[RELEASE] A Game of Thrones v0.6.1

For any general subject related to the mod

[RELEASE] A Game of Thrones v0.6.1

PostPosted by knuckey » Sat Apr 12, 2014 19:55

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A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v0.6.1 (Windows exe): HERE (mirror)
Download A Game of Thrones v0.6.1 (Mac / Linux / zipped files): HERE (mirror)


Checksum: IHMO
Compatible with: CK2 2.1.3
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!

Warning: This mod is likely to be incompatible with 32bit systems with low memory. We recommend at least 4GB of memory on a 64bit system. Please see this thread for details

If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD

The installation procedure for the mod has changed! The mod files must now be copied to the /mod subfolder in the same Paradox/Crusader Kings II folder as your saved games. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions here.

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.

Patch 0.6.1 Notes
This update mainly brings the mod up to date with the latest patch and DLC, utilising some of the new features added.

- Mod updated for patch 2.1.3
- Many history and database updates based on new WoIaF app info
- Dothraki and Dragon improvements
- Unsullied and War Elephants
- Added EU4 converter support

Important Note:
- If you are wondering about the question mark flags everywhere, there are currently no flags for many areas.

Full changelog below.

CHANGELOG
Spoiler: show
Version 0.6.1
===============
- Mod updated for patch 2.1.3
- Many history and database updates based on new WoIaF app info
- Dothraki and Dragon improvements
- Unsullied and War Elephants
- Added EU4 converter support

Events, jobs, plots and decisions:
- Added Unsullied as a troop type. Can be trained by Astapori Lords and sold on to other slavers.
- Added War Elephant pens as an available building in certain eastern locations
- Added lifeatcourt events (for now just 2 flavour events)
- Faction wars no longer use temporary titles for the leader, due to incompatibility with mega wars
- Adapted the vanilla Volva honourary title and assocaited events to Maegi
- Adapted other muslim and indian titles to the mod as well
- Adapted Indian tiger hunts, guru events and other misc Rajas of India flavour to eastern cultures
- Skilled courtiers may now try to gain positions in their liege's liege court
- Added some nicknames related to traits added by the mod
- If your son elopes with a lover it is now possible to disinherit them
- Added a mechanism for independent republics under attack from a foreign realm to call neighbouring realms to their defence.
- Fixed existing Prince of Pentos events and added a new feast related one
- It is now possible to appoint bodyguards by honourary title. They defend their liege in battle in a similar fashion to Kingsguards.
- If a liege defaults on a debt to a vassal the vassal can now make alternative demands (e.g. requesting land, lowering CA)
- Added a couple of dragon flavour events
- The targ coin flip can now result in more, less severe traits. Also increased the chance of some Targs becoming lunatics later in life.
- The Guild of the Faceless men is now a vassal of Braavos, also revamped how faceless men are used for assasination

Dothraki
- Dothraki can now take their slaves and lovers as concubines
- Emperor tier Dothraki characters can now use the invasion CB to vassalise non-dothraki
- Dothraki provinces can now be colonised
- Dothraki can now have Bloodriders
- A Dothraki heir will now lose all king/emperor titles on inheritance if they are not strong enough
- Added a chance of losing Khalasar levels after a lost battle
- Fixed the dothraki event where you teach your son to ride
- Dothraki should no longer sometimes get game overs at the start of a game

Dragons
- Dragons and their rider are now linked by friendship instead of parent-child relationships
- Dragons can now be strong, which makes them grow faster
- Fixed problem where dragons would sometimes lose their immortality
- Dragons will no longer die of natural causes before age 100 unless sickly/wounded/maimed
- It is no longer possible for randoms to try and tame Viserion and Rhaegal if Dany controls them
- If Drogon dies Dany will now take one of her other dragons as her primary dragon if possible
- Dragon riders who are hidden from a siege will no longer take part in dragon duels
- AI dragon rider courtiers of a ruler with no demesne (e.g. landless adventurers) will now spawn on map in an army
- Disabled many inappropriate events for dragons
- It is no longer possible to take a dragon as a salt wife
- Dragons can no longer inherit swords
- It is no longer possible to face a Dragon if the province owner's regent is a dragon rider and is not your relative
- The chances of a dragon being wounded/maimed in a dragon duel now depend on the strength of the enemy dragon
- It is no longer possible to plot to kidnap a dragon

