The Vale

Region specific setup and other region-related issues.

Re: The Vale

PostPosted by Cabezaestufa » Mon Apr 02, 2012 00:20

I decided to start working on giving base values to the Vale, but found a few things I'm not sure I agree with. Mainly it was a slight lack of settlements (the Vale doesn't have many provinces, and a lot of them are very crappy, so the decent ones should compensate for that) and no Septs (we should try to give septs at least to duchy capitals; even if they are just for flavor for now, in the future they might not be). But the one I disagree with the most is the fact that they are a lot of max_settlements = 1 in there. Now, I know the Fingers were crappy places, but not THAT crappy. Right now that area is by far the worst in all Westeros.

In my opinion, no province south of the Wall should have less than 2 max_settlements, and even these should be relatively rare. After a quick search, I found the following: Out of the 950~ land provinces in vanilla, only 35 have less than 3 max_settlements, and only TWO of them are max_settlements = 1 (keep in mind we have about 350 land provinces, so divide these results by 3...). They would correspond to our worst beyond-the-wall provinces, and max_settlemens = 2 would be only the absolute crappiest provinces south of the Wall. In my opinion, the Fingers might have 2 max settlements, and one of them (the "duchy capital", so to say) could even have 3, with 2 of them built (not the Baelish one, of course; it's explicitly stated to be the worst one).
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Re: The Vale

PostPosted by knuckey » Mon Apr 02, 2012 11:19

Nice work cabe, I wouldn't of been able to do any of this until tomorrow evening anyway so it would be good to get it done sooner. Then we can get into the process of actually balancing.

I pretty much concur on the max holdings thing, although ive found running the game for a couple of centuries all provinces are pretty much built to max holdings as there is nothing else to spend money on. It might be a good idea to implement the other building chains early on to counter this.
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Re: The Vale

PostPosted by Rody » Wed Jun 13, 2012 16:48

in my save (War of the Usurper scenario) the Mountain Clans for YEARS-DECADES now have had a levy of 30k just sitting around in the vale - no movement, no nothing.

I think it is a bug - since it has been there for years.

and if I try to wage any war vs the Eyrie or anyone in the Vale - the war ends inconclusively right on the spot
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Re: The Vale

PostPosted by mp84 » Sun Jun 17, 2012 01:20

Rody wrote:in my save (War of the Usurper scenario) the Mountain Clans for YEARS-DECADES now have had a levy of 30k just sitting around in the vale - no movement, no nothing.

I think it is a bug - since it has been there for years.

and if I try to wage any war vs the Eyrie or anyone in the Vale - the war ends inconclusively right on the spot


Actually I think it is, I remember Devs saying they are going to do away with that Event that spawns them for the next patch till they come up with a better plan to make it to work.

Which makes me wonder, if it's something as simple as putting a "#" next to the line of events for this, any idea where this is so I can simply change it myself? As it's not game-breaking, but still annoying for me too, heh.

thanks,

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Re: The Vale

PostPosted by Ogaburan » Sun Jun 17, 2012 08:15

Yeah.. We said we will disable them for now.
At least till the end of the Euro (if we even release something before that), its in two files marked mini_invasion_1 & _2 simply remove them...

I had some plans to make them "camp" on a teritorry and devastate its economy... forcing the owner/his liege to deal with them with a specific cb.
But i lack the time to make it so.
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Re: The Vale

PostPosted by mp84 » Sun Jun 17, 2012 18:23

Ogaburan wrote:Yeah.. We said we will disable them for now.
I had some plans to make them "camp" on a teritorry and devastate its economy... forcing the owner/his liege to deal with them with a specific cb.
But i lack the time to make it so.


Ahh doh that's ashame, heh.. Thanks for pointing out the files though :)
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Re: The Vale

PostPosted by Comradebot » Tue Jun 19, 2012 14:30

Aye, a shame, I like the invasions (even though the Summer Islander one tends to be more pathetic in their failures than anything).
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Re: The Vale

PostPosted by Tycho » Mon Oct 01, 2012 19:17

Good work on the latest Vale update in 0.3.1, its nice to see all families with complete histories! And Ned's great-aunt is finally married into House Royce! Just one minor nitpick here: One of her daughters still needs to be married to a Corbray... Daveth would work if the women are made a few years older, or maybe add a new Corbray just for that purpose.
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Re: The Vale

PostPosted by HobbesMkii » Mon Oct 01, 2012 20:01

Tycho wrote:Good work on the latest Vale update in 0.3.1, its nice to see all families with complete histories! And Ned's great-aunt is finally married into House Royce! Just one minor nitpick here: One of her daughters still needs to be married to a Corbray... Daveth would work if the women are made a few years older, or maybe add a new Corbray just for that purpose.


