The planet of Goshen

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The planet of Goshen

PostPosted by SinStar87 » Mon Aug 31, 2015 01:20

Herc(Dillon Sapp) and I(Cody Collins) have been crafting a literary world. Here's the factions and world we've developed, Please let me know what you think.
The World of Goshen

Spoiler: show
Lux (Star)
Golden star at the center of the system, lighting the world of Goshen.

Polar
Called the Emerald moon by the tribes. Polar shines with a bright viridian. It’s named Polar by the ancients because unlike Eker, it rises in the North and sets in the South.

Eker
Called the Blood moon by the tribes. Eker shines with a deep red, about ¼ the size of Polar. It rises in the East setting in the West.

Goshen
The world of Goshen is a strange place. The truth of the beginnings of the world have been lost to history, with many tales spanning the many peoples that now populate Goshen, most common is The Breaking. Above the world are the 2 moons of Goshen, Polar and Eker, that affect the planet causing it to have 2 years of cold for every year of warmth.

Pocking the lands of Goshen are the “Old Cities” ruins dating back to before The Breaking, these lands are rich in Bone Metal, a strong light metal first gathered from the skulls of the Ancient Ones, people believed to be the ancestors the Goshenites descended from.

The known world consists of 2 continental land masses and numerous islands.

Rojas(Row Gus)
The Northern Continent has climates ranging from frozen Black Waste glaciers in the north to Temperate plains in the south and west. A vast mountain chain, the Abimelech Mountains, cuts Rojas in two, on the East, the Black Waste holds sway, during summer the melting glaciers periodically cover the lands with fog. Prolonged exposure to the fog has detrimental effects on the little habitable lands and forests that lay between the Black Waste and the Earth Fort Mountains to the South. Fouling the waters and rivers.

The Eastern-most lands are saved from the Fog by the strong Southwestern Winds that push the fogs inland every summer, Allowing the greatest river in the North, the Levyt River, its source in the Black Fog Mountains, to run clean and clear no matter the season.

In the West, the mountains protect the lands from the fog, allowing the lands there a fertility. The most fertile lands lie in the vast Kalan valley between the Abimelech Mountains to the West, the Tainted Greys to the South, and the Dusk Coast to the West and the Kalan valley encompasses most of the flat land of the West.

To the South of the Kalan Valley, Lie the Grey lands. This region is host to numerous environments in and of itself, from savannah plains and rolling hills, to lush woodlands, to swamp and river lands, and close neighbors with the Tainted Greys Mountains and the Western Earth Fort Mountains.

To the North of Kalan Valley, lies Lake Etzu, a massive freshwater lake fed by the Mighty Etzu river, itself fed by two tributaries, the Greater and Lesser Etzu Rivers. Together the rivers bisect the majestic Abimelech Mountains before feeding into the lake. Etzu Lake itself stretches to the end reaches of the North and finally empties into the Polar Sea. West of Lake Thule and the lesser range of the Abimelech, sits the vast Norrain Forest. Norrain Forest is snaked and divided by another great river, the Norrain river, on its route to the North Dusk Sea.

On the western most tip of the Continent lies a stretch of plains cut off from the rest by the Felstone Mountains and a tuft of woodlands called the Basli Forest.

Off the east coast of Rojas is Gawei island. This massive island is home to the Solwood Forest, and Hal Mountain Chain, that separates the greater West from the lesser East is the, and from which springs the Sun River. The Sun River winds through the Solwood and eventually empties into the South Dawn Sea.

Pan(Pawn)
The Southern Continent. Much of the terrain of Pan is filled with great savannahs and rocky Mountain chains with few spots of relief from the Sun. Even during the harshest winters much of the land never sees snow. The lands of Pan stand divided. Running from the Northern coast to as far south as anyone has dared visited, Pan is split by the awe-inspiring Vitat Canyon.

How and why the Vitat Canyon exists is unknown. What is know is the gravity here is much lower than the rest of Goshen. The depth of the canyon is not known either, it persists far below where even light won’t go. Carving forever south it forms a natural barrier between the East and West of Pan, the low gravity causes even nature’s attempts to bridge the gap, with rockslides, to fly up and out of the Canyon.

To the Northwest of the Vitat Canyon lie the grand stretches of savanna, the Blav, but little is known of the water poached region. On the northwestern-most coast is the densely packed Majat Mountains, the greatest peak of which is Koryfi. No matter the season it is never without its cap.

Off the coast is the middling isle of Kauni. It’s lands fertile, a lush forest grows nearly enveloped by the Tani Mountains that line the Southern Coast of Kauni.