New Stuff based on new WoIaF app
- Added Braavos and The Jade Sea as dejure empires
- Yi Ti and Leng reworked into Empires with new playable characters
- Added new culture "Jade Islander" for South Leng and the Jade Sea Islands
- Renamed the kingdom of "The Bone Mountains" to "Hrykoon"
- Added Trader Town with characters
- Hazdahn is now a Ghiscari realm for a few years until the Dothraki destroy it
- The Summer Islands now consist of disunited principalities in earlier bookmarks until Princess Xanda Qo unifies them. Also made Tall Trees Town a merchant republic
- Added N'Ghai remnants
- Added the Jogos Nhai
- Changed Morosh to a Lorathi duchy
- Unified Ibben
- Gave Asabhad a king tier title and placed it in the empire tier Jade Sea along with Moraq and the Jade Sea Islands

Character/Database setup (WARNING, SPOILERS AHEAD):
- Added canon nicknames "Sea Snake" and "the Lion of Braavos" to the relevant characters
- Added a mat marriage to House Hamell in the first scenario, due to the heiress being married to a lowborn (in a regular marriage).
- Added children to House Corbray in the first two scenarios so they don't die out through lack of waiting for an heir.
- Sister-wifed up the Blackfyre scions with each other.
- Added an extra Plumm daughter to marry to another Blackfyre son. Hopefully there'll be more Blackfyre rebellions with an After Spring start now.
- Corrected After spring errors. Made Eustace "the last of his line".
- Future Osgreys are now decended from him and Rohanne, while the Webbers (who in the title history lose Coldmoat for a time) get it back via a cousin-marriage with a daughter of Rohanne, (So the Webbers are playable in future scenarios, bar the Ninepenny Kings).
- Placed Webber "Webber" in their family tree as a bastard of a cousin.
- Gave Eustace a boost to fertility and health so he has a good chance of having kids in a After spring playthrough.
- Gave Walder Rivers a mat marriage with his Charlton bride (as she's trueborn), made his children and grandchild Charltons too, yet kept their "Rivers" nickname.
- Gave Vickon Greyjoy a father and grandfather so "the Line of Balon the Old Kraken" doesn't become a name for future Greyjoys. Changed title history by adding them to pyke.
- Added mat marriage to House Bywater's lady for the first scenarios (another lowborn husband). Gave House Horpe and Bar Emmon children in the Bleeding year scenario.
- Wifed up some of the Sunglass and Celtigars the "Valyrian" way.
- Made Aurane Waters, Lord Monford Velaryon's half-brother, rather than bastard nephew (infos from WoIaF). Kept the other brother as is, to make sure the Velaryon's don't die out too quickly.
- Added the seven other children of Jaehaerys and Alysanne (Their fertility has been changed to suit).
- Married Baelon to one of his sisters. Married one of Aegon I's daughters into the Velaryons.
- Removed the erronous Gerion Lannister (Brother of Tybolt) as Tybolt only had one brother, named Gerold (already in). The one who was a suitor of Rohanne Webber.
- Made Addam and Alyn, bastards of Laenor, rather than Corlys.
- Made Daenaera (originally Daena, who married Aegon III) a niece of Corlys (cousin of the two L's), which would make her a 1st cousin once removed of Alyn, thereby making Elaena Targaryen a 2nd cousin of Alyn.
- Gave DNA to most members of House Frey, in line with their book discriptions.
- Changed the Velaryon wife of Aenys to a... Velaryon! (What a guess) her name however is now Alyssa. Info from the WoIaF app. (My computer is playing up so can't playtest or do loads with the histories until its sorted.)
- Added Duncan the Small's wife and lover, he is also now removed from the line of succession
- Dunk & Egg are now friends
- Fixed Jaehaerys II's birth date
- Added Herrock Kenning as the first Kenning of Kayce from their parent line, the Harlaw Kenning's. (Info from Nittanian and the aGoT app)
- Renamed one of the non canon Lysene families to Lohar, Sharako Lohar is ruler of Lys in Dance of the Dragons bookmark
- Fixed Lysene patricians not having any heirs in the later bookmarks
- Added characters to empty provinces of Sarnor, Moraq, Asabhad and Leng
- Added characters (female rulers) to extra provinces in Warrior Maid cities
- Blackfish now has "celibate" instead of "homosexual"
- Added new portrait for Strong Belwas and gave him "scarred" trait
- Fixed an error in the Riverlands/Tully title history
- Added a father and grandfather between the Mudd of the Bleeding year scenario and the Mudd link character to stop future Mudds being called 'Exiled' after their 5500 year old 'grandfather'.
- The Kettleblack brothers are no longer nice and goodly.
- Created the Nights Watch mutineers and gave them control of Craster's Keep for AFFC bookmark
- Set Criston Cole's death as "died in battle"
- Added a catch-all dynasty for the Thenn culture
- Jaime's brave trait appeared to have been overwriten. Re-added.
- Gave Sansa her Direwolf for a brief period before it is "removed"
- Added characters to spare provinces of Mantarys, Tolos, Volantis and Hazdahn (while it's around)
- All Brindlemen get the trait dwarf
- Yi Ti empire tier uses feudal_elective
- The Targaryen "prefer_agnatic" dynasty flag is cleared when they lose the Iron Throne
- Added characters to Nefer
- Slight history update to House Reyne, Crakehall, Webber and Roote from Blood of the Dragon. Redtusk now has a Reyne mother as well as his Crakehall father
(judging by the MUSH its looking likly that Bertrand Crakehall, will eventually be Redtusk).
- History expansion of Musgood, Lolliston, Buckler, Mertyns, Gower, Penrose & Kellington. Gave reigning lords in the Conquest/Bleeding year scenario wives and children/other family members.
- Updated title history to suit.
- Added DNA to the Durrendon's. Argilac shouldn't look like a fat old man now (just an old man). Gave Argella a DNA re-do.
- Caron and Tarth given extra members at Conquest/Bleeding year start.
- Updated Dayne, Uller and Jordayne with extra family members who hold their other county holdings, gave the first Dayne a boost to Stewardship so he can hold both Starfall and the Elbow.
(High hermitage for dayne, greatdesert for Uller, the sourge for Jordayne)
- Gave children to the first Wyl Lord.

