[RELEASE] A Game of Thrones v0.9.2

For any general subject related to the mod

[RELEASE] A Game of Thrones v0.9.2

PostPosted by knuckey » Tue Jan 27, 2015 16:06

Image

A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v0.9.2 (Windows exe): HERE (mirror)
Download A Game of Thrones v0.9.2 (Mac / Linux / zipped files): HERE (mirror)


Checksum: HBXP
Compatible with: CK2 2.3.2
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.

---------------------------------------------------------------------------------------------------------

Mac/Linux/Zipped files warning: The mod files must be copied to <Your Documents>/Paradox Interactive/Crusader Kings II/mod folder. We also recommend any previous mod files in this folder are deleted before copying the new version. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions in the manual

Warning: This mod is likely to be incompatible with 32bit systems with low memory. We recommend at least 4GB of memory on a 64bit system.

If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD

---------------------------------------------------------------------------------------------------------


Patch 0.9.2 Notes
Way of Life and foci have been adapted for the mod in this version, any of the vanilla foci can now be selected and used by all rulers. Other additions include a new Great Council event chain, and a mega war rework which allows custom empries to be created. Some effort has also gone into fixing bugs, so hopefully stability should be improved.

- Updated mod for patch 2.3.2
- Way of Life and foci adapted for the mod
- Added a Great Council event chain/decision to decide a kingdom's heir when the succession is unclear
- More more changes from World of Ice and Fire, including Bone Mountains improvements

Important Note:
- If you are wondering about the question mark flags everywhere, there are currently no flags for many areas.

Full changelog below.

CHANGELOG
Spoiler: show
Version 0.9.2
===============
- Updated mod for patch 2.3.2

Way of Life focus mechanics
- Seduction replaces visit chambers for DLC users
- Seductions can no longer go on infinitely, now ending once the target is repelled
- Remove DLC prison break and kept mod prison break plot
- Reduced focus stat bonuses
- Other minor adjustments for the mod
- Many mod opininons are now valid reasons to challenge to a duel (crime = yes)

Events, jobs, plots and decisions:
- Added a Great Council event chain/decision to decide a kingdom's heir when the succession is unclear
- Mega wars now work dynamically with any empire or king tier title, which allows the following:
- Added the 'form empire' decision from the Charlemagne DLC
- Vassal titular kingdoms are no longer automatically destroyed, rather the emperor can choose whether to destroy them or not

- If Daemon Blackfyre wins the rebellion, Daeron Targaryen is now declared a bastard and son of Aemon the Dragonknight
- Characters can now plot against their liege to have them declared incapable
- Regent events to lower crown authority and take a holding from liege are now decisions
- Regents can now fire and appoint characters to their liege's council
- Improved and optimised feast events
- Improved and optimised vanilla hunting events
- Added an event where landless house can seek refuge with another lord
- Added a kingsmoot event where a random pretender can stake a claim
- Make Noble, Freeholder and Bloodrider titles are now given out via diplomatic interaction
- Any exisiting house can now be used as a House Customiser from the ruler designer, this is done by diplomatic interaction
- Junior Triarchs can now imprison anyone in the republic if they both agree
- Optimised and updated the duel engine. Also added many context based descriptions for the events.
- Independent duchies without a crown law title can now use some slavery mechanics
- When a king legitimises a lord, the lord's family is now informed
- Optimised and improved the Tower of Joy events
- Re-added missing option to free a slave

World of Ice and Fire (WARNING, SPOILERS AHEAD):
- Daeron II/Aerys I Chapters
- Updated Daeron's traits
- Added Rohanne of Tyrosh, Daemon Blackfyre's wife
- Updated Bittersteel's traits, added his wife Calla Blackfyre, and made him rivals with Bloodraven
- Added canon spouses to Daeron's children
- Added Kiera of Tyrosh, wife of Valarr and Daeron the Drunkard
- Updated Rhaegel's children

- Maekar I/Aegon V chapters
- Updated Maekar's traits
- Updated Egg and his family, including dates, marriages, traits etc..
- Added Jeremy Norridge, Daeron's 'companion', also extended House Norridge back to start date

- Hyrkoon/Bone Mountains changes:
- Hyrkoon now uses normal cognatic rather than enatic as per new canon
- Rulers are now known as Patriarchs and Great Fathers
- Added a new name set based on finnish
- Hyrkooni Great Fathers can take slaves and lovers as concubines
- Added event where Hyrkkoni sons who are not strong, tall or fair are gelded on manhood
- Added hyrkooni courtier maintenance event where randomly generated courtiers are given appropriate traits
- Hyrkooni Great Fathers can adopt sons to continue their family name
- Added a Hyrkooni Fortress building, which boosts tax and fort level
- The mountain passes over the Bone Mountains now have mountain pass terrain

- Lord Hayford is now hand of the king in the Blackfyre Rebellion
- Added friendship between Daemon Blackfyre and Fireball
- Added some Baelor inspired luantic zealot events
- Added all canon members of the Band of Nine and replaced non canon ones
- Added the Golden Company to the Ninepenny Kings war
- Fixed Ormund Baratheon's death date so he is alive at Ninepenny Kings bookmark, set his death as combat with Maelys
- Lyonel Baratheon no longer set as being killed by Dunk
- Added flavour for the Princes of Lorath
- Moved Bran the Daughterless/Bael the Bard back further into prehistory
- Brought early post conquest Stark history into line with canon by adding Lord Ellard Stark
- Changed the Jogos Nhai titles to reflect new canon (jhat, jhattar, etc)
- Jogos nhai now prefer agnatic-cognatic succession
- Updated House Tully upto the Dance

