Traits

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Traits

PostPosted by Smoesville » Fri Jun 08, 2012 11:16

Is anyone working on the vanilla traits that have a cross involved (eg the bastard/divested trait, a baby with an inverted cross, probably a bend sinister in this case)? I wouldn't mind doing some of them, basically removing/replacing the cross in all of them.
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Re: Traits

PostPosted by jarnomiedema » Fri Jun 08, 2012 11:38

It's funny you should mention this, because that's exactly what I did yesterday evening.. :shock:

I was working on the 'knight' and 'squire' trait icons and while testing them saw the crosses on some of the traits and decided to remove them as well.. Great minds, etc..

For the bastard / divested trait, I replaced the upside down crosses with a red and a blue drop of blood (to keep to the theme), but I'm not sure if works..

Image

From left to right, they are martial cleric, scholarly theologian, detached priest and the two bastard traits..

For other traits, I'm thinking of making a 'flayer' trait, instead of the 'impaler' and for 'mystic' we could perhaps use an icon of the cult of Rhlorr?
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Re: Traits

PostPosted by Riso » Mon Jun 11, 2012 17:05

As you know, the theologian line of traits is used for maesters, and them being men of science this doesn't quite fit.
It would be great if you could brainstorm some secular replacements for them.
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Re: Traits

PostPosted by laker226 » Wed Jun 13, 2012 00:43

I cant see mystic being changed to rholler, atleast not if it still is a side effect of greendreams. Guess you could change the mystic trait added from that event to something else, but mystics are not only believers in the red god. Perhaps change mystic to whatever the masters earned their valayrian link for, cant remember off the top of my head and dont have the book atm. Higher Mystery or something like that. Though i dont see how having a martial theologian would hurt a maester, they do after all educate children and their lords in the art of war.
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Re: Traits

PostPosted by Riso » Sat Jun 16, 2012 23:43

R'hllor is a religion. There's no need for a trait.
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Re: Traits

PostPosted by jarnomiedema » Sun Jun 17, 2012 18:01

Riso wrote:R'hllor is a religion. There's no need for a trait.


There is a 'drowned' trait for those who adhere to the drowned god, a 'greenseer' trait and other traits for people who adhere to the old gods, you can only become a knight / squire if you believe in the Seven..

Why wouldn't there be a need for a trait for the cult of R'hlorr? If (or should I say 'when'?) the scenario 'War of the Five Kings' comes along, I think it's important the believers in R'hlorr get some kind of special trait that distinguishes them from others. Possibly something along the lines of 'Zealous' / 'Mystic', etc.
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Re: Traits

PostPosted by Riso » Sun Jun 17, 2012 22:09

Drowned is for life changing experiences, and Greenseer is for special mystic skills. Neither is for normal followers.
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Re: Traits

PostPosted by jarnomiedema » Mon Jun 18, 2012 00:05

Well, the thing is ofcourse that this is a fringe religion in Westeros. Even with Stannis and his troupe of followers, their number is still very limited. There has to be some way to make their zeal / fanaticism aparent in ways that the game can handle and that would have to be through traits. I'm not saying there should be a 'Follower of R'hllor' trait, because that's indeed why we have the seperate religion icons, but there should be some 'R'hllor' specific beneficial / negative traits that might pop up with followers of the cult through the course of events.

So followers of that religion should probably be able to gain a specific trait that would make them more zealous (so something with ++martial), but they'd have quite a bit of problems with --diplomacy, perhaps something along the lines of a combo between 'zealous' and 'impaler' / 'flayer'? Certainly 'obsessed by fire' fits well already, but what about a trait that can be gained after you get an event where you choose to sacrifice an important prisoner to R'hlorr? Something like a 'burner' trait? I suck at names, but I can see a man at a stake, being burned alive.. :?
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Re: Traits

PostPosted by laker226 » Mon Jun 18, 2012 01:20

Seems to me something like the greenseer trait would be easy enough to change for followers of the lord of light, though i hope there would be minor differences. With the ability to see the future in the flames being the key skill that all the priest of rhllor seem to share. As to being a knight, you dont only have to be a member of the seven, just makes it alot easier to acquire the trait. Though personally i can live without it, doesn't really do much for ya :).
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Re: Traits

PostPosted by HuskyWolf » Tue Jun 19, 2012 09:39

there is two traits in the game already
gifted by rhllor and blessed by rhllor which gives health bonus but if we wanted to add more there could be

rhllors Gift
"this person has the unnatural gift of controlling fire"
Red priest
"this person has decided to devote his/hers life to rhllor"

and so on and so
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Re: Traits

PostPosted by Chrisjm89 » Tue Jun 19, 2012 17:18

I've noticed that theres no 'blind' trait.

