[RELEASE] A Game of Thrones v0.4.7.2

For any general subject related to the mod

[RELEASE] A Game of Thrones v0.4.7.2

PostPosted by knuckey » Sat Sep 07, 2013 19:24

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A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v0.4.7.2 (Windows exe): HERE
Download A Game of Thrones v0.4.7.2 (Mac / Linux / zipped files): HERE


Checksum: AFCC
Compatible with: CK2 1.111
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!

If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD

The installation procedure for the mod has changed! The mod files must now be copied to the /mod subfolder in the same Paradox/Crusader Kings II folder as your saved games. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions here.

Make sure you delete your old mod files before installing or unzipping the new version! Yes, this includes the ones in the old mod folder.

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.
Patch 0.4.7.2 Notes
Another small hotfix to fix the savegame CTD problem

Patch 0.4.7.1 Notes
This is a small patch to fix some fairly major issues in 0.4.7

Patch 0.4.7 Notes
Main features:
- Updated mod for patch 1.111
- A new ruin/colonisation system, with ruins in Oldstones and Summerhall
- Mega wars are now universal to all empire level titles
- Canon diseases can now appear in provinces
- Feudal Elective Kingdoms held by a Drowned God follower will now have a Kingsmoot upon the King's death

Full changelog below.

CHANGELOG
Spoiler: show
Version 0.4.7.2
===============
Events, jobs, plots and decisions:
- Daenerys/Aegon marriage event can now happen in AFFC
- A character can now ask for liege intervention in a war if it would result in their title leaving their liege's realm
- Event where you can burn infidels at the stake can now only be received by Rhllor worshipers

Character setup (WARNING, SPOILERS AHEAD):
- Added some DNA for Drogo

Balance:
- Baron tier characters can no longer be funded by the Iron bank
- Young Griff and Iron Throne are now hostile with eachother in AFFC

Graphics and portraits:
- CoA-s: House Tully has a new CoA, minor fixes in a few images, and cadet "House Blackrose" got slightly modified.

Misc:
- Removed the religion requirement for forming the Iron throne, Westerlands and North titles

Bugfixes:
- Fixed some history errors that were causing saved to break
- Fixed a duplicated event id error
- Fixed some faulty namespace event ids
- Dead babies will no longer be sent as hostages after a mega war
- Characters should no longer get messages about mega wars ending in external 'empires'
- Characters banished to the Nightswatch should now always be released from prison
- Fixed problem where bastards of your spouse appeared to become your own legit children
- Fixed bug where wildlings/thenn had no access to their merc companies
- Any missing Stark children that are located in AFFC should now have the blood feud with the Freys
- Fixed lowborn denounced bastard problem
- Fixed Dayne capital location
- Fixed problem where lower level vassals were not being re-integrated into the realm after the Iron Throne is usurped

Version 0.4.7.1
===============
Events, jobs, plots and decisions:
- Added some more detail to the Make the Eight ambition
- If a character inherits from another who defaulted on an Iron Bank loan they will now have the opportunity to pay them back

Character setup (WARNING, SPOILERS AHEAD):
- More history updates, Houses including but not limited to, Frey, Marbrand, Tully, Mooton, Moreland, Ryger and Smallwood. Frey/Marbrand and Mooton title history has been updated to suit.
- Synced the new Bittersteel CoA with the crownlands ancestors and Valyrian.txt. Aegor is no longer hanging out in the Blackfyre dynasty tree but rather his own.
- There are no longer 2 versions of Ice in the Blackfyre Rebellion
- More Freys added... House Florent, Reyne, Tarbeck and others given updates too.
- Added House cole in the baronies of Kings gate and Dragon gate and had them all killed by Aegon III. Kept a branch alive to link with the 'Coles' of the Golden Company
- Linked House Strong to the Strong's in the Golden Company leaving the last Strong circa 190's as a retinue of Daemon Blackfyre. Then onwards to the Golden Company.
- Changed the name of Greatbarrow to Barrow Hall
- Renamed the province of Goldgrass to Spearmouth and added a barony called Goldgrass to Barrowtown
- Harwood Stout is Lord of Goldgrass rather than Spearmouth, made another branch of House Stout and gave them county of Spearmouth.

