[RELEASE] - A Game of Thrones v0.1

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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by mnBroncos » Sat Jun 02, 2012 08:02

ugh want this bad but never downloaded a mod and having issuies like i cant even find the mod folder to save them in any help? and people saying saving all files i only saw one file? please help asap greatly appreciate it
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by mnBroncos » Sat Jun 02, 2012 09:41

okay got it to work pretty sweet (: sorry ha didnt read was kinda hard to find threw twelve pages already ha. just wondering is there going to be a page where wanting lists of bugs that need fixing its working fine just some suggestions
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Wolfgang Pauli » Sat Jun 02, 2012 09:56

mnBroncos wrote:okay got it to work pretty sweet (: sorry ha didnt read was kinda hard to find threw twelve pages already ha. just wondering is there going to be a page where wanting lists of bugs that need fixing its working fine just some suggestions

There's an entire forum for it right above this one. It's called Bug Reports.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Quaim » Sat Jun 02, 2012 10:26

Hello everyone.

I really loved this mod and I am thankful to the developers, however there are some sort of problems that I believe should be fixed or changed.

First of all, I am playing as Lord Tywin lets say. I have raised my armies and armies of my bannermen, if I lose that entire army, I can create a new one in a few months. I believe this kills some things, in my opinion you guys should, somehow, make this time longer. Or somehow again, you should change it so that we can raise only half of the whole power and if that gets annihilated too, only quarter of the first army and so on.

I am saying this because I have had some problems with Targaryens, even though I slaughtered their armies of 30.000 men, they kept striking me with another 30.000 men. There can be an event that makes you unable to raise new armies if you have lost them.

Also in my opinion, supply limit of owned provinces are not as high as they must be. Maybe you guys can make it 30.000 or something around that. I am not able to feed my entire army when I fight with enemies, it is ok if they get attrition in non-owned provinces of course.

Thanks for this mod and your hard work. I believe we are going to see The War of Five Kings soon...
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by HolySwordFarwell » Sat Jun 02, 2012 10:50

Great work on the mod guys, it's freakin' amazing even for a first release! :D

The initial rebellion was crazy, armies everywhere! The rebels were losing until Tywin Lannister decided that now was the perfect opportunity for declaring independence, and his massive well-rested armies steamrolled the Iron Throne armies and lands. As soon as he got his Kingdom of the Rock however and made peace, Aerys and friends took back control until the rebellion was crushed and Robert was arrested.

Many years later, Rhaegar Targaryan would reabsorb the Westernlands from Tyrion Lannister's weak Heir.

Other notable events:

Rhaegar II's attempt to imprison Aemon of the Warrior's Sons somehow results in the Kingsguard revolting against the Irone Throne :?: :
Image

Viserys the lunatic wages a futile war to claim the Iron Throne:
Image

27 years later after being released from prison by Raeghar II, he tries again with less stupid this time, starting a second great rebellion:
Image

Unfortunately, the rebels lost this war too because as soon as the war got started, a civil war erupted in the North and the Vale. The Vale rebellion succeeded while the one in the North failed, after which Little Eddard the Tyrant started revoking titles like a madman and imprisoning everyone. It's only matter of time before someone starts a plot to depose him and I plan to join in. :twisted:
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by jav1989 » Sun Jun 03, 2012 05:20

Hi, first of all, congratulations for this great mod . Two questions: How can i get the coats of arms to be visible on the map? is there a solution for this bug?
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Comradebot » Sun Jun 03, 2012 05:25

Bleh, Iron Throne (or the North? Both? Someone.) hit Medium Crown Authority.

And so ends my fun with that game, as I'm now helpless to do much to gain land. Stupid CA, I hate it so much.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Wolfgang Pauli » Sun Jun 03, 2012 05:46

jav1989 wrote:Hi, first of all, congratulations for this great mod . Two questions: How can i get the coats of arms to be visible on the map? is there a solution for this bug?

