Rules concerning using other modders work

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Rules concerning using other modders work

PostPosted by knuckey » Mon Aug 25, 2014 20:16

We've had some issues recently where some submods have been using elements of other mods work without permission from that mod's creator.

So from now on we'll use the same rule that the Paradox forum use, that any submod should respect the work of other modders and not include any work without the consent of that modder. This includes using stuff from mods for vanilla CK2. Hopefully consent should always be granted, but it is just polite to ask :)

Altering or using content from the main AGOT mod for use in a submod or another vanilla mod is fine, permission is granted to all who wish to do so, however ask anyway so we are aware of who is using what. If using content in a vanilla mod please credit "the AGOT team" and ask us before publishing as after all we do not want all of our features ripped into a vanilla submod.

If anyone has any issues concerning this please feel free to either post here or PM me.
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Re: Rules concerning using other modders work

PostPosted by xoatl » Tue Dec 23, 2014 04:21

What's the rules about updating a mod when the creator no longer visits/updates the mod?

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Re: Rules concerning using other modders work

PostPosted by knuckey » Tue Dec 23, 2014 12:14

I'd try and get in contact first via PM first, if you get no response then I'd say it would be fine to update it yourself, unless the author specifically said to not have anyone do so.
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Re: Rules concerning using other modders work

PostPosted by ngppgn » Tue Jan 06, 2015 17:40

Do "other vanilla mods" include total conversions? I'm not sure if you meant any mod for CK2 or any mod for vanilla in the sense that it preserves the core of vanilla
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Tue Jan 06, 2015 18:22

ngppgn wrote:Do "other vanilla mods" include total conversions? I'm not sure if you meant any mod for CK2 or any mod for vanilla in the sense that it preserves the core of vanilla

Any mod for ck2 you must get permission for, any and all.
The only exception is AGOT, you can use our stuff if it is part of the main mod as long as credit is given to "The AGOT Team" and you let us know.
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Re: Rules concerning using other modders work

PostPosted by kroolx » Fri Mar 13, 2015 12:07

So i can use some of your things (DRAGONS), on the update of "my" mod ( http://www.moddb.com/mods/ck2-mod-mytho ... -much-more ) as long as i refer you guys?
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Fri Mar 13, 2015 17:22

kroolx wrote:So i can use some of your things (DRAGONS), on the update of "my" mod ( http://www.moddb.com/mods/ck2-mod-mytho ... -much-more ) as long as i refer you guys?

Yes
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Re: Rules concerning using other modders work

PostPosted by pbr7994 » Tue Sep 15, 2015 20:23

knuckey wrote:I'd try and get in contact first via PM first, if you get no response then I'd say it would be fine to update it yourself.


How long should we wait for then to respond before paying the submod anyway?
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Tue Sep 15, 2015 22:43

pbr7994 wrote:
knuckey wrote:I'd try and get in contact first via PM first, if you get no response then I'd say it would be fine to update it yourself.


How long should we wait for then to respond before paying the submod anyway?

A few months I would say, think paradox does half a year as their general rule.
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Re: Rules concerning using other modders work

PostPosted by SinStar87 » Wed Oct 07, 2015 21:04

What's the rules on taking someone's idea and writing your own code for it? I know that's kinda what I'm doing over in sub mod requests but this is more for something someone's actually working on, or says they are working on, which I've been avoiding doing.
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Wed Oct 07, 2015 21:13

Depends really, if it is a sub mod somebody is working on and they have said they are going to make it then releasing your own version is poor spirit. If it is something we are working on them usually we PM people who are about to make something we are also making so as to not have them waste their own time when they could be making something else or waiting to build upon ours etc. However there is no strict rule for that either way.
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Re: Rules concerning using other modders work

PostPosted by SinStar87 » Wed Oct 07, 2015 22:12

Yeah that's why I've avoided it, though I guess I kinda did that with landless :/. Well any suggestion, since I imagine it's pretty obvious what I was originally referencing since I posted there first, for a good spirit time frame of waiting before doing so? And any factors, i.e. recent log ins but long past postings on the mod idea, to consider before hand?
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Wed Oct 07, 2015 22:32

