Congenital Overhaul v1.3

Browse, publish and discuss user made sub-mods here

Re: Congenital Overhaul v1.3

PostPosted by K-B-K » Mon Jan 23, 2017 16:03

zerofighterr wrote:I assume it works seeing that its been quiet on this thread.


Haven't had time to test it yet, will let you know when i get home tonight. :)
K-B-K
 
Posts: 28
Joined: Wed Jun 04, 2014 17:18

Re: Congenital Overhaul v1.3

PostPosted by feliprins » Wed Jan 25, 2017 04:52

K-B-K wrote:
zerofighterr wrote:I assume it works seeing that its been quiet on this thread.


Haven't had time to test it yet, will let you know when i get home tonight. :)




Well you get alot of green dreams people because of a bug that spawns them in the court physician (even dragon wargs lol) and my naath is kinda bugged and cant click on its leader otherwise it crashes, but other then that works absolutily fine for me
feliprins
 
Posts: 17
Joined: Fri Dec 16, 2016 02:32

Re: Congenital Overhaul v1.3

PostPosted by zerofighterr » Wed Jan 25, 2017 14:31

I fixed that issue myself with the greendreams, Not sure what your problem with Naath is as it works fine for me.
Image
User avatar
zerofighterr
 
Posts: 810
Joined: Tue Nov 05, 2013 19:54
Location: The Netherlands

Re: Congenital Overhaul v1.3

PostPosted by Christ.raven43 » Thu Jan 26, 2017 20:56

Is this submod compatible with AGOT version 1.3.2 and ck2 2.6.3?
Christ.raven43
 
Posts: 3
Joined: Thu Jan 26, 2017 20:37

Re: Congenital Overhaul v1.3

PostPosted by zerofighterr » Fri Jan 27, 2017 01:34

It's not, I have a fix for the bugged portraits on the previous page.
Image
User avatar
zerofighterr
 
Posts: 810
Joined: Tue Nov 05, 2013 19:54
Location: The Netherlands

Re: Congenital Overhaul v1.3

PostPosted by Morbanth » Fri Jan 27, 2017 13:50

So how to fix random dragons appearing as court physicians with green dreams? Using the latest version of your submod.
Morbanth
 
Posts: 2
Joined: Thu Jan 29, 2015 09:26

Re: Congenital Overhaul v1.3

PostPosted by LancelotLoire » Fri Jan 27, 2017 15:00

Use the version it was intended for? :P
User avatar
LancelotLoire
 
Posts: 2498
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.3

PostPosted by ICU812 » Sat Jan 28, 2017 15:41

Just fyi, cancer does not carry a health penalty in this submod. Went and looked at zz_new_traits.txt.

Vanilla GoT:
cancer = {
is_health = yes
is_illness = yes

fertility_penalty = -0.20
combat_rating = -2
health_penalty = -2.5

customizer = no

male_insult = INSULT_INVALID
female_insult = INSULT_INVALID
child_insult = INSULT_INVALID
male_insult_adj = INSULT_WITHERING
female_insult_adj = INSULT_WITHERING
child_insult_adj = INSULT_WITHERING
}

Congenital:
cancer = {
is_health = yes
is_illness = yes

fertility_penalty = -0.20
combat_rating = -2

customizer = no

male_insult = INSULT_INVALID
female_insult = INSULT_INVALID
child_insult = INSULT_INVALID
male_insult_adj = INSULT_WITHERING
female_insult_adj = INSULT_WITHERING
child_insult_adj = INSULT_WITHERING
}
ICU812
 
Posts: 20
Joined: Mon May 25, 2015 05:33

Re: Congenital Overhaul v1.3

PostPosted by LancelotLoire » Sat Jan 28, 2017 23:16

VANILLA AGOT
Spoiler: show
Code: Select all
cancer = {
   is_health = yes
   is_illness = yes

   fertility_penalty = -0.20
   combat_rating = -2
   
   customizer = no
   
   male_insult = INSULT_INVALID
   female_insult = INSULT_INVALID
   child_insult = INSULT_INVALID
   male_insult_adj = INSULT_WITHERING
   female_insult_adj = INSULT_WITHERING
   child_insult_adj = INSULT_WITHERING
}