It's not a feature of CK2. There may be an optional module down the line if the Sword of Islam DLC lets us do that, but I wouldn't hold my breath.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by XCWLoki » Sun Jun 03, 2012 06:29

Are earning titles like 'the fat' or 'the tyrant' completely random, or are there hidden prerequisites you need to fill to earn them? After all, it would be cool to see more people with badass nicknames like the Cleganes/Umbers.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Wolfgang Pauli » Sun Jun 03, 2012 06:33

XCWLoki wrote:Are earning titles like 'the fat' or 'the tyrant' completely random, or are there hidden prerequisites you need to fill to earn them? After all, it would be cool to see more people with badass nicknames like the Cleganes/Umbers.

/common/nicknames.txt. The Umbers do have nicknames, though. Names like the Greatjon and Smalljon and Silverax and stuff are added by nicknames, so they can't get another one. Unfortunately, you have to be an independent ruler to get a nickname.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by XCWLoki » Sun Jun 03, 2012 06:57

One more thing, just something I was wondering. How come the year is 8000 whatever it is and not 282? Sorry if this has been explained before, but it kind of bugs me. :-\
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Wolfgang Pauli » Sun Jun 03, 2012 07:50

Date is an unsigned integer, so you can't have negative dates for people born before Aegon's Landing. Like Aegon, for instance.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Quazar87 » Mon Jun 04, 2012 07:48

Is there a plan to make the Wildlings or White Walkers as an invading force for a later release? That would be pretty awesome.

We should talk to Paradox about not being able to turn off marriages. What if one of my allies stupidly marries a Kingsguard?
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Ogaburan » Mon Jun 04, 2012 11:39

Quazar87 wrote:Is there a plan to make the Wildlings or White Walkers as an invading force for a later release? That would be pretty awesome.

We should talk to Paradox about not being able to turn off marriages. What if one of my allies stupidly marries a Kingsguard?


Yes, there are plans. Not sure about the others... unless we think of some unique way to simulate them.

...and go ahead ask in the Plaza forum for stuff. I asked a few questions and almost got banned for it.
Wish you the best of luck.
Image

"Censorship reflects society's lack of confidence in itself. It is a hallmark of an authoritarian regime. "
- Potter Stewart
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by LuCkySaber » Tue Jun 05, 2012 04:23

Image
http://postimage.org/image/o0i6gj1cz/

So mine clearly says it sees it, yet when I load the game itself; I stll get only the vanilla version. I've seen several people post about the same issue but no screen shots for independent verification. I hope this helps in identifying the culprit of the problem. I really want to play and I did everything these 14 pages said to do, and the game clearly sees the mod.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by boom » Fri Jun 08, 2012 21:53

Hi!

I downloaded the mac version of the mod and I think I've done everything correctly, but the game insist on crashing whenever I choose the mod and launch it.

this is what I'm seeing right now. Image

does anyone know what I might be doing wrong?

thank you so much! :)
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by maycut » Tue Jun 12, 2012 16:49

I noticed someone else was having this problem, but they didn't get an answer. But I downloaded the main game from Steam on my Mac, but then when there is no "mod" folder. I have searched everywhere, and none exists on my entire computer. I have also looked for the "steamaps" folder as well, and that doesn't exist...does anyone have any suggestions? Can I just create a folder called "mod" and extract to it? Thanks!
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by Smoesville » Tue Jun 12, 2012 16:59

They may be hidden on mac, google "show hidden folders mac" and it will show all the folders. The mods folder may not have been created so you may have to create it.
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by maycut » Tue Jun 12, 2012 17:49

Alright, I will give those things a try during my lunch break in a little bit. Thanks!
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Re: [RELEASE] - A Game of Thrones v0.1

PostPosted by ComradeClassen » Wed Jun 13, 2012 16:46

Mac Users! In order to Play Game of Thrones on the Mac, you have to go to hell and back--

topic538.html

This link would hopefully be as useful to you as it was to me.
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