Balance:
- When a King or Emperor tier is usurped the usurper will now also usurp the primary duchy title if appropriate
- Characters are now far more likely to accept a faction ultimatum for a succession law that is their culture's traditional law

Graphics and portraits:
- Updated some dynasty CoAs in Westeros, both Great and Minor Houses

Misc:
- More spelling corrections in loc files
- Revised how personal interaction triggers so it is less likely to not work
- Kayakayakaya, Samyriana etc can now only use female preference succession laws. Also can now only have female castellans/marshalls

Bugfixes:
- Daenerys is no longer in the Nightswtach in ACoK
- Fixed missing } in landed_titles for k_beyond_wall
- Iron bank merc troops will now disband if their owner is at peace
- It is no longer possible to give an imprisoned character a warden title
- Nationalist revolts can no longer occur in LP titles where the equivalent Kingdom already exists
- Fixed bug where Loras would not get the Kingsguard trait if Renly won the iron Throne in ACoK
- Fixed mega war bug where Lords Paramount defeated in an independence war would redeclare indepedence after with no war
- Fixed mega war bug where it was sometimes possible to declare war on your neutral vassals
- Fixed bug where random ruins would appear for no reason
- Fixed problem where faith of the seven city baronies were using Gavelkind succession
- Fixed Thenn wildling event loop

Version 0.4.7
===============

Main features:
- Updated mod for patch 1.111
- A new ruin/colonisation system, with ruins in Oldstones and Summerhall
- Mega wars are now universal to all empire level titles
- Canon diseases can now appear in provinces
- Feudal Elective Kingdoms held by a Drowned God follower will now have a Kingsmoot upon the King's death

Events, jobs, plots and decisions:
- Characters can now contract Greyscale
- Adjusted the Knighthood mechanics somewhat, including making it possible for non-Faith followers to become knights under certain circumstances
- Provinces broken by Dragonfire in a siege will now be converted to ruins
- It is now possible to arrange a wedding ceremony for daughters who remain in your court
- Blackfyres now have a traditional claim on the Iron Throne
- Characters with a Dragon egg may now build Dragon pits
- Seasons now last a minimum of two years
- Members of the kingsguard can now be sent to the courts of other members of the royal family
- The Targaryen coin flip will no longer occur for a secret bastard whose real father and mother are not Targaryens
- Added a decision for female rulers in a regular marriage to a lowborn to make their marriage matrilineal
- The republic random events now use scaled wealth rather than a meaningless +/- 50 gold. Frequency of good/bad events now also depends on your ruler's

stewardship.
- Slaying someone who has yielded to you in a friendly duel will now increase your dishonour
- Grandparents now have priority in choosing a child's education if they are landed and the parents are not
- Added an ambition to Make the Eight
- Added a flavour event for Patricians to lose a ship to a Kraken.
- Added an interesting lunatic event

Character setup (WARNING, SPOILERS AHEAD):
- Added the Butterwell Dragon Egg
- Added new information from The Dance of the Dragons preview
- Updates to much character history including: Stark, Tully, Grell, Marbrand, Lefford, Vance, Lannister, Tyrell, beesbury, Ryger, Hightower, Blackwood,

Manderly, Orkwood, Bolton, Westerlanders in the Conquest, Selmy, Tarly, Cafferen, Baratheon, Velaryon
- Minor Northern ancestor changes to go in line with the MUSH changes. Including House Dustin, Stark, Ryswell and (non-canon) changes in House Bolton to

boost their family numbers in couple mid-scenarios.
- Joffrey and his siblings now have Jaime set as their real father in the history files
- Adjusted ages for Stark members to fit in line with succession. Added afew extra Lannister's from Blood of the Dragon.
- Slight update of House Reyne and Hightower, starting family connections between the two (and others) on Blood of the Dragon lines
- Fixed House Shett family floater by adding a father to Damon Shett and his younger brother. Gave the heir of House Moore some children so the line