Congenital Overhaul
Spoiler: show
Code: Select all
cancer = {
   is_health = yes
   is_illness = yes

   fertility_penalty = -0.20
   combat_rating = -2
   
   customizer = no
   
   male_insult = INSULT_INVALID
   female_insult = INSULT_INVALID
   child_insult = INSULT_INVALID
   male_insult_adj = INSULT_WITHERING
   female_insult_adj = INSULT_WITHERING
   child_insult_adj = INSULT_WITHERING
}


STOP REPORTING FROM DIFFERENT VERSIONS OF THE MAIN MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The currently released version of the submod is version 1.3 which is designed for version 1.3 of AGOT. NOT 1.3.1 or 1.3.2
User avatar
LancelotLoire
 
Posts: 2498
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.3

PostPosted by ICU812 » Sat Jan 28, 2017 23:48

Sorry if I committed a cardinal sin.
ICU812
 
Posts: 20
Joined: Mon May 25, 2015 05:33

Re: Congenital Overhaul v1.3

PostPosted by LancelotLoire » Sun Jan 29, 2017 00:20

Isn't just you, but the warning/threat needed to go out. :p
User avatar
LancelotLoire
 
Posts: 2498
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.3

PostPosted by Tanitanino » Sun Jan 29, 2017 11:57

Just wanted to ask Zerofighter - how did you fix the Green Dreams popping up randomly yourself?
Tanitanino
 
Posts: 56
Joined: Mon Mar 28, 2016 23:20

Re: Congenital Overhaul v1.3

PostPosted by zerofighterr » Mon Jan 30, 2017 11:09

Deleted everything about greenseers in the court events/wildling events
Image
User avatar
zerofighterr
 
Posts: 810
Joined: Tue Nov 05, 2013 19:54
Location: The Netherlands

Re: Congenital Overhaul v1.3

PostPosted by Eagle10 » Wed Feb 08, 2017 15:18

Is there a way to avoid the nerfed traits? Like Attractive, Quick and so on? Because it is strange to have being different from the main mod.


Best Regards
Eagle10
 
Posts: 12
Joined: Mon Feb 06, 2017 15:57

Re: Congenital Overhaul v1.3

PostPosted by LancelotLoire » Wed Feb 08, 2017 15:39

I guess it's that time of the month again :p. I swear that same exact comment pops up every month.

Nothing at all is nerfed. The stats of the traits have been slightly tweaked for scaling and so the highest tiered traits aren't making the person insanely overpowered.
User avatar
LancelotLoire
 
Posts: 2498
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.3

PostPosted by Eagle10 » Wed Feb 08, 2017 16:36

Slightly? Quick gave +3 in everything now it gives +1 in Martial and a bit more in others, so it isn't slightly tweaked, i think it is nerfed.
Eagle10
 
Posts: 12
Joined: Mon Feb 06, 2017 15:57

Re: Congenital Overhaul v1.3

PostPosted by zerofighterr » Wed Feb 08, 2017 19:10

Because that's the first tier of quick, the third tier gives +3
Image
User avatar
zerofighterr
 
Posts: 810
Joined: Tue Nov 05, 2013 19:54
Location: The Netherlands

Re: Congenital Overhaul v1.3

PostPosted by Eagle10 » Wed Feb 08, 2017 20:15

But how can a character get those tiers?
Eagle10
 
Posts: 12
Joined: Mon Feb 06, 2017 15:57

Re: Congenital Overhaul v1.3

PostPosted by zerofighterr » Wed Feb 08, 2017 20:50

Its all based on luck and marrying the right people to inherit those congenital traits.
Image
User avatar
zerofighterr
 
Posts: 810
Joined: Tue Nov 05, 2013 19:54
Location: The Netherlands

Re: Congenital Overhaul v1.3

PostPosted by LancelotLoire » Thu Feb 09, 2017 06:33

It isn't a nerf because thereally are new traits. Some are slightly better at the final stage than before. It's possible for a trait to randomly pop up as well as for 2 fair people to get an ugly child. A more realistic system. Also quick and genius are staged together. Quick quick_1 quick_2 yada yada back towork
User avatar
LancelotLoire
 
Posts: 2498
Joined: Sat Mar 30, 2013 16:32

PreviousNext

Return to Sub-Mods

Who is online

Users browsing this forum: Genomega123 and 1 guest