Balance:
- AI slave raids are now restricted to sensible distances
- Any slave raids against fragmented Lords in a mega war will now end once they rejoin the realm
- Character assimilation to local culture now happens quicker
- Greatly reduced the price of slaves and slave camps
- The Rhoynar and Bone Mountain religions do not mind female rulers/heirs now
- The restrictions on pressing weak claims via CBs now also apply to forming factions
- Lowborns and unimportant barons can no longer ask for legitimisation
- Removed exploit where it was possible to loot ruins for copious amounts of gold
- It turns out the AI is hard programmed to never change gender succession laws, so added special decisions for them to change these laws.
- The AI may now sometimes enact agantic succession if their heir is female
- Made landless claimant adventurers a little less common and strong
- The culture of your heir's tutor now has a smaller opinion effect on vassals
- The AI may now change demesne tax laws
- Rebalanced probabilities of dying/wounding/maiming in battle. Having a good bodyguard now also reduces the chances.
- Torturing someone to death will now annoy their relatives
- Sansa now likes Robb if rescued by him in ACoK
- The AI now values prestige more when arranging marriages
- It is longer possible to enforce the claims of characters who cant hold lands
- Non-just characters will no longer join elective factions if they like their liege a lot
- If an Emacipation war is successful, all defenders are now emancipated

Graphics and portraits:
- Added improved map textures
- Added some Essos flags by Micxzu
- Added generic CoA patterns for Summer Islanders/Basilisk Islanders/Naathi (80 frames).
- Added proper icons for the tolerance traits
- Added an improved minimap by Enoofu

Misc:
- Dany no longer has to defeat Yunkai twice in her liberation quest
- All scripted betrothals have been removed due to the add_betrothal command now being broken
- Split the Eastern culture group into Hyrkooni and Moraqi groups
- Added new religion "Gods of Lorath" so that they don't use the Braavosi Moonsinger
- Added an ocean province for the remains of the Silver Sea
- Swapped the position of Harvest Hall and Drakesgrave in the Stormlands
- Corrected many holding/title names in Dorne
- Slave traders should no longer be spammed with offers from other traders to sell a slave
- Added building to spare holding slots in Ibben, Moraq, Yi Ti and Leng
- Rhoynar and Old Andals no longer use Maesters
- Added ships to many minor isolated islands in Essos (e.g. Ghaen)
- When a king tier title splits during a mega war the slavery laws of the empire title are copied, so slavery doesnt suddenly become legal/illegal
- Added a name set for the Jogos Nhai