doesn't die out to quickly.
- Gave poor_warrior traits to two of the three Kettleblack brothers. Ormand (Kingsguard) has been given trained_warrior.
- Bloodraven no longer owns Darksister from the age of 5
- Changed Randyll Grafton's name to the Canon Marq Grafton (lord at the time of Roberts Rebellion).
- Somebody apparently thought Gregor needed Formidable Fighter. /What/. He's been brought back down to Trained where he belongs.
- Added portraits for Lynesse Hightower and Taena of Myr created by "MnK".
- King Aegon V is no longer both knight and squire
- Reduced Robert Strong's martial score
- Rhaegel's twins are now the same age
- Asha is no longer celibate, but now has a temporary fertility malus to stop the AI marrying her off immediately
- Characters with OR = { a matching personality trait, a matching job title, free time } can improve their education once per decade after they are 30 on a

10% bi yearly pulse. various_trait_events
- Corrected Jeyne Westerling's age
- Populated the Free Companies with canon characters where applicable
- Qyburn is now in the Brave Companions prior to being employed by Joffery
- Brown Ben Plumm is now in the Second Sons
- Gave Maynard Plumm a few conspicuous traits and had him go missing after the Whitewalls Tourney.
- Gave DNA to Argella Durrandon as her flumby fat appearance just wasn't cutting it for someone who was considered attractive.

Balance:
- If Balon chooses to help Robb in ACoK it now starts an invasion of the Westerlands rather than the Iron Throne
- A character who has been raided can now use the vengeance CB against the raider, which will return all captured salt wives and swords
- On map reaving duels are now less likely
- The negative opinion from raiding now lasts 5 years rather than 6 months
- Reduced the gold gained from raiding
- Characters that wins a trial against the king will now lose their status as an exiled pretender
- Culled high valyrians now have all their gold removed, so their liege does not inherit it
- All murder/execution of kin in the polygamy events will now make a character a kinslayer
- Added an event that prompts a new independent AI dragon rider to invade something
- Characters will now only start adventures against close family if they dislike them. Adventurers will now also move court if a courtier of their target.
- Patricians are now more likely to choose steward/court education
- The AI will no longer castrate/blind/flay/drown prisoners if the prisoner is their enemy in a war and they can enforce demands against them
- Denounced bastards will now reside in their mother's court
- The parents, kin and spouse of a character who is blinded/castrated will now be very anry with their captor, and will also have just cause to imprison

the captor
- Rebels can no longer spawn against the Nightswatch
- Drowned God Lord Commanders are now switched to Old Gods to stop them raiding
- Added an opinion boost between Jon Snow and Mellisandre
- interaction events; #Niceguys wont visit a woman in prison as they dont like gRapes
- Patricians will no longer back a claimant faction that would result in the toppling of the Republic
- Made it more difficult to become chosen by rhllor
- Made it so that all the Skagosi are rebelling during the Blackfyre Rebellion bookmark
- Spymasters can no longer reveal the "Replace a Councillor" plots or get assassinated over them, since these plots aren't actually illegal.

Graphics and portraits:
- Replaced character window
- Remade council screen
- Many new trait/decision/plot icons
- Compressed many graphics to make file size smaller
- Added Dothraki portraits
- Added new portrait layer giving purple lips for Qarth warlocks
- Fixed some incorrect color index for Tyrosh and Valyrian portraits
- Changed religion screen background

Misc:
- Many localisation improvements/fixes
- Removed the scripted capitals from many high lordships, to try and prevent the AI revoking titles irrationally
- Renamed High Lordship of Oldstones to Seagard
- Eustace Osgrey now supports Daemon Blackfyre during the Rebellion
- The Defiance of Duskendale happens in 8276.1.1
- The Lords of the Westerlands now remain neutral during the Reyne Rebellion
- Only relevant characters will now get informed of the King on the Iron Throne's coronation
- Non Faith of the Seven temples now use open-elective succession rather than gavelkind
- Summer Islanders now prefer Seniority succession and will form factions for it
- Only Westerosi characters or characters with a claim can now use the ambition to put their dynasty on the Iron Throne. The AI will now also use it.
- Optimised the house customiser events
- changed payne hall's terrain to goldroad and hawthorne's to oceanroad
- Durrandons can now get Baratheon stag themed nicknames
- Added some holy sites for some religions
- Added some random valyrian dynasties, names of which derived from valyrian language words
- Split the Essosi religions into more groups and reduced indfidel malus from 30 to 20