Maester Aemon isn't blind and some characters I'm adding to expand the family trees of the great and major families have blind characters. (Aladore Florents the heir of Brightwater keep in Daeron II's time, his father was blind in 206AL three years before the Ashford tourney.)

I'll just note that they should be blind.

Perhaps similar skill loss and gain like in CK I would be feasible.
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Re: Traits

PostPosted by AlecTrevelyan006 » Wed Jun 20, 2012 02:59

Chrisjm89 wrote:I've noticed that theres no 'blind' trait.

Maester Aemon isn't blind and some characters I'm adding to expand the family trees of the great and major families have blind characters. (Aladore Florents the heir of Brightwater keep in Daeron II's time, his father was blind in 206AL three years before the Ashford tourney.)

I'll just note that they should be blind.

Perhaps similar skill loss and gain like in CK I would be feasible.


What was the blind trait in CK1?

For this, perhaps +diplomacy, -stewardship, -martial (and/or removes any higher level fight traits to make duels a lost cause)?
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Re: Traits

PostPosted by Chrisjm89 » Wed Jun 20, 2012 03:41

haha! I googled crusader king blind trait and this post was the one that came up!

Ehem... anyway these are CK's skill increase/decreases for blind.

martial = -4, diplomacy = 1, intrigue = 1, stewardship = -1, health = -1

Perhaps lose the -l health? Aemon did have a long, long life after all.

Martial is fine though and I think the other skills too. Removing the warrior traits as well would be a good idea.

Currently I've just added the maimed trait instead for dead characters (like Aladore's dad.) and noted # blind next to it for future ref.

It would also be good for an event. "A kindly old bravosi merchant offers a drought of milk for free" :P hehe
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Re: Traits

PostPosted by laker226 » Thu Jun 21, 2012 09:37

Just a thought, wasn't symon star eyes blind? I dont mind the idea for the trait itself but there is at least some precedent for a blind man still being a skilled warrior. I could of misinterpreted the books, or just forgot but i wouldnt want a blind trait wiping out all your fighting skills. Also, not sure if its possible, but could you have a trait tied to older characters so their martial skill doesnt decline, somewhat like Selmy of the kg. Would have to be a rare trait but there are always people who dont seem to be as effected by age as others.
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Re: Traits

PostPosted by Chrisjm89 » Thu Jun 21, 2012 15:50

From the age of heroes?

Hmmm yeah.

I suppose if after getting the blind trait we could have an event about the warrior trait? if the character has poor_warrior, trained, skilled, master.

"Your blind my Lord, what good is sword or lance now? Better to put your skills to other areas." (Said by a member of your court. Master at arms? or maester?)

1. Your right, I'll have to use my other strengths. I can hear and my voice still commands respect. (lose warrior skill, percentage of gaining humble? percentage for one time increases in diplomacy. percentage chance for authoritative.)

2. No! I can still fight! Symeon Star eyes fought without eyes! I am only blind! (keep warrior skill but have a percentage chance for it to decrease. percentage chance of getting wounded? percentage chance of getting brave. small chance for marital increase.) # there's no reckless trait otherwise that too? And a nickname too would be good. nick_the_blind_knight?
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Re: Traits

PostPosted by laker226 » Fri Jun 22, 2012 00:59

I know its a story from the age of heros, and probably has no actual truth in it. But i love the events, atleast ones with options and the more events there are the more the flavor the game has, atleast for me. I like your idea for the event itself, though i think a high risk of maimed or maybe even death would be a nice trade off for trying to be a blind knight.
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