Encadi wrote:TBH i think if the mod doesnt resemble the HBO show 80-90% of the people wotn feel inmerse sicne the show popularity superstedes even the book popularity for good or bad and i thionk the mod should be faithful to the show for a larger target audience
In any case, the baseline should always be "What would CK2 look like if Paradox had made it a GoT game", so confidence in having an individual style is key. If the mod sticks slavishly to the show, you have the advantage of being able to say "we know it's not like it was in the book, but look, the show depicted it like this". However, you will NEVER be able to bring the look and feel, especially of the characters, in line with the show, nor will you be able to create a representation of the book that fits everybody's idea 100%.
Yes, there will be the need to get used to the way Westeros is depicted in the mod, just like viewers had to get used to its depiction in the show and in fan art; and similar to the many different interpretations of Middle Earth or Discworld or many other settings out there. I don't think that this is a bad thing that should be avoided at any cost. Those who find that certain depictions destroy their sense of immersion will make a mod-mod. Those that don't will soon feel at home with the mod.
This is not to say that the show and fan art can't provide some guidance (for example as seen with the crown graphics), but in my opinion those creating the characters in question should be the final authority on what look they will adapt in accordance with the team, based on "what feels right", not "what looks most like the show".
Edit: Also, of course, the "to reach a larger audience, we have to..." argument falls kind of flat considering that this is not a commercial project but a community-made mod.