Bugfixes:
- Fixed broken history in The Three Sisters, also added a Sisterman culture for them
- Fixed a sword quest related CTD
- Fixed problem where it was possible to start an upgrade castle in a wildling province despite the upgrade not being possible
- Fixed Velaryon/Driftmark setup in AFFC
- Fixed the dragon battle events
- Fixed Gold of the West launching outside dejure Westerlands
- Fixed lover event impregnating characters if boh are males
- The Rose and the Lion event now checks if the Iron Throne is held by a male Lannister, this stops Margaery marrying people like Danaerys.
- If a king loses their last empire tier title to a dragon/ironborn invasion any vassals in revolt will no longer become independent
- It is no longer possible to hold multiple weddings for the same couple
- If the Summer Islander invasion fails their event forces will now be disbanded
- Adults can no longer be smothered to death in their cribs like a baby
- Fixed problem where a character would be informed their spouse is pregnant by another man, but when the child is born it would be their legit child
- If a member of the Kingsguard somehow becomes landed their titles will now be properly abdicated to a valid heir
- Fixed the Renly shadow baby now working if Stannis was already plotting to kill someone
- Event where you can try and hatch a dragon egg will no longer happen if you already have a dragon
- Fixed problem with Tower of Joy event where new kinsguard defenders wouldnt be selected properly if the initial ones died before the fight
- Fixed problem where Ironborn adventurers were getting stuck on islands due to having no fleet
- Fixed problem where a religion called priests_can_marry was appearing in the ledger
- Fixed problem with ask for legitimisation decision where the character's children would switch dynasty even if the spouse was of a higher rank
- Fixed vanilla rival event where you could imprison yourself for cheating at a tourney
- A ward will no longer ask to be a squire if already a knight
- Fixed a case of the Kingsguard title being stuck with a landed character and new members not being appointed
- Fixed Valyrian marriages of incest being referred to as Xwedodah Zoroastrian unions
- Fixed problem where if the King appoints his heir to the Kingsguard they can react to it and be upset with themself
- Fixed a CTD that could occur when a Maester is Lord Commander of the NW
- Fixed problem where sometimes the Kingsguard wasnt organised properly upon the selection of a new Lord Commander, which could result in more than 7

Kingsguard
- It is no longer possible to become friends with yourself at weddings
- Fixed bug in event where you recognise virtues of good spymaster improving relations with the Maester rather than the spymaster
- Fixed problem where the Iron Throne would change to gavelkind succession after the Blackfyre Rebellion
- Taking a landed prisoner as a salt wife will now abdicate all their titles to their heir, rather than to their captor
- Reinstated vengeance opinions between Lannisters and Starks that were missing in ACoK
- Fixed problem where Feasts, Hunts and Fairs were sometimes impossible to hold
- Fixed problem where you could end up imprisoning yourself in the dungeon after winning a trial by combat
- Brides will no longer fall pregnant during a bedding if already pregnant
- Fixed problem where characters were always presenting poor cases in trials by court
- Fixed never ending quest bug
- Removed technology requirements for trade posts
- Getting champion, master of the blade, master of the bow, venerable elder fulfills gain honorary title ambition


CREDITS
Code: Select all
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Events, Reach Work, General Coding Support, Bugfixing, Nightswatch content, Maesters, Tournies, "Megawars" and Trials By Combat

Scripting & Coding:
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content, Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
Toccs: General Coding Support, DNA, Many History Updates/Improvements.

