AGOT Custom Westerosi Kings

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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Apr 06, 2016 06:45

The graphics that appear in game, the Coat of Arms for the titles, I no can art.
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Apr 06, 2016 08:09

Ok, God's Eye added, it uses winter star's coa for now.
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Re: AGOT Custom Westerosi Kings

PostPosted by karmaepsilon » Wed Apr 06, 2016 12:33

Awesome! I don't think anyone will mind the art being unoriginal for availability lol
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Apr 06, 2016 12:37

Sorry, forgot to say, you have to hold harrenhal duchy, have harrenhal as capital, and, I feel this appropriate, have harrenhal rebuilt.
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Re: AGOT Custom Westerosi Kings

PostPosted by Widowmaker94 » Wed Apr 06, 2016 15:14

SinStar87 wrote:Sorry, forgot to say, you have to hold harrenhal duchy, have harrenhal as capital, and, I feel this appropriate, have harrenhal rebuilt.

Any way to add 'dragon' stuff/buildings as things to build for if the holder is High Valyrian?
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Apr 06, 2016 15:19

Like what?
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Re: AGOT Custom Westerosi Kings

PostPosted by Widowmaker94 » Wed Apr 06, 2016 15:27

SinStar87 wrote:Like what?


Dragon pits or similar?


Also, unrelated but just gotta check.... I've never tried so... Is it possible to make cities larger like in vanilla? Upgrading a village to a city, I mean.
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Apr 06, 2016 15:30

This doesn't modify the vanilla buildings. Only adds decisions and titles. There's a castamere building that is built shortly before the Rains and destroyed shortly after and allows a castamere player to build/rebuild it if they want.
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Re: AGOT Custom Westerosi Kings

PostPosted by pancakous » Thu Apr 07, 2016 21:33

You could also add the Kingdom of the Fingers, it's mentioned to have existed in the lore, perhaps make it out of the High Lordship of the Fingers and anther one nearby?
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Re: AGOT Custom Westerosi Kings

PostPosted by solomonlightman » Thu Aug 04, 2016 18:33

Can I seperate the kingdom when I conquer them? I really want to nerf the reach, so dividing it to two seems good :D
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Tue Aug 09, 2016 09:25

https://www.dropbox.com/s/rk31c95aysqdh ... gs.7z?dl=0
New decisions if as an emperor you hold the paramount title you can create the custom kingdoms, it's a diplomacy of the capital holder, i.e. d_harrenhal for claw and trident. Creating the custom kingdoms should piss off the holder and any claimants now.
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Re: AGOT Custom Westerosi Kings

PostPosted by TheMushroomKing » Wed Aug 10, 2016 01:43

Hey so how do the kingdoms come about as in can i form them as a decision only after owning all the territories needed?
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Aug 10, 2016 02:08

If you are a duke, you have to hold all the mentioned titles, if you are an emperor you only have to hold the king tier title, e.g. As King of the Iron Throne to form the claw and trident you need to hold the paramounty of the Riverlands, that should enable a diplomacy for the Duke of Harrenhal to form the Claw and Trident. As Duke of Harrenhal you have to have the duchies listed and then you'll have an intrigue decision to form the title.
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Re: AGOT Custom Westerosi Kings

PostPosted by TheMushroomKing » Wed Aug 10, 2016 16:09

Thanks for the quick response, I didn't quite understand how the mod worked.
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Re: AGOT Custom Westerosi Kings

PostPosted by LionoLim » Sat Nov 19, 2016 11:33

Hello
I form the kingdom of red lion but the title coa is broken
anyone here experience the same thing
how do i fix it?
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Sat Nov 19, 2016 18:37

Looks fine to me, did you try clearing AGOT's cache by deleting everything except saved games in \Documents\Paradox Interactive\Crusader Kings II\A Game of Thrones ?
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Re: AGOT Custom Westerosi Kings

PostPosted by Lord Audiate » Wed Nov 23, 2016 06:26

Loving the mod, finally getting around to playing as some of these kingdoms! Are there plans on any others? A few that come to (my) mind include a coast/river based White Harbor + Broken Branch + Dreadfort (+ Karhold + The Sisters maybe?), which is sort of what Wyman Manderly seems to be attempting in the books, a Runestone + Gulltown + Ironoaks + Eastweald, maybe Wickenden too, sort of the main group of the Lords Declarant, and a Bite + Sisters + Fingers + Northweald, perhaps with Strongsong. Northmarch + Goldengrove + Oceanroad + Red Lake would also be nice to see, just for the Osgreys sake. They all have some tactical, economical, and geographical significance, but generally speaking the more custom and unique kingdom options there are the better. If you'd be up for it I could try my hand at some banners for them.
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Nov 23, 2016 06:43

Sure, by and large lack of custom banners is what keeps me from making more kingdoms.
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Sun Nov 27, 2016 08:34

Fixed and issue with Castamere rebuild decision being repeatable(hopefully.)
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Re: AGOT Custom Westerosi Kings

PostPosted by karmaepsilon » Sun Jan 01, 2017 23:13

Here's hoping for a Narrow Sea kingdom eventually for my Dragonstone Heirs (And also that would be cool for Stannis and early Conquer Aegon)
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