Bugfixes:
- Altered the requirements for the Form Kingdom of Westeros decision
- Fixed problem where you could call in your liege split during a mega war into a war against themself
- Fixed problem where temple buildings weren't actually buildable in faith of the seven temples with high faith authority
- Added some missing religious localisations
- Fixed problem where when pressing the dejure claims of a vassal mega wars would not trigger instantly
- When forming the Kingdom of Westeros, small independent areas, e.g. The Claw, Dragonstone, should now become dejure part of the new realm
- Fixed problem where mega wars would not trigger if you attacked another empire tier character already at war with a third party empire tier character
- Magic can no longer cure being a dwarf
- Fixed problem with Ironborn Invasion liege loyalist requirement not being as indicated (100% instead of 75%)
- Fixed problem where the Age of Dragons event would happen at the wrong time
- Fixed mega war problem where a Lord Paramount has a one day window to declare themself king at the start of a civil war
- Fixed problem where Maelys didnt have the Band of Nine opinion boost with the others in the Band
- If a son on a foreign merc adventure happens to join an order like the citadel or nightswatch it will now cancel the adventure
- The plot to escape slavery will now abort if their owner no longer owns them
- Fixed decison to acknowledge young griff's heritage by his spouse
- Fixed problem where some trident river provinces were being treated as coastal sea provinces
- Fixed some topology errors around The Dry Deep
- Tower of Joy participants all have death set as "died in battle"
- Fixed localisation of House Piper dynastic nicknames
- Fixed typo in Malegorn of Redpool's name
- Fixed Yi Ti having wrong portrait style
- Fixed Tyrek Lannister's parents not being set properly
- Fixed problem where an AI marriage check would sometimes loop, producing hundreds of courtiers


Please don't post bug/problem reports in this thread, please use the bug report forum: forum5.html

CREDITS
Code: Select all
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"

Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content,
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements, Far East map creator.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics. Random CoA Generator Overhaul ( over 830 new designs ).
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
HMAS-Nameless: CoA, misc. graphics.
Molleby: CoA placeholders.
Narf: Iconography & Testing.
Smoesville: Event pictures/flags
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
DarkReborn: Ghiscari portraits
hibludij: High Valyrian clothes
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.deviantart.com
Micxzu: Some Essos flags

Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor

Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Sparqman
Werther (French Lead)
French: tompalmer, Stannis, Lord Riusma
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz
German: Loomis
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame
     
    Special Thanks To:
    Grell74 for [url=http://forum.paradoxplaza.com/forum/showthread.php?491188-Westeros-Mod-War-of-the-Usurper]his original Crusader Kings mod[/url], from which we took many things (spoiler warning)
    Paradox Interactive for their great game
    George R. R. Martin for his awesome books
     Westeros.org for all it's information and resources, including many CoA graphics
    [url=http://forum.paradoxplaza.com/forum/showthread.php?592170-Mod-Campaign-Map-Culturally-different-cities.]Culturally Different Cities[/url] for our city graphics.
    [url=http://forum.paradoxplaza.com/forum/showthread.php?587854-CK2Plus-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots]CK2+[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?589312-MOD-Better-rebels.-No-more-whack-a-rebel!]Better Rebels[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?607099-Mini-mod-Family-Relations]Family Relations[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?605746-MOD-Friends-amp-Foes-100-Traits-Mod]Friends & Foes[/url] for trait ideas & iconography templates
    [url=http://forum.paradoxplaza.com/forum/showthread.php?591226-The-Prince-and-the-Thane-%28MOD-WIP%29]The Prince and the Thane[/url] for some of our ambitions
    [url=http://forum.paradoxplaza.com/forum/showthread.php?625248-Here-is-how-to-add-an-Embark-shortcut-key-%28and-others%29&p=14206952&viewfull=1#post14206952]Alphanos's shortcuts mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?609850-Minimod-Ransom-All-Decision]Ransom all minimod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624768-MOD-mini-Dungeons-and-Sieges-An-Imprisonment-Game!]Dungeons and Sieges mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?594644-MOD-Lupus-Agnum-improved-usefulness-of-the-martial-skill]Lupus Agnum mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod]Elder Kings mod[/url]
    [url=http://forum.paradoxplaza.com/forum/showthread.php?644573-MOD-NB-New-Borders]NB+/New Borders mod[/url]
    [url=http://www.lagardedenuit.com/]La Garde de Nuite[/url] for help with the French translation.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by The Blackfish » Sat Apr 12, 2014 19:58

- It is now possible to appoint bodyguards by honourary title. They defend their liege in battle in a similar fashion to Kingsguards.

Freaking awesome guys. Thank you so much. How many bodyguards can you appoint this way?
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by blackninja9939 » Sat Apr 12, 2014 20:07

The Blackfish wrote:- It is now possible to appoint bodyguards by honourary title. They defend their liege in battle in a similar fashion to Kingsguards.

Freaking awesome guys. Thank you so much. How many bodyguards can you appoint this way?