Other Character/Database setup (WARNING, SPOILERS AHEAD):
- Added skilled fighter and fair trait to Daemon Sand
- Move House Stackspear to the westerlands. Added house Strong/Bigglestone in their place. Also added House Chambers to The Riverlands
- Houses Erenford and Haigh are now knightly houses
- Added Gormon Massey's death by Vermithor
- Added Jarmen Buckwell's death at the Bridge of Skulls
- Added Dickon Tarly and Eleanor Mootoon's marriage
- Added Varamyr Sixskin's son
- Added Yns Yronwood's children
- Added strong trait to Roger Hogg
- Philip Foote is no longer lord and head of House Foote, also added his eye injury
- Fixed bastard of Bracken's name as Harry
- Updated Eon hunter and his family
- Added DNA to Shiera Seastar
- Added back seat leader trait to littlefinger
- Added sympathy for westerosi religion trait to Shireen

Balance:
- Older children no longer need an education selected for them at the start of the game
- Republic barons will no longer plot to kidnap unmarried women
- Made it easier for the AI to change gender laws
- When a non-wildling wins a dejure war agaisnt a wildling all occupied provinces are now usurped rather than the wildling swearing fealty
- Reduced the basevalue level for Asshai/Shadowland provinces
- Children can now lose the stressed trait
- Adjusted vassal transfer event so liege takes into account opinion/strength/utility of vassal to be transferred
- Only holdings with base value level 3 or greater can now be looted for slaves (level 4 for sub holdings)
- Improved Dragonstone's fort level
- Reduced family person opinion malus of selfish from -40 to -20

Graphics and portraits:
- Added a new Moat Cailin CoA by Vystas
- Removed some redundant vanilla event pictures
- Added Ghiscari coats of arms, by revisionist

Map:
- Swapped the position of Hayford and Rollingford provinces, so Hayford is sworn directly to king's landing
- Sharp Point is now in dejure Dragonstone after the conquest

Misc:
- Renamed the trait 'combat skill rating' to 'duel skill multiplier', which gives an idea of how a trait effects the duel engine
- The names of council positions can now depend on ruler rank. For example only king tier Westerosi rulers have Master of Coin, Whisperers etc. King tier Castellans now also called Hand of the King.
- Added unique councillor names for Yi Ti
- All Essosi realms and republics now use correct councillor titles (e.g. Seneschal, First Sword, Justiciar etc)
- Removed the bugged Dornish Conquest scenario for now
- Added several hundred random dynasty names for westerosi cultures, by MBjarno
- Added a owns_valyrian_steel_sword flag for use in scripts, every sword holder should have this flag
- Wildlings no longer use tribal holdings
- 'Grew up together' event should now be less spammy
- Improved Dany's quest failiure event
- Added some AI logic to selection of kingsguard
- Wildlings can no longer take the ambition to see their bloodline on the Iron Throne
- If a character grants a title which they have a traditional dynastic claim on to another house, the character's dynasty will no longer get these claims whilst the new house holds the title
- Widows who were lovers with their dead spouse now take longer to lose the widowed trait

Bugfixes:
- Fixed many event errors using validator
- Members of loyalist factions can no longer be dissuaded from joining factions by spymasters
- Improved/fixed pirate realm break-up event
- Fixed reforge valyrian steel events
- Landless player characters can no longer invade ruins/unoccupied provinces
- Fixed 7 pointed star dynasty problem with dothraki domains, king of astapor and winter provinces
- Fixed bug with Northern Frostfangs province not being set as winter wasteland in AFFC
- Fixed Household Guard decision/events
- Fixed day 0 ambition CTD
- Slavery laws will now be set appropriately when creating a new kingdom by decision
- Coronation event should no longer trigger by error
- Female Dothraki courtiers can no longer desert and form their own khalasar
- Only adult men can now be executed by snu snu
- Fixed problem where the new wildling cultures didnt have access to some wildling mechanics
- Slaves will no longer receive the mega war 'relative is opposing my host' event
- Fixed AI fix which prevents Westerosi AI accepting embargo requests in the east
- Fixed a case of trial by combat not working properly
- Fixed base value buildings in Moroggos
- Fixed problem where stillborn children of consorts were sometimes marked as bastards
- Imprisoned kingsuard can no longer be sent away to protect family
- Added localisation to Yi TI base value buildings, they can now also be upgraded
- Dragons can no longer try to make the eight
- Dragons can no longer 'comfort' a widow
- All spouses and consorts should now be properly removed from a character when they join the Night's Watch
- When Hizdahr marrys Dany he is now released from prison if in prison
- Wildling revolts should no longer occur if a revolt is already ongoing

CREDITS
Spoiler: show
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"

Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content,
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements, Far East map creator.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, Bugfixing

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics. Generic CoA Overhaul.
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
DarkReborn: Ghiscari portraits
hibludij: High Valyrian clothes
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.deviantart.com
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman, Myrik_Justiciar, deloswerty, azaghal

Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor

Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/&#41;

Translations & Localization:
Sparqman
Werther (French Lead)
French: tompalmer, Stannis, Lord Riusma
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz
German: Loomis
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame

Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Culturally Different Cities for our city graphics.
CK2+
Friends & Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
Ransom all minimod
fantasynamegenerators.com for various names
La Garde de Nuite for help with the French translation.
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books


Please don't post bug/problem reports in this thread, please use the bug report forum: forum5.html
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knuckey
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by Hadhod » Tue Jan 27, 2015 16:24

Yes, yes, yes :D You guys are awesome. Thanks for updating it so quickly!