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
HMAS-Nameless: CoA, misc. graphics.
Molleby: CoA placeholders.
Narf: Iconography & Testing.
Smoesville: Event pictures/flags
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
StGeorge: Icons & Loading Screens.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics.
Starkweather: Valyrian children portraits.
jorian: A couple of CoA's/flags.
talias: Trait icons

Regional Character & Title Allocations:
ThePiglet: Dornish Content.
Hroppa: Vale content.
AlecTrevelyan006: Stormlands content, DNA, CoA placeholders.
Helios Ra: Some initial Stormland content.
Jazthesentinel: Some initial Stormland content.
Maginor: Some initial Riverlands content.
Hobbes MkII: Historical character histories
Chrisjm89: Historical character histories.
Tompalmer: Historical corrections and community management.


Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :

Aurélien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Sparqman
Loomis (German)
Osuna (Spanish)
Darkhorse27 (Spanish)
Bysne (Spanish)
FgM (Spanish)
DiTo/DiToMz (Spanish)
Werther (French)
tompalmer (French)
Stannis (French test)
Lord Riusma (French for Garde de Nuit)
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
Dom (JonSnoooow)
Saint_Esteban
Ser Ham
Smoesville
Karuga
ItsAtrap
Dingo
lychnidos
Kingsgrave
DadeRoyal
Benjen Coldwater
daddytorgo
philosophert
nudu
Greatjon
Zirael
Narf
GoogleSearch
xoatl
Daemon Blackfyre
EDAP
     
    Special Thanks To:
    Grell74 for [url=http://forum.paradoxplaza.com/forum/showthread.php?491188-Westeros-Mod-War-of-the-Usurper]his original Crusader Kings mod[/url], from which we took many things (spoiler warning)
    Paradox Interactive for their great game
    George R. R. Martin for his awesome books
     Westeros.org for all it's information and resources, including many CoA graphics
    [url=http://forum.paradoxplaza.com/forum/showthread.php?592170-Mod-Campaign-Map-Culturally-different-cities.]Culturally Different Cities[/url] for our city graphics.
    [url=http://forum.paradoxplaza.com/forum/showthread.php?587854-CK2Plus-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots]CK2+[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?589312-MOD-Better-rebels.-No-more-whack-a-rebel!]Better Rebels[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?607099-Mini-mod-Family-Relations]Family Relations[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?605746-MOD-Friends-amp-Foes-100-Traits-Mod]Friends & Foes[/url] for trait ideas & iconography templates
    [url=http://forum.paradoxplaza.com/forum/showthread.php?591226-The-Prince-and-the-Thane-%28MOD-WIP%29]The Prince and the Thane[/url] for some of our ambitions
    [url=http://forum.paradoxplaza.com/forum/showthread.php?625248-Here-is-how-to-add-an-Embark-shortcut-key-%28and-others%29&p=14206952&viewfull=1#post14206952]Alphanos's shortcuts mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?609850-Minimod-Ransom-All-Decision]Ransom all minimod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624768-MOD-mini-Dungeons-and-Sieges-An-Imprisonment-Game!]Dungeons and Sieges mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?594644-MOD-Lupus-Agnum-improved-usefulness-of-the-martial-skill]Lupus Agnum mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod]Elder Kings mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?644573-MOD-NB-New-Borders]NB+/New Borders mod[/url]
    [url=http://www.lagardedenuit.com/]La Garde de Nuite[/url] for help with the French translation.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by ShannonCash » Sat Sep 07, 2013 19:26

Authorization :(
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by EDAP » Sat Sep 07, 2013 19:58

Authorized
I now have a signature. Hurray.
Here is a link to my personal list of FAQs. Please check there to see if it answers you question. (It is not very extensive right now, but once exam season is over expect some big updates)
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by Ser Duncan the Tall » Sat Sep 07, 2013 20:18

Well now I can actually get back to playing the mod. So I'm happy.
Thanks for all your ongoing work guys.
Last edited by Ser Duncan the Tall on Sun Sep 08, 2013 06:08, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by Corvo the Crow » Sat Sep 07, 2013 21:18

