[RELEASE] A Game of Thrones v0.5

For any general subject related to the mod

[RELEASE] A Game of Thrones v0.5

PostPosted by knuckey » Tue Dec 17, 2013 12:47

Image

A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v0.5 (Windows exe): HERE (mirror)
Download A Game of Thrones v0.5 (Mac / Linux / zipped files): HERE (mirror)


Checksum: QHPC/HVLS
Compatible with: CK2 2.0.2 & 2.0.3 (NOT COMPATIBLE WITH 2.0.1!)
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!

If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD

The installation procedure for the mod has changed! The mod files must now be copied to the /mod subfolder in the same Paradox/Crusader Kings II folder as your saved games. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions here.

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.

Patch 0.5 Notes
Essos has finally arrived! This huge new continent contains hundreds of new provinces and characters, from the Free Cities to all the way upto Qarth in East, and from Ibben in the North to the Summer Islands in the south. With this new continent many existing mechanics and scenarios have been adjusted. The most noteworthy additions are:
- Slavery- an extensive system has been added to model the slave trade in the east
- Piracy- Take control of a pirate in the Stepstones or Basilisk Isles
- Ninepenny Kings Scenario- Try and conquer Westeros as Maelys Blackfyre
- Bleeding Years scenario

Other changes include:
- Added a Faith Militant Uprising bookmark based on information from the Worldbook preview
- The High Septon is now elected using DLC cardinal mechanics. Old system still used if DLC is not active
- Added a new set of crown laws for The Seven called Faith Authority to replace the Investiture laws

Important Notes:
- You may notice an enormous area called the Dothraki Sea, it is currently inactive as the Dothraki mechanics have not been completed yet.
- If you are wondering about the question mark flags everywhere, there are currently no flags for many areas.

Full changelog below.

CHANGELOG
Spoiler: show
Version 0.5
===============
Events, jobs, plots and decisions:
- Added Beyond the Wall/Old Races flavour stuff
- Dragon riders defending in a siege can now fly away
- It is now possible to upgrade city holdings
- Added an event where the leader of a faction can change to a more powerful Lord
- The Bloody Gate and City Watches now use appointment succession
- Vassal Night's Watch castles now use appointment succession
- Wardens now have bad consequences for not answering calls to arms in defensive wars in their region
- Added some buildings for temple holdings that are buildable by certain religions
- Characters that convert religion now have a chance of gaining sympathy for their old religion
- Crown Authority changes:
- Low crown authority is now the default for newly created titles
- On Min/Low authority demands to end wars are no longer binding, so vassals will not be traitors if they refuse
- Mega Wars no longer occur on Max authority
- Independent King tier Ironborn characters can now use the Ironborn invasion CB
- Fixed the show friends/rivals decision. It now also shows enemy dynasties
- Decreased the chance of the lunatic drowned god event happening
- Changed the ambition to become a formidable fighter into an ambition to improve combat ability, with associated events
- Added a Depose Liege faction
- Readded the vanilla event where a ruler could change to the culture of their capital province
- Triarchs, High Judges and Regents now have priority in adjudicating trials
- Mega wars should now trigger instantly upon a declaration of war. This means the King should now be unable to raise all levies before the realm is split
- Added an interesting hedge knight event
- Re-flavoured many R'hllor magic events for the Warlocks of Qarth
- Claimants can now start adventures for non-independent king tier titles
- Wildling realms will now break up properly upon a ruler's death, but will stay intact if the heir is strong

Character/Database setup (WARNING, SPOILERS AHEAD):
- Many changes to Targaryens and other Houses from the Princess and Queen Novella
- Dance of the Dragons scenario updated with information from the Princess and Queen Novella
- Added Haldon Halfmaester
- Added the swords Vigilance and Orphan Maker
- Added the Pentos/Lys war from the MUSH to the Conquest of Dorne bookmark
- Altered Aerys II traits to accurately reflect his personality from the beginning of his reign
- Altered the stats and traits of Duncan the Small to simulate his 'loss' to the realm when he gave up his status as heir.
- Dragonstone and other islands are now Valyrian religion/culture pre conquest
- Updates to Houses Blackwood, Hardyng, Coldwater, Moore, Sarsfield
- Fixed two Arryns not having the same Tyrell mother.
- Completed title history for c_norcross (The one that got away).
- Added Ser Clement Crakehall, he was killed in the 'Fishfeed'. Expanded upon House Crakehall, along Blood of the Dragon lines. Including changes to 'Redtusk'.
- Gave the Toland at the time of the Conquest (Aegon's) a mat marriage as she had a regular one with her lowborn husband.
- Swapped House Vikary and House Ferren's position in Westeros. Vikary and before them Reyne, now hold Brent Brook on the Gold road rather than Thurrock in Ashemark.
Now Reynes have consolidated power in the centre of the westerlands. Making the strongest vassal beforehand (Payne) weaker.
- Meera and Jojen set as missing in AFFC.
- Added friendship modifiers for Illyrio/Varys and Illyrio/Aegon
- Fixed Westerlands/Casterly Rock title history not matching current Lannister family history
- Fixed The Crag duchy/county title history not matching current Westerling family history
- Gave House Prester control of d_kayce until the Dance of the Dragons
- Adjusted history for House Massey, including giving Justin Massey some DNA
- The Targaryens from Crowned Stag now have appropriate opinion modifiers of the key players in the rebellion
- Mors Westford is now properly set to be in the Night's Watch court