- Added some AI logic to selection of kingsguard

Also great to see that you don't ignore suggestions made by your players ;)
Last edited by Hadhod on Tue Jan 27, 2015 16:33, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by Hugh Myronbrough » Tue Jan 27, 2015 16:25

Seductions can no longer go on infinitely, now ending once the target is repelled.


How am I supposed to seduce my little sister now?

Thanks for the update, btw. I can't wait to have fun with this.
Last edited by Hugh Myronbrough on Tue Jan 27, 2015 17:12, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by Claude Luster » Tue Jan 27, 2015 17:12

Can't wait to try it. Thanks as always for your hard work everyone!
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Posts: 3
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by dontwakethedragon » Tue Jan 27, 2015 17:27

Woohoo! Can't wait to see if my 9.1 save files are compatible with this.
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by ImAlwaysWrong » Tue Jan 27, 2015 17:38

Is it ok if I'm still getting this in my error log?


Code: Select all
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 87
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 104
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7170
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7180
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7181
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7191
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7192
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7202
[persistent.cpp:37]: Error: "Unexpected token: ROOT, near line: 7206
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7221
[persistent.cpp:37]: Error: "Unexpected token: FROM, near line: 7222
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7229
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7230
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7251
[persistent.cpp:37]: Error: "Unexpected token: hidden_tooltip, near line: 7255
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7255
[persistent.cpp:37]: Error: "Unexpected token: ROOT, near line: 7256
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7272
[persistent.cpp:37]: Error: "Unexpected token: FROM, near line: 7273
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7280
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7281
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7302
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7303
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7313
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7314
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7324
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7325
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7335
[persistent.cpp:37]: Error: "Unexpected token: hidden_tooltip, near line: 7336
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7346
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7350
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7350
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7354
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7354
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7358
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7358
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7362
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7362
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7367
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7367
[technology.cpp:718]: Missing Tech seed values:
[technology.cpp:745]: d_walano
[technology.cpp:745]: d_last_lament
[technology.cpp:745]: d_tall_trees_valley
[technology.cpp:745]: d_sweet_lotus_vale
[technology.cpp:745]: d_west_jhala
[technology.cpp:745]: d_parrot_bay
[technology.cpp:745]: d_indigo_straits
[technology.cpp:745]: d_red_flower_vale
[technology.cpp:745]: d_golden_head
[technology.cpp:745]: d_the_three_exiles
[technology.cpp:745]: d_moluu
[technology.cpp:745]: d_omburu
[technology.cpp:745]: d_western_isles
[technology.cpp:745]: d_three_snakes
[technology.cpp:745]: d_eastern_isles
[technology.cpp:745]: d_naath
[technology.cpp:745]: d_gogossos
[technology.cpp:745]: d_zamettar
[technology.cpp:745]: d_yeen
[technology.cpp:745]: d_gorosh
[technology.cpp:745]: d_central_stepstones
[technology.cpp:745]: d_western_stepstones
[technology.cpp:745]: d_northern_stepstones
[technology.cpp:745]: d_southern_stepstones
[technology.cpp:745]: d_pentos
[technology.cpp:745]: d_velvet_hills
[technology.cpp:745]: d_pentoshi_flatlands
[technology.cpp:745]: d_nontelos
[technology.cpp:745]: d_lys
[technology.cpp:745]: d_lysene_disputed_lands
[technology.cpp:745]: d_qohor
[technology.cpp:745]: d_northern_forest_qohor
[technology.cpp:745]: d_southern_forest_qohor
[technology.cpp:745]: d_darkwater
[technology.cpp:745]: d_norvos
[technology.cpp:745]: d_hills_of_norvos
[technology.cpp:745]: d_the_west_road
[technology.cpp:745]: d_myr
[technology.cpp:745]: d_myrish_hinterlands
[technology.cpp:745]: d_myrish_disputed_lands
[technology.cpp:745]: d_myrish_flatlands
[technology.cpp:745]: d_tyrosh
[technology.cpp:745]: d_tyroshi_lands
[technology.cpp:745]: d_volantis
[technology.cpp:745]: d_orange_shore
[technology.cpp:745]: d_volontherys
[technology.cpp:745]: d_valysar
[technology.cpp:745]: d_selhorys
[technology.cpp:745]: d_valonsar
[technology.cpp:745]: d_volantene_disputed_lands
[technology.cpp:745]: d_volaena
[technology.cpp:745]: d_lorath
[technology.cpp:745]: d_lorath_bay
[technology.cpp:745]: d_the_axe
[technology.cpp:745]: d_mantarys
[technology.cpp:745]: d_tolos
[technology.cpp:745]: d_elyria
[technology.cpp:745]: d_dalos
[technology.cpp:745]: d_bhorash
[technology.cpp:745]: d_upper_rhoyne
[technology.cpp:745]: d_north_andalos
[technology.cpp:745]: d_andal_coast
[technology.cpp:745]: d_ny_sar
[technology.cpp:745]: d_golden_fields
[technology.cpp:745]: d_ar_noy
[technology.cpp:745]: d_lower_rhoyne
[technology.cpp:745]: d_saath
[technology.cpp:745]: d_morosh
[technology.cpp:745]: d_sarnath
[technology.cpp:745]: d_kasath
[technology.cpp:745]: d_gornath
[technology.cpp:745]: d_sarys
[technology.cpp:745]: d_sallosh
