Submod Requests Thread

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Submod Requests Thread

PostPosted by SinStar87 » Thu Sep 24, 2015 19:36

I finished a draft of a story for a coop project so I have more time to focus on some other stuff, so I figured I'd just compile some requests for mods and functions from around the site for easier personal and public reference, and maybe try to fulfill some of the ones I think I can manage.

So If you have something you think will be interesting, Or if anything listed is already done, feel free to post it and I'll change the list.

Note:This isn't a promise that I can or will make any of these, just a listing.

Unclaimed requests If you are working or planning to then message me and I'll move it from unclaimed to others or your own section, if you wish.
Spoiler: show
More Uniques and other stuff
Western Sea invasion lead by Stark
Nerf the Aztecs
Redemption for the Wicked/Remove bad traits with good actions Visit Slave Chambers I'm not seeing in the code how this is an issue in the mod but adding it
Council Flavor
Battle Flavor
Westerosi Hill Tribes(Proper ones.)
Steal Bannermen
Hold Court
Knight/squire as you like
Frame others for Murder
Northmen Concubines
Complicate the dragon egg process
Events
Kingsguard Flavor
Manipulation
Robert's Rebellion Correction
Winter Wolves Standing Army
Wildlings Raid Flavor and others
Change the blackfyre rebellion victory
Flavor events/Tourney Events
Maesters flavour
Republic Clothes
Destroy the Iron Throne
Houseguard/body guard affect things
Set valy helmet
Make Castles 1 holding
Valyrian culture in Vanilla
Game of Thrones Bookmark Reynes of Castamere Bookmark
King bend the knee to the Throne
Riverlands/Ironborn rivers/lakes boats
Direwolf characters
Top Liege Legiting
Lethal illnesses
Disband the Nightswatch
Customize the Valyrians
Disown an heir and call council
Rhoynar Water Mages Valyrian Mages
Enhanced Feasts, Grand Feasts
House Sigils to Vanilla
Anti Septon
Special Targ CoAs
Cadet Houses
Tormund the Bear Fucker
New Coats of Arms for CulturesUnique CoAs
More Intrigue, Secret Society
More for Jonny Boy
Torture a confession
Form a Republic
More Mines in the Westerlands
Unique Crowns, More Events, More Buildings
Invite Foreigners
Pardons
Remove Dragon Pits
Baratheonize
Border Control/Family Lands
King Snow
Various Theories and Show Canon
Improved Fertility for Major Houses
Rhollr Knights
Because they're Starks/End of Robert's Rebellion Bookmark
Because they're Starks/End of Robert's Rebellion Bookmark
Flatmap
Earlier Bookmark, Fractured Westeros
No Cersei for Westerlands
Worthwhile Dorne - Harder to win and keep
More Green Dreamers/Skinchangers
Form the 3 Daughters
Regional Reforging Valy Swords
No Leaving Dejure lands
Unique Titles
Death Bed legiting
Aegon Essos Conquest House Divisions
Velayron Voyage
More Cadets
Kick out Courtiers
LoR DLC Imperial Administration Government
Clawman Duchy
Valyria Iron Throne esque Flavor
Colonizing Essos Flavor
Uncover/Cleanse Tyranny
Horse Mod
Separate Court Physician
Free City Gogossos
House Blood Raven
Young Griff the Blackfyre
More stuff for the Ironborn
Build King's Landing
Jon's Wildlings
Valyrian Buildings
Wager mod
Nedize the RLJ
More += Mods
Playable ViserysPlayable Viserys+
Targ Triarch
Valyrian Priesthood
Viceroys
More Battle Traits - Archers/Horsemen
Extend Kingsroad to Castle Black
Estates
Troop Training Levels
Warrior Third Sons
Cheats to restore Dynasties
Anti Piracy Flavour
Steal Swords in duel
Divide Dragonstone
Donations for better Maester

