
A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II
Download A Game of Thrones v0.2: HERE (08/07/2012)
Checksum: IABD
Compatible with: CK2 1.06b
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!
Make sure you delete your old mod files before unzipping the new version!
In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!
But remember, winter is coming.
Patch 0.2 Notes
Well, that took a while. Our primary goal for this scenario was to solve the "stability problem," and we think we succeeded at that, but we wound up doing a tonne of extra stuff on the side. The new content in this patch includes, but is by no means limited to:
- A more interesting, less stable Westeros post-War of the Usurper
- New CBs - rescue your imprisoned relatives, or exact bloody vengeance on those who have wronged your house
- Playable Wildlings
- A more interesting Night's Watch to go with them
- Graphical improvements
- Bugfixing
CREDITS
Cabezaestufa: (Project Leader) Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.
Scripting & Coding:
Knuckey: Events, Reach Work, General Coding Support, Bugfixing, Bastard-Names, Nightswatch, Maesters, Tournies and "Megawars".
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Household Guard , Dragons.
Galle: Events, Reach Work, General Coding Support, Bugfixing, DND, Localisation, New Assassinations Mechanics, Fighting Traits, the Duel Engine.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner versions).
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
HMAS-Nameless: CoA, misc. graphics.
Molleby: CoA placeholders.
Narf: Iconography & Testing.
Smoesville: Event pictures
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
StGeorge: Icons & Loading Screens
Regional Character & Title Allocations.
the_hdk: Crownlands Content, CoA graphics.
ThePiglet: Dornish Content.
Hroppa: Vale content.
AlecTrevelyan006: Stormlands content, DNA, CoA placeholders.
Helios Ra: Some initial Stormland content.
Jazthesentinel: Some initial Stormland content.
Maginor: Some initial Riverlands content.
Hobbes MkII: Historical character histories.
Chrisjm89: Historical character histories.
Tompalmer: Historical corrections and community management.
Translations & Localization:
Loomis (German)
Osuna (Spanish)
Darkhorse27 (Spanish)
Bysne (Spanish)
FgM (Spanish)
Werther (French)
Stannis (French)
Lord Riusma (Official French translation of the Books)
Testing:
Dom (JonSnoooow)
Saint_Esteban
Ser Ham
Smoesville
Karuga
ItsAtrap
Dingo
lychnidos
Kingsgrave
DadeRoyal
Benjen Coldwater
daddytorgo
Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Paradox Interactive for their great game
George R. R. Martin for his awesome books
Culturally Different Cities for our Dornish city graphics.
CK2+
Friends and Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
La Garde de Nuite for help with the French translation.
FREQUENTLY ASKED QUESTIONS
What is this?
A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire.
Who can I play?
You can play as any landed feudal noble in Westeros, as well as the Night's Watch.
You can play as a holy order?
Yes. Although they're still something of a work-in-progress.
What are some of the new features?
Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's Watch, and a new system for plotting your assassinations are just a few among many.
What scenarios are available?
At the moment, two scenarios are available: Robert's Rebellion, when Robert Baratheon, Eddard Stark, Jon Arryn, Hoster Tully, and Tywin Lannister overthrew the Mad King and brought the Targaryen dynasty to an end, and the Crowned Stag, set in the immediate aftermath of the above, as the reign of King Robert begins. We are looking into other scenarios for future releases.
Is Essos in the mod?
No, and it won't be until Paradox makes republics playable and interesting.
I haven't read all the books. Is it safe for me to play this mod?
The current scenario is set roughly sixteen years before the events of the books, so you should be fine, as long as you keep yourself from reading the information about the Houses in the game over screen (some spoilers can be found in there). The mod's text files themselves, however, do contain spoilers through to A Dance With Dragons, especially the character history files.
I have a copy of the HBO show's opening theme what I acquired completely legitimately. How can I use it as my main menu music?
Convert it to .ogg format, move it to your Crusader Kings II\mod\A Game of Thrones\music folder, and rename it crusaderkings2_maintitle
Hey, I noticed some missing shields...
This is technically a beta release.
I'm playing as the North. Why don't I have any boats?
We tried giving the North boats. The Paradox military AI went haywire and spent the entire War of the Usurper taking Ned's troops to the beach instead of actually fighting. So now they're not allowed to have boats anymore.
I'm a Wildling and I have no idea what I'm doing.
The Wildlings don't respect dynastic ties the way Southerners do. They'll only follow strong leaders. The Wildlings receive a free Invasion CB on all their neighbors, and they receive significant military bonuses from having high prestige, but these bonuses come at two dangerous costs. First, Wildling provinces are ruled only at the Wildlings' pleasure. Anger the people too much, and you may find a revolt on your hands. Second, don't expect any higher-tier titles you create to outlast you - Wildling higher lordships and kingdoms dissolve on their rulers' deaths. As a Wildling, you'll find that power is easy to gain, and much more difficult to keep.
I am a French speaker, why are the dynasty names in English?
For french users: si vous voulez jouer avec les dynasties traduites, rendez vous dans A Game of Thrones/Traduction dynastie/FAQ où vous trouverez la démarche à suivre pour jouer avec les noms des Maisons en français.
Hodor?
Hodor.