To the Southwest, divided from the savannah by the Western Daly Mountains. lie the grass plains of Ades. Given some relief from the Sun by the Western Daly Mountains, the lands manage some fertility, and as you near the mountains the forest of Zalv is able to grow.

On the east coast and south of the Dalys sits the barren, rocky Dying Lands. Much of the land lies hard, lifeless. To the south lies a great sand desert of Vane. In the middle of the land is the Bottomless Hole to Nowhere, the giant hole goes forever.

Past the barren lands, behind the Southern Daly Mountains, the great Yava grows. The forest even manages to hold some claim outside, jutting out into wastelands, refusing to bow the the death outside the valley.

A protruded piece of land to the northeast is the Ran-nu Peninsula, cut off from the rest of Pan by a mass of the Daly Mountains.

Just to the west of the Ran-nu Peninsula is the Navo Desert. The desert is cut by the Navo River, fed by the immense and glorious Niya Falls, that flows north to the coast forming a large delta before emptying into the sea. The river regularly floods creating a fertile flood plain on the banks of the

Of the east coast, lies the island of Hese. In the northeast of the island is the Jese Mountains from which springs the tributaries of the Jesn. Which flows savagely southwest to the Bay of Giji. The land on the island is lush due to the river and a divided forest grows.

Ran-nu Peninsula
Mostly grass plains, the Peninsula is cut off from the rest of the Continent by a East Daly Mountains. The mountains provide double benefit, the territory is protected from any threats from the land and the mountains have a cooling effect on the air in the region causing more than enough rain to water the would be desert. A river flows through the Ran-nu into the Veng Sea, dividing the region in north and south.

Islands of Goshen
Several islands dot the waters. Between the 2 continents there are 6 worth mentioning. From East to West they are; Kzi, Stra, Elfall, Stro, Huargen, and Saar. The most notable is Elfall, on it is an active volcano.

Further east and pincering Gawei are the islands of Kami off the north coast and Maku off the South. Halfway between Gawei and the Ran-nu Peninsula is the isle of Cenno.

To the South of Cenno and north of Hese is Khes Isle and its fertile lands.

South of Hese are the forest covered Twin islands, they appear equal distances from the Hese mainland, emerald jewels on the sapphire ocean.

To the north and off the coast of Levyt are 4 islands, they are South to North, Oto, Umi, Topa, the last of which, Belar is always snow covered summer or winter.

To the West, off the coasts of the Continents are the last 3 noteworthy islands. Trovo and Insol off of Rogas and Ko off of Pan.

The People of Goshen
Spoiler: show
The hostile world of Goshen. The inhabitants, in the form of Goshenites, have returned to swords and spears and the simple tools of their ancient ancestors to eke out a harsh existence on its 2 continents after a massive cataclysmic event, commonly known as The Breaking, destroyed their world and nearly annihilated all life.

Rogas
The north of the two, is home to the Gawei, Levytans, Hunute, Abimelech, Zuvak, Grey Tribes, Kalani, and Basli.

The Gawei lie on an island off the east coast, founded in blood and battle, they built an empire controlling many of the islands of Goshen.

The Levytans are a trading people on the east of Rogas, their capital city on an island in the center of the Levyt River, they are the wealthiest of the Goshenites.

The war tribe of the Abimelech, and the mountains named after them, divide Rogas into East and West.

Between the Levytans and the Abimelech are the white eyed Hunute in the Black Fog choked Hunute forests.

From the Abimelech mountains flow the Eztu rivers that form the Eztu lake, home to the Zuvak, Goshenites adapted to life underwater.

In the Kalan Valley between the Abimelech Mountains and the Southern Tainted Greys mountain chain, are the farmers the Kalani.

Past the peaks of Tainted Greys, are the Tribes of the Grey Lands, hemmed in on the by the four legged Basli.

Pan
The southern continent is divided among the Anin, Ades, Ran-nu, Yava, Navo, Vitat, and the Hese.

On the island of Hese off the east coast of Pan are the Hesen, zealous crusaders determined to convert the rest of Goshen.

On a peninsula cut off from the rest of Pan’s mainland by the Eastern Daly Mountains are the Ran-nu people, herders of the Doharn, they have recently been conquered by the Gawei.

The Navo, the greatest builders of the Goshenites, make their home in a desert inside the Eastern Daly Mountains. They protect their sacred Niya Falls inside the Silt Castle.

And hidden away behind the Deadlands and the Southern Daly Mountains live the homunculus Yava in the Yava Forest.

Down the center of Pan runs the Vitat Canyon, housing the Vitat who develop many interesting machines to help them with the heavier gravity outside the canyon.

