[RELEASE] A Game of Thrones v0.4.4

For any general subject related to the mod

[RELEASE] A Game of Thrones v0.4.4

PostPosted by knuckey » Tue Jun 11, 2013 18:19

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A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v0.4.4 (Windows exe): HERE (mirror)
Download A Game of Thrones v0.4.4 (Mac / Linux / zipped files): HERE (mirror)

Checksum: NSPB
Compatible with: CK2 1.10
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!

Warning:Do not use the advisor screen high res fix in the .exe, as it will cause the game to CTD upon selecting the council screen

Official submods:

If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD


-NB+ / New Borders: Nicer borders. Check the thread to see comparisons, or get it -here.
-R+L=J: SPOILER ALERT. If you don't know what the title of this submod means, you don't want to download it.
- Advisor Fix: Fixes the annoying overlapping advisors bug. Unfortunately, it will only work for non-widescreen resolutions over 850 pixels in height.

The installation procedure for the mod has changed! The mod files must now be copied to the /mod subfolder in the same Paradox/Crusader Kings II folder as your saved games. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions here.

Make sure you delete your old mod files before installing or unzipping the new version! Yes, this includes the ones in the old mod folder.

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.

Patch 0.4.4 Notes
This release mainly deals with the new goodies introduced by the latest patch and DLC. Additions include:

- Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off map reaving is still possible
- Wildlings can go now go raiding and gain defensive bonuses.
- Drowned God followers can now take their prisoners as salt wives using the new concubine system, but only via decision so you can't ask someone to be a salt wife. Old system still in place for non DLC users
- The Blackwater, Mander and Trident are now navigable by Drowned God followers, with a portage bewteen The God's Eye and The Trident
- Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance CB against eachother, which now also enforces all claims .
- Added some canon rivalries, including Frey-Stark rivalry from AFFC.

Full changelog below.

CHANGELOG
Spoiler: show
Version 0.4.4
===============

Main features:
- Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off map reaving is till possible
- Wildlings can go now go raiding and gain defensive bonuses.
- Drowned God followers can now take their prisoners as salt wives using the new concubine system, but only via decision so you can't ask someone to be a salt wife. Old system still in place for non DLC users
- The Blackwater, Mander and Trident are now navigable by Drowned God followers, with a portage bewteen The God's Eye and The Trident
- Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance CB against eachother, which now also enforces all claims .
- Added some canon rivalries, including Frey-Stark rivalry from AFFC.

Events, jobs, plots and decisions:
- Wildlings are no longer forced to invade their neighbors by event
- Both Wildlings and Ironborn may become adventurers
- Old Gods followers can commision a DLC runestone, relocalised to portray tombs/sepulchers
- Converted the Old Gods Varangian event chain to a son serving with sellsword company chain
- Added an option for Aegon to make Harrenhal his capital after the conquest, as long as it wasnt burnt
- If Stannis wins the war for the North Davos is now released from prison
- Only characters of Westerosi culture can now employ or become a Maester. The court position is now called 'healer' for other cultures
- Revised kingsguard drama event so it now uses the duel engine and characters like Barristan Selmy wont slay the King
- The Golden Company will now disband upon a Blackfyre/Young Griff victory
- Players can now reforge their generic VS Swords for 200g
- Revised seasons a bit: Can no longer choose season length at the start of game, and canon winters and summers have been scripted
- Revamped weddings somewhat:
-The Dowry is now paid the bride's family
-Added some more events
-Added a bedding event
-It is now possible to poison someone's wine at a wedding
- Any non great house can make a cadet from a predefined list. Will be easy for people to add their own rather than a guide and fail fajerp.
- Bastard is eligible for cadet if he has good stats or good traits or parent has 2k prestiege.
- Added event dealing with the start/end of the Age of Dragons

