The North

Region specific setup and other region-related issues.

Re: The North

PostPosted by Foxd1e » Sun Jun 10, 2012 22:53

I was browsing through the North history file today and noticed Ramsay Snow gains Impaler twice, once at 6 and again at 16. Not sure if that would screw anything up, as I haven't gotten that far ingame yet, but just letting you know.
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Re: The North

PostPosted by MrWiznich » Mon Jun 11, 2012 12:04

Ares101 wrote:Is there a reason why i can't build a castle, city or sept in the last building slot in winterfell and in general in northern provinces? Bug? Wintermechanic?


It's because the coding for the province, found in Game of Thrones/History/Provinces, has the max number of holdings on it. This doesn't always match the vanilla version of provinces, so thus the black slot occurs. I wouldn't suggest changing the number of provinces as it messes with the balance of the game, especially if u give all provinces of for instance the north 7 provinces. Just leave it. There is only a few provinces with 7 holdings; kings landing, white harbour off the top of my head.

hope that helps
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Re: The North

PostPosted by jarnomiedema » Mon Jun 11, 2012 12:06

Just noticed by the way that the Dreadfort in 0.1.1. still has the 'gavelkind' setting for succession laws, instead of 'primogeniture', as most of the other parts of the Seven Kingdoms have..
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Re: The North

PostPosted by Chrisjm89 » Tue Jun 12, 2012 23:25

I've noticed that Rickard's father (Neds grandfather.) is a named Lord of Winterfell called Edwyle on westeros wiki. His sister was the one that married the cadet Royce's, connecting these familial lines would be great I think. It's already do-able with Martells (Just add a father for Mariah and Maron. Making Olyvar, Maron's son would create the Targ-Mart Connection. I know, I know this should be in the 'Dorne' bit.)

Edwyle's father could perhaps be Beron Stark (the Lord of Winterfell in Aerys I's time.) There was a succession crisis apparently then with lots of Starks dying in it if Beron were to be his father and Artos the Implaceable were to be his father it'd make sense what with the story of Raymun Redbread and the death of Willam Stark, which Jon Snow remembers.

It'd give the Starks a good line of lineage plus its historical flavour! (which I love to be honest! The Targ family tree is brilliant.)

The timeline of the events and the Lords of the time fit also. So its quite possible that the Stark line is this:

Became Lord after Brothers death in 184AL - Artos (2nd son after his Brother Willam who Raymun killed, early 20's perhaps, not married yet. Artos may have died in the Skaogosi Rebellion, followed by...)

Lord at around 213AL - Beron (...Artos son who died from the Ironborn raids of Dagon Greyjoy. Creating a...)

Born between 200-210AL? - Edwyle & sister that married into the Royces. (...Succession crisis. Edwyle is named Lord of Winterfell, all his cousins, uncles etc take the Black or eventually do so. Hence there being no new cadet Branches or other Starks around except the main line. I believe this is the reason the Starks have so few immediate relatives. Brothers of currently seating Lords with sons of their own go to the Wall. Or if a Lord has more than two sons, every son after the second goes to the wall, or one at least goes (must go? hmmm.) This may have been what Rickon had in store if things had gone the Starks way.)

Born about 230-235AL- Rickard (Making Rickard between 25-30 when Brandon is born in 261AL.)

Eddard
Robb
....? Rickon :P

Just some extra info to add. :)
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Re: The North

PostPosted by Comradebot » Thu Jun 14, 2012 12:22

MrWiznich wrote:
Ares101 wrote:Is there a reason why i can't build a castle, city or sept in the last building slot in winterfell and in general in northern provinces? Bug? Wintermechanic?


It's because the coding for the province, found in Game of Thrones/History/Provinces, has the max number of holdings on it. This doesn't always match the vanilla version of provinces, so thus the black slot occurs. I wouldn't suggest changing the number of provinces as it messes with the balance of the game, especially if u give all provinces of for instance the north 7 provinces. Just leave it. There is only a few provinces with 7 holdings; kings landing, white harbour off the top of my head.

hope that helps


Aye, so THAT's why, eh?

Still annoying... all I wanted was a Godswood in Deepdown... now I'll have to take thirty seconds out of my life to add into the files myself (along with ones for the rest of Skagos. Hey, at the moment the "church" structures are nearly useless anyways, somehow doubt the tiny amount of troops it gives would be gamebreaking for someone who actually spends 600 gold on such a silly endeavor).
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Re: The North

PostPosted by Dingo » Thu Jun 14, 2012 14:31

Comradebot wrote:
MrWiznich wrote:
Ares101 wrote:Is there a reason why i can't build a castle, city or sept in the last building slot in winterfell and in general in northern provinces? Bug? Wintermechanic?


It's because the coding for the province, found in Game of Thrones/History/Provinces, has the max number of holdings on it. This doesn't always match the vanilla version of provinces, so thus the black slot occurs. I wouldn't suggest changing the number of provinces as it messes with the balance of the game, especially if u give all provinces of for instance the north 7 provinces. Just leave it. There is only a few provinces with 7 holdings; kings landing, white harbour off the top of my head.

hope that helps


Aye, so THAT's why, eh?