The Western Daly Mountains separate the war clans of the Anin from their peaceful farming neighbors, the Ades.

The Factions of Goshen map
Spoiler: show
Image

Stories in the World of Goshen
Spoiler: show
Goshen: The Grey March
Goshen: Gawei Romance
Goshen: Levytan Tributaries

Gawei Romance Introduction
Spoiler: show
Twenty Seven years ago, the Island Nation of Gawei, under their leader, the Supreme Elder, set sight on the plainlands on an eastern peninsula of the southern Continent, Pan, and marshalled their spearmen. Under the leadership of one of the nine Wills of the Supreme, they fought the native Ran-Nu and forced them into the East Daly Mountains that divide the plains from the rest of Pan.

Twenty years have passed and now the Ran-Nu call for war on the Gawei invaders, in the hopes of retaking their home from the foreign settlers. One of the Ran-Nu, Natelmel, finds himself the leader of one of their villages and an Evot, a company of warriors, and takes up the goal of bringing his people home.

As the Ran-Nu move to push the Gawei off the peninsula, Moto, the son of one of the Gawei soldiers who fought to take the Ran-Nu Peninsula, finds his village being visited by one of the Wills. He is conscripted into the Gawei army to fight the war against the Ran-Nu people and hold onto the peninsula.

The Grey March Introduction
Spoiler: show
According to the tales passed down through the tribes, it has been nearly 2000 years since an ancient cataclysmic event, known generally as “The Breaking”, shattered the world. The Breaking transformed Goshen into a land where its inhabitants must live a life of strife and struggle to survive. Few understand this better than the Tribes of the Grey-lands on the South West coast of the Northern Continent of Rogas.

A young man, born into the largest tribe, heard the tales and legends of the Breaking and his duty to the Tribe, but the stories he truly enjoyed came from Bolsh, one of the caravan drivers that oft came to trade for the metalworks the Tribes were famed for. He envisioned the raids of the Abimelech warriors, the terrifying creatures lurking in the wilds, and the visits to distant lands and people all very different then the Tribes he was raised in. As he played the roles in his mind, a yearning grew in him to abandon his place in the Tribe and become one of those stories himself.

Levytan Tributaries - The Gawei Invasion Introduction
Spoiler: show
Young Erente, heir to the Noble Levytan House Otanij, nears the age of majority according to Levytan traditions and for the past two years he has been under the tutelage of a wise mentor, learning the means and responsibilities of the rule he would one day be called to employ for the peoples of the League of Levyt.

While young Erente copes with a bedridden mother nearing term with his sibling and his father busy with duties in the League council and unable to devote to home life, a tutor prepares a study for the young noble on the beginnings of the Levytan league in the Gawei Invasion some two hundred years in the past.


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Re: The planet of Goshen

PostPosted by Craegon » Mon Aug 31, 2015 22:39

sounds interesting, however my problem is it's hard to picture the world based on your description I.E I read your description and the terms north for example is used multiple times so essentially breakdown the world into continents then its places

Example

Westeros

The North
The Riverlands
The Westerlands
The Vale
The Crownlands
The Stormlands
The Reach
Dorne

Only your ones would have more detail.
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Re: The planet of Goshen

PostPosted by SinStar87 » Mon Aug 31, 2015 23:26

Ok rewrote it.
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Re: The planet of Goshen

PostPosted by Craegon » Tue Sep 01, 2015 01:40

much easier to read and visualize, reminds me allot allot of the theory a youtuber had of ASOIAF taking place in a society after nuclear war where they regressed to a medieval system.
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Re: The planet of Goshen

PostPosted by SinStar87 » Tue Sep 01, 2015 01:46

I never looked much at AGOT theories but it's a long standing belief.

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
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Re: The planet of Goshen

PostPosted by Craegon » Tue Sep 01, 2015 06:11

SinStar87 wrote:I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein

A long time ago in galaxy far far away....

be funny if that's already happened...
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Re: The planet of Goshen

PostPosted by SinStar87 » Tue Sep 01, 2015 12:47

What has happened before will happen again.
-Ecclesiastes 1:9

o.O AHHHHHHHH!!!!! The bible says it true! We're doomed to endless rehash! Life is forever on rerun!
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Re: The planet of Goshen

PostPosted by Craegon » Wed Sep 02, 2015 02:41

SinStar87 wrote:What has happened before will happen again.
-Ecclesiastes 1:9

o.O AHHHHHHHH!!!!! The bible says it true! We're doomed to endless rehash! Life is forever on rerun!

