More Decisions v7.2

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Re: More Decisions v6.3

PostPosted by Jasonbay70 » Thu Dec 01, 2016 23:26

blackninja9939 wrote:Probably have one for middle of next week, same with Colonise Valyria.

any interesting new features? I'd assume the execution decisions would be removed given its integration into base game?
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Re: More Decisions v6.3

PostPosted by tirion1987 » Fri Dec 02, 2016 01:34

blackninja9939 wrote:Probably have one for middle of next week, same with Colonise Valyria.

So... is that being delayed until the new patch of the main mod?
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Re: More Decisions v6.3

PostPosted by blackninja9939 » Fri Dec 02, 2016 09:27

tirion1987 wrote:
blackninja9939 wrote:Probably have one for middle of next week, same with Colonise Valyria.

So... is that being delayed until the new patch of the main mod?

Yep... although it will still be soon don't worry!
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Re: More Decisions v7

PostPosted by blackninja9939 » Fri Dec 09, 2016 23:11

And finally it has been updated!
Should be compatible with 1.3.1 and maybe 1.3 if you have yet to update or have chosen to roll back for better stability.

Changelog updated in first post
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Re: More Decisions v7

PostPosted by tirion1987 » Sun Dec 11, 2016 21:22

This submod also has an events/imprisoned_events.txt. I also still get crashes with it after downloading the bugfix file for the main mod. Bugfixed imprisoned_events for More Decisions, please? :)
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Re: More Decisions v7

PostPosted by blackninja9939 » Sun Dec 11, 2016 21:29

tirion1987 wrote:This submod also has an events/imprisoned_events.txt. I also still get crashes with it after downloading the bugfix file for the main mod. Bugfixed imprisoned_events for More Decisions, please? :)

Just use the bug fix file and overwrite the one in the more decisions folder with it, the more decisions one only adds like 2 executions so just use the bug fix instead.
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Re: More Decisions v7

PostPosted by tirion1987 » Mon Dec 12, 2016 23:56

https://drive.google.com/file/d/0B9MmWb ... sp=sharing

Submods: Colonize Valyria, More Bookmarks, More Decisions, Challenge to Duel and nothing else. Hotfix file used (both in base mod and More Decisions) Crash always happens on the 20th after this save.
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Re: More Decisions v7

PostPosted by blackninja9939 » Tue Dec 13, 2016 16:29

Updated to work with 1.3.2
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Re: More Decisions v7

PostPosted by tirion1987 » Tue Dec 20, 2016 16:23

How is the "Send to train with a Mercenary group" targetted decision is supposed to work? Are the kids I send supposed to get a trait like Varangian, and come back on their own?
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Re: More Decisions v7

PostPosted by Criptiic » Mon Jan 02, 2017 07:31

wow really nice work :D
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Re: More Decisions v7.1

PostPosted by blackninja9939 » Mon Jan 09, 2017 23:13

Ok hopefully the send son to merc company decision is all fixed up!
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Re: More Decisions v7.1

PostPosted by fladnag16 » Tue Jan 10, 2017 21:28

Hi Blackninja,
I can't seem to get any of your mods to work in my game, although Sins work just fine. I'm running on a new mac book pro via steam. Any ideas why it may not be compatible or if theres something I can try to make it work?
Cheers
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Re: More Decisions v7.1

PostPosted by blackninja9939 » Tue Jan 10, 2017 21:59

Have you installed them correctly? Try enabling just one of my mods and the base agot mod without others as there may be conflicts with my mods and any others you are using
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Re: More Decisions v7.1

PostPosted by fladnag16 » Wed Jan 11, 2017 01:31

blackninja9939 wrote:Have you installed them correctly? Try enabling just one of my mods and the base agot mod without others as there may be conflicts with my mods and any others you are using


Tried this out and finally figured out there was a very easy fix for a problem I had during instillation. They're all working well together now and well with other mods so far. Thanks again for putting all of this together and for being so on top of the message board, much appreciated.
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Re: More Decisions v7.1

PostPosted by Snick525 » Wed Jan 11, 2017 22:06

Anyway we could get a trait like Varangian when our sons return back from the mercenary company? At the moment there doesn't seem to be any benefit of doing so.
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Re: More Decisions v7.1

PostPosted by lunasmeow » Fri Jan 13, 2017 10:20

Not sure if this is in already or not, whether by base game, main mod, or this sub-mod... but can you use kidnapped or otherwise captured people in diplomacy? Like using them to end wars and such. Generally if you capture the king himself you go to immediate 100% victory over the enemy, but what if you capture his son? Maybe his heir over his younger sons, or his wife, or daughter? Perhaps different values could be added based on whether the child captured was heir, whether there is a spare and they can afford the loss of the captured child, things like that.
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Re: More Decisions v7.1

PostPosted by karmaepsilon » Tue Jan 17, 2017 00:55

lunasmeow wrote:Not sure if this is in already or not, whether by base game, main mod, or this sub-mod... but can you use kidnapped or otherwise captured people in diplomacy? Like using them to end wars and such. Generally if you capture the king himself you go to immediate 100% victory over the enemy, but what if you capture his son? Maybe his heir over his younger sons, or his wife, or daughter? Perhaps different values could be added based on whether the child captured was heir, whether there is a spare and they can afford the loss of the captured child, things like that.

Capturing family members in sieges already boosts your War Score so I imagine kidnapping does so too though I have not tried it, less than you would think as without Sansa as a similar hostage it was implied Tywin would have been in a pretty bad place needing Jaime back but still at least a bit.
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Re: More Decisions v7.1

PostPosted by PrimaryAltAccount » Thu Apr 06, 2017 17:35

will this be updated mr ninja sir?
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Re: More Decisions v7.1

PostPosted by KappaKid » Thu Apr 06, 2017 19:59

I second the question, and yet another sub mod I wish was included in the base game :(
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Re: More Decisions v7.1

PostPosted by Matt » Tue Apr 11, 2017 13:19

Thirded. Preeeettttttyyyy please?
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