Congenital Overhaul v1.5

Browse, publish and discuss user made sub-mods here

Re: Congenital Overhaul v1.5

PostPosted by LancelotLoire » Sat Jul 29, 2017 10:09

@MafiaBakery: http://citadel.prophpbb.com/topic11108.html That looks kinda like an incompatibility list lol.

Honestly though I can only really answer for mods I've looked at the files for... Some of these are for different versions...
AGOT More Decisions (edits 00_scripted_triggers, assassins_events, imprisoned_events, on_actions_events)
AGOT Units (first_men.txt)
AGOT Colonize Valyria (00_scripted_triggers, high_valyrian_events, unoccupied_province_events)
AGOT Dragon of the East (vassal_request_events, westeros_civil_war_events, dragon_decisions)

100% compatible
AGOT Unsavory's Retinues
AGOT Interface Overhaul
AGOT DragCoat

I'm using all of those currently with some heavy editing.
User avatar
LancelotLoire
 
Posts: 2706
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.5

PostPosted by damnskippy » Sat Jul 29, 2017 13:59

Wait, you have a working version of Interface Overhaul? The author never updated it for 1.5 and the one for the previous version had some weird issues that never got fixed.

If you made edits/fixes to it I'd appreciate getting a copy.
damnskippy
 
Posts: 10
Joined: Sat Jul 15, 2017 21:05

Re: Congenital Overhaul v1.5

PostPosted by LancelotLoire » Sat Jul 29, 2017 15:09

Ahhh... no I don't haha. That's just in my downloads folder for getting tweaked to work that I haven't gotten too just yet. The files he edits though don't conflict with this mod so it's fully compatible.
User avatar
LancelotLoire
 
Posts: 2706
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.5

PostPosted by TheRussianBreadGoat » Sat Jul 29, 2017 23:51

is there a way to just get the traits and that's it?
TheRussianBreadGoat
 
Posts: 1
Joined: Sat Jul 29, 2017 23:50

Re: Congenital Overhaul v1.5

PostPosted by alexmbas » Sun Jul 30, 2017 00:29

LancelotLoire wrote:http://citadel.prophpbb.com/topic6904-1560.html#p112375

Seriously alex? 3 posts above yours I gave instructions for adding a modifier(owning valyrian steel) to a character after you add the trait.

With the full uncompromised mod... delete all the /common/traits/ files EXCEPT ones that add in valyrian steel swords.


Not seriously - I was just testing ya Lance ;)
alexmbas
 
Posts: 8
Joined: Thu Jul 03, 2014 21:19

Re: Congenital Overhaul v1.5

PostPosted by Aquila » Mon Jul 31, 2017 05:37

Is there anyway to keep the new models with the crowns and clothes?
User avatar
Aquila
 
Posts: 18
Joined: Fri May 27, 2016 02:38

Re: Congenital Overhaul v1.5

PostPosted by LancelotLoire » Mon Jul 31, 2017 06:19

new models of what?
User avatar
LancelotLoire
 
Posts: 2706
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.5

PostPosted by Aquila » Mon Jul 31, 2017 18:01

LancelotLoire wrote:new models of what?

Sorry that was my mistake it was portraits from somewhere else, Thanks though Lance.
User avatar
Aquila
 
Posts: 18
Joined: Fri May 27, 2016 02:38

Re: Congenital Overhaul v1.5

PostPosted by melancholyroar » Fri Aug 04, 2017 08:21

Noob question: What does this mod do? LOL
melancholyroar
 
Posts: 213
Joined: Sun Dec 13, 2015 19:28

Re: Congenital Overhaul v1.5

PostPosted by LancelotLoire » Fri Aug 04, 2017 10:37

A super insanely large amount of stuff haha. The primary portion is congenital traits.

So in vanilla for example we have Ugly, nothing and Fair. In Congenital Overhaul we have ugly_2, ugly_1, ugly, NOTHING, fair, fair_1, fair_2. All of these new congenital traits have been worked into all event where congenital traits were before. So if an event triggered faster if you were fair, it would also work if you were fair_2.

+Something like 35-40 valyrian swords worked in and events/decisions all scripted.
+Western, Dornish, Summer Islander, Northerners, Wildlings and Dothraki have 26 hairs each instead of default numbers(14ish).
User avatar
LancelotLoire
 
Posts: 2706
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.5

PostPosted by CyberFerret » Sat Aug 05, 2017 00:32

Quick question, probs in here somehwhere but I cant see, does this with with the DLC portraits mod?
CyberFerret
 
Posts: 16
Joined: Mon Mar 27, 2017 10:56

Re: Congenital Overhaul v1.5

PostPosted by LancelotLoire » Sat Aug 05, 2017 09:34

I dunno?