If they login etc but don't give any word on the mod let one of us know and we'll try to contact them, if there is still no response the mod is fair for people to update unless the original without specifically said for nobody to continue their work.
Usually leaving a decent few months cause you never know what is going on in someone's life which might take time from being able to finish their stuff.
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Re: Rules concerning using other modders work

PostPosted by Specialist » Wed Oct 07, 2015 23:09

This begs a theoretical situation:
Say I find an old mod that has been declared "On Hold". I like the idea of this old mod, and want to expand upon the base idea by writing my own code from scratch. I succeed at this, script a ton of features, make the game better, and add more features than the 'on hold' mod ever had.
Would I be facing a problem upon releasing such a mod, assuming that absolutely nothing in my mod came from someone else's work?
Please note, this is nothing more than a theoretical situation. I have no intention of remaking someone's mod for no bloody reason, unless they say it's abandoned.

I didn't know that having an idea for a mod gave someone the right to call it their own, and no one else's. Heck, if that's the case, many features in great mods (eg. Lux Invicta, CK2+, HIP, TPTT,...) would be violating each other's intellectual rights.
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Thu Oct 08, 2015 07:57

I'll give you an example here, also theoretical.
I've made Bloodlines and have said nobody else can use my work, somebody releases their own version using my code. That is a no no.
I've made Bloodlines and have said nobody else can use my work, somebody releases their own version using their own code. That is, whilst still heavily frowned upon, allowed. It would not be frowned upon if say the author hadn't updated for like a year and the mod was utterly broken on the current patches.

The difference with bigger mods is that invariably it is only smaller features that they either borrow from each other and have permission to do so (eg: We have some CK2+ plots etc) or they make their own unique version of it (eg: Our slave system vs EK slave system)
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Re: Rules concerning using other modders work

PostPosted by Specialist » Thu Oct 08, 2015 08:14

So as not to clog up the page, spoiler.
Spoiler: show
blackninja9939 wrote:I'll give you an example here, also theoretical.
I've made Bloodlines and have said nobody else can use my work, somebody releases their own version using my code. That is a no no.

This makes obvious sense (I can't believe you guys need a disclaimer for this, but since I see it, I believe it. :lol: )
What I was, however, confused about was:
I've made Bloodlines and have said nobody else can use my work, somebody releases their own version using their own code. That is, whilst still heavily frowned upon, allowed. It would not be frowned upon if say the author hadn't updated for like a year and the mod was utterly broken on the current patches.

So, remaking even an active mod from scratch in your own image isn't considered a violation of IP or some garbage like that, but is simply a really, really d---ish thing to do (which also makes sense)

The difference with bigger mods is that invariably it is only smaller features that they either borrow from each other and have permission to do so (eg: We have some CK2+ plots etc) or they make their own unique version of it (eg: Our slave system vs EK slave system)

Aye. Only brought this up because some of the larger mods have some elements that are almost identical to the player, but look completely different under the hood. Wasn't sure how that would be classified based on what I was reading.

Thanks for the input by the way. I don't exactly see myself remaking any mods 'in my image' to borrow the colloquialism, but the information is still nice to have in the mental books.
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Thu Oct 08, 2015 08:21

No problem, glad I could help clarify!
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Re: Rules concerning using other modders work

PostPosted by Arcvalons » Thu Jun 15, 2017 05:01

Since the Century of Blood bookmark is essentially an official Sub-Mod, would using that as a base for another AGOT sub-mod be OK?
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Re: Rules concerning using other modders work

PostPosted by blackninja9939 » Thu Jun 15, 2017 12:58

Arcvalons wrote:Since the Century of Blood bookmark is essentially an official Sub-Mod, would using that as a base for another AGOT sub-mod be OK?

Yes, treat it like the main mod. It really is part of the main mod but for technical reasons needs to be split off to run as a submod
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Re: Rules concerning using other modders work

PostPosted by LightningFarm » Fri Jul 07, 2017 19:15

I'm wondering what to do if the modder have not been updating for over a year, or even been online on any of the sites? What should someone do then, if they want to update one of their mods?
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