[technology.cpp:745]: d_sathar
[technology.cpp:745]: d_omber
[technology.cpp:745]: d_essaria
[technology.cpp:745]: d_hills_essaria
[technology.cpp:745]: d_painted_mountains
[technology.cpp:745]: d_braavos
[technology.cpp:745]: d_braavosiancoastlands
[technology.cpp:745]: d_sweetwater
[technology.cpp:745]: d_east_braavosiancoastlands
[technology.cpp:745]: d_yunkai
[technology.cpp:745]: d_yunkishhills
[technology.cpp:745]: d_astapor
[technology.cpp:745]: d_worm_river
[technology.cpp:745]: d_meereen
[technology.cpp:745]: d_khyzaipass
[technology.cpp:745]: d_new_ghis
[technology.cpp:745]: d_old_ghis
[technology.cpp:745]: d_ghiscari_hills
[technology.cpp:745]: d_isle_of_cedars
[technology.cpp:745]: d_lhazosh
[technology.cpp:745]: d_hesh
[technology.cpp:745]: d_kosrak
[technology.cpp:745]: d_ghardaq
[technology.cpp:745]: d_skahaz_hills
[technology.cpp:745]: d_hazdahn
[technology.cpp:745]: d_portofibben
[technology.cpp:745]: d_iboss
[technology.cpp:745]: d_ibnor
[technology.cpp:745]: d_bayofwhales
[technology.cpp:745]: d_farib
[technology.cpp:745]: d_ibbish
[technology.cpp:745]: d_qarth
[technology.cpp:745]: d_lehqron
[technology.cpp:745]: d_matsar
[technology.cpp:745]: d_qarkash
[technology.cpp:745]: d_port_yhos
[technology.cpp:745]: d_toqolarth
[technology.cpp:745]: d_north_leng
[technology.cpp:745]: d_south_leng
[technology.cpp:745]: d_asabhad
[technology.cpp:745]: d_asshai
[technology.cpp:745]: d_shadowlands
[technology.cpp:745]: d_faros
[technology.cpp:745]: d_port_moraq
[technology.cpp:745]: d_vahar
[technology.cpp:745]: d_zabhad
[technology.cpp:745]: d_kayakayanaya
[technology.cpp:745]: d_samyriana
[technology.cpp:745]: d_bayasabhad
[technology.cpp:745]: d_adakhakileki
[technology.cpp:745]: d_yin
[technology.cpp:745]: d_hidden_city
[technology.cpp:745]: d_jinqi
[technology.cpp:745]: d_yiti_delta
[technology.cpp:745]: d_tiqui
[technology.cpp:745]: d_hills_tiqui
[technology.cpp:745]: d_linqi
[technology.cpp:745]: d_linqi_jungle
[technology.cpp:745]: d_piqui
[technology.cpp:745]: d_piqui_jungle
[technology.cpp:745]: d_xin
[technology.cpp:745]: d_north_xin
[technology.cpp:745]: d_trader_town
[technology.cpp:745]: d_nghai
[technology.cpp:745]: d_nefer
[technology.cpp:745]: d_the_wall
[technology.cpp:745]: d_dragonstone
[technology.cpp:745]: d_crackclaw_point
[technology.cpp:745]: d_blackwater_rush
[technology.cpp:745]: d_rosby
[technology.cpp:745]: d_duskendale
[technology.cpp:745]: d_kingswood
[technology.cpp:745]: d_masseys_hook
[technology.cpp:745]: d_winterfell
[technology.cpp:745]: d_lasthearth
[technology.cpp:745]: d_karhold
[technology.cpp:745]: d_dreadfort
[technology.cpp:745]: d_whiteharbor
[technology.cpp:745]: d_northclans
[technology.cpp:745]: d_skagos
[technology.cpp:745]: d_rills
[technology.cpp:745]: d_wolfswood
[technology.cpp:745]: d_barrowlands
[technology.cpp:745]: d_hornwood
[technology.cpp:745]: d_theneck
[technology.cpp:745]: d_flintsfinger
[technology.cpp:745]: d_harrenhal
[technology.cpp:745]: d_riverrun
[technology.cpp:745]: d_thecrossing
[technology.cpp:745]: d_oldstones
[technology.cpp:745]: d_blackwood
[technology.cpp:745]: d_southstone
[technology.cpp:745]: d_acornsridge
[technology.cpp:745]: d_bayofclaws
[technology.cpp:745]: d_trident
[technology.cpp:745]: d_the_giants_lance
[technology.cpp:745]: d_gulltown
[technology.cpp:745]: d_the_sisters
[technology.cpp:745]: d_northweald
[technology.cpp:745]: d_strongsong
[technology.cpp:745]: d_eastweald
[technology.cpp:745]: d_ironoaks
[technology.cpp:745]: d_runestone
[technology.cpp:745]: d_wickenden
[technology.cpp:745]: d_the_bite
[technology.cpp:745]: d_the_fingers
[technology.cpp:745]: d_pyke
[technology.cpp:745]: d_great_wyk
[technology.cpp:745]: d_seastone_isles
[technology.cpp:745]: d_harlaw
[technology.cpp:745]: d_highgarden
[technology.cpp:745]: d_oldtown
[technology.cpp:745]: d_the_arbor
[technology.cpp:745]: d_ocean_road
[technology.cpp:745]: d_red_lake
[technology.cpp:745]: d_goldengrove
[technology.cpp:745]: d_northmarch
[technology.cpp:745]: d_the_ring
[technology.cpp:745]: d_tumbleton
[technology.cpp:745]: d_roseroad
[technology.cpp:745]: d_mandervale
[technology.cpp:745]: d_blueburn
[technology.cpp:745]: d_the_shield_isles
[technology.cpp:745]: d_cockleswhent
[technology.cpp:745]: d_brightwater
[technology.cpp:745]: d_west_marches
[technology.cpp:745]: d_brokenarm
[technology.cpp:745]: d_vaith
[technology.cpp:745]: d_ghosthills
[technology.cpp:745]: d_brimstone
[technology.cpp:745]: d_redmountains
[technology.cpp:745]: d_stoneway
[technology.cpp:745]: d_princespass
[technology.cpp:745]: d_shipbreaker
[technology.cpp:745]: d_wendwater
[technology.cpp:745]: d_red_watch
[technology.cpp:745]: d_tarth
[technology.cpp:745]: d_summerhall
[technology.cpp:745]: d_dornish_marches
[technology.cpp:745]: d_rainwood
[technology.cpp:745]: d_cape_wrath
[technology.cpp:745]: d_casterly_rock
[technology.cpp:745]: d_crakehall
[technology.cpp:745]: d_kayce
[technology.cpp:745]: d_ashemark
[technology.cpp:745]: d_golden_tooth
[technology.cpp:745]: d_the_crag
[technology.cpp:745]: d_sarsfield
[technology.cpp:745]: d_castamere
[technology.cpp:745]: d_hornvale
[technology.cpp:745]: d_silverhill
[technology.cpp:745]: d_goldroad
[technology.cpp:745]: d_cornfield
[technology.cpp:745]: d_upper_frostfangs
[technology.cpp:745]: d_lower_frostfangs
[technology.cpp:745]: d_frozen_shore
[technology.cpp:745]: d_shivering_shore
[technology.cpp:745]: d_haunted_forest
[technology.cpp:745]: d_vaes_dothrak
[technology.cpp:745]: d_northern_steppe
[technology.cpp:745]: d_krazaaj_zasque
[technology.cpp:745]: d_krazaaj_niqe
[technology.cpp:745]: d_southern_steppe
[technology.cpp:745]: d_rhaesh_jim
[technology.cpp:745]: d_rhaesh_evronee
[technology.cpp:745]: d_vaes_leisi
[technology.cpp:745]: d_west_ifeqevron
[technology.cpp:745]: d_east_ifeqevron
[technology.cpp:745]: d_south_ifeqevron
[technology.cpp:745]: d_central_plains
[technology.cpp:745]: d_west_plains
[technology.cpp:745]: d_north_plains
[technology.cpp:745]: d_east_plains
[technology.cpp:745]: d_south_plains
[technology.cpp:745]: d_jhogwin
[technology.cpp:745]: d_howling_hills
[texturehandler.cpp:181]: Couldn't find texture file: .