Character setup (WARNING, SPOILERS AHEAD):
- Added some characters into Dany's court in Meereen
- Beric is now dead from ACoK, until we can come up with Brotherhood stuff
- Blackfish is now with Robb at the start of A Clash of Kings, since he was travelling with Robb's army and served Robb extensively as a battle commander.
- Roose Bolton is now A. Patient and B. No longer Super Happy Best Friends with the Starks , i.e. content
- Mors Umber now has an eyepatch
- Revised House lannister of Lannisport, to include missing characters and to make it a proper cadet branch
- The Martells now have the vengeance opinion of Lannisters/Robert after Elia's murder
- Tywle Reyne and his brother now have weak claims on the Westerlands in ADoD (due to their Lannister mother)
- Changed Dany/Viserys' opinion of Robert from usurped title to vengeance, to stop Stannis creating factions for Viserys
- Changed Jon Snow's base learning to 5 from 0, because he doesn't ACTUALLY know nothing. >_>
- Added a few more Storm kings to the Durrendons and link connection to Godsgrief, Elenei and their descendants. Dubbed "Storm Kings" Durrendon (he is purposely 7750 years old). The family tree is no longer broken.
- Updated e_stormlands, d_shipbreaker and c_storm_ends and c_rainwood county title histories.
- Added link connection with Brandon the Builder, updated stark titles to suit.
- Fixed Euron's regnal number, also added all named ancient Iron Kings
- Gave Lady Flint of Widow's watch a boy circa 299AL as she was with child during the harvest festival in a Clash of Kings. Also kept her husband alive until the red wedding. (where he can die with his son Robin.)
- DNA-ed Rohanne Webber up. She now has red hair, green eyes and is attractive.
- Gave the Red Lion of Castamere a Red bearded mane to match his nickname. Added Old Nan's Brandon Stark, brother of Edwyle. Died of a Summer chill. Added wife to Artos so Edwyle and his sister are full blooded.
- Gave Jon Fossoway the kind trait as he is considered to be a genial person in the books.
- Updated Kenning's of Kayce and Harlaw. Made Kayce Kenning's a cadet of the Harlaw Kenning's, gave the westerland Kenning's an expanded Ironborn background. Updated title histories of the two houses.
- In earlier scenario, added wifes and children for High Lords of the North, Riverlands, Iron Islands, Reach, Westerlands and Stormlands
- The lowborn wife of lord Plumm (dead during the Conquest) is no more the lady of Kayce and Maunhill, but their child, Phillip Plumm (change his sex, so house Plumm can survive if you start in 8001)
- Added a cousin to Ronnel Arryn in earlier scenario, for the sake of House Arryn
- Gave the first Daenerys DNA similar to Daenerys Stormborn. (She looked like a female Aegon IV. Now she looks like how she's supposed too.)
- Added DNA to Lyanna and Arya Stark (both, not Jeyne 'Arya' Stark however). Arya will now looks somewhat like Lyanna when she's older and Lyanna looks akin to most of the pictures of her.
- Made Ned's grand-aunt live longer so if the Starks all die in the Rebellion she and then her Vale daughters can inherit.
- Added the Stark-Karstark cadet connection and updated Karhold's title history. Note Karlon Stark is currently a Stark due to them only becoming Kar-Starks after afew generations. (Made his great great grandson the first official 'karstark')

Province and title setup:
- Daenerys is now Queen of Meereen in AFFC
- Added a dejure Night's King title to the Nights Watch, as the game would CTD without it. Uncreatable for now.
- Added all the canon Free City merc companies, unhirable for now
- Added an Ironborn merc company

Balance:
- Rebalanced AFFC a bit, main change is Young Griff's war setup
- Randyll Tarly and Garlan Tyrell are now part of the Reach's army in AFFC
- A claimant ultimatum can no longer be issued to a human Stannis player who is deciding which character to give the North to in AFFC
- Added an opinion malus between Tywin and Renly/Stannis in ACoK, to hopefully encourage Joffrey to call him to arms
- Adjusted Harren Hoare's Seven Kingdoms setup so he has a chance of retaining the Riverlands
- A character will not gain any traits after a siege if they already have 5 personality traits
- Reduced the war score gained from battles, as the new patch seems to have change it's calculation to make it larger
- The Iron Bank will no longer fund small crownland lords against the Iron Throne during a mega war unless they lead a really powerful claimant faction
- Increase broken betrothal opninion malus
- Made some adjustments to secret bastard events:
-If a character is declared illegitimate the real father is now set properly
-A plotter will find it easier to find evidence against a character whose mother has already previously been exposed by the plotter for another child
- A proud female ruler now needs 10 martial to lead troops. This stops Cersei leading armies.
- The prestige gained from killing someone in a duel is now scaled depending on the rank/ability of the defeated character
- Adjusted the chances of characters using Moon tea
- Any child with a paid martial education whos mother, father, grandmother and grandfather is AI will recieve +1 to their swordsman level.

