[Sub-mod] Larger Council Tab

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[Sub-mod] Larger Council Tab

PostPosted by jakko » Mon Aug 18, 2014 18:10

A Game of Thrones - Larger Council Tab

A simple mod that makes the Council tab a bit larger to accommodate the 7th councillor.
Not suitable for display resolutions with a higth lower than 900.

Screenshots
Spoiler: show
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Download
For A Game of Thrones version 1.4

Manual Installation
  • Extract both files (agot-lct.mod, agot-lct.zip) into your Crusader Kings 2 mod folder; %userprofile%\Documents\Paradox Interactive\Crusader Kings II\mod
  • Start Crusader Kings 2 and enable the mod in the game launcher, along with the A Game of Thrones main mod.


All graphics in this mod are simple modifications to the original game files and are as such property of Paradox Interactive.

Changelog
Spoiler: show
Verson 1.4
Updated for A Game of Thrones v1.4

Verson 1.2
Updated for A Game of Thrones v1.0

Version 1.1
- Made the Maester's banner a bit darker.
Last edited by jakko on Tue Apr 04, 2017 14:35, edited 15 times in total.
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Re: [Sub-mod] Larger Council Tab

PostPosted by CitizenQ » Tue Aug 19, 2014 04:00

Haven't been able to test this yet, but if it fixes that damnable double top councilor issue like your preview pics show, then I am all for it.
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Re: [Sub-mod] Larger Council Tab

PostPosted by jakko » Tue Aug 19, 2014 06:50

CitizenQ wrote:Haven't been able to test this yet, but if it fixes that damnable double top councilor issue like your preview pics show, then I am all for it.


The mod removes the scroll bars entirely so it should solve that problem :)
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Re: [Sub-mod] Larger Council Tab

PostPosted by myownrule » Tue Aug 19, 2014 15:55

This is awesome!!!

Thank you for making it.

I can confirm that it works for 1440x900 resolutions
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Re: [Sub-mod] Larger Council Tab

PostPosted by christophano » Tue Aug 19, 2014 19:33

This is great. Would love to see this in the main mod, as the double top councilor really frustrates me.
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Re: [Sub-mod] Larger Council Tab

PostPosted by pottman » Thu Aug 21, 2014 14:29

It doesn't work for me, and I have 1680x1050 resolution.
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Re: [Sub-mod] Larger Council Tab

PostPosted by Malilk » Thu Aug 21, 2014 14:34

pottman wrote:It doesn't work for me, and I have 1680x1050 resolution.


Doesn't work for me either (1920x1080).
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Re: [Sub-mod] Larger Council Tab

PostPosted by jakko » Thu Aug 21, 2014 15:06

Malilk wrote:
pottman wrote:It doesn't work for me, and I have 1680x1050 resolution.


Doesn't work for me either (1920x1080).


I did a test on 1080p earlier and had no issues. I'll test both 1050 and 1080 when I get home from work.

What problems exactly are you guys experiencing? Is the image to large? Do you get all 7 councillor portraits, but still getting the scroll bar and overlaying portraits? Not being able to enable the mod in the launcher?
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Re: [Sub-mod] Larger Council Tab

PostPosted by Malilk » Thu Aug 21, 2014 16:09

jakko wrote:
Malilk wrote:
pottman wrote:It doesn't work for me, and I have 1680x1050 resolution.


Doesn't work for me either (1920x1080).


I did a test on 1080p earlier and had no issues. I'll test both 1050 and 1080 when I get home from work.

What problems exactly are you guys experiencing? Is the image to large? Do you get all 7 councillor portraits, but still getting the scroll bar and overlaying portraits? Not being able to enable the mod in the launcher?


Mod enables fine but the council tab is still the exact same as before. I still have a scroll bar and it still overlaps.

I'll have another look at it when I get home. I might have done something wrong.
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Re: [Sub-mod] Larger Council Tab

PostPosted by pottman » Thu Aug 21, 2014 18:02

Malilk wrote:
jakko wrote:
Malilk wrote:
Doesn't work for me either (1920x1080).