I did everything right and my checksum is HBXP
ImAlwaysWrong
 
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by xmaina » Tue Jan 27, 2015 17:48

Weeee! New update! Can't wait to try new Great Council event!
Image
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by ProSensinO » Tue Jan 27, 2015 17:53

Why I can't download it? There is an error in the moddb
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by Reffy » Tue Jan 27, 2015 17:59

I stopped lurking to say thank you. Going to play a lot.
User avatar
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by Kingslayer » Tue Jan 27, 2015 18:05

- Any exisiting house can now be used as a House Customiser from the ruler designer, this is done by diplomatic interaction

How exactly does this work?
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by EDAP » Tue Jan 27, 2015 18:24

ImAlwaysWrong wrote:Is it ok if I'm still getting this in my error log?


Spoiler: show
Code: Select all
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 87
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 104
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7170
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7180
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7181
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7191
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7192
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7202
[persistent.cpp:37]: Error: "Unexpected token: ROOT, near line: 7206
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7221
[persistent.cpp:37]: Error: "Unexpected token: FROM, near line: 7222
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7229
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7230
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7251
[persistent.cpp:37]: Error: "Unexpected token: hidden_tooltip, near line: 7255
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7255
[persistent.cpp:37]: Error: "Unexpected token: ROOT, near line: 7256
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7272
[persistent.cpp:37]: Error: "Unexpected token: FROM, near line: 7273
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7280
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7281
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7302
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7303
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7313
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7314
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7324
[persistent.cpp:37]: Error: "Unexpected token: if, near line: 7325
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7335
[persistent.cpp:37]: Error: "Unexpected token: hidden_tooltip, near line: 7336
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7346
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7350
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7350
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7354
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7354
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7358
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7358
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7362
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7362
[persistent.cpp:37]: Error: "Unexpected token: factor, near line: 7367
" in file: "common/cb_types/AGOT_cb_types.txt" near line: 7367
[technology.cpp:718]: Missing Tech seed values:
[technology.cpp:745]: d_walano
[technology.cpp:745]: d_last_lament
[technology.cpp:745]: d_tall_trees_valley
[technology.cpp:745]: d_sweet_lotus_vale
[technology.cpp:745]: d_west_jhala
[technology.cpp:745]: d_parrot_bay
[technology.cpp:745]: d_indigo_straits
[technology.cpp:745]: d_red_flower_vale
[technology.cpp:745]: d_golden_head
[technology.cpp:745]: d_the_three_exiles
[technology.cpp:745]: d_moluu
[technology.cpp:745]: d_omburu
[technology.cpp:745]: d_western_isles
[technology.cpp:745]: d_three_snakes
[technology.cpp:745]: d_eastern_isles
[technology.cpp:745]: d_naath
[technology.cpp:745]: d_gogossos