Graphics and portraits:
- Activated the "Gallows" character background for characters with the "King's Justice" title
- Made Euron's eyepatch show up in the character menu again
- Added some graphics for AAR winners
- Wildlings and Skagosi now use Norse holding graphics
- Sand and Salt Dornishmen now use Muslim holding graphics
- Added a pretty snowflake icon for the winter province modifier

Misc:
- Added 'the Iron Storm' as a possible reaving nickname
- The Valyrian religion now uses Divine Blood and allows brother-sister marriages.
- Many canonically sensitive dynasties now cannot appear randomly, e.g. Blackfyre, Baratheon, Casterly
- Added a proper set of names for the free city cultures
- music : Added "Euron crow eye" song
- music : Remastered "the free folk" song, should sound less messy.
- Added a new music "A Stag in a Flaming Heart"
- Added Descriptions for all religions.
- Maesters can no longer inherit dragons
- Cheating on or cuckolding a character is now just cause for imprisonment
- Tweaked harrenhal restoration and removed event notations
- If the player doesnt have a Maester/priest at the start of the game one will be automatically generated
- If the player is a knight they will automatically gain the Ser title at the start of the game
- Kingmaker and beggar king nicks have appropriate allows.

Bugfixes:
- Changed the way greenseers are employed to make sure they always gain an education trait
- Lord Paramounts should no longer be leading the King's personal armies during a mega war
- Changed Clayton Suggs dynasty to his true one. (He was masquerading as a Bolling and f@@king up their family tree.)
- Fixed eligible kings and emperors not wearing crowns if their spouse is a lord paramount
- Fixed lord paramounts wearing funky headgear on some occasions
- Fixed a case of mistaken manhood goat feeding in imprisonment event
- Fixed problem where if no vassal attended you feast the feast would never end
- Fixed event where the marshall could get sabotage his own troop training
- Fixed event that was culling landed wildlings, also made it banish to a wildling rather than cull
- It is no longer possible to hold summer fairs in winter
- Imprisoned women cant use moon tea because they're in prison and cant use moon tea.
- The event where a character is converted by a priest now actually works
- Fixed problem where if a character lost to a claimant faction for a secondary title in favour of their liege they would lose all of their direct vassals to their liege even if they were not part of the taken title
- Learned how to spell surprise and made tooltip clearer.
- Fixed some holdings which had the wrong type of base value building
- Fixed problem where if you were improving a base value building and died, the upgrade building and investment would be lost
- Revised banish to nighstwatch decision/event, to hopefully avoid random crashes
- Taking a ward potential now matches the effect. Will only display if eligible.
- Standardized R'hllor localization from R'hollor
- Stopped fot7 lords from spamming employ priest via employment decisions ai chance tampering
- Fixed problem where the Iron Bank could fund you to war against yourself
- Added a title to wikid and adjusted some AI_chance factors


CREDITS
Code: Select all
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Events, Reach Work, General Coding Support, Bugfixing, Nightswatch content, Maesters, Tournies, "Megawars" and Trials By Combat

Scripting & Coding:
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content, Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
Toccs: General Coding Support, DNA, Many History Updates/Improvements.

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
HMAS-Nameless: CoA, misc. graphics.
Molleby: CoA placeholders.
Narf: Iconography & Testing.
Smoesville: Event pictures/flags
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
StGeorge: Icons & Loading Screens.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics.
Starkweather: Valyrian children portraits.
jorian: A couple of CoA's/flags.

Regional Character & Title Allocations:
ThePiglet: Dornish Content.
Hroppa: Vale content.
AlecTrevelyan006: Stormlands content, DNA, CoA placeholders.
Helios Ra: Some initial Stormland content.
Jazthesentinel: Some initial Stormland content.
Maginor: Some initial Riverlands content.
Hobbes MkII: Historical character histories
Chrisjm89: Historical character histories.
Tompalmer: Historical corrections and community management.


Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :

Aurélien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Loomis (German)
Osuna (Spanish)
Darkhorse27 (Spanish)
Bysne (Spanish)
FgM (Spanish)
DiTo/DiToMz (Spanish)
Werther (French)
tompalmer (French)
Stannis (French test)
Lord Riusma (French for Garde de Nuit)
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
Dom (JonSnoooow)
Saint_Esteban
Ser Ham
Smoesville
Karuga
ItsAtrap
Dingo
lychnidos
Kingsgrave
DadeRoyal
Benjen Coldwater
daddytorgo
philosophert
nudu
Greatjon
Zirael
Narf
GoogleSearch
xoatl
     
    Special Thanks To:
    Grell74 for [url=http://forum.paradoxplaza.com/forum/showthread.php?491188-Westeros-Mod-War-of-the-Usurper]his original Crusader Kings mod[/url], from which we took many things (spoiler warning)
    Paradox Interactive for their great game
    George R. R. Martin for his awesome books
     Westeros.org for all it's information and resources, including many CoA graphics
    [url=http://forum.paradoxplaza.com/forum/showthread.php?592170-Mod-Campaign-Map-Culturally-different-cities.]Culturally Different Cities[/url] for our city graphics.
    [url=http://forum.paradoxplaza.com/forum/showthread.php?587854-CK2Plus-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots]CK2+[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?589312-MOD-Better-rebels.-No-more-whack-a-rebel!]Better Rebels[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?607099-Mini-mod-Family-Relations]Family Relations[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?605746-MOD-Friends-amp-Foes-100-Traits-Mod]Friends & Foes[/url] for trait ideas & iconography templates
    [url=http://forum.paradoxplaza.com/forum/showthread.php?591226-The-Prince-and-the-Thane-%28MOD-WIP%29]The Prince and the Thane[/url] for some of our ambitions
    [url=http://forum.paradoxplaza.com/forum/showthread.php?625248-Here-is-how-to-add-an-Embark-shortcut-key-%28and-others%29&p=14206952&viewfull=1#post14206952]Alphanos's shortcuts mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?609850-Minimod-Ransom-All-Decision]Ransom all minimod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624768-MOD-mini-Dungeons-and-Sieges-An-Imprisonment-Game!]Dungeons and Sieges mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?594644-MOD-Lupus-Agnum-improved-usefulness-of-the-martial-skill]Lupus Agnum mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod]Elder Kings mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?644573-MOD-NB-New-Borders]NB+/New Borders mod[/url]
    [url=http://www.lagardedenuit.com/]La Garde de Nuite[/url] for help with the French translation.


FREQUENTLY ASKED QUESTIONS

What is this?
A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire.

What is "NB+ AGoT Edition?
It's a submod which changes the way borders are drawn and other nice gfx adjustments. Here's the original mod (thanks to EOOQE for making it compatible with our mod).

Who can I play?
You can play as any landed feudal noble in Westeros, any Wildling warlord, or the Night's Watch.

What are some of the new features?
Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's Watch, one-on-one duels between characters, several different kinds of magic, and much more.

What scenarios are available?
  • The Seven Kingdoms, which ruled a divided Westeros in the age before Aegon's Conquest.
  • The War of Conquest, when Aegon Targaryen set out to forge the Seven Kingdoms into one, through fire and blood.
  • The Dance of the Dragons, when Targaryen fought Targaryen in a bloody succession war.
  • The Conquest of Dorne, when the Young Dragon first brought Dorne under the Iron Throne.
  • The Blackfyre Rebellion, when the bastard son of Aegon IV rose up to challenge his half-brother for the Iron Throne
  • After the Spring, in the aftermath of the Great Spring Sickness, as House Blackfyre once again plots to take the Iron Throne.
  • Robert's Rebellion, when Robert Baratheon, Eddard Stark, Jon Arryn, Hoster Tully, and Tywin Lannister overthrew the Mad King and brought the Targaryen dynasty to an end,
  • The Crowned Stag, set in the immediate aftermath of the above, as the reign of King Robert begins,
  • The Greyjoy Rebellion, when the Iron Islands fought to be independent of the Iron Throne.
  • A Clash of Kings, set at the beginning of the book of the same name (Season Two of the HBO show)
  • A Feast For Crows, set at the beginning of the book of the same name (not yet adapted for television)

Future releases may contain additional scenarios.

Is Essos in the mod?
See topic2800.html

I haven't read all the books. Is it safe for me to play this mod?
To a limited extent.

All scenarios contain setting spoilers. If it's really important to you to not know who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If you only care about avoiding spoilers for the events of the books and show, however, you'll be safe so long as you follow these instructions:

  • Don't read the house descriptions on the Game Over screen.
  • Don't go mucking around in the mod's source files, especially the character history files.
  • Choose your scenario wisely.

Which scenarios contain spoilers?
  • The Seven Kingdoms: No Spoilers
  • War of Conquest: No Spoilers
  • The Dance of the Dragons: No Spoilers
  • The Conquest of Dorne: No Spoilers
  • The Blackfyre Rebellion: No Spoilers
  • After the Spring: No Spoilers
  • Robert's Rebellion: No Spoilers
  • The Crowned Stag: Spoilers - A Dance with Dragons (Books)
  • The Greyjoy Rebellion: Spoilers - A Dance with Dragons (Books)
  • A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Dance with Dragons (Books) Season One, Season Two (Show)
  • A Feast For Crows: Spoilers - Basically Everything

What DLC does the mod need/use?
The mod should run fine no matter which DLC is enabled/disabled.

However some of the DLC does add content to the mod, here is an overview:

  • The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
  • Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
  • The Republic: Does allow republics to be formed and played, but there are currently no playable republics from the start in any scenario.
  • The Old Gods: Enables the concubine system for Drowned God followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god and wildlings even without this DLC.
  • Ruler Designer: Fully compatible with the mod
  • Dynasty Coat of Arms Pack 1/2: Not used
  • Mongol Face Pack: Currently used for Dothraki, but only as a placeholder until new portraits are created for them
  • Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
  • African Unit Pack/Portraits: Used for the Summer Islanders
  • Byzantine Unit Pack: Not used
  • Mediterranean Portraits: Not used
  • Russian Unit Pack/Portraits: Not used
  • Norse Unit Pack/Portraits: Not used
  • Sunset Invasion: Some Aztecs may appear if enabled...

I have a copy of the HBO show's opening theme what I acquired completely legitimately. How can I use it as my main menu music?
Convert it to .ogg format, move it to your Crusader Kings II\mod\A Game of Thrones\music folder, and rename it crusaderkings2_maintitle

Hey, I noticed some missing shields...
This is technically a beta release.

I'm a Wildling and I have no idea what I'm doing.
The Wildlings don't respect dynastic ties the way Southerners do. They'll only follow strong leaders. The Wildlings receive a free Invasion CB on all their neighbors, and they receive significant military bonuses from having high prestige, but these bonuses come at two dangerous costs. First, Wildling provinces are ruled only at the Wildlings' pleasure. Anger the people too much, and you may find a revolt on your hands. Second, don't expect any higher-tier titles you create to outlast you - Wildling higher lordships and kingdoms dissolve on their rulers' deaths. As a Wildling, you'll find that power is easy to gain, and much more difficult to keep.

I am a French speaker, why are the dynasty names in English?
For french users: si vous voulez jouer avec les dynasties traduites, rendez vous dans Mes Documents/Paradox/mod/A Game of Thrones/Traduction dynastie/FAQ où vous trouverez la démarche à suivre pour jouer avec les noms des Maisons en français.

I'm making a CK2 mod and would like to use your Duel Engine, or I'd like to use your Duel Engine as a standalone mod.
We've released a generic, de-Westerosified version of the Duel Engine as a standalone mod here. Please remember to give us credit.

My character has like 25 martial, why is he losing to guys with really low martial in duels?
Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The combat traits are the most important, whilst others like strong, weak and valyrian swords also contribute.

Are there supposed to be random silent sisters showing up in the Kingsguard/Nightswatch's court?
Yes, the game populates courts with random females. If you move the game simply adds more, this is the compromise we arrived at

Why are all High Septons called High Septon I?
A new High Septon extends the practice of septons giving up their family names by renouncing any kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man but an avatar of the gods.

Fabricating claims isn't working/happening too often, what have you done to it?
The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen.

Hodor?
Hodor.
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knuckey
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by robbstark5 » Tue Jun 11, 2013 18:28

Big thanks guys, now to kill the Freys
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by EDAP » Tue Jun 11, 2013 18:51

May I ask if you found the bug with the Tower of Joy event and if it was fixed, not seeing it in the changelog?
I now have a signature. Hurray.
Here is a link to my personal list of FAQs. Please check there to see if it answers you question. (It is not very extensive right now, but once exam season is over expect some big updates)
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by whiskers1138 » Tue Jun 11, 2013 18:55

Thanks guys!
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by knuckey » Tue Jun 11, 2013 18:57

EDAP wrote:May I ask if you found the bug with the Tower of Joy event and if it was fixed, not seeing it in the changelog?


I didnt find anything specific, I tried the event a few times and it seemed to work. Although some small things were altered to hopefully make it work better.
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by ShyGod » Tue Jun 11, 2013 19:06

And theres servers explodes! Thx guys for your awesome work.
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by EDAP » Tue Jun 11, 2013 19:06

knuckey wrote:
EDAP wrote:May I ask if you found the bug with the Tower of Joy event and if it was fixed, not seeing it in the changelog?


