blackninja9939 wrote:Probably have one for middle of next week, same with Colonise Valyria.
any interesting new features? I'd assume the execution decisions would be removed given its integration into base game?
tirion1987 wrote:blackninja9939 wrote:Probably have one for middle of next week, same with Colonise Valyria.
So... is that being delayed until the new patch of the main mod?
tirion1987 wrote:This submod also has an events/imprisoned_events.txt. I also still get crashes with it after downloading the bugfix file for the main mod. Bugfixed imprisoned_events for More Decisions, please?
blackninja9939 wrote:Have you installed them correctly? Try enabling just one of my mods and the base agot mod without others as there may be conflicts with my mods and any others you are using
lunasmeow wrote:Not sure if this is in already or not, whether by base game, main mod, or this sub-mod... but can you use kidnapped or otherwise captured people in diplomacy? Like using them to end wars and such. Generally if you capture the king himself you go to immediate 100% victory over the enemy, but what if you capture his son? Maybe his heir over his younger sons, or his wife, or daughter? Perhaps different values could be added based on whether the child captured was heir, whether there is a spare and they can afford the loss of the captured child, things like that.
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