I did a test on 1080p earlier and had no issues. I'll test both 1050 and 1080 when I get home from work.

What problems exactly are you guys experiencing? Is the image to large? Do you get all 7 councillor portraits, but still getting the scroll bar and overlaying portraits? Not being able to enable the mod in the launcher?


Mod enables fine but the council tab is still the exact same as before. I still have a scroll bar and it still overlaps.

I'll have another look at it when I get home. I might have done something wrong.


Same here.
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Re: [Sub-mod] Larger Council Tab

PostPosted by Melkor » Fri Aug 22, 2014 00:57

Same here (1920x1080) Enabled in the launcher but when I start the game and go to the tab is the same as always
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Re: [Sub-mod] Larger Council Tab

PostPosted by Malilk » Fri Aug 22, 2014 03:09

Tried again, still no joy.
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Re: [Sub-mod] Larger Council Tab

PostPosted by jakko » Fri Aug 22, 2014 11:30

Melkor wrote:Same here (1920x1080) Enabled in the launcher but when I start the game and go to the tab is the same as always


Just to clarify, do you leave both agot-lct.mod and agot-lct.zip in the mod root folder, or do you extract the .zip file aswell? The .mod file scans for the .zip archive and not a mod folder.

The reason I ask is that I'm having trouble recreating the problems you guys are having. On my computer the new image is loaded no matter wich settings I fiddle with in the script file.
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Re: [Sub-mod] Larger Council Tab

PostPosted by Malilk » Fri Aug 22, 2014 11:35

jakko wrote:
Melkor wrote:Same here (1920x1080) Enabled in the launcher but when I start the game and go to the tab is the same as always


Just to clarify, do you leave both agot-lct.mod and agot-lct.zip in the mod root folder, or do you extract the .zip file aswell? The .mod file scans for the .zip archive and not a mod folder.

The reason I ask is that I'm having trouble recreating the problems you guys are having. On my computer the new image is loaded no matter wich settings I fiddle with in the script file.


I didn't extract.
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Re: [Sub-mod] Larger Council Tab

PostPosted by jakko » Fri Aug 22, 2014 11:35

I just noticed I've made a typo in the 1.1 versions .mod file :oops: .

For those using the 1.1 version the quick fix is to rename the .zip file to agot-lct.zip. I'll sort out the download later today.
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Re: [Sub-mod] Larger Council Tab

PostPosted by pottman » Sat Aug 23, 2014 11:51

jakko wrote:I just noticed I've made a typo in the 1.1 versions .mod file :oops: .

For those using the 1.1 version the quick fix is to rename the .zip file to agot-lct.zip. I'll sort out the download later today.


I think my mod problems had something to do with that typo, sorry for any inconvenience.
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Re: [Sub-mod] Larger Council Tab

PostPosted by jakko » Sat Aug 23, 2014 17:39

pottman wrote:
jakko wrote:I just noticed I've made a typo in the 1.1 versions .mod file :oops: .

For those using the 1.1 version the quick fix is to rename the .zip file to agot-lct.zip. I'll sort out the download later today.


I think my mod problems had something to do with that typo, sorry for any inconvenience.


Np, 'twas my bad.
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Re: [Sub-mod] Larger Council Tab

PostPosted by Melkor » Wed Aug 27, 2014 01:39

Sorry for answering 4 days later D:

Thank you for pointing out that typo, I did just as you said and everything works perfect, thank you so much!
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Re: [Sub-mod] Larger Council Tab

PostPosted by Malilk » Wed Aug 27, 2014 19:29

Just had a chance to play since I last reported, works perfect now thanks?
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Re: [Sub-mod] Larger Council Tab

PostPosted by jakko » Wed Aug 27, 2014 22:44

Malilk wrote:Just had a chance to play since I last reported, works perfect now thanks?

Melkor wrote:Sorry for answering 4 days later D:

Thank you for pointing out that typo, I did just as you said and everything works perfect, thank you so much!


I'm glad it works now :) Thanks for reporting the issues.
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