"Overview and Requirements" << Read that spoiler section over on the DLC portraits thread. That can answer better then I'd be able to I think.
User avatar
LancelotLoire
 
Posts: 2706
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.5

PostPosted by Swagger » Sat Aug 05, 2017 18:07

everytime i enable this mod with no more sub-mods, the graphic assets of the portraits go out of place.
Swagger
 
Posts: 10
Joined: Wed Nov 04, 2015 14:18

Re: Congenital Overhaul v1.5

PostPosted by denbo72 » Sun Aug 06, 2017 03:18

Hai. May I ask you a favor?
I want to get old version Congenital Overhaul MOD which includes clothes and headgears.


Currently I work on the compatible patch "CPRplus(cultures and portraits revamped mod) for A game of thrones mod" on
steam workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=942303847

I have received so many questions like "Is this compatible with congenital overhaul?" but I haven't used your mod and
current virsion doesn't include clothes and headgears. So I have difficulty I can't make compatible version with congenital overhaul now.

If you didn't have whole version of old mod file, It was acceptable just only clothes.dds and headgear.dds file.
User avatar
denbo72
 
Posts: 4
Joined: Sun Aug 06, 2017 01:42

Re: Congenital Overhaul v1.5

PostPosted by denbo72 » Sun Aug 06, 2017 05:05

May I ask you another question?

This type of Valyrian armors still have been developed?
http://i.imgur.com/yFXEEuN.png

I think this type armors looks so good. There is any way I can use these portrait.dds file?
User avatar
denbo72
 
Posts: 4
Joined: Sun Aug 06, 2017 01:42

Re: Congenital Overhaul v1.5

PostPosted by LancelotLoire » Sun Aug 06, 2017 11:01

Very first post...

+ARCHIVES+


Then looking at the changelog...
~Version 1.0.0~
+Mod Updated to AGOT v1.0.0
+Outfits have been reverted to the vanilla AGOT outfits because paradox has done something and made it neigh impossible for me to get them to apply with any accuracy.

Anything before version 1.0.0 should have the old outfits.



As for your second post.. I don't think I have that .dds file anymore. It might be hiding somewhere on my PC but would need to do a manual search.
User avatar
LancelotLoire
 
Posts: 2706
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.5

PostPosted by denbo72 » Sun Aug 06, 2017 12:06

Oh...sorry I didn't notice that archive. Those are really helpful.

I want to discuss about my second post. I salvage this PNG file from here. topic6904-840.html
I can change this PNG file to DDS file available for CK2 portrait graphic. And if I could succeed this work, may I use these armor graphics in My mod?
User avatar
denbo72
 
Posts: 4
Joined: Sun Aug 06, 2017 01:42

Re: Congenital Overhaul v1.5

PostPosted by Swagger » Sun Aug 06, 2017 15:08

Can anyone help me out why if i enable this mod, regardless of being vanilla ck2, latest compatible version, no other sub-mods, and gfx folder (in "Crusader Kings II\A Game of Thrones\gfx"), the portrait assets are all out of place?
Swagger
 
Posts: 10
Joined: Wed Nov 04, 2015 14:18

Re: Congenital Overhaul v1.5

PostPosted by LancelotLoire » Sun Aug 06, 2017 16:02

@denbo72: You're in luck

I was able to find the original GIMP file for Ironborn, North, Valyrian, and Dornish. Honestly I think I originally set those graphics up to use in concert with CPRPlus.

Gonna toss a shout out to the MIA hibludij who originally created those 2 valyrian helmets which are still absolutely amazing and I still use :p

@Swagger: /interface/portraits/portrait_sprites.gfx <<<

Delete the Congenital Overhaul folder and reunpack, if it doesn't work.. Redownload the zip.
User avatar
LancelotLoire
 
Posts: 2706
Joined: Sat Mar 30, 2013 16:32

Re: Congenital Overhaul v1.5

PostPosted by denbo72 » Sun Aug 06, 2017 17:47

The work is done. They looks rearly nice.
http://i.imgur.com/oqfxBTC.jpg
http://i.imgur.com/tv2B2ft.jpg
http://i.imgur.com/tDf6wMk.jpg

I'm sorry to bother you over and over. If you won't use these dds files included nightswatch clothes and knight armors, may I use these dds files? I also make portrait_properties for this purpose on trial.
http://i.imgur.com/6L1Et9n.jpg
http://i.imgur.com/To0kSeG.jpg
http://i.imgur.com/X0Os1na.jpg
http://i.imgur.com/b0Q6ttF.jpg
User avatar
denbo72
 
Posts: 4
Joined: Sun Aug 06, 2017 01:42

PreviousNext

Return to Sub-Mods

Who is online

Users browsing this forum: No registered users and 1 guest