[technology.cpp:745]: d_zamettar
[technology.cpp:745]: d_yeen
[technology.cpp:745]: d_gorosh
[technology.cpp:745]: d_central_stepstones
[technology.cpp:745]: d_western_stepstones
[technology.cpp:745]: d_northern_stepstones
[technology.cpp:745]: d_southern_stepstones
[technology.cpp:745]: d_pentos
[technology.cpp:745]: d_velvet_hills
[technology.cpp:745]: d_pentoshi_flatlands
[technology.cpp:745]: d_nontelos
[technology.cpp:745]: d_lys
[technology.cpp:745]: d_lysene_disputed_lands
[technology.cpp:745]: d_qohor
[technology.cpp:745]: d_northern_forest_qohor
[technology.cpp:745]: d_southern_forest_qohor
[technology.cpp:745]: d_darkwater
[technology.cpp:745]: d_norvos
[technology.cpp:745]: d_hills_of_norvos
[technology.cpp:745]: d_the_west_road
[technology.cpp:745]: d_myr
[technology.cpp:745]: d_myrish_hinterlands
[technology.cpp:745]: d_myrish_disputed_lands
[technology.cpp:745]: d_myrish_flatlands
[technology.cpp:745]: d_tyrosh
[technology.cpp:745]: d_tyroshi_lands
[technology.cpp:745]: d_volantis
[technology.cpp:745]: d_orange_shore
[technology.cpp:745]: d_volontherys
[technology.cpp:745]: d_valysar
[technology.cpp:745]: d_selhorys
[technology.cpp:745]: d_valonsar
[technology.cpp:745]: d_volantene_disputed_lands
[technology.cpp:745]: d_volaena
[technology.cpp:745]: d_lorath
[technology.cpp:745]: d_lorath_bay
[technology.cpp:745]: d_the_axe
[technology.cpp:745]: d_mantarys
[technology.cpp:745]: d_tolos
[technology.cpp:745]: d_elyria
[technology.cpp:745]: d_dalos
[technology.cpp:745]: d_bhorash
[technology.cpp:745]: d_upper_rhoyne
[technology.cpp:745]: d_north_andalos
[technology.cpp:745]: d_andal_coast
[technology.cpp:745]: d_ny_sar
[technology.cpp:745]: d_golden_fields
[technology.cpp:745]: d_ar_noy
[technology.cpp:745]: d_lower_rhoyne
[technology.cpp:745]: d_saath
[technology.cpp:745]: d_morosh
[technology.cpp:745]: d_sarnath
[technology.cpp:745]: d_kasath
[technology.cpp:745]: d_gornath
[technology.cpp:745]: d_sarys
[technology.cpp:745]: d_sallosh
[technology.cpp:745]: d_sathar
[technology.cpp:745]: d_omber
[technology.cpp:745]: d_essaria
[technology.cpp:745]: d_hills_essaria
[technology.cpp:745]: d_painted_mountains
[technology.cpp:745]: d_braavos
[technology.cpp:745]: d_braavosiancoastlands
[technology.cpp:745]: d_sweetwater
[technology.cpp:745]: d_east_braavosiancoastlands
[technology.cpp:745]: d_yunkai
[technology.cpp:745]: d_yunkishhills
[technology.cpp:745]: d_astapor
[technology.cpp:745]: d_worm_river
[technology.cpp:745]: d_meereen
[technology.cpp:745]: d_khyzaipass
[technology.cpp:745]: d_new_ghis
[technology.cpp:745]: d_old_ghis
[technology.cpp:745]: d_ghiscari_hills
[technology.cpp:745]: d_isle_of_cedars
[technology.cpp:745]: d_lhazosh
[technology.cpp:745]: d_hesh
[technology.cpp:745]: d_kosrak
[technology.cpp:745]: d_ghardaq
[technology.cpp:745]: d_skahaz_hills
[technology.cpp:745]: d_hazdahn
[technology.cpp:745]: d_portofibben
[technology.cpp:745]: d_iboss
[technology.cpp:745]: d_ibnor
[technology.cpp:745]: d_bayofwhales
[technology.cpp:745]: d_farib
[technology.cpp:745]: d_ibbish
[technology.cpp:745]: d_qarth
[technology.cpp:745]: d_lehqron
[technology.cpp:745]: d_matsar
[technology.cpp:745]: d_qarkash
[technology.cpp:745]: d_port_yhos
[technology.cpp:745]: d_toqolarth
[technology.cpp:745]: d_north_leng
[technology.cpp:745]: d_south_leng
[technology.cpp:745]: d_asabhad
[technology.cpp:745]: d_asshai
[technology.cpp:745]: d_shadowlands
[technology.cpp:745]: d_faros
[technology.cpp:745]: d_port_moraq
[technology.cpp:745]: d_vahar
[technology.cpp:745]: d_zabhad
[technology.cpp:745]: d_kayakayanaya
[technology.cpp:745]: d_samyriana
[technology.cpp:745]: d_bayasabhad
[technology.cpp:745]: d_adakhakileki
[technology.cpp:745]: d_yin
[technology.cpp:745]: d_hidden_city
[technology.cpp:745]: d_jinqi
[technology.cpp:745]: d_yiti_delta
[technology.cpp:745]: d_tiqui
[technology.cpp:745]: d_hills_tiqui
[technology.cpp:745]: d_linqi
[technology.cpp:745]: d_linqi_jungle
[technology.cpp:745]: d_piqui
[technology.cpp:745]: d_piqui_jungle
[technology.cpp:745]: d_xin
[technology.cpp:745]: d_north_xin