Oh well guess this means I can't bitch on reboot's now...
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Re: The planet of Goshen

PostPosted by SinStar87 » Tue Dec 15, 2015 02:41

here's the world we crafted.

The World of Goshen
Spoiler: show
Polar
Called the Emerald moon by the tribes. Polar shines with a bright viridian. It’s named Polar by the ancients because unlike Eker, it rises in the North and sets in the South.

Eker
Called the Blood moon by the tribes. Eker shines with a deep red, about ¼ the size of Polar. It rises in the East setting in the West.

Goshen
The world of Goshen is a strange place. The truth of the beginnings of the world have been lost to history, with many tales spanning the many peoples that now populate Goshen, most common is The Breaking. Above the world are the 2 moons of Goshen, Polar and Eker, that affect the planet causing it to have 2 years of cold for every year of warmth.

Pocking the lands of Goshen are the “Old Cities” ruins dating back to before The Breaking, these lands are rich in Bone Metal, a strong light metal first gathered from the skulls of the Ancient Ones, people believed to be the ancestors the Goshenites descended from.

The known world consists of 2 continental land masses and numerous islands.

Rojas(Row Gus)
The Northern Continent has climates ranging from frozen Black Waste glaciers in the north to Temperate plains in the south and west. A vast mountain chain, the Abimelech Mountains, cuts Rojas in two, on the East, the Black Waste holds sway, during summer the melting glaciers periodically cover the lands with fog. Prolonged exposure to the fog has detrimental effects on the little habitable lands and forests that lay between the Black Waste and the Earth Fort Mountains to the South. Fouling the waters and rivers.

The Eastern-most lands are saved from the Fog by the strong Southwestern Winds that push the fogs inland every summer, Allowing the greatest river in the North, the Levyt River, its source in the Black Fog Mountains, to run clean and clear no matter the season.

In the West, the mountains protect the lands from the fog, allowing the lands there a fertility. The most fertile lands lie in the vast Kalan valley between the Abimelech Mountains to the West, the Tainted Greys to the South, and the Dusk Coast to the West and the Kalan valley encompasses most of the flat land of the West.

To the South of the Kalan Valley, Lie the Grey lands. This region is host to numerous environments in and of itself, from savannah plains and rolling hills, to lush woodlands, to swamp and river lands, and close neighbors with the Tainted Greys Mountains and the Western Earth Fort Mountains.

To the North of Kalan Valley, lies Lake Etzu, a massive freshwater lake fed by the Mighty Etzu river, itself fed by two tributaries, the Greater and Lesser Etzu Rivers. Together the rivers bisect the majestic Abimelech Mountains before feeding into the lake. Etzu Lake itself stretches to the end reaches of the North and finally empties into the Polar Sea. West of Lake Thule and the lesser range of the Abimelech, sits the vast Norrain Forest. Norrain Forest is snaked and divided by another great river, the Norrain river, on its route to the North Dusk Sea.

On the western most tip of the Continent lies a stretch of plains cut off from the rest by the Felstone Mountains and a tuft of woodlands called the Basli Forest.

Off the east coast of Rojas is Gawei island. This massive island is home to the Solwood Forest, and Hal Mountain Chain, that separates the greater West from the lesser East is the, and from which springs the Sun River. The Sun River winds through the Solwood and eventually empties into the South Dawn Sea.

Pan(Pawn)
The Southern Continent. Much of the terrain of Pan is filled with great savannahs and rocky Mountain chains with few spots of relief from the Sun. Even during the harshest winters much of the land never sees snow. The lands of Pan stand divided. Running from the Northern coast to as far south as anyone has dared visited, Pan is split by the awe-inspiring Vitat Canyon.

How and why the Vitat Canyon exists is unknown. What is know is the gravity here is much lower than the rest of Goshen. The depth of the canyon is not known either, it persists far below where even light won’t go. Carving forever south it forms a natural barrier between the East and West of Pan, the low gravity causes even nature’s attempts to bridge the gap, with rockslides, to fly up and out of the Canyon.

To the Northwest of the Vitat Canyon lie the grand stretches of savanna, the Blav, but little is known of the water poached region. On the northwestern-most coast is the densely packed Majat Mountains, the greatest peak of which is Koryfi. No matter the season it is never without its cap.

Off the coast is the middling isle of Kauni. It’s lands fertile, a lush forest grows nearly enveloped by the Tani Mountains that line the Southern Coast of Kauni.

To the Southwest, divided from the savannah by the Western Daly Mountains. lie the grass plains of Ades. Given some relief from the Sun by the Western Daly Mountains, the lands manage some fertility, and as you near the mountains the forest of Zalv is able to grow.

