AGOT Custom Westerosi Kings

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AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Tue Nov 03, 2015 19:15

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Last edited by SinStar87 on Sun Mar 05, 2017 23:46, edited 8 times in total.
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Re: AGOT Custom Kings - King of the Claw and the Trident

PostPosted by SinStar87 » Fri Nov 06, 2015 21:37

Updated with new flag and some more stuff.
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Re: AGOT Custom Kings - King of the Claw and the Trident

PostPosted by rothn89 » Fri Nov 06, 2015 22:18

one for the north?
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Re: AGOT Custom Kings - King of the Claw and the Trident

PostPosted by SinStar87 » Fri Nov 06, 2015 22:24

Yeah working on it. It will be around the neck just not sure of the name yet.
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Re: AGOT Custom Kings - King of the Claw and the Trident

PostPosted by waifunator » Sat Nov 07, 2015 01:37

SinStar87 wrote:Yeah working on it. It will be around the neck just not sure of the name yet.

King of the Marshes? The Crossing + Neck + Flints fingers or something? I forget what the historical borders were.

This all looks like lots of fun with the free realms mod
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Sun Nov 08, 2015 05:39

Ok Kingdom of the Key is added as well as a duchy for Moat Cailin.

Addendum* Kingom of Winter's Star added.
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Sun Nov 08, 2015 05:42

BTW these are formable even if you are a vassal to a paramount, you will become a paramount of your own.
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Re: AGOT Custom Westerosi Kings

PostPosted by apljee » Sun Nov 08, 2015 05:46

Do you think you could add any for Dorne?
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Mon Nov 09, 2015 20:07

Tusenchi crafted the flag and I changed the moat cailin code, so hopefully it worksish now.

Addendum* Rather than working with me the game decided to again frustrate my efforts, so added more maintenance to make sure the kingdoms return to de jure Iron Throne on loading.
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Re: AGOT Custom Westerosi Kings

PostPosted by Dawnbreaker » Mon Nov 09, 2015 21:58

SinStar87 wrote:Tusenchi crafted the flag and I changed the moat cailin code, so hopefully it worksish now.

Addendum* Rather than working with me the game decided to again frustrate my efforts, so added more maintenance to make sure the kingdoms return to de jure Iron Throne on loading.

Don't know if you'll get the reference but whenever i see you write addendum i think HK-47
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Mon Nov 09, 2015 22:14

Clarification: Addendum notes additions rather than edits. Better fit for the context, meatbag.
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Re: AGOT Custom Westerosi Kings

PostPosted by blackninja9939 » Mon Nov 09, 2015 22:22

SinStar87 wrote:Clarification: Addendum notes additions rather than edits. Better fit for the context, meatbag.

God I wish they made a KOTOR 3
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Mon Nov 09, 2015 22:27

blackninja9939 wrote:God I wish they made a KOTOR 3

Sullen Commentary: As do I. It is our lot in life, I suppose, master. Shall we find something to kill to cheer ourselves up?
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Re: AGOT Custom Westerosi Kings

PostPosted by blackninja9939 » Mon Nov 09, 2015 22:33

SinStar87 wrote:
blackninja9939 wrote:God I wish they made a KOTOR 3

Sullen Commentary: As do I. It is our lot in life, I suppose, master. Shall we find something to kill to cheer ourselves up?

Anytime and anyplace
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Re: AGOT Custom Westerosi Kings

PostPosted by JON SNOWSTARK » Mon Nov 09, 2015 22:46

Mockery: Oh, Master, I love you, but I hate all you stand for! But I think we should go press our slimy, mucus-covered lips together in the cargo hold!

No joke though KOTOR 1&2 are my favourite games of all time, and unpopular opinion here KOTOR 2 is my favourite!
I'm back! Nothing has changed! I'm still an idiot!
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Re: AGOT Custom Westerosi Kings

PostPosted by Dawnbreaker » Tue Nov 10, 2015 00:55

JON SNOWSTARK wrote:Mockery: Oh, Master, I love you, but I hate all you stand for! But I think we should go press our slimy, mucus-covered lips together in the cargo hold!

No joke though KOTOR 1&2 are my favourite games of all time, and unpopular opinion here KOTOR 2 is my favourite!

It seems your judgement core has been damaged in our last firefight, i will have to get you repaired.
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Tue Nov 10, 2015 01:22

It's my favorite of the 2 as well, tells the more compelling story, only real problem is you can't actually follow the prescribed path. This has veered very off topic though, not that I mind since it's the most posting any of my mods have seen...
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Re: AGOT Custom Westerosi Kings

PostPosted by Dawnbreaker » Tue Nov 10, 2015 02:14

SinStar87 wrote: This has veered very off topic though, not that I mind since it's the most posting any of my mods have seen...

You're welcome HK
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Re: AGOT Custom Westerosi Kings

PostPosted by SinStar87 » Wed Nov 11, 2015 18:50

Added some more de juring duchies, Bear Island, Lonely Light, and Ghaston Grey.
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Re: AGOT Custom Westerosi Kings

PostPosted by blueman » Thu Nov 19, 2015 21:43

This seems really cool, just what I like, gonna try it out now :D

I have a bit relevant question, I'll just post it here: Is it possible to speed up the time it takes for titular kingdoms to become de jure?
If I make a titular kingdom of for instance High Lordship of Oldtown and Brightwater Keep, it takes usually ~100 years for it to become a "real" kingdom. If I then later conquer the Arbor, I would also like to speed up the time it takes for the Arbor/new HLs to become de jure part of the new kingdom.
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