
That is ridiculous. I killed three-quarters of Aerys's army and got 180 prestige. I should be getting at least 10% warscore from that battle.

Wolfgang Pauli wrote:What was the BATTLE_WARSCORE_WORTH value in defines.lua? 0.1 was set to 150, current is at 300.
Kingsgrave wrote:Well, to be fair, that would be pretty in line with the books. A lot of major conflicts only seem to run for about one to three years.
Wolfgang Pauli wrote:Kingsgrave wrote:Well, to be fair, that would be pretty in line with the books. A lot of major conflicts only seem to run for about one to three years.
Needs more testing to see if it's fun, though. If the problem could be fixed with a lower levy reinforcement rate then that would probably be the better solution.
Smoesville wrote:Wolfgang Pauli wrote:Kingsgrave wrote:Well, to be fair, that would be pretty in line with the books. A lot of major conflicts only seem to run for about one to three years.
Needs more testing to see if it's fun, though. If the problem could be fixed with a lower levy reinforcement rate then that would probably be the better solution.
The problem with this is the Iron Throne tends to create one large army while the allies are spread out and tend to be defeated piecemeal.
Zarine wrote:Yes, the warscore is based on the total possible levies.
Meaning that killing 20% of the enemy total possible army always give the same score.
And as the army is mainly composed of vassal troups, there are still plenty to raise and what you kill is a very small number.
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