for combat system

PostPosted by Narf » Tue May 22, 2012 17:29


Don't use this crap i made. God I'm embarrassed.
Last edited by Narf on Tue May 22, 2012 17:37, edited 1 time in total.
Image
User avatar
Narf
 
Posts: 72
Joined: Sun May 13, 2012 23:44

Re: LFH: Icon for combat system

PostPosted by Narf » Tue May 22, 2012 17:33

Whhhaaaaat
Why do they look so rough?
Sec

I am working on something actually acceptable.
Image
User avatar
Narf
 
Posts: 72
Joined: Sun May 13, 2012 23:44

Re: LFH: Icon for combat system

PostPosted by Narf » Tue May 22, 2012 17:46

Image http://gupl.dk/679796/
Image http://gupl.dk/679795/
Image http://gupl.dk/679794/
Image http://gupl.dk/679793/
Image http://gupl.dk/679792/

Good I managed to make something Acceptable.

Small tutorial to the best upload site out there, because its sadly in some weird language.
Image
Last edited by Narf on Tue May 22, 2012 17:52, edited 2 times in total.
Image
User avatar
Narf
 
Posts: 72
Joined: Sun May 13, 2012 23:44

Re: LFH: Icon for combat system

PostPosted by Saint_Esteban » Tue May 22, 2012 17:47

It looks fantastic. You have some major graphical skills.
Saint_Esteban
 
Posts: 101
Joined: Tue May 15, 2012 09:34

Re: LFH: Icon for combat system

PostPosted by Narf » Tue May 22, 2012 17:53

Thank you Kindly :)
Image
User avatar
Narf
 
Posts: 72
Joined: Sun May 13, 2012 23:44

Re: LFH: Icon for combat system

PostPosted by Zarine » Tue May 22, 2012 23:01

After some work with Narf, here is the icons inserted into the mod :

Image
Zarine
 
Posts: 189
Joined: Fri Apr 06, 2012 17:14

Re: LFH: Icon for combat system

PostPosted by Kingsgrave » Tue May 22, 2012 23:09

Looks great.
User avatar
Kingsgrave
 
Posts: 342
Joined: Fri May 18, 2012 14:22

Re: LFH: Icon for combat system

PostPosted by Saint_Esteban » Wed May 23, 2012 06:42

Indeed!
Saint_Esteban
 
Posts: 101
Joined: Tue May 15, 2012 09:34

Re: LFH: Icon for combat system

PostPosted by HuskyWolf » Wed May 23, 2012 13:26

put it into my version of the game (hope the dropbox file is uptodate)


anyway looks awesome beautiful and badass
AGOT scripter
AGOT "PR" guy
User avatar
HuskyWolf
 
Posts: 661
Joined: Thu Apr 05, 2012 15:52

Re: LFH: Icon for combat system

PostPosted by illathid » Wed May 23, 2012 14:50

Saint_Esteban wrote:I for one think everything looks fantastic, but I see the concerns people are posting.

How about gold/silver/bronze for the top three levels, with a black or grey for the fourth, and red for a botched attempt?


The problem with doing it this way is that it isn't a continuous scale. It'd be like counting "one, two, three, purple, five, wrench..." It's impossible to tell the ordering unless you already know it.

As I see it, this will only really be intuitive if one color chevrons, or use multiple colors like I posted earlier in the thread. That or making entirely new Icons from scratch to represent each level indivdually, as Zarine mentioned.

Narf, What are your thoughts on this? I'm very interested to hear your thoughts about the design choices you've been making. You did a great job of getting everything working ing in game (I couldn't do that for the life of me ;) ). Also, is there any specific reason you've put the chevrons behind the icons instead of in front of them? With any of the cavalry tactics it's impossible at a glance to tell if there are more than three chevrons.

P.S. I hope this doesn't sound too crititcal. I'd just like to make sure this system works as good as possible.
User avatar
illathid
 
Posts: 65
Joined: Thu Feb 23, 2012 04:25

Re: LFH: Icon for combat system

PostPosted by Smoesville » Wed May 23, 2012 15:03

Just out of interest, what are the recommended dimensions of these symbols? I have a couple of ideas on this and i'd like to see what they look like actual size.
User avatar
Smoesville
 
Posts: 338
Joined: Tue May 01, 2012 14:53

Re: LFH: Icon for combat system

PostPosted by Zarine » Wed May 23, 2012 15:13

Depends how deep you want to change things...
It is possible to redo the entire battle tab both in size and style. Note that at this step, I'll be a bit lost as I hardly touched gfx elements...
You can open the file : CK2/gfx/interface/combat_tactics_strips.dds (or something like that) to see what the vanilla icons look like.
Zarine
 
Posts: 189
Joined: Fri Apr 06, 2012 17:14

Re: LFH: Icon for combat system

PostPosted by Smoesville » Wed May 23, 2012 15:22

I'm in work atm that's why i asked :)
User avatar
Smoesville
 
Posts: 338
Joined: Tue May 01, 2012 14:53

PreviousNext

Return to Graphics and Art

Who is online

Users browsing this forum: No registered users and 0 guests