In Development/Functional, by SinStar87

In Development/Functional, By Specialist

In Development/Functional, By Nastank

In Development/Functional, By StannisInquisition

In Development/Functional, By unsavory

In Development/Functional, By Azsouth

In Development/Functional, By pancakous

In Development/Functional, By MagisterBonsai

In Development/Functional, By Vaud

In Development/Functional, By AureliusAmbrosius

In Development/Functional, By WrathOfHircine

In Development/Functional, By Widowmaker94

In Development/Functional, By Others
Last edited by SinStar87 on Mon Mar 06, 2017 09:55, edited 157 times in total.
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Re: Submod Requests Thread

PostPosted by Inthedepend » Thu Sep 24, 2015 23:21

Hi i'm new here but, have been lurking for a while now. I have an idea for a submod but, i have no clue if it is even possible to make.I am just put the idea out there. My idea is to have actual manageable brothels, similar to slavery. You gain money the more courtiers/ lieges go to your brothel. The brother upgrades similar in nature to slave camps. The better stats and traits of the courtesans the more gold you get. If you are in a place where slavery is allowed, someone may offer to buy to that courtesan. There could be little events like you trying to pass off a child as your lieges or someone arrives at your brothel asking for your daughter or wife, ect. Events could fire asking for gold for the up keep.
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Re: Submod Requests Thread

PostPosted by Dawnbreaker » Fri Sep 25, 2015 02:05

I love the look of so many of these, i generally only play the vanilla mod but some of these look too good to pass up!
Last edited by Dawnbreaker on Fri Sep 25, 2015 02:13, edited 1 time in total.
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Re: Submod Requests Thread

PostPosted by Dawnbreaker » Fri Sep 25, 2015 02:13

Realistic amount of prisoners, whenever i take a province through siege i'm always annoyed how i only get one or two if any people who are in the court in said region when realistically, you siege, you storm the castle and take the bunch of people there, i would like to be able to capture everyone or at least a LOT more people who are in court in the conquered region so it makes sense, maybe low importance or lowborn courtiers will either be beaten or raped by the soldiers and courtiers with the brave trait might die or be maimed trying to fight back, or the siege leader tells his soldier how vicious or merciful to be, it makes defending your home region all the more important because if your enemy gets hold of it they can take your whole family and court. Edit: Maybe to make it easier you could have an ability to hide your family members with the normal consequences of being in hiding.
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Re: Submod Requests Thread

PostPosted by SinStar87 » Fri Sep 25, 2015 07:41

Alright added them
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Re: Submod Requests Thread

PostPosted by Dawnbreaker » Fri Sep 25, 2015 08:48

:o I love you Sinstar!
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Re: Submod Requests Thread

PostPosted by SinStar87 » Fri Sep 25, 2015 09:04

I love you too :) , but to be clear, since I have penchant for understatement, and added this in an edit to the post, I'm just listing the requests not promising to work on them. Though I will try to do some of them.
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Re: Submod Requests Thread

PostPosted by Dawnbreaker » Fri Sep 25, 2015 09:28

Understood, still thanks :D
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Re: Submod Requests Thread

PostPosted by Specialist » Fri Sep 25, 2015 18:59

I'd like to see some way to pass direwolves down through generations. After all, a direwolf is just a giant wolf, they still breed. Maybe you could have an event, similar to dragons, that gives you the trait 'Direwolf Pup' that you can grant to someone via a decision (this, plus a character flag to determine that they do, indeed, own a direwolf). Then, after x number of years, make an event that switches that trait for a regular direwolf.
Maybe a quick event, like the Zorse event, that gives you a x% of taming the wolf when it grows to adulthood, and if you fail, the beast will go free.
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Re: Submod Requests Thread

PostPosted by SinStar87 » Fri Sep 25, 2015 19:09

Alright added it.
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Re: Submod Requests Thread

PostPosted by Sarcastik » Fri Sep 25, 2015 20:21

So why some are scratched? It's the ones you're doing, or?
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Re: Submod Requests Thread

PostPosted by SinStar87 » Fri Sep 25, 2015 20:26

Was contacted by someone and told they were working on something like it.
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Re: Submod Requests Thread

PostPosted by Craegon » Fri Sep 25, 2015 21:03

Was wondering if you had one of these SinStar, good job on allot of these mods man :)
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Re: Submod Requests Thread

PostPosted by reythekid » Sat Sep 26, 2015 20:07

Right, so I can't remember if it was AGOT, or CK2+, but I was playing one of them, and someone had risen up against me, or something, there was a war, and at the end of it, I requested a hostage, and I was given their son, the heir to their seat.

