Hroppa wrote:A brief wishlist of province border changes, if it's revisited:
- Shifting the impassable borders to more intuitively follow the mountains
- Shift other borders (especially around The Bite and Strongsong) to similarly use mountains and rivers as borders
Hroppa wrote:Yeah, I'd have the mountain clans on the outside of the Vale.
Also, if these changes are going to be made, it'd be good to put a mountain clan province in between the Bloody Gate and the Riverlands.
Ogaburan wrote:My humble suggestion;
- Recruitable Mercenaries (for each clan)
- Random events tied to specific lands, basically once a year they are raiding at least one province.
Clansman raid X province!
1) Hunt them down! ---> -25% manpower, +1 moral of armies, + relations with the lords of the province. You gain prestige.
2) Let the local lords deal with them. ---> -5% manpower, +0.2 moral of armies, - relations with the lords of the province.
3) Petition for help from the west. ---> -5% manpower, - allot of prestige + some monies.
Hroppa wrote:That's a nice basis for a dynamic Mountain clan system. Perhaps we could go the whole way and create an even to spread them to other mountainous provinces, and an event to eradicate them.
What specific new provinces are you going to add? I think the neatest way to tie things up would actually be to:
- move Darkmoor southeast, so it blocks the way to the Bloody Gate (it will be added to the Giant's Lance duchy)
- move Moonsgrey (the only non-coastal province in The Bite duchy) south of the mountains, so the river's its southern border
- consolidate the non-Darkmoor provinces in the Strongsong duchy within the mountains (I'll add Moonsgrey to this duchy)
- consolidate The Bite duchy into three provinces on the north side of the mountains
Ogaburan wrote:I think its rather fitting for the Eyrie itself to have all the named castles from the book, maybe we can just compensate with a -% modifier on manpower and taxes? to represent how small they actually are - garrison stations.
On a similar note, the situation seems dire for the high septon. There are currently just 3 septs on the map.
2 in Oldtown and 1 in Higharden.
...adding the single temple in Winterfell this brings the total number of bishoprics to 4.
I think for the sake of balance we need to invent some more... :/
Hroppa wrote:Made a few fixes (the funniest being that 'Rowena' Hardyng was a man... married to both Jon Arryn and his son Robert).
Not altering the ownership of bloody gate; I think it should be in Arryn hands, unless someone can point me to a source that says otherwise. Best argument would be for making it the Blackfish's, but we might want to make the Knight of the Gate an honorary title anyway, and I can't make him the owner until the Riverlands characters are done. Also, I don't see a problem with leaving some counties ownerless; I don't think we should necessarily assume GRRM has named all the lords of the vale. The game does a fine job of randomly generating them.
No changes to the duchies either; some thinking to be done there. It's not out of the question just to leave it in the current setup for now, closely based on canon, with almost every count a vassal of the Arryns. Duchies can be distributed on grounds of balance, if we find wacky shenanigans going on.
No sept or town additions yet. Still thinking over this one. Septs need to be added, for sure... but I'd say that there are about equal numbers of cities and castles in the vale at present, maybe only slightly in favour of the latter. The distribution would be skewed in favour of cities, except for a) the Eyrie (Stone, Sky, Snow, the Gates of the Moon and the Eyrie itself should all surely be castles) and b) the Fingers (because there are lots of one holding provinces; they have to be castles to have feudal lords).
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