On the east coast and south of the Dalys sits the barren, rocky Dying Lands. Much of the land lies hard, lifeless. To the south lies a great sand desert of Vane. In the middle of the land is the Bottomless Hole to Nowhere, the giant hole goes forever.

Past the barren lands, behind the Southern Daly Mountains, the great Yava grows. The forest even manages to hold some claim outside, jutting out into wastelands, refusing to bow the the death outside the valley.

A protruded piece of land to the northeast is the Ran-nu Peninsula, cut off from the rest of Pan by a mass of the Daly Mountains.

Just to the west of the Ran-nu Peninsula is the Navo Desert. The desert is cut by the Navo River, fed by the immense and glorious Niya Falls, that flows north to the coast forming a large delta before emptying into the sea. The river regularly floods creating a fertile flood plain on the banks of the

Of the east coast, lies the island of Hese. In the northeast of the island is the Jese Mountains from which springs the tributaries of the Jesn. Which flows savagely southwest to the Bay of Giji. The land on the island is lush due to the river and a divided forest grows.

Ran-nu Peninsula
Mostly grass plains, the Peninsula is cut off from the rest of the Continent by a East Daly Mountains. The mountains provide double benefit, the territory is protected from any threats from the land and the mountains have a cooling effect on the air in the region causing more than enough rain to water the would be desert. A river flows through the Ran-nu into the Veng Sea, dividing the region in north and south.

Islands of Goshen
Several islands dot the waters. Between the 2 continents there are 6 worth mentioning. From East to West they are; Kzi, Stra, Elfall, Stro, Huargen, and Saar. The most notable is Elfall, on it is an active volcano.

Further east and pincering Gawei are the islands of Kami off the north coast and Maku off the South. Halfway between Gawei and the Ran-nu Peninsula is the isle of Cenno.

To the South of Cenno and north of Hese is Khes Isle and its fertile lands.

South of Hese are the forest covered Twin islands, they appear equal distances from the Hese mainland, emerald jewels on the sapphire ocean.

To the north and off the coast of Levyt are 4 islands, they are South to North, Oto, Umi, Topa, the last of which, Belar is always snow covered summer or winter.

To the West, off the coasts of the Continents are the last 3 noteworthy islands. Trovo and Insol off of Rogas and Ko off of Pan.

We have developed some creatures that we can't mock up because our art skills are in the negatives, if anyone's interested in doing some concept art for us please contact me.
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Re: The planet of Goshen

PostPosted by SinStar87 » Sat Apr 09, 2016 15:47

Added the names of our stories to the OP.
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Re: The planet of Goshen

PostPosted by SinStar87 » Sun Jul 17, 2016 09:56

Added a faction map to the OP
Added an Introduction for Gawei Romance
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Re: The planet of Goshen

PostPosted by SinStar87 » Wed Jul 20, 2016 20:36

Added an Intro for The Grey March
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Re: The planet of Goshen

PostPosted by Valor1 » Tue Aug 30, 2016 19:14

Can you post some pictures?
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Re: The planet of Goshen

PostPosted by SinStar87 » Tue Aug 30, 2016 22:37

Sorry, not sure what you mean, pictures of what?
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Re: The planet of Goshen

PostPosted by Vaud » Wed Aug 31, 2016 04:12

Interesting to read! I was thinking building a mod from scratch, based on a self made world. :geek:
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Re: The planet of Goshen

PostPosted by SinStar87 » Wed Aug 31, 2016 04:38

Thank you, yea was working on one for a bit as well but never could get a CK2 map made.
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Re: The planet of Goshen

PostPosted by Vaud » Wed Aug 31, 2016 04:41

SinStar87 wrote:Thank you, yea was working on one for a bit as well but never could get a CK2 map made.

Maybe we can work something out if I'm finished my latest project?
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Re: The planet of Goshen

PostPosted by SinStar87 » Wed Aug 31, 2016 04:45

That'd be cool :)
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Re: The planet of Goshen

PostPosted by Valor1 » Wed Aug 31, 2016 15:10

SinStar87 wrote:Sorry, not sure what you mean, pictures of what?


In-game pictures of your mod :)
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Re: The planet of Goshen

PostPosted by SinStar87 » Thu Sep 01, 2016 03:51

Ah well, as I said never could get a full map made, so it never got off the ground. But if you want to look at what I have. *Should work atleast with 2.5.2 fixed a small issue due to Paradox changing something in 2.5 patches that broke it, and religions issue seems tied to 2.4.5 rollback.

https://www.dropbox.com/s/st6yvz99uqal8 ... en.7z?dl=0
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