Balance:
- To use the fabricate claim on liege title plot a character now needs to have had a great-grandparent (or closer) or dynast to have held the title in the past
- Removed vanilla martial levy modifiers and readded levy triggered modifiers from previous versions
- Added an AI maintenance event that removes silly marriages to lowborns and trys to replace them with a decent political marriage
- Added an AI maintenance event where AI targ-incest marriages may be replaced with a political marriage
- Diseases are now half as likely to outbreak in a province, also reduced the deadliness of the Bloody Flux
- Education cost is now capped at 400 for martial and 200 for others
- The oldest child now has priority over non-sibling heirs in dragon inheritance
- Added many more Septs to Westeros, givng more candidates for High Septon
- House Butterwell's lands are now richer, also added their castle Whitewalls for the appropriate time period
- Revised independence faction AI somewhat
- Characters that can loot will now loot more aggressively and regardless of their own realm size
- The AI will no longer try to enact limited crown authority in their own realm
- Dragon Riders will no longer use the siege of fire against their own castles
- Added an event to prompt the AI to colonise if appropriate
- Rebalanced the options to knight a character so the decision and personal interaction have the same prestige gain/malus
- Somewhat rebalanced character decision AI to try and help them make better decisions
- Obtaining dragon eggs from a dragon is now slightly more likely
- A character now needs high intrigue or to be master of laws to be able to fabricate treason
- The AI can now use the kidnap character plot
- Only important or high intrigue characters can now use moon tea
- It is now possible to protest against a lover's use of moon tea
- A character who is usurped by an unlanded character will no longer gain a free Lordship from their vassals if they have only one castle
- Base value buildings now have differing costs depending on tier, this is so they don't all provide the same loot when sacked
- All children will now inherit dynastic stain from a dishonorable character, not just the heir

Graphics and portraits:
- Rhllor now uses the Zoroastrian CoAs
- Compressed loading screens
- Reworked graphical culture types
- New city models for all cultures
- Edited map CoA sizes

Misc:
- Targaryen AI now prefers agnatic succession post Dance
- Added a new 'The Wall' duchy title, making The Night's Watch title titular.
- Made Jorah mormont fatherless for the duration of his stay in the east, this is so he won't teleport to his father at the Wall.
- Added a Dragonmont building in Dragonstone
- Added a culture for Crackclaw point
- It is now only neccessary to own a province in a duchy to be able to create it. This now also applies to Essosi duchies
- Lothstons can now get Whent nicknames
- Changed House Arryn nicknames to "falcon" and reused the "eagle" nicknames for House Mallister
- Every province in Westeros should now have at least one extra building slot to build a holding on
- Bitterbridge is now called Stonebridge before the Faith Militant uprising
- High Septons now get nicknames
- Added evil god names to some religions
- Only 51% of an Empire's dejure territory is now needed to usurp/create it
- Added a few more Wildling nicknames and made them a bit more likely
- Added an entry for Westeros in map/continents.txt for use in scripting
- It is no longer possible to create a Lord Paramountcy if the equivalent Kingdom exists, however this means it is now only possible to create the Kingdoms via decision
- Wildlings now use 'Turkish' succession