Great job on the quick fix guys, thank you and thank you again for the great mod. I have a question though, I was able to play 0.4.7.1 with 0.4.7 saves without any problems(at least I noticed none), is it possible to play 0.4.7.2 with 0.4.7.1 saves? And another thing, will we get more canon ruins for westeros like moat cailin, tarbeck hall, castamere(I'm sure there are more but these are all that I can remember)
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by EDAP » Sat Sep 07, 2013 21:23

Try it for yourself, if they work then they work, if not then not. I see no immediate reason that a save you've had running for 500 years would not work, but one running for a day in a more scripted scenario may run into issues.
I now have a signature. Hurray.
Here is a link to my personal list of FAQs. Please check there to see if it answers you question. (It is not very extensive right now, but once exam season is over expect some big updates)
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by Corvo the Crow » Sat Sep 07, 2013 21:29

You're right, will do that now and post back here.

Edit: Saves seem to work, nice.
Last edited by Corvo the Crow on Sat Sep 07, 2013 21:56, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by Daemon Blackfyre » Sat Sep 07, 2013 21:34

Thanks for update, I've been close to death :D

Oh, and you upadate the testers list, my vanity was satisfied :lol: :mrgreen:

edit: Damm you do it in with previous version, my oversight :oops:
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by awhit » Sun Sep 08, 2013 01:36

Hi, I am having a big issue.

I DLed the .4.7.2 executable.

Ran the exec.

Started CK2 GOT.

For whatever reason, no characters are created.

Can't play the mod.

Please help.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by EDAP » Sun Sep 08, 2013 01:41

To get help, post a thread in the technical discussion, and give the following info:
CKII version
GoT Version
Vanilla Checksum
Modded Checksum
Whether you are a dirty pirate
Any other useful info
I now have a signature. Hurray.
Here is a link to my personal list of FAQs. Please check there to see if it answers you question. (It is not very extensive right now, but once exam season is over expect some big updates)
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by hjkh123 » Sun Sep 08, 2013 02:13

"- Daenerys/Aegon marriage event can now happen in AFFC"
how does that happen? can't find anything in the ffc event file
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by Snake » Sun Sep 08, 2013 02:19

just for the record.. I enjoyed being revolted against by baron tier vassals with the iron bank.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by knuckey » Sun Sep 08, 2013 10:58

hjkh123 wrote:"- Daenerys/Aegon marriage event can now happen in AFFC"
how does that happen? can't find anything in the ffc event file


It is triggered in two circumstances:
-Dany is Queen when Aegon defeats Stannis
-Aegon is attacking the Iron Throne when Dany becomes Queen

Snake wrote:just for the record.. I enjoyed being revolted against by baron tier vassals with the iron bank.

The problem was the troops they were given usually spawned on their liege's capital, which meant their liege couldn't raise troops there.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by robbstark5 » Sun Sep 08, 2013 17:36

So there is no event for Aegon to invite Danny to join him once he takes the Stormlands or the iron throne?
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by mtsr » Mon Sep 09, 2013 14:32

I just installed (for the first time) and started the AFFC scenario with Jon. It seems like Stannis isn't actually going to be any help though, seeing as all his armies embark at Pines End and that's it... Sure he has a couple of wars to fight, but shouldn't he at least actually help defeat Roose Bolton?

EDIT: So I'm wrong. He does embark at Pines End, but he's actually taking the long way around to White Harbor!?
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by blanchett » Mon Sep 09, 2013 19:08

I had a couple of suggestions of things I would like to see. Thought this would be a good thread to post it in.

Archer(Trait) – This character is particularly proficient with a bow - +2 Martial
Bisexual(Trait) – this character can have lovers of either gender - Necessary for Oberyn Martell
Resurrected(Trait) – What is dead may never die but instead rises again stronger - +4 martial, General opinions -40, fertility 0.00
The Blood of the Dragon(Trait) – This character has inherited the Targaryen resistance to fire - (+2 martial +monthly prestige bonus, 25% chance a member of house Targaryen or Blackfyre develops this trait)
Wolf Blooded(Trait) – This character has inherited the wildness of the wolves +3 martial -2 diplomacy bonus (25% chance a member of house Stark or Karstark develops this trait)
Pureborn(Trait) – This character is a descendent of the Kings and Queens of Qarth (+2 stewardship Montly prestige bonus)
Queen of Love and Beauty(Event) (character is a knight opportunity to crown his wife or another woman starting a romance)
Pleasure house teacher(Event) - (female ruler fertility buff)
Visit the free cities(Event) - (lannister character event diplomacy and learning buff)
Red Wedding(Event) - (attending a wedding of an enemy or someone with a claim on your land should make it possible for you to die)
Succession Laws(Mechanics) – If I'm playing a female ruler why would she not be able to change the laws to absolute cognatic?
Ressurection(Event) - (exchange a prisoner for the life of someone in your line or a dragon egg)
Red Priestess headgear (Graphics) - Instead of the hood for the Red Witch how about the hood/veil from the middle eastern female headgear. Bit more feminine.
Child Portraits (Graphics) – different portraits for the Westerosi areas like the Westerlands having blonde hair for example.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by EDAP » Mon Sep 09, 2013 19:28

This should probably be made into a new thread, this thread has a tendency to get cluttered; if you want your post to be seen you should move it elsewhere. A "Resurrected" trait in the scene of drowning and Ironborn does exist, it is in fact called "Drowned", and as no other character currently implemented has been resurrected this trait is otherwise pointless, The Brotherhood without Banners have yet to be reimplemented and all associated characters have been removed from relevant scenarios.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by NoOne_ILie » Tue Sep 10, 2013 03:27

Targaryans do not have a resistance or immunity to fire in any way.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by LancelotLoire » Tue Sep 10, 2013 05:24

NoOne_ILie wrote:Targaryans do not have a resistance or immunity to fire in any way.

Dany being set on fire, 3-4 times or so....

EDIT: Variation of Implementation of said trait.

Basically setting it up with several triggers to increase the possibility of being born with it such as:
The character is High Valyrian (Small chance, to account for random development)
The character has a High Valyrian Parent (Small chance, slightly higher if both are)
The character has a Parent with the trait (Small chance, slightly higher if both are)
The characters Parent has a Tamed Dragon (Small chance, slightly higher if both are)
The characters Parent has a Dragon Slayer trait (Small chance, slightly higher if both are)

I can't remember if it can be setup to check grandparents but I would definitely setup something like that to look further back in the family tree to increase the chances of a trait going dormant for a generation then coming back. Unfortunately I don't think CK2 would be able to handle something like that. And this setup would make it so other cultural characters would be able to gain the trait. Such as the possibility that a certain Dornish Noble could have had it.
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Re: [RELEASE] A Game of Thrones v0.4.7.2

PostPosted by BittnerSteel » Tue Sep 10, 2013 07:54

LancelotLoire wrote:
NoOne_ILie wrote:Targaryans do not have a resistance or immunity to fire in any way.

Dany being set on fire, 3-4 times or so....

EDIT: Variation of Implementation of said trait.

Basically setting it up with several triggers to increase the possibility of being born with it such as:
The character is High Valyrian (Small chance, to account for random development)
The character has a High Valyrian Parent (Small chance, slightly higher if both are)
The character has a Parent with the trait (Small chance, slightly higher if both are)
The characters Parent has a Tamed Dragon (Small chance, slightly higher if both are)
The characters Parent has a Dragon Slayer trait (Small chance, slightly higher if both are)

I can't remember if it can be setup to check grandparents but I would definitely setup something like that to look further back in the family tree to increase the chances of a trait going dormant for a generation then coming back. Unfortunately I don't think CK2 would be able to handle something like that. And this setup would make it so other cultural characters would be able to gain the trait. Such as the possibility that a certain Dornish Noble could have had it.



Dany is not resistant to fire. No Targaryen is. The show adds things in, it doesn't mean that it is canon to the lore of the books (which this mod is based on)

Targaryens have been setting each other on fire since before Dany was born...just look at the Dance of Dragons.
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