MEDIAFIRE: Congenital Overhaul 1.3
<< FIXED LINKFOR VERSION 1.3 of AGOT
THIS IS NOT SAVE GAME COMPATIBLE
+Mod Updated to AGOT v1.3
-My method of eyepatches has been removed because new vanilla feature is better
-Eye based graphics (Heterochromia, blind(young), blind(old age) have been removed
-Beardy rules from vanilla AGOT removed (No random facial hair on characters)
-Most congenital traits now have the combat thingy. Because the events now look at that instead of the actual trait.
More Valyrian Swords added, minor bugs fixed. Couple other surprises.
+Mod Updated to AGOT v1.2
+Mod Updated to AGOT v1.1.2
+Mod Updated to AGOT v1.0.0
+Outfits have been reverted to the vanilla AGOT outfits because paradox has done something and made it neigh impossible for me to get them to apply with any accuracy.
+Mod Updated to AGOT v0.9.6
+Mod Updated to AGOT v0.9.5
+Mod Updated to AGOT v0.9.3
+Mod Updated to AGOT v0.9.2
+New Inheritance of Congenital Traits. Now at birth!
+Complete overhaul of the White Walker graphics. (Because it annoyed me that all white walkers looked identical)
+Modified Coin Flip and the like to take into account new traits added.
+Mod updated to AGOT v0.9
+Mod updated to AGOT v0.8
+Minor bug fixes like the removal of a some nicknames that had no localisations.
+Mod updated to AGOT v0.7.2
+Mod updated to AGOT v0.7 From now on the version number will match the version it's compatible with
+Congenital traits have been wired into events for duels and raids as of now. So they actually add some bonuses other than the stat increases.
+Traits have been given their own interface file to help compatibility with other mods. Unfortunately because of the event modding requirement there isn't much I can do on that level.
Hairstyles have been increased up to the maximum of 26 per graphical culture. If you have the african DLC installed and active then the southern islanders and brindleman will use an increased set of hairstyles. If you don't have it then they will be muslim in appearance and using a different increased hairstyles.
The N'Ghai if you have the mongol Portrait DLC and the Ibbenese if you have the Russian Portrait DLC will still have their vanilla hairstyle limitations.
High Valyrians and any culture that uses the same graphical hair colors will still retain the 8 colored variations from the previous versions as opposed to the main mods single version.
There are so many changes it's hard to say them all. Anyways there are now more Royal and Noble outfits. The most important change however is the one effecting the Nights watch and Landless Knights (ones that have no title).
There are now 7 brand new outfits for the Nights Watch (8 if you count the original) which they will wear depending on either traits or a situation. For instance the Lord Commander has his own special outfit.
Male characters that have the knight trait and hold no land will wear different various armors depending on their skills with a sword or their abilities to lead armies (martial education).
There are a few others things as well but I'll leave that as a surprise!
All traits have been written into effecting events and everything.
[spoiler]Almost all congenital based traits are not scaled into 3 tiers (with a set of events that will ensure inheritance between different tiers). These include brand new trait sets as well as vanilla based ones.
STRONG > WEAK
GENIUS > QUICK > SLOW > IMBECILE
AGILE > LAZY
TALL > DWARF
FERTILE > INFERTILE
FAIR > UGLY
Voices also exist but have no event for their inheritance at the moment..
There are also now a few more singular based traits for various things: wrymouth, deaf, mute, blind (from birth), webbed hands, heterochromia (graphic only for males because it looked terrible on females)
Pre Existing Valyrian Sword changes still remain. The changes to the names and icons of the reforgable swords as well as the 17 brand new swords. Also the 17 brand new swords will not appear in your game unless you forcefully give a character one of them.
ANGER (Mothers Grief)
BLACK_DEATH (Black Death)
DEL PINO (Del Pino)
EL SWORDO (Goodsword)
GOLD SWORD (Dornish Kiss)
HAPPYNESS (Fathers Fury)
KING MAKER (King Maker)
SIGHTBLINDER (Mourning Mace)
THE MONARCHIST (Titans Bite)
THE USURPER (Dragonbane)
SEAL OF POWER
WORLDEATER (Finger Eater)
WORLDS ENVY (Rakh Arakh)
IF YOU WISH TO RENAME VALYRIAN SWORDS OR CHANGE THE DESCRIPTION
USING PORTRAITS ONLY
Open the following file: /mod/AGOT Congenital Overhaul/localisation/congenital_valyrian.csv
At the very top of the file you will see stuff like
anger_desc;A simple Bastard Sword forged of Valyrian Steel.;;;;;;;;;;;;;x
find the specific sword you want to change the name of and change it. So if you want anger to instead be Vigilance with your own description...
anger_desc;Your own Description.;;;;;;;;;;;;;x
You can also do a case sensitive search of the swords name "Honor" and force change it to "Vigilance" to make it effect all localisations for decisions and events were it's name appears. However the above method is the fastest and ensures nothing breaks.
The following is a brief instruction on how to borrow the portrait stuff only to use with other submods if you don't like the traits or anything.
Delete everything but the following things...
common/cultures/ <<<<THIS IS A FOLDER
gfx/characters/ <<<<THIS IS A FOLDER
interface/portraits/ <<<<THIS IS A FOLDER
interface/portrait_properties.txt <<<<THIS IS A FILE
interface/portrait_summer.gfx <<<<THIS IS A FILE
and as an added note, they must remain in the exact locations they are to work.
Azsouth and PhoenixAvenger - Updating the files
talias - most of the trait icons are his, and he helped with the setup of the portrait_properties file.
Johann2303 - reworking the intelligence inheritance event.
kuczaja - A couple of the armor graphics came from his armor and weapons submod, look there for his thanks :p
PepperGirl - African and Dothraki hairs.
AureliusAmbrosius - I believe he is the creator of the scaling trait inheritance event that this submod uses.
Makers of the mods: ARKOpack_armories, BLG, BTWK, Culture and Portraits Revamp, Diadochi Kings, Elder Kings, Erebos, Lux Invictus, Middle Earth Project, Project Augustus, Saeculum Obscurum, Sengoku, Steppe Faces, SWMH, The Prince and the Thane, Witcher Kings.. I am fairly certain all of the armors and/or hairs came from vanilla or from one of these submods. But as I unpacked them all it would take way too long to sift through and find where everything came from. So thanks to them.