[technology.cpp:745]: d_trader_town
[technology.cpp:745]: d_nghai
[technology.cpp:745]: d_nefer
[technology.cpp:745]: d_the_wall
[technology.cpp:745]: d_dragonstone
[technology.cpp:745]: d_crackclaw_point
[technology.cpp:745]: d_blackwater_rush
[technology.cpp:745]: d_rosby
[technology.cpp:745]: d_duskendale
[technology.cpp:745]: d_kingswood
[technology.cpp:745]: d_masseys_hook
[technology.cpp:745]: d_winterfell
[technology.cpp:745]: d_lasthearth
[technology.cpp:745]: d_karhold
[technology.cpp:745]: d_dreadfort
[technology.cpp:745]: d_whiteharbor
[technology.cpp:745]: d_northclans
[technology.cpp:745]: d_skagos
[technology.cpp:745]: d_rills
[technology.cpp:745]: d_wolfswood
[technology.cpp:745]: d_barrowlands
[technology.cpp:745]: d_hornwood
[technology.cpp:745]: d_theneck
[technology.cpp:745]: d_flintsfinger
[technology.cpp:745]: d_harrenhal
[technology.cpp:745]: d_riverrun
[technology.cpp:745]: d_thecrossing
[technology.cpp:745]: d_oldstones
[technology.cpp:745]: d_blackwood
[technology.cpp:745]: d_southstone
[technology.cpp:745]: d_acornsridge
[technology.cpp:745]: d_bayofclaws
[technology.cpp:745]: d_trident
[technology.cpp:745]: d_the_giants_lance
[technology.cpp:745]: d_gulltown
[technology.cpp:745]: d_the_sisters
[technology.cpp:745]: d_northweald
[technology.cpp:745]: d_strongsong
[technology.cpp:745]: d_eastweald
[technology.cpp:745]: d_ironoaks
[technology.cpp:745]: d_runestone
[technology.cpp:745]: d_wickenden
[technology.cpp:745]: d_the_bite
[technology.cpp:745]: d_the_fingers
[technology.cpp:745]: d_pyke
[technology.cpp:745]: d_great_wyk
[technology.cpp:745]: d_seastone_isles
[technology.cpp:745]: d_harlaw
[technology.cpp:745]: d_highgarden
[technology.cpp:745]: d_oldtown
[technology.cpp:745]: d_the_arbor
[technology.cpp:745]: d_ocean_road
[technology.cpp:745]: d_red_lake
[technology.cpp:745]: d_goldengrove
[technology.cpp:745]: d_northmarch
[technology.cpp:745]: d_the_ring
[technology.cpp:745]: d_tumbleton
[technology.cpp:745]: d_roseroad
[technology.cpp:745]: d_mandervale
[technology.cpp:745]: d_blueburn
[technology.cpp:745]: d_the_shield_isles
[technology.cpp:745]: d_cockleswhent
[technology.cpp:745]: d_brightwater
[technology.cpp:745]: d_west_marches
[technology.cpp:745]: d_brokenarm
[technology.cpp:745]: d_vaith
[technology.cpp:745]: d_ghosthills
[technology.cpp:745]: d_brimstone
[technology.cpp:745]: d_redmountains
[technology.cpp:745]: d_stoneway
[technology.cpp:745]: d_princespass
[technology.cpp:745]: d_shipbreaker
[technology.cpp:745]: d_wendwater
[technology.cpp:745]: d_red_watch
[technology.cpp:745]: d_tarth
[technology.cpp:745]: d_summerhall
[technology.cpp:745]: d_dornish_marches
[technology.cpp:745]: d_rainwood
[technology.cpp:745]: d_cape_wrath
[technology.cpp:745]: d_casterly_rock
[technology.cpp:745]: d_crakehall
[technology.cpp:745]: d_kayce
[technology.cpp:745]: d_ashemark
[technology.cpp:745]: d_golden_tooth
[technology.cpp:745]: d_the_crag
[technology.cpp:745]: d_sarsfield
[technology.cpp:745]: d_castamere
[technology.cpp:745]: d_hornvale
[technology.cpp:745]: d_silverhill
[technology.cpp:745]: d_goldroad
[technology.cpp:745]: d_cornfield
[technology.cpp:745]: d_upper_frostfangs
[technology.cpp:745]: d_lower_frostfangs
[technology.cpp:745]: d_frozen_shore
[technology.cpp:745]: d_shivering_shore
[technology.cpp:745]: d_haunted_forest
[technology.cpp:745]: d_vaes_dothrak
[technology.cpp:745]: d_northern_steppe
[technology.cpp:745]: d_krazaaj_zasque
[technology.cpp:745]: d_krazaaj_niqe
[technology.cpp:745]: d_southern_steppe
[technology.cpp:745]: d_rhaesh_jim
[technology.cpp:745]: d_rhaesh_evronee
[technology.cpp:745]: d_vaes_leisi
[technology.cpp:745]: d_west_ifeqevron
[technology.cpp:745]: d_east_ifeqevron
[technology.cpp:745]: d_south_ifeqevron
[technology.cpp:745]: d_central_plains
[technology.cpp:745]: d_west_plains
[technology.cpp:745]: d_north_plains
[technology.cpp:745]: d_east_plains
[technology.cpp:745]: d_south_plains
[technology.cpp:745]: d_jhogwin
[technology.cpp:745]: d_howling_hills
[texturehandler.cpp:181]: Couldn't find texture file: .