But I don't recall ever having seen it happen in AGOT, but again, I'm not sure. Basically I'm asking, is it possible to take hostages?

Whether it be a daughter, or a son, but demand a hostage from someone, and you keep them. And when it happened, the person wasn't in prison, or under house arrest or anything, they were just at my court. And it was a kid, whose parents were at an entirely different seat.

They became my squire, I could appoint their guardian, like they were naturally a member of my court.
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Re: Submod Requests Thread

PostPosted by SinStar87 » Sat Sep 26, 2015 20:16

Added it, don't have agot so can't check to see if it's in the mod or not, crawling through code takes awhile.
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Re: Submod Requests Thread

PostPosted by Azsouth » Sat Sep 26, 2015 20:47

didn't see it on the list but there where two posts about adding royal progresses and kingsguard flavor (so they actually died protecting the king instead of old age). The mod team said it was on their things to do list but really really far down, I offered to help make a sub-mod with the OP of the posts but he said he didn't know how to do any of what he was asking and my modding ability is really poor. But if you do decide to take on these two things it will lay the groundwork for stuff that is going to be added to the game at a later date allowing the dev team to do other stuff because the codes and everything will have already been done. I would also make myself available for whatever you may need as I personally think those two ideas would add a lot to an already great mod.

his 1st post regarding royal progresses and I posted some possible add on's after: topic8433-340.html#p77427
his other post regarding kingsguard: post80339.html#p80339
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Re: Submod Requests Thread

PostPosted by SinStar87 » Sat Sep 26, 2015 21:10

Yeah I skipped that stuff because ninja posted interest after it so took his post as a dibs. But added them.

Here's the basic mod for the more prisoners request, the code I posted in the Tech discussions, as I said there, this is my first attempt using these methods so idk if it works *Fingers crossed*. Add the code in the on_actions file to AGOT's file, or vice versa, after backing it up.

It SHOULD give you 3 options after successful siege, do nothing, take everyone of note in the base prisoner, or, if triggers are met, release your soldiers, signified by one of your courtiers at the location impregnating an enemy woman.
Last edited by SinStar87 on Thu Feb 11, 2016 10:07, edited 1 time in total.
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Re: Submod Requests Thread

PostPosted by Specialist » Sat Sep 26, 2015 21:33

SinStar87 wrote:It SHOULD give you 3 options after successful siege, do nothing, take everyone of note in the base prisoner, or, if triggers are met, release your soldiers, signified by one of your courtiers at the location impregnating an enemy woman.

If this works, then my "Burn them all" attitude with Aerys will actually work out. And it would be incredibly valuable to have a castle like Storm's End or Harrenhal so this never happens to you. :P
Testing now

edit:
Doesn't work. I get the option to lock them up or be nice, but there is no effect.
To be clear, I spawned 125k troops and sacked Storm's End. When I said "Lock Them Up", no one was imprisoned. Keep in mind that the Storm King at the time had two dukes, two counts, and four barons in his court at the time, plus some of his family, himself, and (for some reason) a rogue Targaryen. None were taken captive.
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Re: Submod Requests Thread

PostPosted by SinStar87 » Sat Sep 26, 2015 22:28

Ah you edited so I had no sign that it was changed, sorry. Uploaded new version that the validator doesn't have any major issue with.
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Re: Submod Requests Thread

PostPosted by Specialist » Sat Sep 26, 2015 23:04

SinStar87 wrote:Ah you edited so I had no sign that it was changed, sorry. Uploaded new version that the validator doesn't have any major issue with.

Yeah, I didn't want to spam the thread. ;)

Tested out and it works. Everyone gets thrown in the clank when I click the option. The third option (EVTOPTCmore_prisoners) never pops up, despite my military leaders and the local characters meeting the non-honorable, non-chaste options (which I don't mind).

I was able to imprison 198 people from six castles with my army of 400k, so that's working now.
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