5
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by imdahman » Sat Apr 12, 2014 20:07

host site still authorizing, I was too quick on the gun! Thanks for the update, it's much appreciated.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by Nightsking » Sat Apr 12, 2014 20:11

Very nice.
"I understand hate well enough."
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by cosmic » Sat Apr 12, 2014 20:26

Whoa, what a nice surprise! Congrats on another release.
Fugara~
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by 20person » Sat Apr 12, 2014 20:37

Is this release compatible with previous save files?
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by LancelotLoire » Sat Apr 12, 2014 20:37

No pre 2.1.1 save is compatible with post 2.1.1***


EDIT: put the wrong post patch haha

In other words, when Raja came out it changed so many things that any save from a previous version was no longer compatibile
Last edited by LancelotLoire on Sat Apr 12, 2014 20:57, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by zerofighterr » Sat Apr 12, 2014 20:55

Great!

Spreading the news in our steamgroup.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by blackninja9939 » Sat Apr 12, 2014 20:55

zerofighterr wrote:Great!

Spreading the news in our steamgroup.

Aren't you just amazing Zero!
Fight me irl :P
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by zerofighterr » Sat Apr 12, 2014 20:57

blackninja9939 wrote:
zerofighterr wrote:Great!

Spreading the news in our steamgroup.

Aren't you just amazing Zero!
Fight me irl :P


U fucking wot m8.

fite me irl m8, 1 on 1 bro, no re
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by bbanzaiz » Sat Apr 12, 2014 21:53

Do the character portraits look "off" for anyone else? I can't put my finger on it, but something isn't quite right with them, and it's more apparent in the smaller portraits if they're shown as a child, parent, etc.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by LancelotLoire » Sat Apr 12, 2014 21:55

I'll take a look in like half an hour. I'm watching an episode of fairy tail atm.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by Mitza8 » Sat Apr 12, 2014 22:09

LancelotLoire wrote:I'll take a look in like half an hour. I'm watching an episode of fairy tail atm.

Gotta watch that too as soon as possible @_@.
'For the internet is dark and full of spoilers'
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by Cozvijar » Sat Apr 12, 2014 22:13

Dragons have some problems in this version :

-Aegon the Conqueror's dragons don't exist in their scenario, they are randomly generated after some days
Spoiler: show
Image


-Dany's dragons are still her children, and only Drogon is her friend ; one of the two other dragons even escaped to Stannis's court after a few months in my obligatory test game.
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There is no problems in the Dance of the Dragons scenario, at least. :)
Last edited by Cozvijar on Sat Apr 12, 2014 22:52, edited 2 times in total.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by Invictus » Sat Apr 12, 2014 22:24

Is there a link or place for the manual download for the 32-bit players :D
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by EDAP » Sat Apr 12, 2014 22:33

Cozvijar wrote:Dragons have some problems in this version :
There is no problems in the Dance of the Dragons scenario, at least. :)

This was reported by some on the test version, and was supposedly fixed. Hopefully a hot fix on this will arrive soon.
I now have a signature. Hurray.
Here is a link to my personal list of FAQs. Please check there to see if it answers you question. (It is not very extensive right now, but once exam season is over expect some big updates)
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by LancelotLoire » Sat Apr 12, 2014 22:44

Version 2.1.3
Checksum: IHMO

So I started a game, and first thing I did was request a marriage to Allyria Dayne... Edric Dayne accepted it and bam....
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What the hell. I am married to her, but she is married to somebody else?

Required a quick save game modification to fix this weird error.


EDIT:
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EDIT2: Another bug incoming screenshot...
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The full might of the Seven Kingdoms is unable to defeat the ruins of Summerhal (to colonize it)
Last edited by LancelotLoire on Sat Apr 12, 2014 23:52, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by philosophert » Sat Apr 12, 2014 22:57

I am getting only black flags for the title flags in the Free Cities and parts of the east. Anyone else getting this?
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Re: [RELEASE] A Game of Thrones v0.6.1

PostPosted by myownrule » Sat Apr 12, 2014 23:53

LancelotLoire wrote:Version 2.1.3
Checksum: IHMO

So I started a game, and first thing I did was request a marriage to Allyria Dayne... Edric Dayne accepted it and bam....
Spoiler: show
ImageImage

What the hell. I am married to her, but she is married to somebody else?

Required a quick save game modification to fix this weird error.


EDIT:
Spoiler: show
ImageImage


In my game, Arianne Martell is married to a random knight matrilineally and to the lord of the straits of thart normally. It seems like it's related to the dornish people
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