I did everything right and my checksum is HBXP

Almost certainly, if it runs. The error logs are almost meaningless
Here is a link to my personal list of FAQs. Please check there to see if it answers you question. The specific details aren't up to date, and I probably won't update it for a while, but the general ideas are unchanged.
EDAP
 
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by Ogredy » Tue Jan 27, 2015 18:36

Ogredy
 
Posts: 22
Joined: Sat Dec 13, 2014 16:46

Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by White Choco Chief » Tue Jan 27, 2015 18:37

Anyone else having this issue with the Ruler Designer?
Image

Look at the coat of arms.
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by knuckey » Tue Jan 27, 2015 18:47

Kingslayer wrote:
- Any exisiting house can now be used as a House Customiser from the ruler designer, this is done by diplomatic interaction

How exactly does this work?


The diplomatic action is done when the game starts. Pick the house customiser trait in the ruler designer, then when the game starts find a character of the dynasty you want to be and the diplomatic option should be visible.
User avatar
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by ProSensinO » Tue Jan 27, 2015 18:48

ASFA:SFASÇFASFAS Look this shit.
ProSensinO
 
Posts: 35
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by JON SNOWSTARK » Tue Jan 27, 2015 19:08

I'm back! Nothing has changed! I'm still an idiot!
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Posts: 493
Joined: Fri May 17, 2013 22:10
Location: Glasgow,Scotland

Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by dontwakethedragon » Tue Jan 27, 2015 19:08

I've downloaded and begun playing this release, and I have to commend all the devs on their hard work. This is by far the most stable version of this mod I've played, and I'm absolutely loving the implementation of WoL. Sadly, my old save seems to have broken, so I'll have to restart the AAR I was working on--even so, I'm just thrilled to be playing without a single crash, and the game running far more smoothly than it has in past versions of the mod.
User avatar
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by mrmastro » Tue Jan 27, 2015 19:20

Didnt expect today that epic release :) But I have a little question, what is going on with the NBRT version for GOT ? The submod is not in the installer.
EDIT: And theres no Conquest of Dorne scenario.
Last edited by mrmastro on Tue Jan 27, 2015 19:39, edited 1 time in total.
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Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by JON SNOWSTARK » Tue Jan 27, 2015 19:27

dontwakethedragon wrote:I've downloaded and begun playing this release, and I have to commend all the devs on their hard work. This is by far the most stable version of this mod I've played, and I'm absolutely loving the implementation of WoL. Sadly, my old save seems to have broken, so I'll have to restart the AAR I was working on--even so, I'm just thrilled to be playing without a single crash, and the game running far more smoothly than it has in past versions of the mod.


I think this is the first version since Essos that's had so many testers working on it, however I could be wrong.
I'm back! Nothing has changed! I'm still an idiot!
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Location: Glasgow,Scotland

Re: [RELEASE] A Game of Thrones v0.9.2

PostPosted by Balien » Tue Jan 27, 2015 19:44

Not sure if anyone else is experiencing this, but after a few days after starting a new game, I seem to crash. I've only been making custom characters so far, with the new house customizer. Perhaps this could be it? just a guess.
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