Damn, I knew I forgot something like that. Thanks, I'll change it for the next version.
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Re: The Vale

PostPosted by Toccs » Mon Nov 05, 2012 08:27

With The Sisters, House Sunderland is set as the High Lords. Sunderland Hall however is not the county capital of Sweetsister, Breakwater is which makes House Borrell the Lords of Sweetsister. I'm not sure if this done purposefully or not it just seemed a little weird to me.

EDIT: disregard, after rereading the text and looking at the wiki, the way it currently is seems to be the best way, and the only way to have both Houses Borrel and Sunderland playable.
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Re: The Vale

PostPosted by Ultrashadosian » Tue Nov 27, 2012 18:54

I have just one question, and I'm not sure whether it's intentional, but The Eyrie only has a Small Vale Castle.

I'm not sure about everyone else, but in Game Of Thrones, The Eyrie struck me as a kind of fusion between Winterfell and Casterly Rock. If there's a reason for it, I'll be very happy to hear, I'm just wondering why it's a small castle.
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Re: The Vale

PostPosted by SerBrightflame » Tue Nov 27, 2012 23:00

Ultrashadosian wrote:I have just one question, and I'm not sure whether it's intentional, but The Eyrie only has a Small Vale Castle.

I'm not sure about everyone else, but in Game Of Thrones, The Eyrie struck me as a kind of fusion between Winterfell and Casterly Rock. If there's a reason for it, I'll be very happy to hear, I'm just wondering why it's a small castle.


Well, it could only garrison a few men. Mayhaps enormous castle at the Bloody Gate, and a bar against assaulting the Eyrie.
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Re: The Vale

PostPosted by Ultrashadosian » Tue Nov 27, 2012 23:40

Fair enough, then I would recommend having the gates as the county capital so that any Invaders have to go through them first.
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Re: The Vale

PostPosted by Syn » Wed Nov 28, 2012 01:17

Ultrashadosian wrote:Fair enough, then I would recommend having the gates as the county capital so that any Invaders have to go through them first.


The Gates of the Moon, which is said to be much larger than The Eyrie, does serve as the capital for the Arryns during times of winter. The Eyrie becomes inhospitable during those times, so they move their seat down the mountain. It's been a part of the Arryn's personal holdings until Littlefinger gives the castle to Nestor Royce and his family.

Switching between seats would be too difficult with game mechanics I think, though.
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Re: The Vale

PostPosted by Ultrashadosian » Wed Nov 28, 2012 18:31

Ah, alright. Yeah, I only realised the error of that post now. Sorry... :oops:
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Re: The Vale

PostPosted by AnthonyNo13 » Sun Dec 23, 2012 11:52

Well that sounds fair enough, but the fact that the Eyrie is actually on top of a steep mountain, shouldn't it have some sort of special building?
Like at the capital of the Stormlands there is a special construction there called ''Storm's end''. And the twins also have one called ''the twins'' wich ads both troop numbers and increases the fort level.
Couldn't you do the same for the Eyrie? A special building perk called for example ''The Eyrie'' wich ads to the fort level by 4-5?
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Re: The Vale

PostPosted by Bilton » Sun Apr 07, 2013 02:18

How come there is a land route into the Vale through the north? From what I gathered the only way to get into the Vale (if you're an army of some kind) was via the Bloody Gate.
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Re: The Vale

PostPosted by TheBurnedMen » Tue Apr 09, 2013 15:44

Bilton wrote:How come there is a land route into the Vale through the north? From what I gathered the only way to get into the Vale (if you're an army of some kind) was via the Bloody Gate.

The route at the top of the Vale is controlled by the Mountain clans so people tend to above going that way.
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Re: The Vale

PostPosted by Bilton » Tue Apr 09, 2013 20:03

TheBurnedMen wrote:
Bilton wrote:How come there is a land route into the Vale through the north? From what I gathered the only way to get into the Vale (if you're an army of some kind) was via the Bloody Gate.

The route at the top of the Vale is controlled by the Mountain clans so people tend to above going that way.


Not to disprove what you are saying, but where is this stated? I ask this because I genuinely can't find much information on the Vale and what lies there.
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Re: The Vale

PostPosted by Syn » Wed Apr 10, 2013 07:12

Bilton wrote:
TheBurnedMen wrote:
Bilton wrote:How come there is a land route into the Vale through the north? From what I gathered the only way to get into the Vale (if you're an army of some kind) was via the Bloody Gate.

The route at the top of the Vale is controlled by the Mountain clans so people tend to above going that way.


Not to disprove what you are saying, but where is this stated? I ask this because I genuinely can't find much information on the Vale and what lies there.

It's stated that the Vale of Arryn itself is surrounded on all sides by the Mountains of the Moon. The Bloody Gate was built to protect the entrance to the Vale, which is the end of the High Road.

To the north is The Fingers, and further than that are the Three Sisters. I'm not sure, but I think they are past the Mountains of the Moon. The Vale itself is just like a large valley in between the mountains with really good soil and such.
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