I didnt find anything specific, I tried the event a few times and it seemed to work. Although some small things were altered to hopefully make it work better.


Ok, thanks, thought I disabled the submod whilst testing, maybe I didn't, other people using it are reporting similar issues so it must be that. Anyway thanks for the awesome mod, absolutely loving it.
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by Knight117 » Tue Jun 11, 2013 19:34

Thanks so much, guys, this looks great! Can't wait to play it!
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by Argilac » Tue Jun 11, 2013 19:43

The game keeps crashing when I try to open my advisor tab. Anyone else got that problem or is it just me?
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by whiskers1138 » Tue Jun 11, 2013 19:43

I think I may have found a bug or something. While playing as Jon Snow (accepting Stannis' offer) in the Feast For Crows scenario, it crashes to desktop when I attempt to manage my council.

Same with Balon in Clash of Kings, so it likely isn't just a landless band thing.
Last edited by whiskers1138 on Tue Jun 11, 2013 19:45, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by Dissmaster » Tue Jun 11, 2013 19:45

Argilac wrote:The game keeps crashing when I try to open my advisor tab. Anyone else got that problem or is it just me?



Had just the same problem a minute ago!
Deleted the game and installed it again!

Hope it works !
Stark (Eddard(Sean Bean, you know), Bran, Rickon and the direwolves)
Lannister (Tyrion, Jaime and Tywin in his early years)
Targaryen (except the mad ones ;) )

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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by Rooz » Tue Jun 11, 2013 19:51

- Changed Jon Snow's base learning to 5 from 0, because he doesn't ACTUALLY know nothing. >_>

I LOLed here
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by Utherix » Tue Jun 11, 2013 20:05

How do you raid as the Wildlings?
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by Dartyi » Tue Jun 11, 2013 20:14

Great work lads. As soon as I purchase The Old Gods, I'll be content 'til Essos; pillaging and raping as Crow's Eye! :twisted:
Aemon's blind white eyes came open. "Egg?" he said, as the rain streamed down his cheeks. "Egg, I dreamed that I was old."
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by TheBurnedMen » Tue Jun 11, 2013 20:41

Reaving here I come.
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by KnightKing » Tue Jun 11, 2013 20:45

I love you guys :D

I noticed a bug though, playing as LP of the Vale, I hired merc ships, but they spawned in The Trident river and since I'm no IronBorn I can't move them :(

Apart from this bug though everything's going smoothly!

Also, "God Damn Blacksmiths :x "
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by DireWind » Tue Jun 11, 2013 20:49

Small bug but Maester Luwin is now a Faith of the Seven Crownlander. Was this intentional because it give a -15 relations penalty to everyone in Robb's Kingdom.
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by ShyGod » Tue Jun 11, 2013 20:51

whiskers1138 wrote:I think I may have found a bug or something. While playing as Jon Snow (accepting Stannis' offer) in the Feast For Crows scenario, it crashes to desktop when I attempt to manage my council.

Same with Balon in Clash of Kings, so it likely isn't just a landless band thing.


Yee i'm experience same, can't enter council tab cause game crashing, did reinstal game but didnt helped. Waiting for fix, still thx for awesome work
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by EDAP » Tue Jun 11, 2013 21:00

knuckey wrote:
EDAP wrote:May I ask if you found the bug with the Tower of Joy event and if it was fixed, not seeing it in the changelog?


I didnt find anything specific, I tried the event a few times and it seemed to work. Although some small things were altered to hopefully make it work better.

Having finally gotten the latest version of the mod working (no submods intalled), I'm still encountering some issues with the Tower of Joy Event, often it just sought of stops, one of my allies slays a Kingsguard or visa versa, then the events stop popping up, and Lyana remains a prisoner. Really sorry to keep bugging you, but I just want to see how this is meant to pan out.
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Here is a link to my personal list of FAQs. Please check there to see if it answers you question. (It is not very extensive right now, but once exam season is over expect some big updates)
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Re: [RELEASE] A Game of Thrones v0.4.4

PostPosted by megamanx06 » Tue Jun 11, 2013 21:15

Aw, no norse portraits for wildlings? How would I go about adding this in myself?

Also, I'm getting the advisor crash too, guess I'll try reinstalling without the high res advisor fix and see if that works...
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