[RELEASE] A Game of Thrones v0.1.1

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[RELEASE] A Game of Thrones v0.1.1

PostPosted by Galle » Sun Jun 03, 2012 23:00

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A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v0.1.1: HERE
Torrent Magnet:
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magnet:?xt=urn:btih:04ED087C2E389809DCB6FF9064A144D3C16519E2&dn=A%20Game%20of%20Thrones%20v0.1.0.1&tr=udp%3a//tracker.openbittorrent.com%3a80/announce

Checksum: JDJC
Compatible with: CK2 1.05g

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.

Patch 0.1.1 Notes
After a week of work, we've finished work on the first patch! Here's a small sample of what you can expect:
  • One new scenario, the Crowned Stag, allowing you to skip that messy "War of the Usurper" business.
  • Many, many bugs fixed
  • Much tweaking of balance to make wars depend more on battles than on sieges
  • An improved map, adding Westeros's major roads
  • Two new CBs - rescue your imprisoned relatives, or pay the iron price
  • New events and event chains
  • The first prototype and implementation of our new Duel Engine
  • An extension to the Megawar system, allowing minor houses to declare for their lord or remain loyal to the Crown
  • Making - and using - wildfire
  • Much and more

This patch is essentially an "upgrade pack" for the existing Robert's Rebellion scenario, but we're aware of the stability problems that crop up afterward (specifically, there being too much of it) and our plan is that for our next patch to address those. For now, though, we think you'll find these new features to provide plenty of entertainment.

CREDITS
Cabezaestufa (Project Leader, Map Creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management)

Scripting & Coding:
Knuckey (Events, Reach Content, General Coding Support, Bugfixing, Bastard-Names, Nightswatch, Maesters and "Megawars")
Rodri (Event, General Coding Support, Bugfixing, Dynasty Tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions)
Sunspear (Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, Misc. Graphics, Household Guard, Dragons)
Galle (Gregory Hayes) (Events, Reach Work, General Coding Support, Bugfixing, DNA, Localisation, New Assassinations Mechanics, the Duel Engine)
Zarine (General Coding Support, New Battle System, Translations, Bugfixing)
Ogaburan (Ran Miller) (Events, Westerlands & Frey Content, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics)
Stiener (DanJonMin) (CoA Placeholders, Events, Iron Islands Content, Localization, Misc. Graphics)
Wolfgang Pauli (Maintenance Events, Rescue CB, Testing, CoA Graphics)
Etel (Grell Conversion)
black_imperator (Events)

Graphics:
Edric_Storm (Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner versions))
Peuri (Portrait Graphics (including concept and design))
dauncosony (Portrait Graphics (including concept and design))
HMAS-Nameless (CoA, Misc. Graphics)
Molleby (CoA Placeholders)
Narf (Iconography & Testing)

Regional Character & Title Allocations.
the_hdk (Crownlands Content, CoA Graphics)
ThePiglet (Dornish Content)
Hroppa (Vale Content)
AlecTrevelyan006 (Stormlands Content, DNA, CoA Placeholders)
Helios Ra: (Stormlands Content)
Jazthesentinel: (Stormlands Content)
Maginor: (Riverlands Content)

Translations & Localization:
Loomis (German Localization)
Osuna (Spanish Localization)
Darkhorse27 (Spanish Localization)
Bysne (Spanish Localization)
FgM (Spanish Localization)
Werther (French Localization)
Stannis (French Localization)
Lord Riusma (Official French Translation of the Books)

Testing:
Dom (JonSnoooow) (Testing)
Saint_Esteban (Testing)
Ser Ham (Testing)
Smoesville (Testing)
Karuga (Testing)
ItsAtrap (Testing)
Dingo (Testing)
lychnidos (Testing)
Kingsgrave (Testing)
DadeRoyal (Testing)
Benjen Coldwater (Testing)
daddytorgo (Testing)

Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Paradox Interactive for their great game
George R. R. Martin for his awesome books
Culturally Different Cities for our Dornish city graphics.
Friends and Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
La Garde de Nuite for help with the French translation.

FREQUENTLY ASKED QUESTIONS

What is this?
A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire.

Who can I play?
You can play as any landed feudal noble in Westeros, as well as the Night's Watch.

You can play as a holy order?
Yes. Although they're not that interesting at the moment. No wildlings yet.

What are some of the new features?
Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's Watch, and a new system for plotting your assassinations are just a few among many.

What scenarios are available?
At the moment, two scenarios are available: Robert's Rebellion, when Robert Baratheon, Eddard Stark, Jon Arryn, Hoster Tully, and Tywin Lannister overthrew the Mad King and brought the Targaryen dynasty to an end, and the Crowned Stag, set in the immediate aftermath of the above, as the reign of King Robert begins. We are looking into other scenarios for future releases.

Is Essos in the mod?
No, and it won't be until Paradox makes republics playable and interesting.

I haven't read all the books. Is it safe for me to play this mod?
The current scenario is set roughly sixteen years before the events of the books, so you should be fine, as long as you keep yourself from reading the information about the Houses in the game over screen (some spoilers can be found in there). The mod's text files themselves, however, do contain spoilers through to A Dance With Dragons, especially the character history files.