Bugfixes:
- Fixed problem where if female rulers held a wedding ceremony for themself their groom would be referred to as the bride
- If an abomination of incest is born stillborn the incest event will no longer occur for the mother
- Improvement of castles now works properly in the castles of vassal barons
- Added a workaround for vanilla bug where if you had an heir to a secondary Kingdom who is unlanded and not the primary heir they wouldnt actually inherit on your death, and the kingdom would be destroyed
- Fixed mega war problem where new independent rebel leaders were being flagged as part of the enemies realm, making the war invalid
- Just characters will no longer back a claimant who was usurped if they actually helped usurp them in the first place
- Successful wars for a Patrician's claim on a merchant republic will now hold an election in their favour
- Rickon will now have the blood feud opinions of the Freys if found in AFFC
- Dragon egg intel event no longer refers to petrified eggs, so it makes sense in an age of dragons.
- Dragon riders on the same side of a war should no longer meet each other in combat
- Fixed Oldtown history around the time of 8150-8167
- Fixed problem where the mega-war system would breakdown if Robb wins his war of independence
- Fixed problem where victorious rebel leaders could issue punishments to the defeated character's vassals
- Fixed problem with Dragonstone heir event where all your vassals would be upset at succession law change
- Ruins can no longer lead mobs to burn down trade posts in their province
- Bastards can no longer legitimise their own bastards
- Fixed Manfryd Lothston's nickname
- Incapable persons can no longer play cyvasse
- Lord Androw Meadows' death reason is no longer by child birth
- Fixed problem where being ill gave you a better chance of slaying a dragon
- Unlanded characters can no longer obtain salt wives (There is a vanilla bug which removes them after only a few days)
- Fixed problem where independent rulers were not losing the rebel leader trait at the end of a mega war
- The decision to crown yourself King Beyond the Wall no longer refers to The Stepstones
- All characters that are randomly generated in the Night's Watch at the beginning of the game now have the nightswatch trait
- Fixed problem where if Orys was given the Stormlands in Aegon's conquest they wouldn't be reintegrated correctly after the conquest is finished
- The AI will now only take a loan if they have a demesne size of at least 1
- Fixed Myles Toyne's Golden Company employment history
- Fixed problem where Elia wasnt being set as Aegon's mother upon his victory
- Weddings should now be cancelled if one of the participants dies
- Fixed vanilla ward in foreign court event
- Fixed problem where sometimes two salt wife capture events would trigger when looting
- Fixed Craster and Jeor Mormont's death date
- Only rulers should now be in debt to the Iron Bank
- The heir of a patrcian is now properly taken into account when inheriting swords/dragons


CREDITS
Code: Select all
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"

Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content,
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics.
StGeorge: Icons & Loading Screens.
talias: Trait icons
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
HMAS-Nameless: CoA, misc. graphics.
Molleby: CoA placeholders.
Narf: Iconography & Testing.
Smoesville: Event pictures/flags
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits.
jorian: A couple of CoA's/flags.


Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor

Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Sparqman
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Loomis (German)
Osuna (Spanish)
Darkhorse27 (Spanish)
Bysne (Spanish)
FgM (Spanish)
DiTo/DiToMz (Spanish)
Werther (French)
tompalmer (French)
Stannis (French test)
Lord Riusma (French for Garde de Nuit)
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame
     
    Special Thanks To:
    Grell74 for [url=http://forum.paradoxplaza.com/forum/showthread.php?491188-Westeros-Mod-War-of-the-Usurper]his original Crusader Kings mod[/url], from which we took many things (spoiler warning)
    Paradox Interactive for their great game
    George R. R. Martin for his awesome books
     Westeros.org for all it's information and resources, including many CoA graphics
    [url=http://forum.paradoxplaza.com/forum/showthread.php?592170-Mod-Campaign-Map-Culturally-different-cities.]Culturally Different Cities[/url] for our city graphics.
    [url=http://forum.paradoxplaza.com/forum/showthread.php?587854-CK2Plus-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots]CK2+[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?589312-MOD-Better-rebels.-No-more-whack-a-rebel!]Better Rebels[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?607099-Mini-mod-Family-Relations]Family Relations[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?605746-MOD-Friends-amp-Foes-100-Traits-Mod]Friends & Foes[/url] for trait ideas & iconography templates
    [url=http://forum.paradoxplaza.com/forum/showthread.php?591226-The-Prince-and-the-Thane-%28MOD-WIP%29]The Prince and the Thane[/url] for some of our ambitions
    [url=http://forum.paradoxplaza.com/forum/showthread.php?625248-Here-is-how-to-add-an-Embark-shortcut-key-%28and-others%29&p=14206952&viewfull=1#post14206952]Alphanos's shortcuts mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?609850-Minimod-Ransom-All-Decision]Ransom all minimod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624768-MOD-mini-Dungeons-and-Sieges-An-Imprisonment-Game!]Dungeons and Sieges mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?594644-MOD-Lupus-Agnum-improved-usefulness-of-the-martial-skill]Lupus Agnum mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod]Elder Kings mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?644573-MOD-NB-New-Borders]NB+/New Borders mod[/url]
    [url=http://www.lagardedenuit.com/]La Garde de Nuite[/url] for help with the French translation.
User avatar
knuckey
Site Admin
 
Posts: 2870
Joined: Fri Feb 10, 2012 23:21

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by Fashbinder » Tue Dec 17, 2013 12:48

ORLY
BTC: 18ksJwDZpnyrA2E2pXoTxuBcBBTnukoiFU
I Stream EU4 on Twitch quite regularly!
User avatar
Fashbinder
 
Posts: 1569
Joined: Mon Jul 30, 2012 07:05

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by Daemon Blackfyre » Tue Dec 17, 2013 12:49

First !!