Still annoying... all I wanted was a Godswood in Deepdown... now I'll have to take thirty seconds out of my life to add into the files myself (along with ones for the rest of Skagos. Hey, at the moment the "church" structures are nearly useless anyways, somehow doubt the tiny amount of troops it gives would be gamebreaking for someone who actually spends 600 gold on such a silly endeavor).


actually, its because the last holding isnt specified in the landed_titles.txt file. Its quite simple just to add it in properly.
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Re: The North

PostPosted by Comradebot » Thu Jun 14, 2012 15:53

Dingo wrote:
actually, its because the last holding isnt specified in the landed_titles.txt file. Its quite simple just to add it in properly.


I'm aware you can do that, but I wasn't aware of WHY they'd left so many blank holdings out there. And as for balance... well, I'd like to have it as an actual option to build a Godswood in Skagos. At the moment, you'd have to be silly to do so. All three of its counties have just two actual, creatable holdings each... and in this mod, cities are infinitely more valuable than septs or godswoods, or whatever the Ironborn would actually build if they had the chance. It'd be nice in some of those places if you had a nice, big money sink for the sake of an extra vassal and a few hundred extra troops to play around with... not to mention it'll give some more randomly created noble names. Do you have any idea how many different version of "of Weirrocks" I had running around in my court of the High Lordship of Skagos?
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Re: The North

PostPosted by Dingo » Thu Jun 14, 2012 16:24

Comradebot wrote:
Dingo wrote:
actually, its because the last holding isnt specified in the landed_titles.txt file. Its quite simple just to add it in properly.


I'm aware you can do that, but I wasn't aware of WHY they'd left so many blank holdings out there. And as for balance... well, I'd like to have it as an actual option to build a Godswood in Skagos. At the moment, you'd have to be silly to do so. All three of its counties have just two actual, creatable holdings each... and in this mod, cities are infinitely more valuable than septs or godswoods, or whatever the Ironborn would actually build if they had the chance. It'd be nice in some of those places if you had a nice, big money sink for the sake of an extra vassal and a few hundred extra troops to play around with... not to mention it'll give some more randomly created noble names. Do you have any idea how many different version of "of Weirrocks" I had running around in my court of the High Lordship of Skagos?



This I agree with. I think the extra slots are from an older build and some were removed after testing to get the real troop numbers right. What I am doing in my own game is specifying 7 slots max for each province, even if I am not enabling them to be built, this way at least courtiers have more name options.
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Re: The North

PostPosted by Darkgamma » Sat Jul 07, 2012 21:08

In the new scenario (can't remember name), playing as Eddard, I've noticed that Wolfswood is independent, and I cannot force them to become my vasal since they hold some of my court members there (and that it doesn't befit Eddard)
WAD or a bug?
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Re: The North

PostPosted by HobbesMkii » Sun Jul 08, 2012 08:26

Darkgamma wrote:In the new scenario (can't remember name), playing as Eddard, I've noticed that Wolfswood is independent, and I cannot force them to become my vasal since they hold some of my court members there (and that it doesn't befit Eddard)
WAD or a bug?


I downloaded the released build (checksum: IABD) and I'm not encountering that. It would be a bug, but I see Wolfswood county as belonging to the Starks and Wolfswood duchy as being a vassal. Which territory are you talking about?
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Re: The North

PostPosted by Darkgamma » Mon Jul 09, 2012 11:54

HobbesMkii wrote:
Darkgamma wrote:In the new scenario (can't remember name), playing as Eddard, I've noticed that Wolfswood is independent, and I cannot force them to become my vasal since they hold some of my court members there (and that it doesn't befit Eddard)
WAD or a bug?


I downloaded the released build (checksum: IABD) and I'm not encountering that. It would be a bug, but I see Wolfswood county as belonging to the Starks and Wolfswood duchy as being a vassal. Which territory are you talking about?


Wolfswood dutchy (checksum also IADB, the 0.2 one now) and I'm not getting anything. The problem was with 0.11
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Re: The North

PostPosted by XCWLoki » Thu Nov 01, 2012 04:33

Playing Crowned Stag, and just noticed Jory Cassel. He is an Elusive shadow with just about zero martial. Lol just a nitpick sorry. He is one of my favorite characters (mostly from the show) and I think he should be flipped. He seemed pretty badass with the sword.
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Re: The North

PostPosted by knuckey » Thu Nov 01, 2012 13:12

He doesnt have any scripted traits or stats, hence they are all generated randomly. This will be changed, nice spot.
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Re: The North

PostPosted by XCWLoki » Thu Nov 01, 2012 20:17

Ahhh ok, I should have figured as much. I'll keep my eyes open for more to stay true to the lore/story.

I'm wondering, for Crowned Stag, is anything scripted supposed to happen? Playing as Ned nothing really happened, the Greyjoys constantly joined/left independence factions and that was the end of it. Ned and Cat had a third boy, and then two twin girls I named Sansa and Arya. Never could get them to have another kid, so no Rickon. I guess all of that is always going to be random?

Edit: Oh and Syrio Forel, he was also less than I thought he would be Martially (like 15). I wonder if there is an event in the game where you can hire him to teach a child of yours to "water dance". That would be pretty cool. Maybe similar to the random faceless man event that occurs.
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Re: The North

PostPosted by Zireael » Thu Nov 01, 2012 21:28

There are lore children events for the Starks, but I *think* they're only for the AI. 25% chance of getting canon kids, that is. For confirmation, you'd have to wait for one of the team - I know nothing about coding.

An event like this would be nice.
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