I have a copy of the HBO show's opening theme what I acquired completely legitimately. How can I use it as my main menu music?
Convert it to .ogg format, move it to your Crusader Kings II\mod\A Game of Thrones\music folder, and rename it crusaderkings2_maintitle

Hey, I noticed some missing shields...
This is technically a beta release.

I'm playing as the North. Why don't I have any boats?
We tried giving the North boats. The Paradox military AI went haywire and spent the entire War of the Usurper taking Ned's troops to the beach instead of actually fighting. So now they're not allowed to have boats anymore.

I am a French speaker, why are the dynasty names in English?
For french users: si vous voulez jouer avec les dynasties traduites, rendez vous dans A Game of Thrones/Traduction dynastie/FAQ où vous trouverez la démarche à suivre pour jouer avec les noms des Maisons en français.

Hodor?
Hodor.
Last edited by Galle on Tue Jun 12, 2012 23:38, edited 5 times in total.
The North Remembers.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Werther » Sun Jun 03, 2012 23:05

NOOOOOOOO!!!!! The French transkation is not done!!!!!!!
French Translator of the mod
Une erreur dans la version française? Rendez vous ici: http://citadel.prophpbb.com/topic239.html
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Cabezaestufa » Sun Jun 03, 2012 23:15

Werther wrote:NOOOOOOOO!!!!! The French transkation is not done!!!!!!!

Sorry about that Werther. I can add a link to the files you need in the main release post when you finish it so that French-speakers will be able to find them more easily. We should probably have given you guys some kind of warning, I'll try to do so from now on.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Werther » Sun Jun 03, 2012 23:25

Ok thanks Cabe, i work on it right now. (but i am very tired, i come back from a music festival :) )
French Translator of the mod
Une erreur dans la version française? Rendez vous ici: http://citadel.prophpbb.com/topic239.html
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by DadeRoyal » Mon Jun 04, 2012 01:22

This 0.1.1 is extremely broken. All the text is messed up.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by DadeRoyal » Mon Jun 04, 2012 01:32

Wait nevermind. It was my own game. I am reinstalling.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by EB14 » Mon Jun 04, 2012 02:17

Thanks for getting this patch out so quickly.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Aron08 » Mon Jun 04, 2012 03:08

Oh god yes. :D
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by DadeRoyal » Mon Jun 04, 2012 03:12

By the way I love the new features.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Kingsgrave » Mon Jun 04, 2012 03:21

Your dueling engine. I love it.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Cidellus » Mon Jun 04, 2012 10:28

The King in the North's crown is now working properly! Looks awesome! =D
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Yami Kero » Mon Jun 04, 2012 12:07

Two quick questions:
1) Do I place the update files in the same folder as the main mod?
2) Can I continue my 0.1 save game with these update or do I need to start fresh?
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Ogaburan » Mon Jun 04, 2012 12:33

Yami Kero wrote:Two quick questions:
1) Do I place the update files in the same folder as the main mod?
2) Can I continue my 0.1 save game with these update or do I need to start fresh?


No to both, you delete your older mod and replace it with the new version.
And it is not save-game compatible.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Russ » Mon Jun 04, 2012 13:15

Hey there,
I'm following the mod for some time now, and I admire this ambitious mod. Btw, are the question marks as coats of arms in some vassal cases removed or are they still there?
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by DahndI » Mon Jun 04, 2012 13:48

you guys are my heroes:D
A life well spent, is a life spent reaving the green lands!
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Wolfgang Pauli » Mon Jun 04, 2012 14:45

Russ wrote:Hey there,
I'm following the mod for some time now, and I admire this ambitious mod. Btw, are the question marks as coats of arms in some vassal cases removed or are they still there?

We should have gotten them all, except for Summer Islanders. If you see any, let us know.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Hicks » Mon Jun 04, 2012 16:54

Going to play the shit out of this.
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by CHRIS » Mon Jun 04, 2012 17:11

Why the crossing of the freys and some other little countries are independent at the beginning of "war of the usurper"?
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by Leroux » Mon Jun 04, 2012 18:43

I love the dueling. Best scenario happened, worthy of another season: When besieging Kings Landing as Eddard during the War of the Usurper, Catelyn gave birth to a son, whom ofcourse I named Robb. Suddenly Balon Greyjoy declares an Iron Raid on me, and quickly takes over Bear Island and Deepwood Motte. After kicking Aerys ass (but not yet winning the war nor saving Lyanna) I quickly return home and fight the Greyjoys, who are send routing. I chase them and fight them again, when the dueling event happens. Eddard notices Balon in the fighting, and though Balon is not as much a fighter as Eddard, he overcomes Eddard twice -first time only wounded, second time Eddard was on his way to meet his brother. I settle for a white peace since my treasury is running dry, when the now indepent King Robb stark gets a regent: Roose Bolton..
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Re: [RELEASE] A Game of Thrones v0.1.1

PostPosted by AlecTrevelyan006 » Mon Jun 04, 2012 20:18

CHRIS wrote:Why the crossing of the freys and some other little countries are independent at the beginning of "war of the usurper"?


The Freys were effectively neutral in the War of the Usurper until after the Battle of the Trident. They showed up late for the battle, saying "Oh we were totally coming to help our liege" but apparently willing to pledge for whoever won.
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