At last I could hear beautiful AGOT sundtrack not CK2 one like in beta build :P

Thanks for your hard work AGOT team :)
Last edited by Daemon Blackfyre on Tue Dec 17, 2013 12:54, edited 1 time in total.
Daemon Blackfyre
 
Posts: 330
Joined: Fri Jul 13, 2012 09:20

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by 104080 » Tue Dec 17, 2013 12:50

"File Awaiting Authorisation" :(
104080
 
Posts: 1
Joined: Thu Jan 17, 2013 23:40

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by haro11 » Tue Dec 17, 2013 12:52

God dam authorization
haro11
 
Posts: 14
Joined: Mon Nov 04, 2013 08:53

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by HuskyWolf » Tue Dec 17, 2013 12:53

MUHAHAHAHA! you really are evil knucks uploading a fake build
User avatar
HuskyWolf
 
Posts: 1152
Joined: Thu Apr 05, 2012 14:52

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by xoatl » Tue Dec 17, 2013 12:54

Use the Mediafire link. Beats ModDB
User avatar
xoatl
 
Posts: 1207
Joined: Wed May 16, 2012 01:17

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by haro11 » Tue Dec 17, 2013 13:00

Didn't think of that. May The Old Gods favor you. :)
haro11
 
Posts: 14
Joined: Mon Nov 04, 2013 08:53

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by Jon Dreadstark » Tue Dec 17, 2013 13:03

Yep. Mediafire works.
Jon Dreadstark
 
Posts: 22
Joined: Mon Jul 29, 2013 22:38

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by Robb Stark » Tue Dec 17, 2013 13:04

Thanks guys! I'm over the moon right now. :D
Image
“The winters are hard, but the Starks will endure. We always have.” – Eddard Stark
User avatar
Robb Stark
 
Posts: 110
Joined: Fri Oct 18, 2013 08:01
Location: Riverlands

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by xoatl » Tue Dec 17, 2013 13:06

We can Enable Ironman Mode but not get achievements.

Paradox are evil people.
User avatar
xoatl
 
Posts: 1207
Joined: Wed May 16, 2012 01:17

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by DahndI » Tue Dec 17, 2013 13:11

All hail AGOT team! Devastators of otherwise well-spent minutes!
A life well spent, is a life spent reaving the green lands!
User avatar
DahndI
 
Posts: 252
Joined: Fri Jun 01, 2012 22:04

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by VicAceR » Tue Dec 17, 2013 13:14

That's epic guys, I love you.
VicAceR
 
Posts: 5
Joined: Mon Feb 18, 2013 18:10

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by imdahman » Tue Dec 17, 2013 13:25

Whoo! So excited to give it a run!

Just FYI the description for the Ninepenny Kings start date is bugged and not showing the proper description.
imdahman
 
Posts: 48
Joined: Thu Feb 28, 2013 00:15

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by EDAP » Tue Dec 17, 2013 13:41

As a heads up to everyone, your old saves will not be compatible with this version...
I now have a signature. Hurray.
Here is a link to my personal list of FAQs. Please check there to see if it answers you question. (It is not very extensive right now, but once exam season is over expect some big updates)
EDAP
 
Posts: 2014
Joined: Sat Jun 08, 2013 15:15

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by SavingBlackfyre » Tue Dec 17, 2013 13:48

Yay I've been so excited for this best early Christmas gift ever! Also double yay more Blackfyre!
User avatar
SavingBlackfyre
 
Posts: 3
Joined: Tue Dec 17, 2013 08:22

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by JackDWagon » Tue Dec 17, 2013 14:52

It keeps crashing at startup and says "this application has requested the Runtime to Terminate it in an unusual way." then it says to contact you. Help?
Also huge fan of this mod. I have about 400+ hours with CK2 and you guys are 3/4 of that :)
Last edited by JackDWagon on Tue Dec 17, 2013 14:58, edited 1 time in total.
JackDWagon
 
Posts: 1
Joined: Tue Dec 17, 2013 14:48

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by Remyw » Tue Dec 17, 2013 14:54

Thanks so much for this! All the moddingteam have done an amazing job. To take on a project of this size and have it out in 2013 is brilliant.
Now if you'll excuse me, I have an empire to conquer.
Remyw
 
Posts: 24
Joined: Mon Dec 16, 2013 14:45

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by enoofu » Tue Dec 17, 2013 15:28

Did you have the latest version of CK2 Jack
User avatar
enoofu
 
Posts: 213
Joined: Wed Jun 26, 2013 22:31

Re: [RELEASE] A Game of Thrones v0.5

PostPosted by oufengyun » Tue Dec 17, 2013 15:43

I got CTD when "Loading Maps(Creating Rivers)..."
oufengyun
 
Posts: 20
Joined: Sun Jan 27, 2013 02:48

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest